mirror of
https://github.com/reactos/reactos.git
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526 lines
13 KiB
C
526 lines
13 KiB
C
/*
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* ReactOS W32 Subsystem
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* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 ReactOS Team
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/* $Id: timer.c,v 1.33 2004/06/29 23:45:31 navaraf Exp $
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*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS kernel
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* PURPOSE: Window timers messages
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* FILE: subsys/win32k/ntuser/timer.c
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* PROGRAMER: Gunnar
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* Thomas Weidenmueller (w3seek@users.sourceforge.net)
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* REVISION HISTORY: 10/04/2003 Implemented System Timers
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*
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*/
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/* INCLUDES ******************************************************************/
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#include <w32k.h>
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#define NDEBUG
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#include <debug.h>
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/* GLOBALS *******************************************************************/
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//windows 2000 has room for 32768 window-less timers
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#define NUM_WINDOW_LESS_TIMERS 1024
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static FAST_MUTEX Mutex;
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static LIST_ENTRY TimerListHead;
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static KTIMER Timer;
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static RTL_BITMAP WindowLessTimersBitMap;
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static PVOID WindowLessTimersBitMapBuffer;
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static ULONG HintIndex = 0;
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static HANDLE MsgTimerThreadHandle;
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static CLIENT_ID MsgTimerThreadId;
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#define IntLockTimerList() \
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ExAcquireFastMutex(&Mutex)
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#define IntUnLockTimerList() \
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ExReleaseFastMutex(&Mutex)
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/* FUNCTIONS *****************************************************************/
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//return true if the new timer became the first entry
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//must hold mutex while calling this
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BOOL FASTCALL
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IntInsertTimerAscendingOrder(PMSG_TIMER_ENTRY NewTimer)
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{
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PLIST_ENTRY current;
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current = TimerListHead.Flink;
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while (current != &TimerListHead)
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{
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if (CONTAINING_RECORD(current, MSG_TIMER_ENTRY, ListEntry)->Timeout.QuadPart >=\
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NewTimer->Timeout.QuadPart)
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{
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break;
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}
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current = current->Flink;
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}
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InsertTailList(current, &NewTimer->ListEntry);
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return TimerListHead.Flink == &NewTimer->ListEntry;
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}
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//must hold mutex while calling this
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PMSG_TIMER_ENTRY FASTCALL
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IntRemoveTimer(HWND hWnd, UINT_PTR IDEvent, HANDLE ThreadID, BOOL SysTimer)
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{
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PMSG_TIMER_ENTRY MsgTimer;
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PLIST_ENTRY EnumEntry;
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//remove timer if already in the queue
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EnumEntry = TimerListHead.Flink;
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while (EnumEntry != &TimerListHead)
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{
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MsgTimer = CONTAINING_RECORD(EnumEntry, MSG_TIMER_ENTRY, ListEntry);
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EnumEntry = EnumEntry->Flink;
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if (MsgTimer->Msg.hwnd == hWnd &&
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MsgTimer->Msg.wParam == (WPARAM)IDEvent &&
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MsgTimer->ThreadID == ThreadID &&
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(MsgTimer->Msg.message == WM_SYSTIMER) == SysTimer)
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{
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RemoveEntryList(&MsgTimer->ListEntry);
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return MsgTimer;
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}
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}
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return NULL;
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}
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/*
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* NOTE: It doesn't kill the timer. It just removes them from the list.
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*/
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VOID FASTCALL
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RemoveTimersThread(HANDLE ThreadID)
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{
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PMSG_TIMER_ENTRY MsgTimer;
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PLIST_ENTRY EnumEntry;
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IntLockTimerList();
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EnumEntry = TimerListHead.Flink;
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while (EnumEntry != &TimerListHead)
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{
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MsgTimer = CONTAINING_RECORD(EnumEntry, MSG_TIMER_ENTRY, ListEntry);
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EnumEntry = EnumEntry->Flink;
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if (MsgTimer->ThreadID == ThreadID)
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{
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if (MsgTimer->Msg.hwnd == NULL)
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{
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RtlClearBits(&WindowLessTimersBitMap, ((UINT_PTR)MsgTimer->Msg.wParam) - 1, 1);
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}
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RemoveEntryList(&MsgTimer->ListEntry);
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ExFreePool(MsgTimer);
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}
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}
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IntUnLockTimerList();
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}
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/*
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* NOTE: It doesn't kill the timer. It just removes them from the list.
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*/
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VOID FASTCALL
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RemoveTimersWindow(HWND Wnd)
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{
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PMSG_TIMER_ENTRY MsgTimer;
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PLIST_ENTRY EnumEntry;
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IntLockTimerList();
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EnumEntry = TimerListHead.Flink;
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while (EnumEntry != &TimerListHead)
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{
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MsgTimer = CONTAINING_RECORD(EnumEntry, MSG_TIMER_ENTRY, ListEntry);
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EnumEntry = EnumEntry->Flink;
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if (MsgTimer->Msg.hwnd == Wnd)
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{
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RemoveEntryList(&MsgTimer->ListEntry);
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ExFreePool(MsgTimer);
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}
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}
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IntUnLockTimerList();
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}
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UINT_PTR FASTCALL
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IntSetTimer(HWND hWnd, UINT_PTR nIDEvent, UINT uElapse, TIMERPROC lpTimerFunc, BOOL SystemTimer)
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{
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PMSG_TIMER_ENTRY MsgTimer = NULL;
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PMSG_TIMER_ENTRY NewTimer;
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LARGE_INTEGER CurrentTime;
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PWINDOW_OBJECT WindowObject;
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HANDLE ThreadID;
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UINT_PTR Ret = 0;
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ThreadID = PsGetCurrentThreadId();
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KeQuerySystemTime(&CurrentTime);
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IntLockTimerList();
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if((hWnd == NULL) && !SystemTimer)
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{
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/* find a free, window-less timer id */
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nIDEvent = RtlFindClearBitsAndSet(&WindowLessTimersBitMap, 1, HintIndex);
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if(nIDEvent == (UINT_PTR) -1)
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{
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IntUnLockTimerList();
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return 0;
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}
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HintIndex = ++nIDEvent;
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}
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else
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{
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WindowObject = IntGetWindowObject(hWnd);
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if(!WindowObject)
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{
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IntUnLockTimerList();
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SetLastWin32Error(ERROR_INVALID_WINDOW_HANDLE);
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return 0;
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}
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if(WindowObject->OwnerThread != PsGetCurrentThread())
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{
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IntUnLockTimerList();
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IntReleaseWindowObject(WindowObject);
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SetLastWin32Error(ERROR_ACCESS_DENIED);
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return 0;
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}
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IntReleaseWindowObject(WindowObject);
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/* remove timer if already in the queue */
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MsgTimer = IntRemoveTimer(hWnd, nIDEvent, ThreadID, SystemTimer);
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}
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#if 1
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/* Win NT/2k/XP */
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if(uElapse > 0x7fffffff)
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uElapse = 1;
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#else
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/* Win Server 2003 */
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if(uElapse > 0x7fffffff)
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uElapse = 0x7fffffff;
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#endif
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/* Win 2k/XP */
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if(uElapse < 10)
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uElapse = 10;
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if(MsgTimer)
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{
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/* modify existing (removed) timer */
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NewTimer = MsgTimer;
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NewTimer->Period = uElapse;
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NewTimer->Timeout.QuadPart = CurrentTime.QuadPart + (uElapse * 10000);
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NewTimer->Msg.lParam = (LPARAM)lpTimerFunc;
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}
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else
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{
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/* FIXME: use lookaside? */
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NewTimer = ExAllocatePoolWithTag(PagedPool, sizeof(MSG_TIMER_ENTRY), TAG_TIMER);
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if(!NewTimer)
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{
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IntUnLockTimerList();
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SetLastWin32Error(ERROR_NOT_ENOUGH_MEMORY);
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return 0;
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}
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NewTimer->Msg.hwnd = hWnd;
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NewTimer->Msg.message = (SystemTimer ? WM_SYSTIMER : WM_TIMER);
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NewTimer->Msg.wParam = (WPARAM)nIDEvent;
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NewTimer->Msg.lParam = (LPARAM)lpTimerFunc;
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NewTimer->Period = uElapse;
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NewTimer->Timeout.QuadPart = CurrentTime.QuadPart + (uElapse * 10000);
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NewTimer->ThreadID = ThreadID;
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}
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Ret = nIDEvent; // FIXME - return lpTimerProc if it's not a system timer
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if(IntInsertTimerAscendingOrder(NewTimer))
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{
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/* new timer is first in queue and expires first */
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KeSetTimer(&Timer, NewTimer->Timeout, NULL);
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}
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IntUnLockTimerList();
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return Ret;
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}
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BOOL FASTCALL
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IntKillTimer(HWND hWnd, UINT_PTR uIDEvent, BOOL SystemTimer)
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{
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PMSG_TIMER_ENTRY MsgTimer;
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PWINDOW_OBJECT WindowObject;
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IntLockTimerList();
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/* window-less timer? */
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if((hWnd == NULL) && !SystemTimer)
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{
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if(!RtlAreBitsSet(&WindowLessTimersBitMap, uIDEvent - 1, 1))
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{
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IntUnLockTimerList();
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/* bit was not set */
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/* FIXME: set the last error */
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return FALSE;
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}
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RtlClearBits(&WindowLessTimersBitMap, uIDEvent - 1, 1);
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}
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else
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{
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WindowObject = IntGetWindowObject(hWnd);
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if(!WindowObject)
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{
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IntUnLockTimerList();
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SetLastWin32Error(ERROR_INVALID_WINDOW_HANDLE);
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return FALSE;
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}
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if(WindowObject->OwnerThread != PsGetCurrentThread())
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{
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IntUnLockTimerList();
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IntReleaseWindowObject(WindowObject);
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SetLastWin32Error(ERROR_ACCESS_DENIED);
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return FALSE;
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}
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IntReleaseWindowObject(WindowObject);
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}
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MsgTimer = IntRemoveTimer(hWnd, uIDEvent, PsGetCurrentThreadId(), SystemTimer);
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IntUnLockTimerList();
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if(MsgTimer == NULL)
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{
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/* didn't find timer */
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/* FIXME: set the last error */
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return FALSE;
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}
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/* FIXME: use lookaside? */
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ExFreePool(MsgTimer);
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return TRUE;
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}
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static VOID STDCALL
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TimerThreadMain(PVOID StartContext)
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{
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NTSTATUS Status;
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LARGE_INTEGER CurrentTime;
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PLIST_ENTRY EnumEntry;
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PMSG_TIMER_ENTRY MsgTimer;
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PETHREAD Thread;
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PETHREAD *ThreadsToDereference;
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ULONG ThreadsToDereferenceCount, ThreadsToDereferencePos, i;
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for(;;)
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{
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Status = KeWaitForSingleObject(&Timer,
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Executive,
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KernelMode,
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FALSE,
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NULL);
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if (!NT_SUCCESS(Status))
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{
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DPRINT1("Error waiting in TimerThreadMain\n");
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KEBUGCHECK(0);
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}
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ThreadsToDereferenceCount = ThreadsToDereferencePos = 0;
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IntLockTimerList();
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KeQuerySystemTime(&CurrentTime);
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for (EnumEntry = TimerListHead.Flink;
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EnumEntry != &TimerListHead;
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EnumEntry = EnumEntry->Flink)
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{
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MsgTimer = CONTAINING_RECORD(EnumEntry, MSG_TIMER_ENTRY, ListEntry);
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if (CurrentTime.QuadPart >= MsgTimer->Timeout.QuadPart)
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++ThreadsToDereferenceCount;
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else
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break;
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}
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ThreadsToDereference = (PETHREAD *)ExAllocatePoolWithTag(
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NonPagedPool, ThreadsToDereferenceCount * sizeof(PETHREAD), TAG_TIMERTD);
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EnumEntry = TimerListHead.Flink;
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while (EnumEntry != &TimerListHead)
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{
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MsgTimer = CONTAINING_RECORD(EnumEntry, MSG_TIMER_ENTRY, ListEntry);
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if (CurrentTime.QuadPart >= MsgTimer->Timeout.QuadPart)
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{
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EnumEntry = EnumEntry->Flink;
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RemoveEntryList(&MsgTimer->ListEntry);
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/*
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* FIXME: 1) Find a faster way of getting the thread message queue? (lookup by id is slow)
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*/
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if (!NT_SUCCESS(PsLookupThreadByThreadId(MsgTimer->ThreadID, &Thread)))
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{
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ExFreePool(MsgTimer);
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continue;
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}
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MsqPostMessage(((PW32THREAD)Thread->Win32Thread)->MessageQueue, &MsgTimer->Msg, FALSE);
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ThreadsToDereference[ThreadsToDereferencePos] = Thread;
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++ThreadsToDereferencePos;
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//set up next periodic timeout
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//FIXME: is this calculation really necesary (and correct)? -Gunnar
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do
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{
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MsgTimer->Timeout.QuadPart += (MsgTimer->Period * 10000);
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}
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while (MsgTimer->Timeout.QuadPart <= CurrentTime.QuadPart);
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IntInsertTimerAscendingOrder(MsgTimer);
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}
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else
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{
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break;
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}
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}
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//set up next timeout from first entry (if any)
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if (!IsListEmpty(&TimerListHead))
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{
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MsgTimer = CONTAINING_RECORD( TimerListHead.Flink, MSG_TIMER_ENTRY, ListEntry);
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KeSetTimer(&Timer, MsgTimer->Timeout, NULL);
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}
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IntUnLockTimerList();
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for (i = 0; i < ThreadsToDereferencePos; i++)
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ObDereferenceObject(ThreadsToDereference[i]);
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ExFreePool(ThreadsToDereference);
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}
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}
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NTSTATUS FASTCALL
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InitTimerImpl(VOID)
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{
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NTSTATUS Status;
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ULONG BitmapBytes;
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BitmapBytes = ROUND_UP(NUM_WINDOW_LESS_TIMERS, sizeof(ULONG) * 8) / 8;
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InitializeListHead(&TimerListHead);
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KeInitializeTimerEx(&Timer, SynchronizationTimer);
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ExInitializeFastMutex(&Mutex);
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WindowLessTimersBitMapBuffer = ExAllocatePoolWithTag(PagedPool, BitmapBytes, TAG_TIMERBMP);
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RtlInitializeBitMap(&WindowLessTimersBitMap,
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WindowLessTimersBitMapBuffer,
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BitmapBytes * 8);
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//yes we need this, since ExAllocatePool isn't supposed to zero out allocated memory
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RtlClearAllBits(&WindowLessTimersBitMap);
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Status = PsCreateSystemThread(&MsgTimerThreadHandle,
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THREAD_ALL_ACCESS,
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NULL,
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NULL,
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&MsgTimerThreadId,
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TimerThreadMain,
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NULL);
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return Status;
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}
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UINT_PTR
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STDCALL
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NtUserSetTimer
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(
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HWND hWnd,
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UINT_PTR nIDEvent,
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UINT uElapse,
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TIMERPROC lpTimerFunc
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)
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{
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return IntSetTimer(hWnd, nIDEvent, uElapse, lpTimerFunc, FALSE);
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}
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BOOL
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STDCALL
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NtUserKillTimer
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(
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HWND hWnd,
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UINT_PTR uIDEvent
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)
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{
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return IntKillTimer(hWnd, uIDEvent, FALSE);
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}
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UINT_PTR
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STDCALL
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NtUserSetSystemTimer(
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HWND hWnd,
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UINT_PTR nIDEvent,
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UINT uElapse,
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TIMERPROC lpTimerFunc
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)
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{
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return IntSetTimer(hWnd, nIDEvent, uElapse, lpTimerFunc, TRUE);
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}
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BOOL
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STDCALL
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NtUserKillSystemTimer(
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HWND hWnd,
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UINT_PTR uIDEvent
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)
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{
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return IntKillTimer(hWnd, uIDEvent, TRUE);
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}
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/* EOF */
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