reactos/irc/TechBot/TechBot.Library/ParametersParser.cs
Marc Piulachs d7b2077ed8 - code refactoring
- made more and more easily extensible:
   * commands automatically loaded from plugins dlls
   * declarative and automatic command parameter parsing
   * common code moved to base classes
- other fixes

svn path=/trunk/; revision=33344
2008-05-07 14:59:28 +00:00

538 lines
14 KiB
C#

using System;
using System.Text.RegularExpressions;
//Code taken from : http://www.codeproject.com/KB/recipes/commandlineparser.aspx
namespace TechBot.Library
{
/// <summary>Implementation of a command-line parsing class. Is capable of
/// having switches registered with it directly or can examine a registered
/// class for any properties with the appropriate attributes appended to
/// them.</summary>
public class ParametersParser
{
/// <summary>A simple internal class for passing back to the caller
/// some information about the switch. The internals/implementation
/// of this class has privillaged access to the contents of the
/// SwitchRecord class.</summary>
public class SwitchInfo
{
#region Private Variables
private object m_Switch = null;
#endregion
#region Public Properties
public string Name { get { return (m_Switch as SwitchRecord).Name; } }
public string Description { get { return (m_Switch as SwitchRecord).Description; } }
public string[] Aliases { get { return (m_Switch as SwitchRecord).Aliases; } }
public System.Type Type { get { return (m_Switch as SwitchRecord).Type; } }
public object Value { get { return (m_Switch as SwitchRecord).Value; } }
public object InternalValue { get { return (m_Switch as SwitchRecord).InternalValue; } }
public bool IsEnum { get { return (m_Switch as SwitchRecord).Type.IsEnum; } }
public string[] Enumerations { get { return (m_Switch as SwitchRecord).Enumerations; } }
#endregion
/// <summary>
/// Constructor for the SwitchInfo class. Note, in order to hide to the outside world
/// information not necessary to know, the constructor takes a System.Object (aka
/// object) as it's registering type. If the type isn't of the correct type, an exception
/// is thrown.
/// </summary>
/// <param name="rec">The SwitchRecord for which this class store information.</param>
/// <exception cref="ArgumentException">Thrown if the rec parameter is not of
/// the type SwitchRecord.</exception>
public SwitchInfo( object rec )
{
if ( rec is SwitchRecord )
m_Switch = rec;
else
throw new ArgumentException();
}
}
/// <summary>
/// The SwitchRecord is stored within the parser's collection of registered
/// switches. This class is private to the outside world.
/// </summary>
private class SwitchRecord
{
#region Private Variables
private string m_name = "";
private string m_description = "";
private object m_value = null;
private System.Type m_switchType = typeof(bool);
private System.Collections.ArrayList m_Aliases = null;
private string m_Pattern = "";
// The following advanced functions allow for callbacks to be
// made to manipulate the associated data type.
private System.Reflection.MethodInfo m_SetMethod = null;
private System.Reflection.MethodInfo m_GetMethod = null;
private object m_PropertyOwner = null;
#endregion
#region Private Utility Functions
private void Initialize( string name, string description )
{
m_name = name;
m_description = description;
BuildPattern();
}
private void BuildPattern()
{
string matchString = Name;
if ( Aliases != null && Aliases.Length > 0 )
foreach( string s in Aliases )
matchString += "|" + s;
string strPatternStart = @"(\s|^)(?<match>(-{1,2}|/)(";
string strPatternEnd; // To be defined below.
// The common suffix ensures that the switches are followed by
// a white-space OR the end of the string. This will stop
// switches such as /help matching /helpme
//
string strCommonSuffix = @"(?=(\s|$))";
if ( Type == typeof(bool) )
strPatternEnd = @")(?<value>(\+|-){0,1}))";
else if ( Type == typeof(string) )
strPatternEnd = @")(?::|\s+))((?:"")(?<value>.+)(?:"")|(?<value>\S+))";
else if ( Type == typeof(int) )
strPatternEnd = @")(?::|\s+))((?<value>(-|\+)[0-9]+)|(?<value>[0-9]+))";
else if ( Type.IsEnum )
{
string[] enumNames = Enumerations;
string e_str = enumNames[0];
for ( int e=1; e<enumNames.Length; e++ )
e_str += "|" + enumNames[e];
strPatternEnd = @")(?::|\s+))(?<value>" + e_str + @")";
}
else
throw new System.ArgumentException();
// Set the internal regular expression pattern.
m_Pattern = strPatternStart + matchString + strPatternEnd + strCommonSuffix;
}
#endregion
#region Public Properties
public object Value
{
get
{
if ( ReadValue != null )
return ReadValue;
else
return m_value;
}
}
public object InternalValue
{
get { return m_value; }
}
public string Name
{
get { return m_name; }
set { m_name = value; }
}
public string Description
{
get { return m_description; }
set { m_description = value; }
}
public System.Type Type
{
get { return m_switchType; }
}
public string[] Aliases
{
get { return (m_Aliases != null) ? (string[])m_Aliases.ToArray(typeof(string)): null; }
}
public string Pattern
{
get { return m_Pattern; }
}
public System.Reflection.MethodInfo SetMethod
{
set { m_SetMethod = value; }
}
public System.Reflection.MethodInfo GetMethod
{
set { m_GetMethod = value; }
}
public object PropertyOwner
{
set { m_PropertyOwner = value; }
}
public object ReadValue
{
get
{
object o = null;
if ( m_PropertyOwner != null && m_GetMethod != null )
o = m_GetMethod.Invoke( m_PropertyOwner, null );
return o;
}
}
public string[] Enumerations
{
get
{
if ( m_switchType.IsEnum )
return System.Enum.GetNames( m_switchType );
else
return null;
}
}
#endregion
#region Constructors
public SwitchRecord( string name, string description )
{
Initialize( name, description );
}
public SwitchRecord( string name, string description, System.Type type )
{
if ( type == typeof(bool) ||
type == typeof(string) ||
type == typeof(int) ||
type.IsEnum )
{
m_switchType = type;
Initialize( name, description );
}
else
throw new ArgumentException("Currently only Ints, Bool and Strings are supported");
}
#endregion
#region Public Methods
public void AddAlias( string alias )
{
if ( m_Aliases == null )
m_Aliases = new System.Collections.ArrayList();
m_Aliases.Add( alias );
BuildPattern();
}
public void Notify( object value )
{
if ( m_PropertyOwner != null && m_SetMethod != null )
{
object[] parameters = new object[1];
parameters[0] = value;
m_SetMethod.Invoke( m_PropertyOwner, parameters );
}
m_value = value;
}
#endregion
}
#region Private Variables
private string m_commandLine = "";
private string m_workingString = "";
private string m_applicationName = "";
private string[] m_splitParameters = null;
private System.Collections.ArrayList m_switches = null;
#endregion
#region Private Utility Functions
private void ExtractApplicationName()
{
Regex r = new Regex(@"^(?<commandLine>("".+""|(\S)+))(?<remainder>.+)",
RegexOptions.ExplicitCapture);
Match m = r.Match(m_commandLine);
if ( m != null && m.Groups["commandLine"] != null )
{
m_applicationName = m.Groups["commandLine"].Value;
m_workingString = m.Groups["remainder"].Value;
}
}
private void SplitParameters()
{
// Populate the split parameters array with the remaining parameters.
// Note that if quotes are used, the quotes are removed.
// e.g. one two three "four five six"
// 0 - one
// 1 - two
// 2 - three
// 3 - four five six
// (e.g. 3 is not in quotes).
Regex r = new Regex(@"((\s*(""(?<param>.+?)""|(?<param>\S+))))",
RegexOptions.ExplicitCapture);
MatchCollection m = r.Matches( m_workingString );
if ( m != null )
{
m_splitParameters = new string[ m.Count ];
for ( int i=0; i < m.Count; i++ )
m_splitParameters[i] = m[i].Groups["param"].Value;
}
}
private void HandleSwitches()
{
if ( m_switches != null )
{
foreach ( SwitchRecord s in m_switches )
{
Regex r = new Regex( s.Pattern,
RegexOptions.ExplicitCapture
| RegexOptions.IgnoreCase );
MatchCollection m = r.Matches( m_workingString );
if ( m != null )
{
for ( int i=0; i < m.Count; i++ )
{
string value = null;
if ( m[i].Groups != null && m[i].Groups["value"] != null )
value = m[i].Groups["value"].Value;
if ( s.Type == typeof(bool))
{
bool state = true;
// The value string may indicate what value we want.
if ( m[i].Groups != null && m[i].Groups["value"] != null )
{
switch ( value )
{
case "+": state = true;
break;
case "-": state = false;
break;
case "": if ( s.ReadValue != null )
state = !(bool)s.ReadValue;
break;
default: break;
}
}
s.Notify( state );
break;
}
else if ( s.Type == typeof(string) )
s.Notify( value );
else if ( s.Type == typeof(int) )
s.Notify( int.Parse( value ) );
else if ( s.Type.IsEnum )
s.Notify( System.Enum.Parse(s.Type,value,true) );
}
}
m_workingString = r.Replace(m_workingString, " ");
}
}
}
#endregion
#region Public Properties
public string ApplicationName
{
get { return m_applicationName; }
}
public string[] Parameters
{
get { return m_splitParameters; }
}
public SwitchInfo[] Switches
{
get
{
if ( m_switches == null )
return null;
else
{
SwitchInfo[] si = new SwitchInfo[ m_switches.Count ];
for ( int i=0; i<m_switches.Count; i++ )
si[i] = new SwitchInfo( m_switches[i] );
return si;
}
}
}
public object this[string name]
{
get
{
if ( m_switches != null )
for ( int i=0; i<m_switches.Count; i++ )
if ( string.Compare( (m_switches[i] as SwitchRecord).Name, name, true )==0 )
return (m_switches[i] as SwitchRecord).Value;
return null;
}
}
/// <summary>This function returns a list of the unhandled switches
/// that the parser has seen, but not processed.</summary>
/// <remark>The unhandled switches are not removed from the remainder
/// of the command-line.</remark>
public string[] UnhandledSwitches
{
get
{
string switchPattern = @"(\s|^)(?<match>(-{1,2}|/)(.+?))(?=(\s|$))";
Regex r = new Regex( switchPattern,
RegexOptions.ExplicitCapture
| RegexOptions.IgnoreCase );
MatchCollection m = r.Matches( m_workingString );
if ( m != null )
{
string[] unhandled = new string[ m.Count ];
for ( int i=0; i < m.Count; i++ )
unhandled[i] = m[i].Groups["match"].Value;
return unhandled;
}
else
return null;
}
}
#endregion
#region Public Methods
public void AddSwitch( string name, string description )
{
if ( m_switches == null )
m_switches = new System.Collections.ArrayList();
SwitchRecord rec = new SwitchRecord( name, description );
m_switches.Add( rec );
}
public void AddSwitch( string[] names, string description )
{
if ( m_switches == null )
m_switches = new System.Collections.ArrayList();
SwitchRecord rec = new SwitchRecord( names[0], description );
for ( int s=1; s<names.Length; s++ )
rec.AddAlias( names[s] );
m_switches.Add( rec );
}
public bool Parse()
{
ExtractApplicationName();
// Remove switches and associated info.
HandleSwitches();
// Split parameters.
SplitParameters();
return true;
}
public object InternalValue(string name)
{
if ( m_switches != null )
for ( int i=0; i<m_switches.Count; i++ )
if ( string.Compare( (m_switches[i] as SwitchRecord).Name, name, true )==0 )
return (m_switches[i] as SwitchRecord).InternalValue;
return null;
}
#endregion
#region Constructors
public ParametersParser( string commandLine )
{
m_commandLine = commandLine;
}
public ParametersParser( string commandLine,
object classForAutoAttributes )
{
m_commandLine = commandLine;
Type type = classForAutoAttributes.GetType();
System.Reflection.MemberInfo[] members = type.GetMembers();
for(int i=0; i<members.Length; i++)
{
object[] attributes = members[i].GetCustomAttributes(false);
if(attributes.Length > 0)
{
SwitchRecord rec = null;
foreach ( Attribute attribute in attributes )
{
if ( attribute is CommandParameterAttribute )
{
CommandParameterAttribute switchAttrib =
(CommandParameterAttribute) attribute;
// Get the property information. We're only handling
// properties at the moment!
if ( members[i] is System.Reflection.PropertyInfo )
{
System.Reflection.PropertyInfo pi = (System.Reflection.PropertyInfo) members[i];
rec = new SwitchRecord( switchAttrib.Name,
switchAttrib.Description,
pi.PropertyType );
// Map in the Get/Set methods.
rec.SetMethod = pi.GetSetMethod();
rec.GetMethod = pi.GetGetMethod();
rec.PropertyOwner = classForAutoAttributes;
// Can only handle a single switch for each property
// (otherwise the parsing of aliases gets silly...)
break;
}
}
}
// See if any aliases are required. We can only do this after
// a switch has been registered and the framework doesn't make
// any guarantees about the order of attributes, so we have to
// walk the collection a second time.
if ( rec != null )
{
foreach ( Attribute attribute in attributes )
{
if (attribute is CommandParameterAliasAttribute)
{
CommandParameterAliasAttribute aliasAttrib =
(CommandParameterAliasAttribute)attribute;
rec.AddAlias( aliasAttrib.Alias );
}
}
}
// Assuming we have a switch record (that may or may not have
// aliases), add it to the collection of switches.
if ( rec != null )
{
if ( m_switches == null )
m_switches = new System.Collections.ArrayList();
m_switches.Add( rec );
}
}
}
}
#endregion
}
}