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568b27baeb
svn path=/trunk/; revision=13063
316 lines
7.8 KiB
C++
316 lines
7.8 KiB
C++
/*
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** Author: Samuel R. Blackburn
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** Internet: wfc@pobox.com
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**
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** You can use it any way you like as long as you don't try to sell it.
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**
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** Any attempt to sell WFC in source code form must have the permission
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** of the original author. You can produce commercial executables with
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** WFC but you can't sell WFC.
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**
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** Copyright, 2000, Samuel R. Blackburn
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**
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** NOTE: I modified the info block below so it hopefully wouldn't conflict
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** with the original file. Royce Mitchell III
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*/
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#ifndef QUEUET_CLASS_HEADER
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#define QUEUET_CLASS_HEADER
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#include "ReliMT.h"
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#ifdef WIN32
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#include <sys/types.h> // off_t
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#define HEAPCREATE(size) m_Heap = ::HeapCreate ( HEAP_NO_SERIALIZE, size, 0 )
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#define HEAPALLOC(size) ::HeapAlloc ( m_Heap, HEAP_NO_SERIALIZE, size )
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#define HEAPREALLOC(p,size) ::HeapReAlloc( m_Heap, HEAP_NO_SERIALIZE, p, size )
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#define HEAPFREE(p) ::HeapFree ( m_Heap, HEAP_NO_SERIALIZE, p )
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#define HEAPDESTROY() ::HeapDestroy ( m_Heap ); m_Heap = 0;
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#else
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#define HEAPCREATE(size)
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#define HEAPALLOC(size) malloc(size)
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#define HEAPREALLOC(p,size) realloc(p,size);
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#define HEAPFREE(p) free(p)
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#define HEAPDESTROY()
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#endif
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template <class T>
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class CQueueT : public Uncopyable
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{
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protected:
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// What we want to protect
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Mutex m_AddMutex;
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Mutex m_GetMutex;
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T* m_Items;
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off_t m_AddIndex;
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off_t m_GetIndex;
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size_t m_Size;
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#ifdef WIN32
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HANDLE m_Heap;
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#endif//WIN32
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inline void m_GrowBy ( size_t number_of_new_items );
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public:
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inline CQueueT ( size_t initial_size = 1024 );
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inline ~CQueueT();
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inline bool Add( const T& new_item );
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inline void Empty() { m_AddIndex = 0; m_GetIndex = 0; };
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inline bool Get( T& item );
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inline size_t GetLength() const;
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inline size_t GetMaximumLength() const { return( m_Size ); };
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inline bool AddArray ( const T* new_items, int item_count );
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inline int GetArray ( T* items, const int maxget, const T& tEnd );
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inline bool Contains ( const T& t );
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};
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template <class T>
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inline CQueueT<T>::CQueueT ( size_t initial_size )
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{
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m_AddIndex = 0;
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m_GetIndex = 0;
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m_Items = NULL;
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if ( initial_size == 0 )
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initial_size = 1;
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/*
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** 1999-11-05
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** We create our own heap because all of the pointers used are allocated
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** and freed be us. We don't have to worry about a non-serialized thread
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** accessing something we allocated. Because of this, we can perform our
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** memory allocations in a heap dedicated to queueing. This means when we
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** have to allocate more memory, we don't have to wait for all other threads
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** to pause while we allocate from the shared heap (like the C Runtime heap)
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*/
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HEAPCREATE( ( ( ( 2 * initial_size * sizeof(T) ) < 65536 ) ? 65536 : (2 * initial_size * sizeof(T) ) ) );
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m_Items = (T*)HEAPALLOC ( initial_size * sizeof(T) );
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m_Size = ( m_Items == NULL ) ? 0 : initial_size;
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}
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template <class T>
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inline CQueueT<T>::~CQueueT()
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{
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m_AddIndex = 0;
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m_GetIndex = 0;
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m_Size = 0;
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if ( m_Items != NULL )
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{
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HEAPFREE(m_Items);
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m_Items = NULL;
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}
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HEAPDESTROY();
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}
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template <class T>
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inline bool CQueueT<T>::Add ( const T& item )
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{
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// Block other threads from entering Add();
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Mutex::Lock addlock ( m_AddMutex );
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// Add the item
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m_Items[ m_AddIndex ] = item;
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// 1999-12-08
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// Many many thanks go to Lou Franco (lfranco@spheresoft.com)
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// for finding an bug here. It rare but recreatable situations,
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// m_AddIndex could be in an invalid state.
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// Make sure m_AddIndex is never invalid
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off_t new_add_index = ( ( m_AddIndex + 1 ) >= (off_t)m_Size ) ? 0 : m_AddIndex + 1;
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if ( new_add_index == m_GetIndex )
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{
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// The queue is full. We need to grow.
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// Stop anyone from getting from the queue
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Mutex::Lock getlock ( m_GetMutex );
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m_AddIndex = new_add_index;
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// One last double-check.
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if ( m_AddIndex == m_GetIndex )
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{
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m_GrowBy ( m_Size );
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}
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}
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else
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{
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m_AddIndex = new_add_index;
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}
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return true;
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}
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template <class T>
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inline bool CQueueT<T>::Get( T& item )
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{
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// Prevent other threads from entering Get()
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Mutex::Lock getlock ( m_GetMutex );
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if ( m_GetIndex == m_AddIndex )
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{
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// Let's check to see if our queue has grown too big
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// If it has, then shrink it
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if ( m_Size > 1024 )
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{
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// Yup, we're too big for our britches
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Mutex::TryLock addlock ( m_AddMutex );
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if ( addlock )
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{
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// Now, no one can add to the queue
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if ( m_GetIndex == m_AddIndex ) // is queue empty?
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{
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// See if we can just shrink it...
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T* return_value = (T*)HEAPREALLOC(m_Items,1024 * sizeof(T));
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if ( return_value != NULL )
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{
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m_Items = (T*) return_value;
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}
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else
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{
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// Looks like we'll have to do it the hard way
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HEAPFREE ( m_Items );
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m_Items = (T*) HEAPALLOC ( 1024 * sizeof(T) );
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}
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m_Size = ( m_Items == NULL ) ? 0 : 1024;
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m_AddIndex = 0;
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m_GetIndex = 0;
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}
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else
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{
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// m_GetIndex != m_AddIndex, this means that someone added
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// to the queue between the time we checked m_Size for being
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// too big and the time we entered the add critical section.
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// If this happened then we are too busy to shrink
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}
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}
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}
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return false;
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}
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item = m_Items[ m_GetIndex ];
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// Make sure m_GetIndex is never invalid
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m_GetIndex = ( ( m_GetIndex + 1 ) >= (off_t)m_Size ) ? 0 : m_GetIndex + 1;
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return true;
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}
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template <class T>
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inline int CQueueT<T>::GetArray ( T* items, const int maxget, const T& tEnd )
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{
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// TODO - oooh baby does this need to be optimized
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// Prevent other threads from entering Get()
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Mutex::Lock getlock ( m_GetMutex ); //::EnterCriticalSection( &m_GetCriticalSection );
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int iResult = 0;
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for ( int i = 0; i < maxget; i++ )
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{
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if ( !Get(items[i]) )
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break;
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iResult++;
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if ( items[i] == tEnd )
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break;
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}
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// Let other threads call Get() now
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//::LeaveCriticalSection( &m_GetCriticalSection );
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return iResult;
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}
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template <class T>
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inline size_t CQueueT<T>::GetLength() const
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{
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// This is a very expensive process!
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// No one can call Add() or Get() while we're computing this
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size_t number_of_items_in_the_queue = 0;
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Mutex::Lock addlock ( m_AddMutex );
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Mutex::Lock getlock ( m_GetMutex );
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number_of_items_in_the_queue = ( m_AddIndex >= m_GetIndex ) ?
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( m_AddIndex - m_GetIndex ) :
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( ( m_AddIndex + m_Size ) - m_GetIndex );
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return number_of_items_in_the_queue;
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}
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template <class T>
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inline void CQueueT<T>::m_GrowBy ( size_t number_of_new_items )
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{
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// Prevent other threads from calling Get().
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// We don't need to enter the AddCriticalSection because
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// m_GrowBy() is only called from Add();
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T* new_array = NULL;
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T* pointer_to_free = NULL;
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size_t new_size = m_Size + number_of_new_items;
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{ // Prevent other threads from getting
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Mutex::Lock getlock ( m_GetMutex );
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// 2000-05-16
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// Thanks go to Royce Mitchell III (royce3@aim-controls.com) for finding
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// a HUGE bug here. I was using HeapReAlloc as a short cut but my logic
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// was flawed. In certain circumstances, queue items were being dropped.
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new_array = (T*)HEAPALLOC ( new_size * sizeof(T) );
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// Now copy all of the old items from the old queue to the new one.
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// Get the entries from the get-index to the end of the array
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memcpy ( new_array, &m_Items[m_GetIndex], ( m_Size - m_GetIndex ) * sizeof(T) );
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// Get the entries from the beginning of the array to the add-index
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memcpy ( &new_array[m_Size-m_GetIndex], m_Items, m_AddIndex * sizeof(T) );
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m_AddIndex = (off_t)m_Size;
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m_GetIndex = 0;
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m_Size = new_size;
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pointer_to_free = m_Items;
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m_Items = new_array;
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} // Mutex::Lock
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HEAPFREE ( pointer_to_free );
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}
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template <class T>
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inline bool CQueueT<T>::Contains ( const T& t )
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{
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Mutex::Lock addlock ( m_AddMutex );
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Mutex::Lock getlock ( m_GetMutex );
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for ( int i = m_GetIndex; i != m_AddIndex; i++ )
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{
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if ( i == m_Size )
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i = 0;
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if ( m_Items[i] == t )
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return true;
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}
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return m_Items[m_AddIndex] == t;
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}
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typedef CQueueT<char> CCharQueue;
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#endif // QUEUE_CLASS_HEADER
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