reactos/dll/directx/wine/wined3d
Thomas Faber c97e9defc1
[WINED3D] Yield CPU to the scheduler in wined3d_pause. CORE-14637 CORE-14534
Much like the previous commit, this is a workaround for our buggy Win32k.
2018-08-19 13:46:08 +02:00
..
arb_program_shader.c
ati_fragment_shader.c
buffer.c
CMakeLists.txt
context.c
cs.c
device.c
directx.c
dxtn.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
precomp.h
query.c
resource.c
roshacks.txt
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h