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https://github.com/reactos/reactos.git
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217 lines
5.7 KiB
C
217 lines
5.7 KiB
C
/*
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* PROJECT: ReactOS Windows-Compatible Session Manager
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* LICENSE: BSD 2-Clause License
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* FILE: base/system/smss/smsessn.c
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* PURPOSE: Main SMSS Code
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* PROGRAMMERS: Alex Ionescu
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*/
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/* INCLUDES *******************************************************************/
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#include "smss.h"
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#define NDEBUG
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#include <debug.h>
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/* GLOBALS ********************************************************************/
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typedef struct _SMP_SESSION
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{
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LIST_ENTRY Entry;
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ULONG SessionId;
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PSMP_SUBSYSTEM Subsystem;
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PSMP_SUBSYSTEM OtherSubsystem;
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} SMP_SESSION, *PSMP_SESSION;
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RTL_CRITICAL_SECTION SmpSessionListLock;
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LIST_ENTRY SmpSessionListHead;
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ULONG SmpNextSessionId;
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ULONG SmpNextSessionIdScanMode;
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BOOLEAN SmpDbgSsLoaded;
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HANDLE SmpSessionsObjectDirectory;
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/* FUNCTIONS ******************************************************************/
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BOOLEAN
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NTAPI
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SmpCheckDuplicateMuSessionId(IN ULONG MuSessionId)
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{
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PSMP_SUBSYSTEM Subsystem;
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BOOLEAN FoundDuplicate = FALSE;
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PLIST_ENTRY NextEntry;
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/* Lock the subsystem database */
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RtlEnterCriticalSection(&SmpKnownSubSysLock);
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/* Scan each entry */
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NextEntry = SmpKnownSubSysHead.Flink;
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while (NextEntry != &SmpKnownSubSysHead)
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{
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/* Check if this entry has the same session ID */
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Subsystem = CONTAINING_RECORD(NextEntry, SMP_SUBSYSTEM, Entry);
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if (Subsystem->MuSessionId == MuSessionId)
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{
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/* Break out of here! */
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FoundDuplicate = TRUE;
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break;
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}
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/* Keep going */
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NextEntry = NextEntry->Flink;
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}
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/* Release the database and return the result */
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RtlLeaveCriticalSection(&SmpKnownSubSysLock);
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return FoundDuplicate;
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}
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PSMP_SESSION
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NTAPI
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SmpSessionIdToSession(IN ULONG SessionId)
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{
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PSMP_SESSION Session, FoundSession = NULL;
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PLIST_ENTRY NextEntry;
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/* Loop the session list -- lock must already be held! */
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NextEntry = SmpSessionListHead.Flink;
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while (NextEntry != &SmpSessionListHead)
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{
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/* Check if this session's ID matches */
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Session = CONTAINING_RECORD(NextEntry, SMP_SESSION, Entry);
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if (Session->SessionId == SessionId)
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{
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/* Set this as the found session and break out */
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FoundSession = Session;
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break;
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}
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/* Keep going */
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NextEntry = NextEntry->Flink;
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}
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/* Return the session that was found and exit */
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return FoundSession;
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}
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VOID
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NTAPI
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SmpDeleteSession(IN ULONG SessionId)
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{
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PSMP_SESSION Session;
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/* Enter the lock and get the session structure */
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RtlEnterCriticalSection(&SmpSessionListLock);
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Session = SmpSessionIdToSession(SessionId);
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if (Session)
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{
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/* Remove it from the list */
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RemoveEntryList(&Session->Entry);
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RtlLeaveCriticalSection(&SmpSessionListLock);
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/* Now free the structure outside of the lock */
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RtlFreeHeap(SmpHeap, 0, Session);
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}
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else
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{
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/* ID doesn't map to one of our structures, nothing to do... */
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RtlLeaveCriticalSection(&SmpSessionListLock);
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}
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}
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ULONG
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NTAPI
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SmpAllocateSessionId(IN PSMP_SUBSYSTEM Subsystem,
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IN PSMP_SUBSYSTEM OtherSubsystem)
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{
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ULONG SessionId;
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PSMP_SESSION Session;
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/* Allocate a new ID while under the lock */
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RtlEnterCriticalSection(&SmpSessionListLock);
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SessionId = SmpNextSessionId++;
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/* Check for overflow */
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if (SmpNextSessionIdScanMode)
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{
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/* Break if it happened */
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DbgPrint("SMSS: SessionId's Wrapped\n");
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DbgBreakPoint();
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}
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else
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{
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/* Detect it for next time */
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if (!SmpNextSessionId) SmpNextSessionIdScanMode = 1;
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}
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/* Allocate a session structure */
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Session = RtlAllocateHeap(SmpHeap, 0, sizeof(SMP_SESSION));
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if (Session)
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{
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/* Write the session data and insert it into the session list */
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Session->Subsystem = Subsystem;
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Session->SessionId = SessionId;
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Session->OtherSubsystem = OtherSubsystem;
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InsertTailList(&SmpSessionListHead, &Session->Entry);
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}
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else
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{
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DPRINT1("SMSS: Unable to keep track of session ID -- no memory available\n");
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}
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/* Release the session lock */
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RtlLeaveCriticalSection(&SmpSessionListLock);
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return SessionId;
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}
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NTSTATUS
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NTAPI
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SmpGetProcessMuSessionId(IN HANDLE ProcessHandle,
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OUT PULONG SessionId)
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{
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NTSTATUS Status;
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ULONG ProcessSession;
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/* Query the kernel for the session ID */
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Status = NtQueryInformationProcess(ProcessHandle,
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ProcessSessionInformation,
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&ProcessSession,
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sizeof(ProcessSession),
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NULL);
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if (NT_SUCCESS(Status))
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{
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/* Copy it back into the buffer */
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*SessionId = ProcessSession;
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}
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else
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{
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/* Failure -- assume session zero */
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DPRINT1("SMSS: GetProcessMuSessionId, Process=%p, Status=%x\n",
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ProcessHandle, Status);
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*SessionId = 0;
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}
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/* Return result */
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return Status;
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}
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NTSTATUS
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NTAPI
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SmpSetProcessMuSessionId(IN HANDLE ProcessHandle,
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IN ULONG SessionId)
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{
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NTSTATUS Status;
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/* Tell the kernel about the session ID */
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Status = NtSetInformationProcess(ProcessHandle,
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ProcessSessionInformation,
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&SessionId,
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sizeof(SessionId));
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if (!NT_SUCCESS(Status))
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{
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DPRINT1("SMSS: SetProcessMuSessionId, Process=%p, Status=%x\n",
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ProcessHandle, Status);
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}
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/* Return */
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return Status;
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}
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