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41 lines
1.4 KiB
C
41 lines
1.4 KiB
C
#include <windows.h>
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#include <stdio.h>
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#include <ddraw.h>
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#include <ddrawi.h>
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#include <d3dhal.h>
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#include <ddrawgdi.h>
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#if defined(_WIN32) && !defined(_NO_COM )
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#define COM_NO_WINDOWS_H
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#include <objbase.h>
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#else
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#define IUnknown void
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#if !defined(NT_BUILD_ENVIRONMENT) && !defined(WINNT)
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#define CO_E_NOTINITIALIZED 0x800401F0
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#endif
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#endif
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HRESULT WINAPI Main_D3D_QueryInterface(LPDIRECT3D iface, REFIID riid, LPVOID * ppvObj);
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ULONG WINAPI Main_D3D_AddRef(LPDIRECT3D iface);
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ULONG WINAPI Main_D3D_Release(LPDIRECT3D iface);
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HRESULT WINAPI Main_D3D_Initialize(LPDIRECT3D iface, REFIID refiid);
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HRESULT WINAPI Main_D3D_EnumDevices(LPDIRECT3D iface, LPD3DENUMDEVICESCALLBACK Callback, LPVOID Context);
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HRESULT WINAPI Main_D3D_CreateLight(LPDIRECT3D iface, LPDIRECT3DLIGHT* Light,IUnknown* pUnkOuter);
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HRESULT WINAPI Main_D3D_CreateMaterial(LPDIRECT3D iface,LPDIRECT3DMATERIAL* Direct3DLight,IUnknown* pUnkOuter);
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HRESULT WINAPI Main_D3D_CreateViewport(LPDIRECT3D iface, LPDIRECT3DVIEWPORT* Viewport,IUnknown* pUnkOuter);
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HRESULT WINAPI Main_D3D_FindDevice(LPDIRECT3D iface, LPD3DFINDDEVICESEARCH D3DDFS, LPD3DFINDDEVICERESULT D3DFDR);
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IDirect3DVtbl IDirect3D_Vtbl =
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{
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Main_D3D_QueryInterface,
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Main_D3D_AddRef,
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Main_D3D_Release,
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Main_D3D_Initialize,
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Main_D3D_EnumDevices,
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Main_D3D_CreateLight,
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Main_D3D_CreateMaterial,
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Main_D3D_CreateViewport,
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Main_D3D_FindDevice
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};
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