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![Jérôme Gardou](/assets/img/avatar_default.png)
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
150 lines
4.2 KiB
C
150 lines
4.2 KiB
C
/* $Id: vbfill.h,v 1.7 1997/06/20 02:30:56 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 2.3
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* Copyright (C) 1995-1996 Brian Paul
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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* $Log: vbfill.h,v $
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* Revision 1.7 1997/06/20 02:30:56 brianp
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* added Color4ubv API pointer
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*
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* Revision 1.6 1997/06/20 02:30:22 brianp
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* changed color components from GLfixed to GLubyte
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*
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* Revision 1.5 1997/04/24 01:50:53 brianp
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* optimized glColor3f, glColor3fv, glColor4fv
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*
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* Revision 1.4 1997/04/16 23:55:33 brianp
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* added optimized glTexCoord2f code
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*
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* Revision 1.3 1997/04/14 22:18:23 brianp
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* added optimized glVertex3fv code
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*
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* Revision 1.2 1997/04/07 03:00:19 brianp
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* added vertex[23] functions
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*
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* Revision 1.1 1997/04/02 03:13:56 brianp
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* Initial revision
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*
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*/
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#ifndef VBFILL_H
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#define VBFILL_H
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#include "types.h"
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extern void gl_Normal3f( GLcontext *ctx, GLfloat nx, GLfloat ny, GLfloat nz );
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extern void gl_Normal3fv( GLcontext *ctx, const GLfloat *normal );
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extern void gl_Indexf( GLcontext *ctx, GLfloat c );
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extern void gl_Indexi( GLcontext *ctx, GLint c );
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extern void gl_Color3f( GLcontext *ctx,
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GLfloat red, GLfloat green, GLfloat blue );
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extern void gl_Color3fv( GLcontext *ctx, const GLfloat *c );
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extern void gl_Color4f( GLcontext *ctx,
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GLfloat red, GLfloat green,
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GLfloat blue, GLfloat alpha );
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extern void gl_Color4fv( GLcontext *ctx, const GLfloat *c );
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extern void gl_Color4ub( GLcontext *ctx,
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GLubyte red, GLubyte green,
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GLubyte blue, GLubyte alpha );
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extern void gl_Color4ub8bit( GLcontext *ctx,
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GLubyte red, GLubyte green,
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GLubyte blue, GLubyte alpha );
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extern void gl_Color4ubv( GLcontext *ctx, const GLubyte *c );
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extern void gl_Color4ubv8bit( GLcontext *ctx, const GLubyte *c );
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extern void gl_ColorMat3f( GLcontext *ctx,
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GLfloat red, GLfloat green, GLfloat blue );
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extern void gl_ColorMat3fv( GLcontext *ctx, const GLfloat *c );
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extern void gl_ColorMat3ub( GLcontext *ctx,
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GLubyte red, GLubyte green, GLubyte blue );
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extern void gl_ColorMat4f( GLcontext *ctx,
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GLfloat red, GLfloat green,
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GLfloat blue, GLfloat alpha );
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extern void gl_ColorMat4fv( GLcontext *ctx, const GLfloat *c );
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extern void gl_ColorMat4ub( GLcontext *ctx,
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GLubyte red, GLubyte green,
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GLubyte blue, GLubyte alpha );
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extern void gl_TexCoord2f( GLcontext *ctx, GLfloat s, GLfloat t );
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extern void gl_TexCoord4f( GLcontext *ctx,
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GLfloat s, GLfloat t, GLfloat r, GLfloat q );
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extern void gl_EdgeFlag( GLcontext *ctx, GLboolean flag );
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extern void gl_vertex2f_nop( GLcontext *ctx, GLfloat x, GLfloat y );
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extern void gl_vertex3f_nop( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z );
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extern void gl_vertex4f_nop( GLcontext *ctx,
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GLfloat x, GLfloat y, GLfloat z, GLfloat w );
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extern void gl_vertex3fv_nop( GLcontext *ctx, const GLfloat *v );
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extern void gl_set_vertex_function( GLcontext *ctx );
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extern void gl_set_color_function( GLcontext *ctx );
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extern void gl_eval_vertex( GLcontext *ctx,
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const GLfloat vertex[4], const GLfloat normal[3],
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const GLubyte color[4], GLuint index,
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const GLfloat texcoord[4] );
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extern void gl_Begin( GLcontext *ctx, GLenum p );
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extern void gl_End( GLcontext *ctx );
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#endif
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