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![Jérôme Gardou](/assets/img/avatar_default.png)
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
167 lines
5.7 KiB
C
167 lines
5.7 KiB
C
/* $Id: teximage.h,v 1.4 1997/11/02 20:20:47 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 2.5
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* Copyright (C) 1995-1997 Brian Paul
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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* $Log: teximage.h,v $
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* Revision 1.4 1997/11/02 20:20:47 brianp
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* removed gl_unpack_texsubimage3D()
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*
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* Revision 1.3 1997/02/09 18:53:05 brianp
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* added GL_EXT_texture3D support
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*
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* Revision 1.2 1996/11/07 04:13:24 brianp
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* all new texture image handling, now pixel scale, bias, mapping work
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*
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* Revision 1.1 1996/09/13 01:38:16 brianp
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* Initial revision
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*
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*/
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#ifndef TEXIMAGE_H
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#define TEXIMAGE_H
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#include "types.h"
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/*** Internal functions ***/
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extern struct gl_texture_image *gl_alloc_texture_image( void );
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extern void gl_free_texture_image( struct gl_texture_image *teximage );
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extern struct gl_image *
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gl_unpack_texsubimage( GLcontext *ctx, GLint width, GLint height,
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GLenum format, GLenum type, const GLvoid *pixels );
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extern struct gl_texture_image *
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gl_unpack_texture( GLcontext *ctx,
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GLint dimensions,
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GLenum target,
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GLint level,
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GLint internalformat,
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GLsizei width, GLsizei height,
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GLint border,
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GLenum format, GLenum type,
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const GLvoid *pixels );
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extern struct gl_texture_image *
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gl_unpack_texture3D( GLcontext *ctx,
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GLint dimensions,
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GLenum target,
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GLint level,
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GLint internalformat,
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GLsizei width, GLsizei height, GLsizei depth,
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GLint border,
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GLenum format, GLenum type,
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const GLvoid *pixels );
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extern void gl_tex_image_1D( GLcontext *ctx,
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GLenum target, GLint level, GLint internalformat,
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GLsizei width, GLint border, GLenum format,
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GLenum type, const GLvoid *pixels );
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extern void gl_tex_image_2D( GLcontext *ctx,
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GLenum target, GLint level, GLint internalformat,
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GLsizei width, GLint height, GLint border,
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GLenum format, GLenum type,
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const GLvoid *pixels );
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extern void gl_tex_image_3D( GLcontext *ctx,
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GLenum target, GLint level, GLint internalformat,
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GLsizei width, GLint height, GLint depth,
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GLint border,
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GLenum format, GLenum type,
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const GLvoid *pixels );
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/*** API entry points ***/
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extern void gl_TexImage1D( GLcontext *ctx,
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GLenum target, GLint level, GLint internalformat,
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GLsizei width, GLint border, GLenum format,
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GLenum type, struct gl_image *teximage );
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extern void gl_TexImage2D( GLcontext *ctx,
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GLenum target, GLint level, GLint internalformat,
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GLsizei width, GLsizei height, GLint border,
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GLenum format, GLenum type,
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struct gl_image *teximage );
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extern void gl_GetTexImage( GLcontext *ctx, GLenum target, GLint level,
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GLenum format, GLenum type, GLvoid *pixels );
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extern void gl_TexSubImage1D( GLcontext *ctx,
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GLenum target, GLint level, GLint xoffset,
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GLsizei width, GLenum format, GLenum type,
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struct gl_image *image );
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extern void gl_TexSubImage2D( GLcontext *ctx,
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GLenum target, GLint level,
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GLint xoffset, GLint yoffset,
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GLsizei width, GLsizei height,
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GLenum format, GLenum type,
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struct gl_image *image );
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extern void gl_CopyTexImage1D( GLcontext *ctx,
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GLenum target, GLint level,
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GLenum internalformat,
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GLint x, GLint y,
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GLsizei width, GLint border );
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extern void gl_CopyTexImage2D( GLcontext *ctx,
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GLenum target, GLint level,
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GLenum internalformat, GLint x, GLint y,
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GLsizei width, GLsizei height,
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GLint border );
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extern void gl_CopyTexSubImage1D( GLcontext *ctx,
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GLenum target, GLint level,
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GLint xoffset, GLint x, GLint y,
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GLsizei width );
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extern void gl_CopyTexSubImage2D( GLcontext *ctx,
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GLenum target, GLint level,
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GLint xoffset, GLint yoffset,
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GLint x, GLint y,
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GLsizei width, GLsizei height );
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#endif
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