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![Jérôme Gardou](/assets/img/avatar_default.png)
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
64 lines
1.7 KiB
C
64 lines
1.7 KiB
C
/* $Id: misc.h,v 1.2 1997/04/12 12:31:18 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 2.3
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* Copyright (C) 1995-1996 Brian Paul
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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* $Log: misc.h,v $
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* Revision 1.2 1997/04/12 12:31:18 brianp
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* removed gl_Rectf()
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*
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* Revision 1.1 1996/09/13 01:38:16 brianp
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* Initial revision
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*
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*/
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#ifndef MISC_H
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#define MISC_H
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#include "types.h"
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extern void gl_ClearIndex( GLcontext *ctx, GLfloat c );
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extern void gl_ClearColor( GLcontext *ctx, GLclampf red, GLclampf green,
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GLclampf blue, GLclampf alpha );
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extern void gl_Clear( GLcontext *ctx, GLbitfield mask );
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extern const GLubyte *gl_GetString( GLcontext *ctx, GLenum name );
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extern void gl_Finish( GLcontext *ctx );
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extern void gl_Flush( GLcontext *ctx );
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extern void gl_Hint( GLcontext *ctx, GLenum target, GLenum mode );
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extern void gl_DrawBuffer( GLcontext *ctx, GLenum mode );
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extern void gl_ReadBuffer( GLcontext *ctx, GLenum mode );
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#endif
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