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https://github.com/reactos/reactos.git
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![Jérôme Gardou](/assets/img/avatar_default.png)
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
1645 lines
33 KiB
ArmAsm
1645 lines
33 KiB
ArmAsm
/* $Id: asm-386.S,v 1.8 1997/12/17 00:50:51 brianp Exp $ */
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/*
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* asm-386.S - special (hopefully faster) transformation functions for x86
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*
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* by Josh Vanderhoof
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*
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* This file is in the public domain.
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*/
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/*
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* $Log: asm-386.S,v $
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* Revision 1.8 1997/12/17 00:50:51 brianp
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* applied Josh's patch to fix texture coordinate transformation bugs
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*
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* Revision 1.7 1997/12/17 00:27:11 brianp
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* applied Josh's patch to fix bfris
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*
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* Revision 1.6 1997/12/01 01:02:41 brianp
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* added FreeBSD patches (Daniel J. O'Connor)
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*
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* Revision 1.5 1997/11/19 23:52:17 brianp
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* added missing "cld" instruction in asm_transform_points4_identity()
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*
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* Revision 1.4 1997/11/11 02:22:41 brianp
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* small change per Josh to ensure U/V pairing
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*
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* Revision 1.3 1997/11/07 03:37:24 brianp
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* added missing line from Stephane Rehel
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*
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* Revision 1.2 1997/11/07 03:30:37 brianp
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* added Josh's 11-5-97 patches
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*
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* Revision 1.1 1997/10/30 06:00:33 brianp
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* Initial revision
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*/
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#include <asm.inc>
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#define S(x) dword ptr [esi + 4*x]
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#define D(x) dword ptr [edi + 4*x]
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#define M(x, y) dword ptr [edx + 16*x + 4*y]
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.code
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/*
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* void asm_transform_points3_general( GLuint n, GLfloat d[][4],
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* GLfloat m[16], GLfloat s[][4] );
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*/
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PUBLIC _asm_transform_points3_general
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_asm_transform_points3_general:
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.align 4
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push esi
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push edi
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mov ecx, [esp + 12] /* ecx = n */
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mov edi, [esp + 16] /* edi = d */
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mov edx, [esp + 20] /* edx = m */
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mov esi, [esp + 24] /* esi = s */
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test ecx, ecx
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jz _asm_transform_points3_general_end
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.align 4
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_asm_transform_points3_general_loop:
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fld S(0)
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fmul M(0, 0)
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fld S(0)
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fmul M(0, 1)
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fld S(0)
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fmul M(0, 2)
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fld S(0)
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fmul M(0, 3)
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fld S(1)
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fmul M(1, 0)
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fld S(1)
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fmul M(1, 1)
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fld S(1)
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fmul M(1, 2)
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fld S(1)
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fmul M(1, 3)
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/*
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* The FPU stack should now look like this:
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*
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* st(7) = S(0) * M(0, 0)
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* st(6) = S(0) * M(0, 1)
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* st(5) = S(0) * M(0, 2)
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* st(4) = S(0) * M(0, 3)
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* st(3) = S(1) * M(1, 0)
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* st(2) = S(1) * M(1, 1)
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* st(1) = S(1) * M(1, 2)
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* st(0) = S(1) * M(1, 3)
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*/
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fxch st(3) /* 3 1 2 0 4 5 6 7 */
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faddp st(7), st /* 1 2 0 4 5 6 7 */
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fxch st(1) /* 2 1 0 4 5 6 7 */
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faddp st(5), st /* 1 0 4 5 6 7 */
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faddp st(3), st /* 0 4 5 6 7 */
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faddp st(1), st /* 4 5 6 7 */
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/*
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* st(3) = S(0) * M(0, 0) + S(1) * M(1, 0)
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* st(2) = S(0) * M(0, 1) + S(1) * M(1, 1)
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* st(1) = S(0) * M(0, 2) + S(1) * M(1, 2)
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* st(0) = S(0) * M(0, 3) + S(1) * M(1, 3)
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*/
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fld S(2)
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fmul M(2, 0)
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fld S(2)
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fmul M(2, 1)
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fld S(2)
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fmul M(2, 2)
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fld S(2)
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fmul M(2, 3)
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/*
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* st(7) = S(0) * M(0, 0) + S(1) * M(1, 0)
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* st(6) = S(0) * M(0, 1) + S(1) * M(1, 1)
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* st(5) = S(0) * M(0, 2) + S(1) * M(1, 2)
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* st(4) = S(0) * M(0, 3) + S(1) * M(1, 3)
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* st(3) = S(2) * M(2, 0)
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* st(2) = S(2) * M(2, 1)
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* st(1) = S(2) * M(2, 2)
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* st(0) = S(2) * M(2, 3)
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*/
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fxch st(3) /* 3 1 2 0 4 5 6 7 */
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faddp st(7), st /* 1 2 0 4 5 6 7 */
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fxch st(1) /* 2 1 0 4 5 6 7 */
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faddp st(5), st /* 1 0 4 5 6 7 */
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faddp st(3), st /* 0 4 5 6 7 */
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faddp st(1), st /* 4 5 6 7 */
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/*
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* st(3) = S(0) * M(0, 0) + S(1) * M(1, 0) + S(2) * M(2, 0)
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* st(2) = S(0) * M(0, 1) + S(1) * M(1, 1) + S(2) * M(2, 1)
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* st(1) = S(0) * M(0, 2) + S(1) * M(1, 2) + S(2) * M(2, 2)
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* st(0) = S(0) * M(0, 3) + S(1) * M(1, 3) + S(2) * M(2, 3)
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*/
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fxch st(3) /* 3 1 2 0 */
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fadd M(3, 0)
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fxch st(2) /* 2 1 3 0 */
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fadd M(3, 1)
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fxch st(1) /* 1 2 3 0 */
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fadd M(3, 2)
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fxch st(3) /* 0 2 3 1 */
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fadd M(3, 3)
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/*
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* st(3) = S(0) * M(0, 2) + S(1) * M(1, 2) + S(2) * M(2, 2) + M(3, 2)
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* st(2) = S(0) * M(0, 0) + S(1) * M(1, 0) + S(2) * M(2, 0) + M(3, 0)
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* st(1) = S(0) * M(0, 1) + S(1) * M(1, 1) + S(2) * M(2, 1) + M(3, 1)
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* st(0) = S(0) * M(0, 3) + S(1) * M(1, 3) + S(2) * M(2, 3) + M(3, 3)
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*/
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fxch st(3) /* 3 1 2 0 */
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fstp D(2) /* 1 2 0 */
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fxch st(1) /* 2 1 0 */
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fstp D(0) /* 1 0 */
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lea esi, S(4)
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fstp D(1) /* 0 */
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dec ecx
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fstp D(3) /* */
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lea edi, D(4)
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jnz _asm_transform_points3_general_loop
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_asm_transform_points3_general_end:
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pop edi
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pop esi
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ret
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/*
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* void asm_transform_points3_identity( GLuint n, GLfloat d[][4],
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* GLfloat s[][4] );
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*/
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PUBLIC _asm_transform_points3_identity
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_asm_transform_points3_identity:
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.align 4
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push esi
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push edi
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mov ecx, [esp + 12] /* ecx = n */
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mov edi, [esp + 16] /* edi = d */
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mov esi, [esp + 20] /* esi = s */
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push ebx
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push ebp
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test ecx, ecx
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jz _asm_transform_points3_identity_end
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mov ebp, HEX(3f800000)
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.align 4
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_asm_transform_points3_identity_loop:
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mov eax, S(0)
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mov edx, S(1)
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mov ebx, S(2)
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lea esi, S(4)
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mov D(0), eax
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mov D(1), edx
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mov D(2), ebx
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mov D(3), ebp
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dec ecx
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lea edi, D(4)
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jnz _asm_transform_points3_identity_loop
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_asm_transform_points3_identity_end:
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pop ebp
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pop ebx
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pop edi
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pop esi
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ret
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/*
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* void asm_transform_points3_2d( GLuint n, GLfloat d[][4], GLfloat m[16],
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* GLfloat s[][4] );
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*/
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PUBLIC _asm_transform_points3_2d
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_asm_transform_points3_2d:
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.align 4
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push esi
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push edi
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mov ecx, [esp + 12] /* ecx = n */
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mov edi, [esp + 16] /* edi = d */
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mov edx, [esp + 20] /* edx = m */
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mov esi, [esp + 24] /* esi = s */
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push ebp
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mov ebp, HEX(3f800000)
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test cl, DEC(1)
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jz _asm_transform_points3_2d_step
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dec ecx
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fld S(0)
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fmul M(0, 0)
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fld S(0)
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fmul M(0, 1)
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fld S(1)
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fmul M(1, 0)
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fld S(1)
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fmul M(1, 1)
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/*
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* st(3) = S(0) * M(0, 0)
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* st(2) = S(0) * M(0, 1)
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* st(1) = S(1) * M(1, 0)
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* st(0) = S(1) * M(1, 1)
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*/
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fxch st(1) /* 1 0 2 3 */
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fadd M(3, 0)
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fxch st(1) /* 0 1 2 3 */
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fadd M(3, 1)
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fxch st(1) /* 1 0 2 3 */
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faddp st(3), st /* 0 2 3 */
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faddp st(1), st /* 2 3 */
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fstp D(1) /* 3 */
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fstp D(0) /* */
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mov eax, S(2)
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lea esi, S(4)
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mov D(3), ebp
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mov D(2), eax
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lea edi, D(4)
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_asm_transform_points3_2d_step:
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test ecx, ecx
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jz _asm_transform_points3_2d_end
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.align 4
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_asm_transform_points3_2d_loop:
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fld S(0)
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fmul M(0, 0)
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fld S(0)
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fmul M(0, 1)
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fld S(4)
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fmul M(0, 0)
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fld S(4)
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fmul M(0, 1)
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fld S(1)
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fmul M(1, 0)
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fld S(1)
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fmul M(1, 1)
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fld S(5)
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fmul M(1, 0)
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fld S(5)
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fmul M(1, 1)
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/*
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* st(7) = S(0) * M(0, 0)
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* st(6) = S(0) * M(0, 1)
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* st(5) = S(4) * M(0, 0)
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* st(4) = S(4) * M(0, 1)
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* st(3) = S(1) * M(1, 0)
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* st(2) = S(1) * M(1, 1)
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* st(1) = S(5) * M(1, 0)
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* st(0) = S(5) * M(1, 1)
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*/
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fxch st(7) /* 7 1 2 3 4 5 6 0 */
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fadd M(3, 0)
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fxch st(6) /* 6 1 2 3 4 5 7 0 */
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fadd M(3, 1)
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fxch st(5) /* 5 1 2 3 4 6 7 0 */
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fadd M(3, 0)
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fxch st(4) /* 4 1 2 3 5 6 7 0 */
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fadd M(3, 1)
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mov eax, S(2)
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mov D(3), ebp
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mov D(2), eax
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mov eax, S(6)
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mov D(7), ebp
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mov D(6), eax
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lea esi, S(8)
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sub ecx, DEC(2)
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/*
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* st(7) = S(5) * M(1, 1)
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* st(6) = S(0) * M(0, 0) + M(3, 0)
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* st(5) = S(0) * M(0, 1) + M(3, 1)
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* st(4) = S(4) * M(0, 0) + M(3, 0)
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* st(3) = S(1) * M(1, 0)
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* st(2) = S(1) * M(1, 1)
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* st(1) = S(5) * M(1, 0)
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* st(0) = S(4) * M(0, 1) + M(3, 1)
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*/
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faddp st(7), st /* 1 2 3 4 5 6 7 */
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faddp st(3), st /* 2 3 4 5 6 7 */
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faddp st(3), st /* 3 4 5 6 7 */
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faddp st(3), st /* 4 5 6 7 */
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fxch st(3) /* 7 5 6 4 */
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fstp D(5) /* 5 6 4 */
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fstp D(1) /* 6 4 */
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fstp D(0) /* 4 */
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fstp D(4) /* */
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lea edi, D(8)
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jnz _asm_transform_points3_2d_loop
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_asm_transform_points3_2d_end:
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pop ebp
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pop edi
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pop esi
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ret
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/*
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* void asm_transform_points3_2d_no_rot( GLuint n, GLfloat d[][4],
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* GLfloat m[16], GLfloat s[][4] );
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*
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*/
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PUBLIC _asm_transform_points3_2d_no_rot
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_asm_transform_points3_2d_no_rot:
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.align 4
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push esi
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push edi
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mov ecx, [esp + 12] /* ecx = n */
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mov edi, [esp + 16] /* edi = d */
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mov edx, [esp + 20] /* edx = m */
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mov esi, [esp + 24] /* esi = s */
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push ebp
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test ecx, ecx
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jz _asm_transform_points3_2d_no_rot_end
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mov ebp, HEX(3f800000)
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.align 4
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_asm_transform_points3_2d_no_rot_loop:
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fld S(0)
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fmul M(0, 0)
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fld S(1)
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fmul M(1, 1)
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fxch st(1)
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fadd M(3, 0)
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fxch st(1)
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fadd M(3, 1)
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fxch st(1)
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fstp D(0)
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fstp D(1)
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mov eax, S(2) /* cycle 1: U pipe */
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mov D(3), ebp /* V pipe */
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mov D(2), eax /* cycle 2: U pipe */
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dec ecx
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lea esi, S(4)
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lea edi, D(4)
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jnz _asm_transform_points3_2d_no_rot_loop
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_asm_transform_points3_2d_no_rot_end:
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pop ebp
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pop edi
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pop esi
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ret
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/*
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* void asm_transform_points3_3d( GLuint n, GLfloat d[][4], GLfloat m[16],
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* GLfloat s[][4] );
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*/
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PUBLIC _asm_transform_points3_3d
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_asm_transform_points3_3d:
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.align 4
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push esi
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push edi
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mov ecx, [esp + 12] /* ecx = n */
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mov edi, [esp + 16] /* edi = d */
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mov edx, [esp + 20] /* edx = m */
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mov esi, [esp + 24] /* esi = s */
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test ecx, ecx
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jz _asm_transform_points3_3d_end
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mov eax, HEX(3f800000)
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.align 4
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_asm_transform_points3_3d_loop:
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fld S(0)
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fmul M(0, 0)
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fld S(0)
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fmul M(0, 1)
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fld S(0)
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fmul M(0, 2)
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fld S(1)
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fmul M(1, 0)
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fld S(1)
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fmul M(1, 1)
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fld S(1)
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fmul M(1, 2)
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/*
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* st(5) = S(0) * M(0, 0)
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* st(4) = S(0) * M(0, 1)
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* st(3) = S(0) * M(0, 2)
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* st(2) = S(1) * M(1, 0)
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* st(1) = S(1) * M(1, 1)
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* st(0) = S(1) * M(1, 2)
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*/
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fxch st(2) /* 2 1 0 3 4 5 */
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faddp st(5), st /* 1 0 3 4 5 */
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faddp st(3), st /* 0 3 4 5 */
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faddp st(1), st /* 3 4 5 */
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/*
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* st(2) = S(0) * M(0, 0) + S(1) * M(1, 0)
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* st(1) = S(0) * M(0, 1) + S(1) * M(1, 1)
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* st(0) = S(0) * M(0, 2) + S(1) * M(1, 2)
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*/
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fld S(2)
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fmul M(2, 0)
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fld S(2)
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fmul M(2, 1)
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fld S(2)
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fmul M(2, 2)
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/*
|
|
* st(5) = S(0) * M(0, 0) + S(1) * M(1, 0)
|
|
* st(4) = S(0) * M(0, 1) + S(1) * M(1, 1)
|
|
* st(3) = S(0) * M(0, 2) + S(1) * M(1, 2)
|
|
* st(2) = S(2) * M(2, 0)
|
|
* st(1) = S(2) * M(2, 1)
|
|
* st(0) = S(2) * M(2, 2)
|
|
*/
|
|
|
|
fxch st(2) /* 2 1 0 3 4 5 */
|
|
faddp st(5), st /* 1 0 3 4 5 */
|
|
faddp st(3), st /* 0 3 4 5 */
|
|
faddp st(1), st /* 3 4 5 */
|
|
|
|
/*
|
|
* st(2) = S(0) * M(0, 0) + S(1) * M(1, 0) + S(2) * M(2, 0)
|
|
* st(1) = S(0) * M(0, 1) + S(1) * M(1, 1) + S(2) * M(2, 1)
|
|
* st(0) = S(0) * M(0, 2) + S(1) * M(1, 2) + S(2) * M(2, 2)
|
|
*/
|
|
|
|
fxch st(2) /* 2 1 0 */
|
|
fadd M(3, 0)
|
|
fxch st(1) /* 1 2 0 */
|
|
fadd M(3, 1)
|
|
fxch st(2) /* 0 2 1 */
|
|
fadd M(3, 2)
|
|
|
|
fxch st(1) /* 2 0 1 */
|
|
fstp D(0) /* 0 1 */
|
|
fstp D(2) /* 1 */
|
|
fstp D(1) /* */
|
|
mov D(3), eax
|
|
|
|
lea esi, S(4)
|
|
dec ecx
|
|
|
|
lea edi, D(4)
|
|
|
|
jnz _asm_transform_points3_3d_loop
|
|
|
|
_asm_transform_points3_3d_end:
|
|
pop edi
|
|
pop esi
|
|
ret
|
|
|
|
|
|
|
|
/*
|
|
* void asm_transform_points4_general( GLuint n, GLfloat d[][4],
|
|
* GLfloat m[16], GLfloat s[][4] );
|
|
*/
|
|
PUBLIC _asm_transform_points4_general
|
|
_asm_transform_points4_general:
|
|
.align 4
|
|
push esi
|
|
push edi
|
|
mov ecx, [esp + 12] /* ecx = n */
|
|
mov edi, [esp + 16] /* edi = d */
|
|
mov edx, [esp + 20] /* edx = m */
|
|
mov esi, [esp + 24] /* esi = s */
|
|
|
|
test ecx, ecx
|
|
jz _asm_transform_points4_general_end
|
|
|
|
.align 4
|
|
_asm_transform_points4_general_loop:
|
|
fld S(0)
|
|
fmul M(0, 0)
|
|
fld S(0)
|
|
fmul M(0, 1)
|
|
fld S(0)
|
|
fmul M(0, 2)
|
|
fld S(0)
|
|
fmul M(0, 3)
|
|
|
|
fld S(1)
|
|
fmul M(1, 0)
|
|
fld S(1)
|
|
fmul M(1, 1)
|
|
fld S(1)
|
|
fmul M(1, 2)
|
|
fld S(1)
|
|
fmul M(1, 3)
|
|
|
|
/*
|
|
* st(7) = S(0) * M(0, 0)
|
|
* st(6) = S(0) * M(0, 1)
|
|
* st(5) = S(0) * M(0, 2)
|
|
* st(4) = S(0) * M(0, 3)
|
|
* st(3) = S(1) * M(1, 0)
|
|
* st(2) = S(1) * M(1, 1)
|
|
* st(1) = S(1) * M(1, 2)
|
|
* st(0) = S(1) * M(1, 3)
|
|
*/
|
|
|
|
fxch st(3) /* 3 1 2 0 4 5 6 7 */
|
|
faddp st(7), st /* 1 2 0 4 5 6 7 */
|
|
fxch st(1) /* 2 1 0 4 5 6 7 */
|
|
faddp st(5), st /* 1 0 4 5 6 7 */
|
|
faddp st(3), st /* 0 4 5 6 7 */
|
|
faddp st(1), st /* 4 5 6 7 */
|
|
|
|
/*
|
|
* st(3) = S(0) * M(0, 0) + S(1) * M(1, 0)
|
|
* st(2) = S(0) * M(0, 1) + S(1) * M(1, 1)
|
|
* st(1) = S(0) * M(0, 2) + S(1) * M(1, 2)
|
|
* st(0) = S(0) * M(0, 3) + S(1) * M(1, 3)
|
|
*/
|
|
|
|
fld S(2)
|
|
fmul M(2, 0)
|
|
fld S(2)
|
|
fmul M(2, 1)
|
|
fld S(2)
|
|
fmul M(2, 2)
|
|
fld S(2)
|
|
fmul M(2, 3)
|
|
|
|
/*
|
|
* st(7) = S(0) * M(0, 0) + S(1) * M(1, 0)
|
|
* st(6) = S(0) * M(0, 1) + S(1) * M(1, 1)
|
|
* st(5) = S(0) * M(0, 2) + S(1) * M(1, 2)
|
|
* st(4) = S(0) * M(0, 3) + S(1) * M(1, 3)
|
|
* st(3) = S(2) * M(2, 0)
|
|
* st(2) = S(2) * M(2, 1)
|
|
* st(1) = S(2) * M(2, 2)
|
|
* st(0) = S(2) * M(2, 3)
|
|
*/
|
|
|
|
fxch st(3) /* 3 1 2 0 4 5 6 7 */
|
|
faddp st(7), st /* 1 2 0 4 5 6 7 */
|
|
fxch st(1) /* 2 1 0 4 5 6 7 */
|
|
faddp st(5), st /* 1 0 4 5 6 7 */
|
|
faddp st(3), st /* 0 4 5 6 7 */
|
|
faddp st(1), st /* 4 5 6 7 */
|
|
|
|
/*
|
|
* st(3) = S(0) * M(0, 0) + S(1) * M(1, 0) + S(2) * M(2, 0)
|
|
* st(2) = S(0) * M(0, 1) + S(1) * M(1, 1) + S(2) * M(2, 1)
|
|
* st(1) = S(0) * M(0, 2) + S(1) * M(1, 2) + S(2) * M(2, 2)
|
|
* st(0) = S(0) * M(0, 3) + S(1) * M(1, 3) + S(2) * M(2, 3)
|
|
*/
|
|
|
|
fld S(3)
|
|
fmul M(3, 0)
|
|
fld S(3)
|
|
fmul M(3, 1)
|
|
fld S(3)
|
|
fmul M(3, 2)
|
|
fld S(3)
|
|
fmul M(3, 3)
|
|
|
|
/*
|
|
* st(7) = S(0) * M(0, 0) + S(1) * M(1, 0) + S(2) * M(2, 0)
|
|
* st(6) = S(0) * M(0, 1) + S(1) * M(1, 1) + S(2) * M(2, 1)
|
|
* st(5) = S(0) * M(0, 2) + S(1) * M(1, 2) + S(2) * M(2, 2)
|
|
* st(4) = S(0) * M(0, 3) + S(1) * M(1, 3) + S(2) * M(2, 3)
|
|
* st(3) = S(3) * M(3, 0)
|
|
* st(2) = S(3) * M(3, 1)
|
|
* st(1) = S(3) * M(3, 2)
|
|
* st(0) = S(3) * M(3, 3)
|
|
*/
|
|
|
|
fxch st(3) /* 3 1 2 0 4 5 6 7 */
|
|
faddp st(7), st /* 1 2 0 4 5 6 7 */
|
|
fxch st(1) /* 2 1 0 4 5 6 7 */
|
|
faddp st(5), st /* 1 0 4 5 6 7 */
|
|
faddp st(3), st /* 0 4 5 6 7 */
|
|
|
|
lea esi, S(4)
|
|
dec ecx
|
|
|
|
faddp st(1), st /* 4 5 6 7 */
|
|
|
|
/*
|
|
* st(3) = S(0) * M(0, 0) + S(1) * M(1, 0) + S(2) * M(2, 0) + S(3) * M(3, 0)
|
|
* st(2) = S(0) * M(0, 1) + S(1) * M(1, 1) + S(2) * M(2, 1) + S(3) * M(3, 1)
|
|
* st(1) = S(0) * M(0, 2) + S(1) * M(1, 2) + S(2) * M(2, 2) + S(3) * M(3, 2)
|
|
* st(0) = S(0) * M(0, 3) + S(1) * M(1, 3) + S(2) * M(2, 3) + S(3) * M(3, 3)
|
|
*/
|
|
|
|
fxch st(3) /* 3 1 2 0 */
|
|
fstp D(0) /* 1 2 0 */
|
|
fxch st(1) /* 2 1 0 */
|
|
fstp D(1) /* 1 0 */
|
|
fstp D(2) /* 0 */
|
|
fstp D(3) /* */
|
|
|
|
lea edi, D(4)
|
|
|
|
jnz _asm_transform_points4_general_loop
|
|
|
|
_asm_transform_points4_general_end:
|
|
pop edi
|
|
pop esi
|
|
ret
|
|
|
|
|
|
|
|
/*
|
|
* void asm_transform_points4_identity( GLuint n, GLfloat d[][4],
|
|
* GLfloat s[][4] );
|
|
*/
|
|
PUBLIC _asm_transform_points4_identity
|
|
_asm_transform_points4_identity:
|
|
.align 4
|
|
push esi
|
|
push edi
|
|
mov ecx, [esp + 12] /* ecx = n */
|
|
mov edi, [esp + 16] /* edi = d */
|
|
mov esi, [esp + 20] /* esi = s */
|
|
|
|
lea ecx, [ecx * 4]
|
|
|
|
cld
|
|
rep movsd
|
|
|
|
pop edi
|
|
pop esi
|
|
ret
|
|
|
|
|
|
|
|
/*
|
|
* void asm_transform_points4_2d( GLuint n, GLfloat d[][4], GLfloat m[16],
|
|
* GLfloat s[][4] );
|
|
*/
|
|
PUBLIC _asm_transform_points4_2d
|
|
_asm_transform_points4_2d:
|
|
.align 4
|
|
push esi
|
|
push edi
|
|
mov ecx, [esp + 12] /* ecx = n */
|
|
mov edi, [esp + 16] /* edi = d */
|
|
mov edx, [esp + 20] /* edx = m */
|
|
mov esi, [esp + 24] /* esi = s */
|
|
|
|
test ecx, ecx
|
|
jz _asm_transform_points4_2d_end
|
|
|
|
push ebx
|
|
|
|
.align 4
|
|
_asm_transform_points4_2d_loop:
|
|
fld S(0)
|
|
fmul M(0, 0)
|
|
fld S(0)
|
|
fmul M(0, 1)
|
|
fld S(1)
|
|
fmul M(1, 0)
|
|
fld S(1)
|
|
fmul M(1, 1)
|
|
fld S(3)
|
|
fmul M(3, 0)
|
|
fld S(3)
|
|
fmul M(3, 1)
|
|
|
|
/*
|
|
* st(5) = S(0) * M(0, 0)
|
|
* st(4) = S(0) * M(0, 1)
|
|
* st(3) = S(1) * M(1, 0)
|
|
* st(2) = S(1) * M(1, 1)
|
|
* st(1) = S(3) * M(3, 0)
|
|
* st(0) = S(3) * M(3, 1)
|
|
*/
|
|
|
|
mov eax, S(2)
|
|
mov ebx, S(3)
|
|
lea esi, S(4)
|
|
dec ecx
|
|
mov D(2), eax
|
|
mov D(3), ebx
|
|
faddp st(4), st
|
|
faddp st(4), st
|
|
faddp st(2), st
|
|
faddp st(2), st
|
|
fstp D(1)
|
|
fstp D(0)
|
|
lea edi, D(4)
|
|
jnz _asm_transform_points4_2d_loop
|
|
|
|
pop ebx
|
|
|
|
_asm_transform_points4_2d_end:
|
|
pop edi
|
|
pop esi
|
|
ret
|
|
|
|
|
|
|
|
/*
|
|
* void asm_transform_points4_2d_no_rot( GLuint n, GLfloat d[][4],
|
|
* GLfloat m[16], GLfloat s[][4] );
|
|
*/
|
|
PUBLIC _asm_transform_points4_2d_no_rot
|
|
_asm_transform_points4_2d_no_rot:
|
|
.align 4
|
|
push esi
|
|
push edi
|
|
mov ecx, [esp + 12] /* ecx = n */
|
|
mov edi, [esp + 16] /* edi = d */
|
|
mov edx, [esp + 20] /* edx = m */
|
|
mov esi, [esp + 24] /* esi = s */
|
|
|
|
test ecx, ecx
|
|
jz _asm_transform_points4_2d_no_rot_end
|
|
push ebx
|
|
|
|
.align 4
|
|
_asm_transform_points4_2d_no_rot_loop:
|
|
fld S(0)
|
|
fmul M(0, 0)
|
|
fld S(1)
|
|
fmul M(1, 1)
|
|
fld S(3)
|
|
fmul M(3, 0)
|
|
fld S(3)
|
|
fmul M(3, 1)
|
|
mov eax, S(2)
|
|
mov ebx, S(3)
|
|
lea esi, S(4)
|
|
dec ecx
|
|
mov D(2), eax
|
|
mov D(3), ebx
|
|
faddp st(2), st
|
|
faddp st(2), st
|
|
fstp D(1)
|
|
fstp D(0)
|
|
lea edi, D(4)
|
|
jnz _asm_transform_points4_2d_no_rot_loop
|
|
|
|
pop ebx
|
|
|
|
_asm_transform_points4_2d_no_rot_end:
|
|
pop edi
|
|
pop esi
|
|
ret
|
|
|
|
|
|
|
|
/*
|
|
* void asm_transform_points4_3d( GLuint n, GLfloat d[][4], GLfloat m[16],
|
|
* GLfloat s[][4] );
|
|
*/
|
|
PUBLIC _asm_transform_points4_3d
|
|
_asm_transform_points4_3d:
|
|
.align 4
|
|
push esi
|
|
push edi
|
|
mov ecx, [esp + 12] /* ecx = n */
|
|
mov edi, [esp + 16] /* edi = d */
|
|
mov edx, [esp + 20] /* edx = m */
|
|
mov esi, [esp + 24] /* esi = s */
|
|
|
|
test ecx, ecx
|
|
jz _asm_transform_points4_3d_end
|
|
|
|
.align 4
|
|
_asm_transform_points4_3d_loop:
|
|
fld S(3)
|
|
|
|
fld S(0)
|
|
fmul M(0, 0)
|
|
fld S(0)
|
|
fmul M(0, 1)
|
|
fld S(0)
|
|
fmul M(0, 2)
|
|
|
|
fld S(1)
|
|
fmul M(1, 0)
|
|
fld S(1)
|
|
fmul M(1, 1)
|
|
fld S(1)
|
|
fmul M(1, 2)
|
|
|
|
/*
|
|
* st(5) = S(0) * M(0, 0)
|
|
* st(4) = S(0) * M(0, 1)
|
|
* st(3) = S(0) * M(0, 2)
|
|
* st(2) = S(1) * M(1, 0)
|
|
* st(1) = S(1) * M(1, 1)
|
|
* st(0) = S(1) * M(1, 2)
|
|
*/
|
|
|
|
fxch st(2) /* 2 1 0 3 4 5 */
|
|
faddp st(5), st /* 1 0 3 4 5 */
|
|
faddp st(3), st /* 0 3 4 5 */
|
|
faddp st(1), st /* 3 4 5 */
|
|
|
|
/*
|
|
* st(2) = S(0) * M(0, 0) + S(1) * M(1, 0)
|
|
* st(1) = S(0) * M(0, 1) + S(1) * M(1, 1)
|
|
* st(0) = S(0) * M(0, 2) + S(1) * M(1, 2)
|
|
*/
|
|
|
|
fld S(2)
|
|
fmul M(2, 0)
|
|
fld S(2)
|
|
fmul M(2, 1)
|
|
fld S(2)
|
|
fmul M(2, 2)
|
|
|
|
/*
|
|
* st(5) = S(0) * M(0, 0) + S(1) * M(1, 0)
|
|
* st(4) = S(0) * M(0, 1) + S(1) * M(1, 1)
|
|
* st(3) = S(0) * M(0, 2) + S(1) * M(1, 2)
|
|
* st(2) = S(2) * M(2, 0)
|
|
* st(1) = S(2) * M(2, 1)
|
|
* st(0) = S(2) * M(2, 2)
|
|
*/
|
|
|
|
fxch st(2) /* 2 1 0 3 4 5 */
|
|
faddp st(5), st /* 1 0 3 4 5 */
|
|
faddp st(3), st /* 0 3 4 5 */
|
|
faddp st(1), st /* 3 4 5 */
|
|
|
|
/*
|
|
* st(2) = S(0) * M(0, 0) + S(1) * M(1, 0) + S(2) * M(2, 0)
|
|
* st(1) = S(0) * M(0, 1) + S(1) * M(1, 1) + S(2) * M(2, 1)
|
|
* st(0) = S(0) * M(0, 2) + S(1) * M(1, 2) + S(2) * M(2, 2)
|
|
*/
|
|
|
|
fld S(3)
|
|
fmul M(3, 0)
|
|
fld S(3)
|
|
fmul M(3, 1)
|
|
fld S(3)
|
|
fmul M(3, 2)
|
|
|
|
/*
|
|
* st(5) = S(0) * M(0, 0) + S(1) * M(1, 0) + S(2) * M(2, 0)
|
|
* st(4) = S(0) * M(0, 1) + S(1) * M(1, 1) + S(2) * M(2, 1)
|
|
* st(3) = S(0) * M(0, 2) + S(1) * M(1, 2) + S(2) * M(2, 2)
|
|
* st(2) = S(3) * M(3, 0)
|
|
* st(1) = S(3) * M(3, 1)
|
|
* st(0) = S(3) * M(3, 2)
|
|
*/
|
|
|
|
fxch st(2) /* 2 1 0 3 4 5 */
|
|
faddp st(5), st /* 1 0 3 4 5 */
|
|
faddp st(3), st /* 0 3 4 5 */
|
|
|
|
lea esi, S(4)
|
|
dec ecx
|
|
|
|
faddp st(1), st /* 3 4 5 */
|
|
|
|
/*
|
|
* st(2) = S(0) * M(0, 0) + S(1) * M(1, 0) + S(2) * M(2, 0) + S(3) * M(3, 0)
|
|
* st(1) = S(0) * M(0, 1) + S(1) * M(1, 1) + S(2) * M(2, 1) + S(3) * M(3, 1)
|
|
* st(0) = S(0) * M(0, 2) + S(1) * M(1, 2) + S(2) * M(2, 2) + S(3) * M(3, 2)
|
|
*/
|
|
|
|
fxch st(2) /* 2 1 0 */
|
|
fstp D(0) /* 1 0 */
|
|
fstp D(1) /* 0 */
|
|
fstp D(2) /* */
|
|
fstp D(3)
|
|
|
|
lea edi, D(4)
|
|
|
|
jnz _asm_transform_points4_3d_loop
|
|
|
|
_asm_transform_points4_3d_end:
|
|
pop edi
|
|
pop esi
|
|
ret
|
|
|
|
/*
|
|
* void asm_transform_points4_ortho( GLuint n, GLfloat d[][4],
|
|
* GLfloat m[16], GLfloat s[][4] );
|
|
*/
|
|
PUBLIC _asm_transform_points4_ortho
|
|
_asm_transform_points4_ortho:
|
|
.align 4
|
|
push esi
|
|
push edi
|
|
mov ecx, [esp + 12] /* ecx = n */
|
|
mov edi, [esp + 16] /* edi = d */
|
|
mov edx, [esp + 20] /* edx = m */
|
|
mov esi, [esp + 24] /* esi = s */
|
|
|
|
test ecx, ecx
|
|
jz _asm_transform_points4_ortho_end
|
|
|
|
.align 4
|
|
_asm_transform_points4_ortho_loop:
|
|
fld S(0)
|
|
fmul M(0, 0)
|
|
fld S(1)
|
|
fmul M(1, 1)
|
|
fld S(2)
|
|
fmul M(2, 2)
|
|
|
|
fld S(3)
|
|
fmul M(3, 0)
|
|
fld S(3)
|
|
fmul M(3, 1)
|
|
fld S(3)
|
|
fmul M(3, 2)
|
|
|
|
mov eax, S(3)
|
|
lea esi, S(4)
|
|
dec ecx
|
|
mov D(3), eax
|
|
|
|
faddp st(3), st
|
|
faddp st(3), st
|
|
faddp st(3), st
|
|
|
|
fstp D(2)
|
|
fstp D(1)
|
|
fstp D(0)
|
|
|
|
lea edi, D(4)
|
|
jnz _asm_transform_points4_ortho_loop
|
|
|
|
_asm_transform_points4_ortho_end:
|
|
pop edi
|
|
pop esi
|
|
ret
|
|
|
|
/*
|
|
* void asm_transform_points4_perspective( GLuint n, GLfloat d[][4],
|
|
* GLfloat m[16], GLfloat s[][4] );
|
|
*/
|
|
PUBLIC _asm_transform_points4_perspective
|
|
_asm_transform_points4_perspective:
|
|
.align 4
|
|
push esi
|
|
push edi
|
|
mov ecx, [esp + 12] /* ecx = n */
|
|
mov edi, [esp + 16] /* edi = d */
|
|
mov edx, [esp + 20] /* edx = m */
|
|
mov esi, [esp + 24] /* esi = s */
|
|
|
|
test ecx, ecx
|
|
jz _asm_transform_points4_perspective_end
|
|
|
|
.align 4
|
|
_asm_transform_points4_perspective_loop:
|
|
fld S(0)
|
|
fmul M(0, 0)
|
|
fld S(1)
|
|
fmul M(1, 1)
|
|
fld S(2)
|
|
fmul M(2, 2)
|
|
|
|
fld S(2)
|
|
fmul M(2, 0)
|
|
fld S(2)
|
|
fmul M(2, 1)
|
|
fld S(3)
|
|
fmul M(3, 2)
|
|
|
|
mov eax, S(2)
|
|
lea esi, S(4)
|
|
xor eax, HEX(80000000)
|
|
dec ecx
|
|
|
|
faddp st(3), st
|
|
faddp st(3), st
|
|
faddp st(3), st
|
|
|
|
fstp D(2)
|
|
fstp D(1)
|
|
fstp D(0)
|
|
|
|
mov D(3), eax
|
|
lea edi, D(4)
|
|
jnz _asm_transform_points4_perspective_loop
|
|
|
|
_asm_transform_points4_perspective_end:
|
|
pop edi
|
|
pop esi
|
|
ret
|
|
|
|
|
|
|
|
/*
|
|
* Table for clip test.
|
|
*
|
|
* bit6 = S(3) < 0
|
|
* bit5 = S(2) < 0
|
|
* bit4 = abs(S(2)) > abs(S(3))
|
|
* bit3 = S(1) < 0
|
|
* bit2 = abs(S(1)) > abs(S(3))
|
|
* bit1 = S(0) < 0
|
|
* bit0 = abs(S(0)) > abs(S(3))
|
|
*/
|
|
|
|
/* Vertex buffer clipping flags (from vb.h) */
|
|
#if 0
|
|
|
|
#define CLIP_RIGHT_BIT 0x01
|
|
#define CLIP_LEFT_BIT 0x02
|
|
#define CLIP_TOP_BIT 0x04
|
|
#define CLIP_BOTTOM_BIT 0x08
|
|
#define CLIP_NEAR_BIT 0x10
|
|
#define CLIP_FAR_BIT 0x20
|
|
#define CLIP_USER_BIT 0x40
|
|
#define CLIP_ALL_BITS 0x3f
|
|
|
|
#define MAGN_X(i) (~(((i) & 1) - 1))
|
|
#define SIGN_X(i) (~((((i) >> 1) & 1) - 1))
|
|
#define MAGN_Y(i) (~((((i) >> 2) & 1) - 1))
|
|
#define SIGN_Y(i) (~((((i) >> 3) & 1) - 1))
|
|
#define MAGN_Z(i) (~((((i) >> 4) & 1) - 1))
|
|
#define SIGN_Z(i) (~((((i) >> 5) & 1) - 1))
|
|
#define SIGN_W(i) (~((((i) >> 6) & 1) - 1))
|
|
|
|
#define CLIP_VALUE(i) \
|
|
(CLIP_RIGHT_BIT \
|
|
& ((~SIGN_X(i) & SIGN_W(i)) \
|
|
| (~SIGN_X(i) & ~SIGN_W(i) & MAGN_X(i)) \
|
|
| (SIGN_X(i) & SIGN_W(i) & ~MAGN_X(i)))) \
|
|
| (CLIP_LEFT_BIT \
|
|
& ((SIGN_X(i) & SIGN_W(i)) \
|
|
| (~SIGN_X(i) & SIGN_W(i) & ~MAGN_X(i)) \
|
|
| (SIGN_X(i) & ~SIGN_W(i) & MAGN_X(i)))) \
|
|
| (CLIP_TOP_BIT \
|
|
& ((~SIGN_Y(i) & SIGN_W(i)) \
|
|
| (~SIGN_Y(i) & ~SIGN_W(i) & MAGN_Y(i)) \
|
|
| (SIGN_Y(i) & SIGN_W(i) & ~MAGN_Y(i)))) \
|
|
| (CLIP_BOTTOM_BIT \
|
|
& ((SIGN_Y(i) & SIGN_W(i)) \
|
|
| (~SIGN_Y(i) & SIGN_W(i) & ~MAGN_Y(i)) \
|
|
| (SIGN_Y(i) & ~SIGN_W(i) & MAGN_Y(i)))) \
|
|
| (CLIP_FAR_BIT \
|
|
& ((~SIGN_Z(i) & SIGN_W(i)) \
|
|
| (~SIGN_Z(i) & ~SIGN_W(i) & MAGN_Z(i)) \
|
|
| (SIGN_Z(i) & SIGN_W(i) & ~MAGN_Z(i)))) \
|
|
| (CLIP_NEAR_BIT \
|
|
& ((SIGN_Z(i) & SIGN_W(i)) \
|
|
| (~SIGN_Z(i) & SIGN_W(i) & ~MAGN_Z(i)) \
|
|
| (SIGN_Z(i) & ~SIGN_W(i) & MAGN_Z(i))))
|
|
|
|
#define CLIP_VALUE8(i) \
|
|
CLIP_VALUE(i + 0), CLIP_VALUE(i + 1), CLIP_VALUE(i + 2), CLIP_VALUE(i + 3), \
|
|
CLIP_VALUE(i + 4), CLIP_VALUE(i + 5), CLIP_VALUE(i + 6), CLIP_VALUE(i + 7)
|
|
|
|
.rodata
|
|
|
|
clip_table:
|
|
.byte CLIP_VALUE8(0x00)
|
|
.byte CLIP_VALUE8(0x08)
|
|
.byte CLIP_VALUE8(0x10)
|
|
.byte CLIP_VALUE8(0x18)
|
|
.byte CLIP_VALUE8(0x20)
|
|
.byte CLIP_VALUE8(0x28)
|
|
.byte CLIP_VALUE8(0x30)
|
|
.byte CLIP_VALUE8(0x38)
|
|
.byte CLIP_VALUE8(0x40)
|
|
.byte CLIP_VALUE8(0x48)
|
|
.byte CLIP_VALUE8(0x50)
|
|
.byte CLIP_VALUE8(0x58)
|
|
.byte CLIP_VALUE8(0x60)
|
|
.byte CLIP_VALUE8(0x68)
|
|
.byte CLIP_VALUE8(0x70)
|
|
.byte CLIP_VALUE8(0x78)
|
|
#else
|
|
|
|
.const
|
|
ASSUME NOTHING
|
|
|
|
clip_table:
|
|
.byte HEX(0), HEX(1), HEX(0), HEX(2), HEX(4), HEX(5), HEX(4), HEX(6)
|
|
.byte HEX(0), HEX(1), HEX(0), HEX(2), HEX(8), HEX(9), HEX(8), HEX(a)
|
|
.byte HEX(20), HEX(21), HEX(20), HEX(22), HEX(24), HEX(25), HEX(24), HEX(26)
|
|
.byte HEX(20), HEX(21), HEX(20), HEX(22), HEX(28), HEX(29), HEX(28), HEX(2a)
|
|
.byte HEX(0), HEX(1), HEX(0), HEX(2), HEX(4), HEX(5), HEX(4), HEX(6)
|
|
.byte HEX(0), HEX(1), HEX(0), HEX(2), HEX(8), HEX(9), HEX(8), HEX(a)
|
|
.byte HEX(10), HEX(11), HEX(10), HEX(12), HEX(14), HEX(15), HEX(14), HEX(16)
|
|
.byte HEX(10), HEX(11), HEX(10), HEX(12), HEX(18), HEX(19), HEX(18), HEX(1a)
|
|
.byte HEX(3f), HEX(3d), HEX(3f), HEX(3e), HEX(37), HEX(35), HEX(37), HEX(36)
|
|
.byte HEX(3f), HEX(3d), HEX(3f), HEX(3e), HEX(3b), HEX(39), HEX(3b), HEX(3a)
|
|
.byte HEX(2f), HEX(2d), HEX(2f), HEX(2e), HEX(27), HEX(25), HEX(27), HEX(26)
|
|
.byte HEX(2f), HEX(2d), HEX(2f), HEX(2e), HEX(2b), HEX(29), HEX(2b), HEX(2a)
|
|
.byte HEX(3f), HEX(3d), HEX(3f), HEX(3e), HEX(37), HEX(35), HEX(37), HEX(36)
|
|
.byte HEX(3f), HEX(3d), HEX(3f), HEX(3e), HEX(3b), HEX(39), HEX(3b), HEX(3a)
|
|
.byte HEX(1f), HEX(1d), HEX(1f), HEX(1e), HEX(17), HEX(15), HEX(17), HEX(16)
|
|
.byte HEX(1f), HEX(1d), HEX(1f), HEX(1e), HEX(1b), HEX(19), HEX(1b), HEX(1a)
|
|
|
|
#endif
|
|
|
|
.code
|
|
|
|
/*
|
|
* cliptest -
|
|
*
|
|
* inputs:
|
|
* ecx = # points
|
|
* esi = points
|
|
* edi = clipmask[]
|
|
*
|
|
* inputs/outputs:
|
|
* al = ormask
|
|
* ah = andmask
|
|
*/
|
|
|
|
cliptest:
|
|
test ecx, ecx
|
|
jz cliptest_end
|
|
|
|
push ebp
|
|
push ebx
|
|
|
|
.align 4
|
|
cliptest_loop:
|
|
mov ebp, S(3)
|
|
mov ebx, S(2)
|
|
|
|
xor edx, edx
|
|
add ebp, ebp /* %ebp = abs(S(3))*2 ; carry = sign of S(3) */
|
|
|
|
adc edx, edx
|
|
add ebx, ebx /* %ebx = abs(S(2))*2 ; carry = sign of S(2) */
|
|
|
|
adc edx, edx
|
|
cmp ebp, ebx /* carry = abs(S(2))*2 > abs(S(3))*2 */
|
|
|
|
adc edx, edx
|
|
mov ebx, S(1)
|
|
|
|
add ebx, ebx /* %ebx = abs(S(1))*2 ; carry = sign of S(1) */
|
|
|
|
adc edx, edx
|
|
cmp ebp, ebx /* carry = abs(S(1))*2 > abs(S(3))*2 */
|
|
|
|
adc edx, edx
|
|
mov ebx, S(0)
|
|
|
|
add ebx, ebx /* %ebx = abs(S(0))*2 ; carry = sign of S(0) */
|
|
|
|
adc edx, edx
|
|
cmp ebp, ebx /* carry = abs(S(0))*2 > abs(S(3))*2 */
|
|
|
|
adc edx, edx
|
|
|
|
lea esi, S(4)
|
|
|
|
mov bl, byte ptr [edi]
|
|
mov dl, byte ptr [clip_table + edx]
|
|
|
|
or bl, dl
|
|
or al, dl
|
|
|
|
and ah, dl
|
|
mov [edi], bl
|
|
|
|
inc edi
|
|
dec ecx
|
|
|
|
jnz cliptest_loop
|
|
|
|
pop ebx
|
|
pop ebp
|
|
cliptest_end:
|
|
ret
|
|
|
|
/*
|
|
* void asm_project_and_cliptest_general( GLuint n, GLfloat d[][4], GLfloat m[16],
|
|
* GLfloat s[][4], GLubyte clipmask[],
|
|
* GLubyte *ormask, GLubyte *andmask );
|
|
*/
|
|
PUBLIC _asm_project_and_cliptest_general
|
|
_asm_project_and_cliptest_general:
|
|
.align 4
|
|
push esi
|
|
push edi
|
|
mov ecx, [esp + 12] /* ecx = n */
|
|
mov edi, [esp + 16] /* edi = d */
|
|
mov edx, [esp + 20] /* edx = m */
|
|
mov esi, [esp + 24] /* esi = s */
|
|
|
|
push esi
|
|
push edx
|
|
push edi
|
|
push ecx
|
|
call _asm_transform_points4_general
|
|
add esp, DEC(16)
|
|
|
|
mov edi, [esp + 32] /* ormask */
|
|
mov esi, [esp + 36] /* andmask */
|
|
mov al, [edi]
|
|
mov ah, [esi]
|
|
|
|
mov ecx, [esp + 12] /* ecx = n */
|
|
mov edi, [esp + 28] /* edi = clipmask */
|
|
mov esi, [esp + 16] /* esi = d */
|
|
|
|
call cliptest
|
|
|
|
mov edi, [esp + 32] /* ormask */
|
|
mov esi, [esp + 36] /* andmask */
|
|
mov [edi], al
|
|
mov [esi], ah
|
|
|
|
pop edi
|
|
pop esi
|
|
ret
|
|
|
|
|
|
/*
|
|
* void asm_project_and_cliptest_identity( GLuint n, GLfloat d[][4],
|
|
* GLfloat s[][4], GLubyte clipmask[],
|
|
* GLubyte *ormask, GLubyte *andmask );
|
|
*/
|
|
PUBLIC _asm_project_and_cliptest_identity
|
|
_asm_project_and_cliptest_identity:
|
|
.align 4
|
|
push esi
|
|
push edi
|
|
mov ecx, [esp + 12] /* ecx = n */
|
|
mov edi, [esp + 16] /* edi = d */
|
|
mov esi, [esp + 20] /* esi = s */
|
|
|
|
push esi
|
|
push edi
|
|
push ecx
|
|
|
|
call _asm_transform_points4_identity
|
|
|
|
add esp, DEC(12)
|
|
|
|
mov edi, [esp + 28] /* ormask */
|
|
mov esi, [esp + 32] /* andmask */
|
|
mov al, [edi]
|
|
mov ah, [esi]
|
|
|
|
mov ecx, [esp + 12] /* ecx = n */
|
|
mov edi, [esp + 24] /* edi = clipmask */
|
|
mov esi, [esp + 16] /* esi = d */
|
|
|
|
call cliptest
|
|
|
|
mov edi, [esp + 28] /* ormask */
|
|
mov esi, [esp + 32] /* andmask */
|
|
mov [edi], al
|
|
mov [esi], ah
|
|
|
|
pop edi
|
|
pop esi
|
|
ret
|
|
|
|
/*
|
|
* void asm_project_and_cliptest_ortho( GLuint n, GLfloat d[][4], GLfloat m[16],
|
|
* GLfloat s[][4], GLubyte clipmask[],
|
|
* GLubyte *ormask, GLubyte *andmask );
|
|
*/
|
|
PUBLIC _asm_project_and_cliptest_ortho
|
|
_asm_project_and_cliptest_ortho:
|
|
.align 4
|
|
push esi
|
|
push edi
|
|
mov ecx, [esp + 12] /* ecx = n */
|
|
mov edi, [esp + 16] /* edi = d */
|
|
mov edx, [esp + 20] /* edx = m */
|
|
mov esi, [esp + 24] /* esi = s */
|
|
|
|
push esi
|
|
push edx
|
|
push edi
|
|
push ecx
|
|
|
|
call _asm_transform_points4_ortho
|
|
|
|
add esp, DEC(16)
|
|
|
|
mov edi, [esp + 32] /* ormask */
|
|
mov esi, [esp + 36] /* andmask */
|
|
mov al, [edi]
|
|
mov ah, [esi]
|
|
|
|
mov ecx, [esp + 12] /* ecx = n */
|
|
mov edi, [esp + 28] /* edi = clipmask */
|
|
mov esi, [esp + 16] /* esi = d */
|
|
|
|
call cliptest
|
|
|
|
mov edi, [esp + 32] /* ormask */
|
|
mov esi, [esp + 36] /* andmask */
|
|
mov [edi], al
|
|
mov [esi], ah
|
|
|
|
pop edi
|
|
pop esi
|
|
ret
|
|
|
|
/*
|
|
* void asm_project_and_cliptest_perspective( GLuint n, GLfloat d[][4], GLfloat m[16],
|
|
* GLfloat s[][4], GLubyte clipmask[],
|
|
* GLubyte *ormask, GLubyte *andmask );
|
|
*/
|
|
PUBLIC _asm_project_and_cliptest_perspective
|
|
_asm_project_and_cliptest_perspective:
|
|
.align 4
|
|
push esi
|
|
push edi
|
|
mov ecx, [esp + 12] /* ecx = n */
|
|
mov edi, [esp + 16] /* edi = d */
|
|
mov edx, [esp + 20] /* edx = m */
|
|
mov esi, [esp + 24] /* esi = s */
|
|
|
|
push esi
|
|
push edx
|
|
push edi
|
|
push ecx
|
|
|
|
call _asm_transform_points4_perspective
|
|
|
|
add esp, DEC(16)
|
|
|
|
mov edi, [esp + 32] /* ormask */
|
|
mov esi, [esp + 36] /* andmask */
|
|
mov al, [edi]
|
|
mov ah, [esi]
|
|
|
|
mov ecx, [esp + 12] /* ecx = n */
|
|
mov edi, [esp + 28] /* edi = clipmask */
|
|
mov esi, [esp + 16] /* esi = d */
|
|
|
|
call cliptest
|
|
|
|
mov edi, [esp + 32] /* ormask */
|
|
mov esi, [esp + 36] /* andmask */
|
|
mov byte ptr [edi], al
|
|
mov byte ptr [esi], ah
|
|
|
|
pop edi
|
|
pop esi
|
|
ret
|
|
|
|
|
|
/*
|
|
* unsigned int inverse_nofp( float f );
|
|
*
|
|
* Calculate the inverse of a float without using the FPU.
|
|
* This function returns a float in eax, so it's return
|
|
* type should be 'int' when called from C (and converted
|
|
* to float with pointer/union abuse).
|
|
*/
|
|
.align 4
|
|
inverse_nofp:
|
|
|
|
/* get mantissa in eax */
|
|
mov ecx, [esp + 4]
|
|
and ecx, HEX(7fffff)
|
|
|
|
/* set implicit integer */
|
|
or ecx, HEX(800000)
|
|
|
|
/* div 0x10000:0x00000000 by mantissa */
|
|
xor eax, eax
|
|
mov edx, HEX(10000)
|
|
|
|
div ecx
|
|
|
|
/* round result */
|
|
shr eax, DEC(1)
|
|
adc eax, DEC(0)
|
|
|
|
/* get exponent in ecx */
|
|
mov ecx, HEX(7f800000)
|
|
mov edx, [esp + 4]
|
|
and ecx, edx
|
|
|
|
/* negate exponent and decrement it */
|
|
mov edx, HEX(7E800000)
|
|
sub edx, ecx
|
|
|
|
/* if bit 24 is set, shift and adjust exponent */
|
|
test eax, HEX(1000000)
|
|
jz inverse_nofp_combine
|
|
|
|
shr eax, HEX(1)
|
|
add edx, HEX(800000)
|
|
|
|
/* combine mantissa and exponent, then set sign */
|
|
inverse_nofp_combine:
|
|
and eax, HEX(7fffff)
|
|
mov ecx, [esp + 4]
|
|
or eax, edx
|
|
and ecx, HEX(80000000)
|
|
or eax, ecx
|
|
|
|
ret
|
|
|
|
|
|
/*
|
|
* void gl_xform_normals_3fv( GLuint n, GLfloat d[][4], GLfloat m[16],
|
|
* GLfloat s[][4], GLboolean normalize );
|
|
*/
|
|
PUBLIC _gl_xform_normals_3fv
|
|
_gl_xform_normals_3fv:
|
|
.align 4
|
|
push esi
|
|
push edi
|
|
mov ecx, [esp + 12] /* ecx = n */
|
|
mov edi, [esp + 16] /* edi = d */
|
|
mov edx, [esp + 20] /* edx = m */
|
|
mov esi, [esp + 24] /* esi = s */
|
|
|
|
test ecx, ecx
|
|
jz _gl_xform_normals_3fv_end
|
|
|
|
.align 4
|
|
_gl_xform_normals_3fv_loop:
|
|
fld S(0)
|
|
fmul M(0, 0)
|
|
fld S(0)
|
|
fmul M(1, 0)
|
|
fld S(0)
|
|
fmul M(2, 0)
|
|
|
|
fld S(1)
|
|
fmul M(0, 1)
|
|
fld S(1)
|
|
fmul M(1, 1)
|
|
fld S(1)
|
|
fmul M(2, 1)
|
|
|
|
/*
|
|
* st(5) = S(0) * M(0, 0)
|
|
* st(4) = S(0) * M(1, 0)
|
|
* st(3) = S(0) * M(2, 0)
|
|
* st(2) = S(1) * M(0, 1)
|
|
* st(1) = S(1) * M(1, 1)
|
|
* st(0) = S(1) * M(2, 1)
|
|
*/
|
|
|
|
fxch st(2) /* 2 1 0 3 4 5 */
|
|
faddp st(5), st /* 1 0 3 4 5 */
|
|
faddp st(3), st /* 0 3 4 5 */
|
|
faddp st(1), st /* 3 4 5 */
|
|
|
|
/*
|
|
* st(2) = S(0) * M(0, 0) + S(1) * M(0, 1)
|
|
* st(1) = S(0) * M(1, 0) + S(1) * M(1, 1)
|
|
* st(0) = S(0) * M(2, 0) + S(1) * M(2, 1)
|
|
*/
|
|
|
|
fld S(2)
|
|
fmul M(0, 2)
|
|
fld S(2)
|
|
fmul M(1, 2)
|
|
fld S(2)
|
|
fmul M(2, 2)
|
|
|
|
/*
|
|
* st(5) = S(0) * M(0, 0) + S(1) * M(0, 1)
|
|
* st(4) = S(0) * M(1, 0) + S(1) * M(1, 1)
|
|
* st(3) = S(0) * M(2, 0) + S(1) * M(2, 1)
|
|
* st(2) = S(2) * M(0, 2)
|
|
* st(1) = S(2) * M(1, 2)
|
|
* st(0) = S(2) * M(2, 2)
|
|
*/
|
|
|
|
fxch st(2) /* 2 1 0 3 4 5 */
|
|
faddp st(5), st /* 1 0 3 4 5 */
|
|
faddp st(3), st /* 0 3 4 5 */
|
|
faddp st(1), st /* 3 4 5 */
|
|
|
|
/*
|
|
* st(2) = S(0) * M(0, 0) + S(1) * M(0, 1) + S(2) * M(0, 2)
|
|
* st(1) = S(0) * M(1, 0) + S(1) * M(1, 1) + S(2) * M(1, 2)
|
|
* st(0) = S(0) * M(2, 0) + S(1) * M(2, 1) + S(2) * M(2, 2)
|
|
*/
|
|
|
|
fxch st(2) /* 2 1 0 */
|
|
fstp D(0) /* 1 0 */
|
|
fstp D(1) /* 0 */
|
|
fstp D(2) /* */
|
|
|
|
lea esi, S(3)
|
|
|
|
dec ecx
|
|
lea edi, D(3)
|
|
|
|
jnz _gl_xform_normals_3fv_loop
|
|
|
|
/*
|
|
* Skip normalize if it isn't needed
|
|
*/
|
|
cmp dword ptr [esp + 28], DEC(0)
|
|
jz _gl_xform_normals_3fv_end
|
|
|
|
/* Normalize required */
|
|
|
|
mov esi, [esp + 12] /* esi = n */
|
|
mov edi, [esp + 16] /* edi = d */
|
|
|
|
sub esp, DEC(4) /* temp var for 1.0 / len */
|
|
|
|
/*
|
|
* (%esp) = length of first normal
|
|
*/
|
|
fld D(0)
|
|
fmul D(0)
|
|
fld D(1)
|
|
fmul D(1)
|
|
fld D(2)
|
|
fmul D(2)
|
|
fxch st(2)
|
|
faddp st(1), st
|
|
faddp st(1), st
|
|
fsqrt
|
|
fstp dword ptr [esp]
|
|
|
|
jmp _gl_xform_normals_3fv_loop2_end
|
|
|
|
.align 4
|
|
_gl_xform_normals_3fv_loop2:
|
|
/* %st(0) = length of next normal */
|
|
fld D(3)
|
|
fmul D(3)
|
|
fld D(4)
|
|
fmul D(4)
|
|
fld D(5)
|
|
fmul D(5)
|
|
fxch st(2)
|
|
faddp st(1), st
|
|
faddp st(1), st
|
|
fsqrt
|
|
|
|
/*
|
|
* inverse the length of the current normal, which is
|
|
* already at (%esp). This should overlap the prev
|
|
* fsqrt nicely.
|
|
*/
|
|
call inverse_nofp
|
|
mov [esp], eax
|
|
|
|
/* multiply normal by 1/len */
|
|
fld D(0)
|
|
fmul dword ptr [esp]
|
|
fld D(1)
|
|
fmul dword ptr [esp]
|
|
fld D(2)
|
|
fmul dword ptr [esp]
|
|
fxch st(3)
|
|
fstp dword ptr [esp] /* store length of next normal */
|
|
fstp D(1)
|
|
fstp D(0)
|
|
fstp D(2)
|
|
lea edi, D(3)
|
|
|
|
_gl_xform_normals_3fv_loop2_end:
|
|
dec esi
|
|
jnz _gl_xform_normals_3fv_loop2
|
|
|
|
/* finish up the last normal */
|
|
call inverse_nofp
|
|
mov [esp], eax
|
|
fld D(0)
|
|
fmul dword ptr [esp]
|
|
fld D(1)
|
|
fmul dword ptr [esp]
|
|
fld D(2)
|
|
fmul dword ptr [esp]
|
|
fxch st(2)
|
|
fstp D(0)
|
|
fstp D(1)
|
|
fstp D(2)
|
|
|
|
add esp, DEC(4)
|
|
|
|
_gl_xform_normals_3fv_end:
|
|
pop edi
|
|
pop esi
|
|
ret
|
|
|
|
END
|