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![Jérôme Gardou](/assets/img/avatar_default.png)
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
84 lines
2 KiB
C
84 lines
2 KiB
C
/* $Id: api.h,v 1.4 1998/02/04 00:38:24 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 2.4
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* Copyright (C) 1995-1997 Brian Paul
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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* $Log: api.h,v $
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* Revision 1.4 1998/02/04 00:38:24 brianp
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* WIN32 patch from Oleg Letsinsky
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*
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* Revision 1.3 1998/02/04 00:13:35 brianp
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* updated for Cygnus (Stephane Rehel)
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*
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* Revision 1.2 1997/11/25 03:20:09 brianp
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* simple clean-ups for multi-threading (John Stone)
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*
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* Revision 1.1 1997/08/22 01:42:26 brianp
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* Initial revision
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*
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*/
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/*
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* The original api.c file has been split into two files: api1.c and api2.c
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* because some compilers complained that api.c was too big.
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*
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* This header contains stuff only included by api1.c and api2.c
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*/
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#ifndef API_H
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#define API_H
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/*
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* Single/multiple thread context selection.
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*/
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#ifdef THREADS
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/* Get the context associated with the calling thread */
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#define GET_CONTEXT GLcontext *CC = gl_get_thread_context()
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#else
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/* CC is a global pointer for all threads in the address space */
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#define GET_CONTEXT
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#endif /* THREADS */
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/*
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* An optimization in a few performance-critical functions.
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*/
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#define SHORTCUT
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/*
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* Windows 95/NT DLL stuff.
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*/
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#if !defined(WIN32) && !defined(WINDOWS_NT) && !defined(__CYGWIN32__)
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#define APIENTRY
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#endif
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#endif
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