reactos/base/applications/sndrec32/audio_def.hpp

35 lines
955 B
C++

/* PROJECT: ReactOS sndrec32
* LICENSE: GPL - See COPYING in the top level directory
* FILE: base/applications/sndrec32/audio_def.hpp
* PURPOSE: Winmm abstraction settings
* PROGRAMMERS: Marco Pagliaricci (irc: rendar)
*/
#ifndef _AUDIO_DEF__H_
#define _AUDIO_DEF__H_
/* Defaults */
#define _AUDIO_DEFAULT_FORMAT A44100_16BIT_STEREO
#define _AUDIO_DEFAULT_WAVEINBUFFERS 3
#define _AUDIO_DEFAULT_WAVEINBUFSECS 0.5f
#define _AUDIO_DEFAULT_WAVEOUTBUFFERS 3
#define _AUDIO_DEFAULT_WAVEOUTBUFSECS 0.1f
#define _AUDIO_DEFAULT_BUFSECS 1.0f
/* Namespace stuff */
#define _AUDIO_NAMESPACE_START_ namespace snd {
#define _AUDIO_NAMESPACE_END_ };
/* Platform depend stuff */
#include <mmsystem.h> // Windows MultiMedia (WINMM) audio apis
#include <mmreg.h> // codecs stuff
#include <msacm.h> // codecs stuff
//#pragma comment(lib, "winmm.lib")
//#pragma comment(lib, "msacm32.lib")
#endif //ifdef _AUDIO_DEF__H_