reactos/dll/win32/kernel32/client/console/init.c
Hermès Bélusca-Maïto b819608ed8 Create a branch for console restructuration work.
svn path=/branches/condrv_restructure/; revision=63104
2014-05-02 14:13:40 +00:00

336 lines
10 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS system libraries
* FILE: dll/win32/kernel32/client/console/init.c
* PURPOSE: Console API Client Initialization
* PROGRAMMERS: Alex Ionescu (alex.ionescu@reactos.org)
* Aleksey Bragin (aleksey@reactos.org)
* Hermes Belusca-Maito (hermes.belusca@sfr.fr)
*/
/* INCLUDES *******************************************************************/
#include <k32.h>
// For Control Panel Applet
#include <cpl.h>
#define NDEBUG
#include <debug.h>
/* GLOBALS ********************************************************************/
RTL_CRITICAL_SECTION ConsoleLock;
BOOL ConsoleInitialized = FALSE;
extern HANDLE InputWaitHandle;
static HMODULE ConsoleLibrary = NULL;
static BOOL AlreadyDisplayingProps = FALSE;
#define WIN_OBJ_DIR L"\\Windows"
#define SESSION_DIR L"\\Sessions"
/* FUNCTIONS ******************************************************************/
DWORD
WINAPI
PropDialogHandler(IN LPVOID lpThreadParameter)
{
// NOTE: lpThreadParameter corresponds to the client shared section handle.
APPLET_PROC CPLFunc;
/*
* Do not launch more than once the console property dialog applet,
* or (albeit less probable), if we are not initialized.
*/
if (!ConsoleInitialized || AlreadyDisplayingProps)
{
/* Close the associated client shared section handle if needed */
if (lpThreadParameter)
{
CloseHandle((HANDLE)lpThreadParameter);
}
return STATUS_UNSUCCESSFUL;
}
AlreadyDisplayingProps = TRUE;
/* Load the Control Applet if needed */
if (ConsoleLibrary == NULL)
{
WCHAR szBuffer[MAX_PATH];
GetSystemDirectoryW(szBuffer, MAX_PATH);
wcscat(szBuffer, L"\\console.dll");
ConsoleLibrary = LoadLibraryW(szBuffer);
if (ConsoleLibrary == NULL)
{
DPRINT1("Failed to load console.dll\n");
AlreadyDisplayingProps = FALSE;
return STATUS_UNSUCCESSFUL;
}
}
/* Load its main function */
CPLFunc = (APPLET_PROC)GetProcAddress(ConsoleLibrary, "CPlApplet");
if (CPLFunc == NULL)
{
DPRINT("Error: Console.dll misses CPlApplet export\n");
AlreadyDisplayingProps = FALSE;
return STATUS_UNSUCCESSFUL;
}
if (CPLFunc(NULL, CPL_INIT, 0, 0) == FALSE)
{
DPRINT("Error: failed to initialize console.dll\n");
AlreadyDisplayingProps = FALSE;
return STATUS_UNSUCCESSFUL;
}
if (CPLFunc(NULL, CPL_GETCOUNT, 0, 0) != 1)
{
DPRINT("Error: console.dll returned unexpected CPL count\n");
AlreadyDisplayingProps = FALSE;
return STATUS_UNSUCCESSFUL;
}
CPLFunc(NULL, CPL_DBLCLK, (LPARAM)lpThreadParameter, 0);
CPLFunc(NULL, CPL_EXIT , 0, 0);
AlreadyDisplayingProps = FALSE;
return STATUS_SUCCESS;
}
VOID
InitConsoleInfo(IN OUT PCONSOLE_START_INFO ConsoleStartInfo,
IN PUNICODE_STRING ImagePathName)
{
STARTUPINFOW si;
SIZE_T Length;
/* Get the startup information */
GetStartupInfoW(&si);
/* Initialize the fields */
ConsoleStartInfo->dwStartupFlags = si.dwFlags;
if (si.dwFlags & STARTF_USEFILLATTRIBUTE)
{
ConsoleStartInfo->wFillAttribute = (WORD)si.dwFillAttribute;
}
if (si.dwFlags & STARTF_USECOUNTCHARS)
{
ConsoleStartInfo->dwScreenBufferSize.X = (SHORT)(si.dwXCountChars);
ConsoleStartInfo->dwScreenBufferSize.Y = (SHORT)(si.dwYCountChars);
}
if (si.dwFlags & STARTF_USESHOWWINDOW)
{
ConsoleStartInfo->wShowWindow = si.wShowWindow;
}
if (si.dwFlags & STARTF_USEPOSITION)
{
ConsoleStartInfo->dwWindowOrigin.X = (SHORT)(si.dwX);
ConsoleStartInfo->dwWindowOrigin.Y = (SHORT)(si.dwY);
}
if (si.dwFlags & STARTF_USESIZE)
{
ConsoleStartInfo->dwWindowSize.X = (SHORT)(si.dwXSize);
ConsoleStartInfo->dwWindowSize.Y = (SHORT)(si.dwYSize);
}
/* Set up the title for the console */
if (si.lpTitle)
{
wcsncpy(ConsoleStartInfo->ConsoleTitle, si.lpTitle, MAX_PATH + 1);
}
else
{
ConsoleStartInfo->ConsoleTitle[0] = L'\0';
}
/* Retrieve the application path name */
Length = min(sizeof(ConsoleStartInfo->AppPath) / sizeof(ConsoleStartInfo->AppPath[0]) - 1,
ImagePathName->Length / sizeof(WCHAR));
wcsncpy(ConsoleStartInfo->AppPath, ImagePathName->Buffer, Length);
ConsoleStartInfo->AppPath[Length] = L'\0';
/* The Console Server will use these fields to set up the console icon */
ConsoleStartInfo->IconPath[0] = L'\0';
ConsoleStartInfo->IconIndex = 0;
}
BOOL
WINAPI
BasepInitConsole(VOID)
{
NTSTATUS Status;
PRTL_USER_PROCESS_PARAMETERS Parameters = NtCurrentPeb()->ProcessParameters;
WCHAR SessionDir[256];
ULONG SessionId = NtCurrentPeb()->SessionId;
BOOLEAN InServer;
CONSRV_API_CONNECTINFO ConnectInfo;
ULONG ConnectInfoSize = sizeof(ConnectInfo);
DPRINT("BasepInitConsole for : %wZ\n", &Parameters->ImagePathName);
DPRINT("Our current console handles are: %p, %p, %p %p\n",
Parameters->ConsoleHandle, Parameters->StandardInput,
Parameters->StandardOutput, Parameters->StandardError);
/* Initialize our global console DLL lock */
Status = RtlInitializeCriticalSection(&ConsoleLock);
if (!NT_SUCCESS(Status)) return FALSE;
ConsoleInitialized = TRUE;
/* Do nothing if this isn't a console app... */
if (RtlImageNtHeader(GetModuleHandle(NULL))->OptionalHeader.Subsystem !=
IMAGE_SUBSYSTEM_WINDOWS_CUI)
{
DPRINT("Image is not a console application\n");
Parameters->ConsoleHandle = NULL;
ConnectInfo.ConsoleStartInfo.ConsoleNeeded = FALSE; // ConsoleNeeded is used for knowing whether or not this is a CUI app.
ConnectInfo.ConsoleStartInfo.ConsoleTitle[0] = L'\0';
ConnectInfo.ConsoleStartInfo.AppPath[0] = L'\0';
}
else
{
LPCWSTR ExeName;
InitConsoleInfo(&ConnectInfo.ConsoleStartInfo,
&Parameters->ImagePathName);
/* Initialize Input EXE name */
ExeName = wcsrchr(Parameters->ImagePathName.Buffer, L'\\');
if (ExeName) SetConsoleInputExeNameW(ExeName + 1);
/* Assume one is needed */
ConnectInfo.ConsoleStartInfo.ConsoleNeeded = TRUE;
/* Handle the special flags given to us by BasePushProcessParameters */
if (Parameters->ConsoleHandle == HANDLE_DETACHED_PROCESS)
{
/* No console to create */
DPRINT("No console to create\n");
Parameters->ConsoleHandle = NULL;
ConnectInfo.ConsoleStartInfo.ConsoleNeeded = FALSE;
}
else if (Parameters->ConsoleHandle == HANDLE_CREATE_NEW_CONSOLE)
{
/* We'll get the real one soon */
DPRINT("Creating new console\n");
Parameters->ConsoleHandle = NULL;
}
else if (Parameters->ConsoleHandle == HANDLE_CREATE_NO_WINDOW)
{
/* We'll get the real one soon */
DPRINT("Creating new invisible console\n");
Parameters->ConsoleHandle = NULL;
ConnectInfo.ConsoleStartInfo.wShowWindow = SW_HIDE;
}
else
{
if (Parameters->ConsoleHandle == INVALID_HANDLE_VALUE)
{
Parameters->ConsoleHandle = NULL;
}
DPRINT("Using existing console: %p\n", Parameters->ConsoleHandle);
}
}
/* Now use the proper console handle */
ConnectInfo.ConsoleHandle = Parameters->ConsoleHandle;
/* Initialize the Console Ctrl Handler */
InitConsoleCtrlHandling();
ConnectInfo.ConsoleStartInfo.CtrlDispatcher = ConsoleControlDispatcher;
/* Initialize the Property Dialog Handler */
ConnectInfo.ConsoleStartInfo.PropDispatcher = PropDialogHandler;
/* Setup the right Object Directory path */
if (!SessionId)
{
/* Use the raw path */
wcscpy(SessionDir, WIN_OBJ_DIR);
}
else
{
/* Use the session path */
swprintf(SessionDir,
L"%ws\\%ld%ws",
SESSION_DIR,
SessionId,
WIN_OBJ_DIR);
}
/* Connect to the Console Server */
DPRINT("Connecting to the Console Server in BasepInitConsole...\n");
Status = CsrClientConnectToServer(SessionDir,
CONSRV_SERVERDLL_INDEX,
&ConnectInfo,
&ConnectInfoSize,
&InServer);
if (!NT_SUCCESS(Status))
{
DPRINT1("Failed to connect to the Console Server (Status %lx)\n", Status);
return FALSE;
}
/* Nothing to do for server-to-server */
if (InServer) return TRUE;
/* Nothing to do if not a console app */
if (!ConnectInfo.ConsoleStartInfo.ConsoleNeeded) return TRUE;
/* We got the handles, let's set them */
if ((Parameters->ConsoleHandle = ConnectInfo.ConsoleHandle))
{
/* If we already had some, don't use the new ones */
if (!Parameters->StandardInput)
{
Parameters->StandardInput = ConnectInfo.InputHandle;
}
if (!Parameters->StandardOutput)
{
Parameters->StandardOutput = ConnectInfo.OutputHandle;
}
if (!Parameters->StandardError)
{
Parameters->StandardError = ConnectInfo.ErrorHandle;
}
}
InputWaitHandle = ConnectInfo.InputWaitHandle;
DPRINT("Console setup: %p, %p, %p, %p\n",
Parameters->ConsoleHandle,
Parameters->StandardInput,
Parameters->StandardOutput,
Parameters->StandardError);
return TRUE;
}
VOID
WINAPI
BasepUninitConsole(VOID)
{
/* Delete our critical section if we were initialized */
if (ConsoleInitialized == TRUE)
{
if (ConsoleLibrary) FreeLibrary(ConsoleLibrary);
ConsoleInitialized = FALSE;
RtlDeleteCriticalSection(&ConsoleLock);
}
}
/* EOF */