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![Hermès Bélusca-Maïto](/assets/img/avatar_default.png)
Finish my Interruption revamp. - Move interrupt-related code from bop.c to int32.c - Introduce InitializeInt32 helper so that one can initialize all the needed 16-bit stubs for the 32-bit interrupts. - Remove unneeded defines in emulator.h and an exported variable in ntvdm.h. svn path=/branches/ntvdm/; revision=60908
319 lines
4.1 KiB
C
319 lines
4.1 KiB
C
/*
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* COPYRIGHT: GPL - See COPYING in the top level directory
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* PROJECT: ReactOS Virtual DOS Machine
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* FILE: bop.c
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* PURPOSE: BIOS Operation Handlers
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* PROGRAMMERS: Aleksandar Andrejevic <theflash AT sdf DOT lonestar DOT org>
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* Hermes Belusca-Maito (hermes.belusca@sfr.fr)
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*/
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "emulator.h"
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#include "bop.h"
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#include "int32.h"
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#include "registers.h"
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/* PRIVATE VARIABLES **********************************************************/
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/*
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* This is the list of registered BOP handlers.
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*/
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EMULATOR_BOP_PROC BopProc[EMULATOR_MAX_BOP_NUM] =
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{
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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ControlBop
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};
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/* PUBLIC FUNCTIONS ***********************************************************/
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VOID WINAPI ControlBop(LPWORD Stack)
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{
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/* Get the Function Number and skip it */
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BYTE FuncNum = *(PBYTE)SEG_OFF_TO_PTR(getCS(), getIP());
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setIP(getIP() + 1);
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if (FuncNum == CTRL_BOP_INT32)
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Int32Dispatch(Stack);
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else
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DPRINT1("Unassigned Control BOP Function: 0x%02X\n", FuncNum);
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}
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VOID WINAPI EmulatorBiosOperation(PFAST486_STATE State, UCHAR BopCode)
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{
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WORD StackSegment, StackPointer;
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LPWORD Stack;
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/* Get the SS:SP */
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StackSegment = State->SegmentRegs[FAST486_REG_SS].Selector;
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StackPointer = State->GeneralRegs[FAST486_REG_ESP].LowWord;
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/* Get the stack */
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Stack = (LPWORD)SEG_OFF_TO_PTR(StackSegment, StackPointer);
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/* Call the BOP handler */
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if (BopProc[BopCode] != NULL)
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BopProc[BopCode](Stack);
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else
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DPRINT1("Invalid BOP code: 0x%02X\n", BopCode);
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}
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/* EOF */
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