reactos/win32ss/user/consrv/conio.h
Hermès Bélusca-Maïto 50a9e6a485 [CONSRV]
Rename functions to their new scheme: ConSrv* instead of Win32Csr* or Conio* (with some exceptions for the latter case).
No code changes.

svn path=/branches/ros-csrss/; revision=58213
2013-01-24 22:41:33 +00:00

223 lines
12 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS Console Server DLL
* FILE: win32ss/user/consrv/conio.h
* PURPOSE: Internal console I/O interface
* PROGRAMMERS:
*/
#pragma once
#define CSR_DEFAULT_CURSOR_SIZE 25
/************************************************************************
* Screen buffer structure represents the win32 screen buffer object. *
* Internally, the portion of the buffer being shown CAN loop past the *
* bottom of the virtual buffer and wrap around to the top. Win32 does *
* not do this. I decided to do this because it eliminates the need to *
* do a massive memcpy() to scroll the contents of the buffer up to *
* scroll the screen on output, instead I just shift down the position *
* to be displayed, and let it wrap around to the top again. *
* The VirtualY member keeps track of the top Y coord that win32 *
* clients THINK is currently being displayed, because they think that *
* when the display reaches the bottom of the buffer and another line *
* being printed causes another line to scroll down, that the buffer IS *
* memcpy()'s up, and the bottom of the buffer is still displayed, but *
* internally, I just wrap back to the top of the buffer. *
************************************************************************/
typedef struct _CONSOLE_SCREEN_BUFFER
{
Object_t Header; /* Object header */
LIST_ENTRY ListEntry; /* Entry in console's list of buffers */
BYTE *Buffer; /* Pointer to screen buffer */
USHORT MaxX, MaxY; /* Size of the entire scrollback buffer */
USHORT ShowX, ShowY; /* Beginning offset for the actual display area */
ULONG CurrentX; /* Current X cursor position */
ULONG CurrentY; /* Current Y cursor position */
WORD DefaultAttrib; /* Default char attribute */
USHORT VirtualY; /* Top row of buffer being displayed, reported to callers */
CONSOLE_CURSOR_INFO CursorInfo;
USHORT Mode;
} CONSOLE_SCREEN_BUFFER, *PCONSOLE_SCREEN_BUFFER;
typedef struct _CONSOLE_INPUT_BUFFER
{
Object_t Header; /* Object header */
LIST_ENTRY InputEvents; /* List head for input event queue */
HANDLE ActiveEvent; /* Event set when an input event is added in its queue */
LIST_ENTRY ReadWaitQueue; /* List head for the queue of read wait blocks */
WORD Mode; /* Console Input Buffer mode flags */
} CONSOLE_INPUT_BUFFER, *PCONSOLE_INPUT_BUFFER;
typedef struct ConsoleInput_t
{
LIST_ENTRY ListEntry;
INPUT_RECORD InputEvent;
} ConsoleInput;
typedef struct _CONSOLE
{
LONG ReferenceCount; /* Is incremented each time a handle to a screen-buffer or the input buffer of this console gets referenced, or the console gets locked */
CRITICAL_SECTION Lock;
struct _CONSOLE *Prev, *Next; /* Next and Prev consoles in console wheel */
struct _CONSOLE_VTBL *Vtbl; /* Using CUI or GUI consoles */
CLIENT_ID ConsoleLeaderCID; /* Contains the Console Leader Process CID for this console. TODO: Is it possible to compute it via the contents of the ProcessList list ?? */
LIST_ENTRY ProcessList;
/**************************** Input buffer and data ***************************/
CONSOLE_INPUT_BUFFER InputBuffer; /* Input buffer of the console */
PWCHAR LineBuffer; /* Current line being input, in line buffered mode */
WORD LineMaxSize; /* Maximum size of line in characters (including CR+LF) */
WORD LineSize; /* Current size of line */
WORD LinePos; /* Current position within line */
BOOLEAN LineComplete; /* User pressed enter, ready to send back to client */
BOOLEAN LineUpPressed;
BOOLEAN LineInsertToggle; /* Replace character over cursor instead of inserting */
ULONG LineWakeupMask; /* Bitmap of which control characters will end line input */
UINT CodePage;
UINT OutputCodePage;
CONSOLE_SELECTION_INFO Selection;
/******************************* Screen buffers *******************************/
LIST_ENTRY BufferList; /* List of all screen buffers for this console */
PCONSOLE_SCREEN_BUFFER ActiveBuffer; /* Pointer to currently active screen buffer */
BYTE PauseFlags;
HANDLE UnpauseEvent;
LIST_ENTRY WriteWaitQueue; /* List head for the queue of write wait blocks */
DWORD HardwareState; /* _GDI_MANAGED, _DIRECT */
/**************************** Aliases and Histories ***************************/
struct _ALIAS_HEADER *Aliases;
LIST_ENTRY HistoryBuffers;
UINT HistoryBufferSize; /* Size for newly created history buffers */
UINT NumberOfHistoryBuffers; /* Maximum number of history buffers allowed */
BOOLEAN HistoryNoDup; /* Remove old duplicate history entries */
/****************************** GUI-related data ******************************/
UNICODE_STRING Title; /* Title of console */
HWND hWindow;
COORD Size;
PVOID GuiData;
} CONSOLE, *PCONSOLE;
/**************************************************************\
\** Define the Console Leader Process for the console window **/
#define GWLP_CONSOLEWND_ALLOC (2 * sizeof(LONG_PTR))
#define GWLP_CONSOLE_LEADER_PID 0
#define GWLP_CONSOLE_LEADER_TID 4
#define SetConsoleWndConsoleLeaderCID(Console) \
do { \
SetWindowLongPtrW((Console)->hWindow, GWLP_CONSOLE_LEADER_PID, (LONG_PTR)((Console)->ConsoleLeaderCID.UniqueProcess)); \
SetWindowLongPtrW((Console)->hWindow, GWLP_CONSOLE_LEADER_TID, (LONG_PTR)((Console)->ConsoleLeaderCID.UniqueThread )); \
} while(0)
/**************************************************************/
typedef struct _CONSOLE_VTBL
{
VOID (WINAPI *InitScreenBuffer)(PCONSOLE Console, PCONSOLE_SCREEN_BUFFER ScreenBuffer);
VOID (WINAPI *WriteStream)(PCONSOLE Console, SMALL_RECT* Block, LONG CursorStartX, LONG CursorStartY,
UINT ScrolledLines, CHAR *Buffer, UINT Length);
VOID (WINAPI *DrawRegion)(PCONSOLE Console, SMALL_RECT* Region);
BOOL (WINAPI *SetCursorInfo)(PCONSOLE Console, PCONSOLE_SCREEN_BUFFER ScreenBuffer);
BOOL (WINAPI *SetScreenInfo)(PCONSOLE Console, PCONSOLE_SCREEN_BUFFER ScreenBuffer,
UINT OldCursorX, UINT OldCursorY);
BOOL (WINAPI *UpdateScreenInfo)(PCONSOLE Console, PCONSOLE_SCREEN_BUFFER ScreenBuffer);
BOOL (WINAPI *ChangeTitle)(PCONSOLE Console);
VOID (WINAPI *CleanupConsole)(PCONSOLE Console);
BOOL (WINAPI *ChangeIcon)(PCONSOLE Console, HICON hWindowIcon);
NTSTATUS (WINAPI *ResizeBuffer)(PCONSOLE Console, PCONSOLE_SCREEN_BUFFER ScreenBuffer, COORD Size);
} CONSOLE_VTBL, *PCONSOLE_VTBL;
/* CONSOLE_SELECTION_INFO dwFlags values */
#define CONSOLE_NO_SELECTION 0x0
#define CONSOLE_SELECTION_IN_PROGRESS 0x1
#define CONSOLE_SELECTION_NOT_EMPTY 0x2
#define CONSOLE_MOUSE_SELECTION 0x4
#define CONSOLE_MOUSE_DOWN 0x8
/* HistoryFlags values */
#define HISTORY_NO_DUP_FLAG 0x1
/* PauseFlags values (internal only) */
#define PAUSED_FROM_KEYBOARD 0x1
#define PAUSED_FROM_SCROLLBAR 0x2
#define PAUSED_FROM_SELECTION 0x4
#define ConioInitScreenBuffer(Console, Buff) (Console)->Vtbl->InitScreenBuffer((Console), (Buff))
#define ConioDrawRegion(Console, Region) (Console)->Vtbl->DrawRegion((Console), (Region))
#define ConioWriteStream(Console, Block, CurStartX, CurStartY, ScrolledLines, Buffer, Length) \
(Console)->Vtbl->WriteStream((Console), (Block), (CurStartX), (CurStartY), \
(ScrolledLines), (Buffer), (Length))
#define ConioSetCursorInfo(Console, Buff) (Console)->Vtbl->SetCursorInfo((Console), (Buff))
#define ConioSetScreenInfo(Console, Buff, OldCursorX, OldCursorY) \
(Console)->Vtbl->SetScreenInfo((Console), (Buff), (OldCursorX), (OldCursorY))
#define ConioUpdateScreenInfo(Console, Buff) \
(Console)->Vtbl->UpdateScreenInfo((Console), (Buff))
#define ConioChangeTitle(Console) (Console)->Vtbl->ChangeTitle(Console)
#define ConioCleanupConsole(Console) (Console)->Vtbl->CleanupConsole(Console)
#define ConioChangeIcon(Console, hWindowIcon) (Console)->Vtbl->ChangeIcon((Console), (hWindowIcon))
#define ConioResizeBuffer(Console, Buff, Size) (Console)->Vtbl->ResizeBuffer((Console), (Buff), (Size))
/* console.c */
VOID WINAPI ConSrvDeleteConsole(PCONSOLE Console);
VOID WINAPI ConSrvInitConsoleSupport(VOID);
NTSTATUS WINAPI ConSrvInitConsole(PCONSOLE* NewConsole, int ShowCmd, PCSR_PROCESS ConsoleLeaderProcess);
VOID FASTCALL ConioPause(PCONSOLE Console, UINT Flags);
VOID FASTCALL ConioUnpause(PCONSOLE Console, UINT Flags);
VOID FASTCALL ConSrvConsoleCtrlEvent(DWORD Event, PCONSOLE_PROCESS_DATA ProcessData);
VOID FASTCALL ConSrvConsoleCtrlEventTimeout(DWORD Event,
PCONSOLE_PROCESS_DATA ProcessData,
DWORD Timeout);
/* coninput.c */
#define ConSrvGetInputBuffer(ProcessData, Handle, Ptr, Access, LockConsole) \
ConSrvGetObject((ProcessData), (Handle), (Object_t **)(Ptr), NULL, \
(Access), (LockConsole), CONIO_INPUT_BUFFER_MAGIC)
#define ConSrvGetInputBufferAndHandleEntry(ProcessData, Handle, Ptr, Entry, Access, LockConsole) \
ConSrvGetObject((ProcessData), (Handle), (Object_t **)(Ptr), (Entry), \
(Access), (LockConsole), CONIO_INPUT_BUFFER_MAGIC)
#define ConSrvReleaseInputBuffer(Buff, IsConsoleLocked) \
ConSrvReleaseObject(&(Buff)->Header, (IsConsoleLocked))
void WINAPI ConioProcessKey(MSG *msg, PCONSOLE Console, BOOL TextMode);
/* conoutput.c */
#define ConioRectHeight(Rect) \
(((Rect)->Top) > ((Rect)->Bottom) ? 0 : ((Rect)->Bottom) - ((Rect)->Top) + 1)
#define ConioRectWidth(Rect) \
(((Rect)->Left) > ((Rect)->Right) ? 0 : ((Rect)->Right) - ((Rect)->Left) + 1)
#define ConSrvGetScreenBuffer(ProcessData, Handle, Ptr, Access, LockConsole) \
ConSrvGetObject((ProcessData), (Handle), (Object_t **)(Ptr), NULL, \
(Access), (LockConsole), CONIO_SCREEN_BUFFER_MAGIC)
#define ConSrvGetScreenBufferAndHandleEntry(ProcessData, Handle, Ptr, Entry, Access, LockConsole) \
ConSrvGetObject((ProcessData), (Handle), (Object_t **)(Ptr), (Entry), \
(Access), (LockConsole), CONIO_SCREEN_BUFFER_MAGIC)
#define ConSrvReleaseScreenBuffer(Buff, IsConsoleLocked) \
ConSrvReleaseObject(&(Buff)->Header, (IsConsoleLocked))
PBYTE FASTCALL ConioCoordToPointer(PCONSOLE_SCREEN_BUFFER Buf, ULONG X, ULONG Y);
VOID FASTCALL ConioDrawConsole(PCONSOLE Console);
NTSTATUS FASTCALL ConioWriteConsole(PCONSOLE Console, PCONSOLE_SCREEN_BUFFER Buff,
CHAR *Buffer, DWORD Length, BOOL Attrib);
NTSTATUS FASTCALL ConSrvInitConsoleScreenBuffer(PCONSOLE Console, PCONSOLE_SCREEN_BUFFER Buffer);
VOID WINAPI ConioDeleteScreenBuffer(PCONSOLE_SCREEN_BUFFER Buffer);
DWORD FASTCALL ConioEffectiveCursorSize(PCONSOLE Console, DWORD Scale);
/* alias.c */
VOID IntDeleteAllAliases(struct _ALIAS_HEADER *RootHeader);
/* lineinput.c */
struct _HISTORY_BUFFER;
VOID FASTCALL HistoryDeleteBuffer(struct _HISTORY_BUFFER *Hist);
VOID FASTCALL LineInputKeyDown(PCONSOLE Console, KEY_EVENT_RECORD *KeyEvent);
/* EOF */