mirror of
https://github.com/reactos/reactos.git
synced 2024-11-05 06:09:58 +00:00
b20613401f
Rewrite the VGA emulation. Nah, it's a joke! - Store VGA registers setup in VGA_REGISTERS structure. - Improve BiosSetVideoMode and introduce a VgaSetRegisters function for setting VGA regs. - Initialize Bda->CrtBasePort: it is used to determine the address of some I/O ports which depend on whether we are in color or monochrome mode. - Add UnregisterIoPort in io.c (and fix some DPRINTs) (needed for VGA). - When setting the misc. VGA register, check whether we're going to monochrome emulation, and reset some port addresses in that case. svn path=/branches/ntvdm/; revision=61246
1460 lines
50 KiB
C
1460 lines
50 KiB
C
/*
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* COPYRIGHT: GPL - See COPYING in the top level directory
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* PROJECT: ReactOS Virtual DOS Machine
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* FILE: vga.c
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* PURPOSE: VGA hardware emulation
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* PROGRAMMERS: Aleksandar Andrejevic <theflash AT sdf DOT lonestar DOT org>
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*/
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "emulator.h"
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#include "vga.h"
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#include "io.h"
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#include "bios.h"
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/* PRIVATE VARIABLES **********************************************************/
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static CONST DWORD MemoryBase[] = { 0xA0000, 0xA0000, 0xB0000, 0xB8000 };
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static CONST DWORD MemoryLimit[] = { 0xAFFFF, 0xAFFFF, 0xB7FFF, 0xBFFFF };
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/*static*/ CONST COLORREF EgaPalette[VGA_MAX_COLORS / 4] =
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{
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RGB(0x00, 0x00, 0x00), RGB(0x00, 0x00, 0xAA), RGB(0x00, 0xAA, 0x00), RGB(0x00, 0xAA, 0xAA),
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RGB(0xAA, 0x00, 0x00), RGB(0xAA, 0x00, 0xAA), RGB(0xAA, 0xAA, 0x00), RGB(0xAA, 0xAA, 0xAA),
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RGB(0x00, 0x00, 0x55), RGB(0x00, 0x00, 0xFF), RGB(0x00, 0xAA, 0x55), RGB(0x00, 0xAA, 0xFF),
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RGB(0xAA, 0x00, 0x55), RGB(0xAA, 0x00, 0xFF), RGB(0xAA, 0xAA, 0x55), RGB(0xAA, 0xAA, 0xFF),
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RGB(0x00, 0x55, 0x00), RGB(0x00, 0x55, 0xAA), RGB(0x00, 0xFF, 0x00), RGB(0x00, 0xFF, 0xAA),
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RGB(0xAA, 0x55, 0x00), RGB(0xAA, 0x55, 0xAA), RGB(0xAA, 0xFF, 0x00), RGB(0xAA, 0xFF, 0xAA),
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RGB(0x00, 0x55, 0x55), RGB(0x00, 0x55, 0xFF), RGB(0x00, 0xFF, 0x55), RGB(0x00, 0xFF, 0xFF),
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RGB(0xAA, 0x55, 0x55), RGB(0xAA, 0x55, 0xFF), RGB(0xAA, 0xFF, 0x55), RGB(0xAA, 0xFF, 0xFF),
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RGB(0x55, 0x00, 0x00), RGB(0x55, 0x00, 0xAA), RGB(0x55, 0xAA, 0x00), RGB(0x55, 0xAA, 0xAA),
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RGB(0xFF, 0x00, 0x00), RGB(0xFF, 0x00, 0xAA), RGB(0xFF, 0xAA, 0x00), RGB(0xFF, 0xAA, 0xAA),
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RGB(0x55, 0x00, 0x55), RGB(0x55, 0x00, 0xFF), RGB(0x55, 0xAA, 0x55), RGB(0x55, 0xAA, 0xFF),
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RGB(0xFF, 0x00, 0x55), RGB(0xFF, 0x00, 0xFF), RGB(0xFF, 0xAA, 0x55), RGB(0xFF, 0xAA, 0xFF),
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RGB(0x55, 0x55, 0x00), RGB(0x55, 0x55, 0xAA), RGB(0x55, 0xFF, 0x00), RGB(0x55, 0xFF, 0xAA),
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RGB(0xFF, 0x55, 0x00), RGB(0xFF, 0x55, 0xAA), RGB(0xFF, 0xFF, 0x00), RGB(0xFF, 0xFF, 0xAA),
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RGB(0x55, 0x55, 0x55), RGB(0x55, 0x55, 0xFF), RGB(0x55, 0xFF, 0x55), RGB(0x55, 0xFF, 0xFF),
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RGB(0xFF, 0x55, 0x55), RGB(0xFF, 0x55, 0xFF), RGB(0xFF, 0xFF, 0x55), RGB(0xFF, 0xFF, 0xFF)
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};
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static CONST COLORREF VgaDefaultPalette[VGA_MAX_COLORS] =
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{
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RGB(0x00, 0x00, 0x00), RGB(0x00, 0x00, 0xAA), RGB(0x00, 0xAA, 0x00), RGB(0x00, 0xAA, 0xAA),
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RGB(0xAA, 0x00, 0x00), RGB(0xAA, 0x00, 0xAA), RGB(0xAA, 0x55, 0x00), RGB(0xAA, 0xAA, 0xAA),
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RGB(0x55, 0x55, 0x55), RGB(0x55, 0x55, 0xFF), RGB(0x55, 0xFF, 0x55), RGB(0x55, 0xFF, 0xFF),
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RGB(0xFF, 0x55, 0x55), RGB(0xFF, 0x55, 0xFF), RGB(0xFF, 0xFF, 0x55), RGB(0xFF, 0xFF, 0xFF),
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RGB(0x00, 0x00, 0x00), RGB(0x10, 0x10, 0x10), RGB(0x20, 0x20, 0x20), RGB(0x35, 0x35, 0x35),
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RGB(0x45, 0x45, 0x45), RGB(0x55, 0x55, 0x55), RGB(0x65, 0x65, 0x65), RGB(0x75, 0x75, 0x75),
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RGB(0x8A, 0x8A, 0x8A), RGB(0x9A, 0x9A, 0x9A), RGB(0xAA, 0xAA, 0xAA), RGB(0xBA, 0xBA, 0xBA),
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RGB(0xCA, 0xCA, 0xCA), RGB(0xDF, 0xDF, 0xDF), RGB(0xEF, 0xEF, 0xEF), RGB(0xFF, 0xFF, 0xFF),
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RGB(0x00, 0x00, 0xFF), RGB(0x41, 0x00, 0xFF), RGB(0x82, 0x00, 0xFF), RGB(0xBE, 0x00, 0xFF),
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RGB(0xFF, 0x00, 0xFF), RGB(0xFF, 0x00, 0xBE), RGB(0xFF, 0x00, 0x82), RGB(0xFF, 0x00, 0x41),
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RGB(0xFF, 0x00, 0x00), RGB(0xFF, 0x41, 0x00), RGB(0xFF, 0x82, 0x00), RGB(0xFF, 0xBE, 0x00),
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RGB(0xFF, 0xFF, 0x00), RGB(0xBE, 0xFF, 0x00), RGB(0x82, 0xFF, 0x00), RGB(0x41, 0xFF, 0x00),
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RGB(0x00, 0xFF, 0x00), RGB(0x00, 0xFF, 0x41), RGB(0x00, 0xFF, 0x82), RGB(0x00, 0xFF, 0xBE),
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RGB(0x00, 0xFF, 0xFF), RGB(0x00, 0xBE, 0xFF), RGB(0x00, 0x82, 0xFF), RGB(0x00, 0x41, 0xFF),
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RGB(0x82, 0x82, 0xFF), RGB(0x9E, 0x82, 0xFF), RGB(0xBE, 0x82, 0xFF), RGB(0xDF, 0x82, 0xFF),
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RGB(0xFF, 0x82, 0xFF), RGB(0xFF, 0x82, 0xDF), RGB(0xFF, 0x82, 0xBE), RGB(0xFF, 0x82, 0x9E),
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RGB(0xFF, 0x82, 0x82), RGB(0xFF, 0x9E, 0x82), RGB(0xFF, 0xBE, 0x82), RGB(0xFF, 0xDF, 0x82),
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RGB(0xFF, 0xFF, 0x82), RGB(0xDF, 0xFF, 0x82), RGB(0xBE, 0xFF, 0x82), RGB(0x9E, 0xFF, 0x82),
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RGB(0x82, 0xFF, 0x82), RGB(0x82, 0xFF, 0x9E), RGB(0x82, 0xFF, 0xBE), RGB(0x82, 0xFF, 0xDF),
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RGB(0x82, 0xFF, 0xFF), RGB(0x82, 0xDF, 0xFF), RGB(0x82, 0xBE, 0xFF), RGB(0x82, 0x9E, 0xFF),
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RGB(0xBA, 0xBA, 0xFF), RGB(0xCA, 0xBA, 0xFF), RGB(0xDF, 0xBA, 0xFF), RGB(0xEF, 0xBA, 0xFF),
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RGB(0xFF, 0xBA, 0xFF), RGB(0xFF, 0xBA, 0xEF), RGB(0xFF, 0xBA, 0xDF), RGB(0xFF, 0xBA, 0xCA),
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RGB(0xFF, 0xBA, 0xBA), RGB(0xFF, 0xCA, 0xBA), RGB(0xFF, 0xDF, 0xBA), RGB(0xFF, 0xEF, 0xBA),
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RGB(0xFF, 0xFF, 0xBA), RGB(0xEF, 0xFF, 0xBA), RGB(0xDF, 0xFF, 0xBA), RGB(0xCA, 0xFF, 0xBA),
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RGB(0xBA, 0xFF, 0xBA), RGB(0xBA, 0xFF, 0xCA), RGB(0xBA, 0xFF, 0xDF), RGB(0xBA, 0xFF, 0xEF),
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RGB(0xBA, 0xFF, 0xFF), RGB(0xBA, 0xEF, 0xFF), RGB(0xBA, 0xDF, 0xFF), RGB(0xBA, 0xCA, 0xFF),
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RGB(0x00, 0x00, 0x71), RGB(0x1C, 0x00, 0x71), RGB(0x39, 0x00, 0x71), RGB(0x55, 0x00, 0x71),
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RGB(0x71, 0x00, 0x71), RGB(0x71, 0x00, 0x55), RGB(0x71, 0x00, 0x39), RGB(0x71, 0x00, 0x1C),
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RGB(0x71, 0x00, 0x00), RGB(0x71, 0x1C, 0x00), RGB(0x71, 0x39, 0x00), RGB(0x71, 0x55, 0x00),
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RGB(0x71, 0x71, 0x00), RGB(0x55, 0x71, 0x00), RGB(0x39, 0x71, 0x00), RGB(0x1C, 0x71, 0x00),
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RGB(0x00, 0x71, 0x00), RGB(0x00, 0x71, 0x1C), RGB(0x00, 0x71, 0x39), RGB(0x00, 0x71, 0x55),
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RGB(0x00, 0x71, 0x71), RGB(0x00, 0x55, 0x71), RGB(0x00, 0x39, 0x71), RGB(0x00, 0x1C, 0x71),
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RGB(0x39, 0x39, 0x71), RGB(0x45, 0x39, 0x71), RGB(0x55, 0x39, 0x71), RGB(0x61, 0x39, 0x71),
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RGB(0x71, 0x39, 0x71), RGB(0x71, 0x39, 0x61), RGB(0x71, 0x39, 0x55), RGB(0x71, 0x39, 0x45),
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RGB(0x71, 0x39, 0x39), RGB(0x71, 0x45, 0x39), RGB(0x71, 0x55, 0x39), RGB(0x71, 0x61, 0x39),
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RGB(0x71, 0x71, 0x39), RGB(0x61, 0x71, 0x39), RGB(0x55, 0x71, 0x39), RGB(0x45, 0x71, 0x39),
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RGB(0x39, 0x71, 0x39), RGB(0x39, 0x71, 0x45), RGB(0x39, 0x71, 0x55), RGB(0x39, 0x71, 0x61),
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RGB(0x39, 0x71, 0x71), RGB(0x39, 0x61, 0x71), RGB(0x39, 0x55, 0x71), RGB(0x39, 0x45, 0x71),
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RGB(0x51, 0x51, 0x71), RGB(0x59, 0x51, 0x71), RGB(0x61, 0x51, 0x71), RGB(0x69, 0x51, 0x71),
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RGB(0x71, 0x51, 0x71), RGB(0x71, 0x51, 0x69), RGB(0x71, 0x51, 0x61), RGB(0x71, 0x51, 0x59),
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RGB(0x71, 0x51, 0x51), RGB(0x71, 0x59, 0x51), RGB(0x71, 0x61, 0x51), RGB(0x71, 0x69, 0x51),
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RGB(0x71, 0x71, 0x51), RGB(0x69, 0x71, 0x51), RGB(0x61, 0x71, 0x51), RGB(0x59, 0x71, 0x51),
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RGB(0x51, 0x71, 0x51), RGB(0x51, 0x71, 0x59), RGB(0x51, 0x71, 0x61), RGB(0x51, 0x71, 0x69),
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RGB(0x51, 0x71, 0x71), RGB(0x51, 0x69, 0x71), RGB(0x51, 0x61, 0x71), RGB(0x51, 0x59, 0x71),
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RGB(0x00, 0x00, 0x41), RGB(0x10, 0x00, 0x41), RGB(0x20, 0x00, 0x41), RGB(0x31, 0x00, 0x41),
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RGB(0x41, 0x00, 0x41), RGB(0x41, 0x00, 0x31), RGB(0x41, 0x00, 0x20), RGB(0x41, 0x00, 0x10),
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RGB(0x41, 0x00, 0x00), RGB(0x41, 0x10, 0x00), RGB(0x41, 0x20, 0x00), RGB(0x41, 0x31, 0x00),
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RGB(0x41, 0x41, 0x00), RGB(0x31, 0x41, 0x00), RGB(0x20, 0x41, 0x00), RGB(0x10, 0x41, 0x00),
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RGB(0x00, 0x41, 0x00), RGB(0x00, 0x41, 0x10), RGB(0x00, 0x41, 0x20), RGB(0x00, 0x41, 0x31),
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RGB(0x00, 0x41, 0x41), RGB(0x00, 0x31, 0x41), RGB(0x00, 0x20, 0x41), RGB(0x00, 0x10, 0x41),
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RGB(0x20, 0x20, 0x41), RGB(0x28, 0x20, 0x41), RGB(0x31, 0x20, 0x41), RGB(0x39, 0x20, 0x41),
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RGB(0x41, 0x20, 0x41), RGB(0x41, 0x20, 0x39), RGB(0x41, 0x20, 0x31), RGB(0x41, 0x20, 0x28),
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RGB(0x41, 0x20, 0x20), RGB(0x41, 0x28, 0x20), RGB(0x41, 0x31, 0x20), RGB(0x41, 0x39, 0x20),
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RGB(0x41, 0x41, 0x20), RGB(0x39, 0x41, 0x20), RGB(0x31, 0x41, 0x20), RGB(0x28, 0x41, 0x20),
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RGB(0x20, 0x41, 0x20), RGB(0x20, 0x41, 0x28), RGB(0x20, 0x41, 0x31), RGB(0x20, 0x41, 0x39),
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RGB(0x20, 0x41, 0x41), RGB(0x20, 0x39, 0x41), RGB(0x20, 0x31, 0x41), RGB(0x20, 0x28, 0x41),
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RGB(0x2D, 0x2D, 0x41), RGB(0x31, 0x2D, 0x41), RGB(0x35, 0x2D, 0x41), RGB(0x3D, 0x2D, 0x41),
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RGB(0x41, 0x2D, 0x41), RGB(0x41, 0x2D, 0x3D), RGB(0x41, 0x2D, 0x35), RGB(0x41, 0x2D, 0x31),
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RGB(0x41, 0x2D, 0x2D), RGB(0x41, 0x31, 0x2D), RGB(0x41, 0x35, 0x2D), RGB(0x41, 0x3D, 0x2D),
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RGB(0x41, 0x41, 0x2D), RGB(0x3D, 0x41, 0x2D), RGB(0x35, 0x41, 0x2D), RGB(0x31, 0x41, 0x2D),
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RGB(0x2D, 0x41, 0x2D), RGB(0x2D, 0x41, 0x31), RGB(0x2D, 0x41, 0x35), RGB(0x2D, 0x41, 0x3D),
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RGB(0x2D, 0x41, 0x41), RGB(0x2D, 0x3D, 0x41), RGB(0x2D, 0x35, 0x41), RGB(0x2D, 0x31, 0x41),
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RGB(0x00, 0x00, 0x00), RGB(0x00, 0x00, 0x00), RGB(0x00, 0x00, 0x00), RGB(0x00, 0x00, 0x00),
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RGB(0x00, 0x00, 0x00), RGB(0x00, 0x00, 0x00), RGB(0x00, 0x00, 0x00), RGB(0x00, 0x00, 0x00)
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};
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static BYTE VgaMemory[VGA_NUM_BANKS * VGA_BANK_SIZE];
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static LPVOID ConsoleFramebuffer = NULL;
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static HANDLE TextConsoleBuffer = NULL;
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static HANDLE GraphicsConsoleBuffer = NULL;
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static HANDLE ConsoleMutex = NULL;
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static HPALETTE PaletteHandle = NULL;
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static BOOLEAN DoubleVision = FALSE;
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static BYTE VgaLatchRegisters[VGA_NUM_BANKS] = {0, 0, 0, 0};
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static BYTE VgaMiscRegister;
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static BYTE VgaFeatureRegister;
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static BYTE VgaSeqIndex = VGA_SEQ_RESET_REG;
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static BYTE VgaSeqRegisters[VGA_SEQ_MAX_REG];
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static BYTE VgaCrtcIndex = VGA_CRTC_HORZ_TOTAL_REG;
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static BYTE VgaCrtcRegisters[VGA_CRTC_MAX_REG];
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static BYTE VgaGcIndex = VGA_GC_RESET_REG;
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static BYTE VgaGcRegisters[VGA_GC_MAX_REG];
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static BOOLEAN VgaAcLatch = FALSE;
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static BYTE VgaAcIndex = VGA_AC_PAL_0_REG;
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static BYTE VgaAcRegisters[VGA_AC_MAX_REG];
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// static VGA_REGISTERS VgaRegisters;
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static BYTE VgaDacMask = 0xFF;
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static WORD VgaDacIndex = 0;
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static BOOLEAN VgaDacReadWrite = FALSE;
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static BYTE VgaDacRegisters[VGA_PALETTE_SIZE];
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static BOOLEAN InVerticalRetrace = FALSE;
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static BOOLEAN InHorizontalRetrace = FALSE;
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static BOOLEAN NeedsUpdate = FALSE;
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static BOOLEAN ModeChanged = TRUE;
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static BOOLEAN CursorMoved = FALSE;
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static BOOLEAN PaletteChanged = FALSE;
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static
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enum SCREEN_MODE
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{
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TEXT_MODE,
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GRAPHICS_MODE
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} ScreenMode = TEXT_MODE;
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static SMALL_RECT UpdateRectangle = { 0, 0, 0, 0 };
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/* PRIVATE FUNCTIONS **********************************************************/
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static inline INT VgaGetAddressSize(VOID)
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{
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if (VgaCrtcRegisters[VGA_CRTC_UNDERLINE_REG] & VGA_CRTC_UNDERLINE_DWORD)
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{
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/* Double-word addressing */
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return 4; // sizeof(DWORD)
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}
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if (VgaCrtcRegisters[VGA_CRTC_MODE_CONTROL_REG] & VGA_CRTC_MODE_CONTROL_BYTE)
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{
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/* Byte addressing */
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return 1; // sizeof(BYTE)
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}
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/* Word addressing */
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return 2; // sizeof(WORD)
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}
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static inline DWORD VgaTranslateReadAddress(DWORD Address)
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{
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DWORD Offset = Address - VgaGetVideoBaseAddress();
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BYTE Plane;
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/* Check for chain-4 and odd-even mode */
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if (VgaSeqRegisters[VGA_SEQ_MEM_REG] & VGA_SEQ_MEM_C4)
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{
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/* The lowest two bits are the plane number */
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Plane = Offset & 3;
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Offset >>= 2;
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}
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else if (VgaGcRegisters[VGA_GC_MODE_REG] & VGA_GC_MODE_OE)
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{
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/* The LSB is the plane number */
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Plane = Offset & 1;
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Offset >>= 1;
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}
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else
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{
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/* Use the read mode */
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Plane = VgaGcRegisters[VGA_GC_READ_MAP_SEL_REG] & 0x03;
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}
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/* Multiply the offset by the address size */
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Offset *= VgaGetAddressSize();
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return Offset + Plane * VGA_BANK_SIZE;
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}
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static inline DWORD VgaTranslateWriteAddress(DWORD Address)
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{
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DWORD Offset = Address - VgaGetVideoBaseAddress();
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/* Check for chain-4 and odd-even mode */
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if (VgaSeqRegisters[VGA_SEQ_MEM_REG] & VGA_SEQ_MEM_C4)
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{
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/* Shift the offset to the right by 2 */
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Offset >>= 2;
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}
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else if (VgaGcRegisters[VGA_GC_MODE_REG] & VGA_GC_MODE_OE)
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{
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/* Shift the offset to the right by 1 */
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Offset >>= 1;
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}
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/* Multiply the offset by the address size */
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Offset *= VgaGetAddressSize();
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/* Return the offset on plane 0 */
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return Offset;
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}
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static inline BYTE VgaTranslateByteForWriting(BYTE Data, BYTE Plane)
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{
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BYTE WriteMode = VgaGcRegisters[VGA_GC_MODE_REG] & 3;
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BYTE BitMask = VgaGcRegisters[VGA_GC_BITMASK_REG];
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if (WriteMode == 1)
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{
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/* In write mode 1 just return the latch register */
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return VgaLatchRegisters[Plane];
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}
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if (WriteMode != 2)
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{
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/* Write modes 0 and 3 rotate the data to the right first */
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BYTE RotateCount = VgaGcRegisters[VGA_GC_ROTATE_REG] & 7;
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Data = LOBYTE(((DWORD)Data >> RotateCount) | ((DWORD)Data << (8 - RotateCount)));
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}
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else
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{
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/* Write mode 2 expands the appropriate bit to all 8 bits */
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Data = (Data & (1 << Plane)) ? 0xFF : 0x00;
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}
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if (WriteMode == 0)
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{
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/*
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* In write mode 0, the enable set/reset register decides if the
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* set/reset bit should be expanded to all 8 bits.
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*/
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if (VgaGcRegisters[VGA_GC_ENABLE_RESET_REG] & (1 << Plane))
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{
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/* Copy the bit from the set/reset register to all 8 bits */
|
|
Data = (VgaGcRegisters[VGA_GC_RESET_REG] & (1 << Plane)) ? 0xFF : 0x00;
|
|
}
|
|
}
|
|
|
|
if (WriteMode != 3)
|
|
{
|
|
/* Write modes 0 and 2 then perform a logical operation on the data and latch */
|
|
BYTE LogicalOperation = (VgaGcRegisters[VGA_GC_ROTATE_REG] >> 3) & 3;
|
|
|
|
if (LogicalOperation == 1) Data &= VgaLatchRegisters[Plane];
|
|
else if (LogicalOperation == 2) Data |= VgaLatchRegisters[Plane];
|
|
else if (LogicalOperation == 3) Data ^= VgaLatchRegisters[Plane];
|
|
}
|
|
else
|
|
{
|
|
/* For write mode 3, we AND the bitmask with the data, which is used as the new bitmask */
|
|
BitMask &= Data;
|
|
|
|
/* Then we expand the bit in the set/reset field */
|
|
Data = (VgaGcRegisters[VGA_GC_RESET_REG] & (1 << Plane)) ? 0xFF : 0x00;
|
|
}
|
|
|
|
/* Bits cleared in the bitmask are replaced with latch register bits */
|
|
Data = (Data & BitMask) | (VgaLatchRegisters[Plane] & (~BitMask));
|
|
|
|
/* Return the byte */
|
|
return Data;
|
|
}
|
|
|
|
static inline VOID VgaMarkForUpdate(SHORT Row, SHORT Column)
|
|
{
|
|
/* Check if this is the first time the rectangle is updated */
|
|
if (!NeedsUpdate)
|
|
{
|
|
UpdateRectangle.Left = UpdateRectangle.Top = MAXSHORT;
|
|
UpdateRectangle.Right = UpdateRectangle.Bottom = MINSHORT;
|
|
}
|
|
|
|
/* Expand the rectangle to include the point */
|
|
UpdateRectangle.Left = min(UpdateRectangle.Left, Column);
|
|
UpdateRectangle.Right = max(UpdateRectangle.Right, Column);
|
|
UpdateRectangle.Top = min(UpdateRectangle.Top, Row);
|
|
UpdateRectangle.Bottom = max(UpdateRectangle.Bottom, Row);
|
|
|
|
/* Set the update request flag */
|
|
NeedsUpdate = TRUE;
|
|
}
|
|
|
|
static VOID VgaWriteSequencer(BYTE Data)
|
|
{
|
|
ASSERT(VgaSeqIndex < VGA_SEQ_MAX_REG);
|
|
|
|
/* Save the value */
|
|
VgaSeqRegisters[VgaSeqIndex] = Data;
|
|
}
|
|
|
|
static VOID VgaWriteGc(BYTE Data)
|
|
{
|
|
ASSERT(VgaGcIndex < VGA_GC_MAX_REG);
|
|
|
|
/* Save the value */
|
|
VgaGcRegisters[VgaGcIndex] = Data;
|
|
|
|
/* Check the index */
|
|
switch (VgaGcIndex)
|
|
{
|
|
case VGA_GC_MISC_REG:
|
|
{
|
|
/* The GC misc register decides if it's text or graphics mode */
|
|
ModeChanged = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static VOID VgaWriteCrtc(BYTE Data)
|
|
{
|
|
ASSERT(VgaGcIndex < VGA_CRTC_MAX_REG);
|
|
|
|
/* Save the value */
|
|
VgaCrtcRegisters[VgaCrtcIndex] = Data;
|
|
|
|
/* Check the index */
|
|
switch (VgaCrtcIndex)
|
|
{
|
|
case VGA_CRTC_END_HORZ_DISP_REG:
|
|
case VGA_CRTC_VERT_DISP_END_REG:
|
|
case VGA_CRTC_OVERFLOW_REG:
|
|
{
|
|
/* The video mode has changed */
|
|
ModeChanged = TRUE;
|
|
break;
|
|
}
|
|
|
|
case VGA_CRTC_CURSOR_LOC_LOW_REG:
|
|
case VGA_CRTC_CURSOR_LOC_HIGH_REG:
|
|
case VGA_CRTC_CURSOR_START_REG:
|
|
case VGA_CRTC_CURSOR_END_REG:
|
|
{
|
|
/* Set the cursor moved flag */
|
|
CursorMoved = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static VOID VgaWriteDac(BYTE Data)
|
|
{
|
|
INT PaletteIndex;
|
|
PALETTEENTRY Entry;
|
|
|
|
/* Set the value */
|
|
VgaDacRegisters[VgaDacIndex] = Data;
|
|
|
|
/* Find the palette index */
|
|
PaletteIndex = VgaDacIndex / 3;
|
|
|
|
/* Fill the entry structure */
|
|
Entry.peRed = VGA_DAC_TO_COLOR(VgaDacRegisters[PaletteIndex * 3]);
|
|
Entry.peGreen = VGA_DAC_TO_COLOR(VgaDacRegisters[PaletteIndex * 3 + 1]);
|
|
Entry.peBlue = VGA_DAC_TO_COLOR(VgaDacRegisters[PaletteIndex * 3 + 2]);
|
|
Entry.peFlags = 0;
|
|
|
|
/* Update the palette entry */
|
|
SetPaletteEntries(PaletteHandle, PaletteIndex, 1, &Entry);
|
|
|
|
/* Set the palette change flag */
|
|
PaletteChanged = TRUE;
|
|
|
|
/* Update the index */
|
|
VgaDacIndex++;
|
|
VgaDacIndex %= VGA_PALETTE_SIZE;
|
|
}
|
|
|
|
static VOID VgaWriteAc(BYTE Data)
|
|
{
|
|
ASSERT(VgaAcIndex < VGA_AC_MAX_REG);
|
|
|
|
/* Save the value */
|
|
VgaAcRegisters[VgaAcIndex] = Data;
|
|
|
|
if (VgaAcIndex <= VGA_AC_PAL_F_REG)
|
|
{
|
|
/* Set the palette change flag */
|
|
PaletteChanged = TRUE;
|
|
}
|
|
}
|
|
|
|
static VOID VgaRestoreDefaultPalette(PPALETTEENTRY Entries, USHORT NumOfEntries)
|
|
{
|
|
USHORT i;
|
|
|
|
/* Copy the colors of the default palette to the DAC and console palette */
|
|
for (i = 0; i < NumOfEntries; i++)
|
|
{
|
|
/* Set the palette entries */
|
|
Entries[i].peRed = GetRValue(VgaDefaultPalette[i]);
|
|
Entries[i].peGreen = GetGValue(VgaDefaultPalette[i]);
|
|
Entries[i].peBlue = GetBValue(VgaDefaultPalette[i]);
|
|
Entries[i].peFlags = 0;
|
|
|
|
/* Set the DAC registers */
|
|
VgaDacRegisters[i * 3] = VGA_COLOR_TO_DAC(GetRValue(VgaDefaultPalette[i]));
|
|
VgaDacRegisters[i * 3 + 1] = VGA_COLOR_TO_DAC(GetGValue(VgaDefaultPalette[i]));
|
|
VgaDacRegisters[i * 3 + 2] = VGA_COLOR_TO_DAC(GetBValue(VgaDefaultPalette[i]));
|
|
}
|
|
}
|
|
|
|
static BOOLEAN VgaInitializePalette(VOID)
|
|
{
|
|
LPLOGPALETTE Palette;
|
|
|
|
/* Allocate storage space for the palette */
|
|
Palette = (LPLOGPALETTE)HeapAlloc(GetProcessHeap(),
|
|
HEAP_ZERO_MEMORY,
|
|
sizeof(LOGPALETTE) +
|
|
VGA_MAX_COLORS * sizeof(PALETTEENTRY));
|
|
if (Palette == NULL) return FALSE;
|
|
|
|
/* Initialize the palette */
|
|
Palette->palVersion = 0x0300;
|
|
Palette->palNumEntries = VGA_MAX_COLORS;
|
|
|
|
/* Restore the default palette */
|
|
VgaRestoreDefaultPalette(Palette->palPalEntry, Palette->palNumEntries);
|
|
|
|
/* Create the palette */
|
|
PaletteHandle = CreatePalette(Palette);
|
|
|
|
/* Free the palette */
|
|
HeapFree(GetProcessHeap(), 0, Palette);
|
|
|
|
/* Fail if the palette wasn't successfully created... */
|
|
if (PaletteHandle == NULL) return FALSE;
|
|
|
|
/* ... otherwise return success */
|
|
return TRUE;
|
|
}
|
|
|
|
static BOOL VgaEnterGraphicsMode(PCOORD Resolution)
|
|
{
|
|
DWORD i;
|
|
CONSOLE_GRAPHICS_BUFFER_INFO GraphicsBufferInfo;
|
|
BYTE BitmapInfoBuffer[VGA_BITMAP_INFO_SIZE];
|
|
LPBITMAPINFO BitmapInfo = (LPBITMAPINFO)BitmapInfoBuffer;
|
|
LPWORD PaletteIndex = (LPWORD)(BitmapInfo->bmiColors);
|
|
|
|
LONG Width = Resolution->X;
|
|
LONG Height = Resolution->Y;
|
|
|
|
/* Use DoubleVision mode if the resolution is too small */
|
|
if (Width < VGA_MINIMUM_WIDTH && Height < VGA_MINIMUM_HEIGHT)
|
|
{
|
|
DoubleVision = TRUE;
|
|
Width *= 2;
|
|
Height *= 2;
|
|
}
|
|
|
|
/* Fill the bitmap info header */
|
|
ZeroMemory(&BitmapInfo->bmiHeader, sizeof(BITMAPINFOHEADER));
|
|
BitmapInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
|
BitmapInfo->bmiHeader.biWidth = Width;
|
|
BitmapInfo->bmiHeader.biHeight = Height;
|
|
BitmapInfo->bmiHeader.biBitCount = 8;
|
|
BitmapInfo->bmiHeader.biPlanes = 1;
|
|
BitmapInfo->bmiHeader.biCompression = BI_RGB;
|
|
BitmapInfo->bmiHeader.biSizeImage = Width * Height /* * 1 == biBitCount / 8 */;
|
|
|
|
/* Fill the palette data */
|
|
for (i = 0; i < (VGA_PALETTE_SIZE / 3); i++) PaletteIndex[i] = (WORD)i;
|
|
|
|
/* Fill the console graphics buffer info */
|
|
GraphicsBufferInfo.dwBitMapInfoLength = VGA_BITMAP_INFO_SIZE;
|
|
GraphicsBufferInfo.lpBitMapInfo = BitmapInfo;
|
|
GraphicsBufferInfo.dwUsage = DIB_PAL_COLORS;
|
|
|
|
/* Create the buffer */
|
|
GraphicsConsoleBuffer = CreateConsoleScreenBuffer(GENERIC_READ | GENERIC_WRITE,
|
|
FILE_SHARE_READ | FILE_SHARE_WRITE,
|
|
NULL,
|
|
CONSOLE_GRAPHICS_BUFFER,
|
|
&GraphicsBufferInfo);
|
|
if (GraphicsConsoleBuffer == INVALID_HANDLE_VALUE) return FALSE;
|
|
|
|
/* Save the framebuffer address and mutex */
|
|
ConsoleFramebuffer = GraphicsBufferInfo.lpBitMap;
|
|
ConsoleMutex = GraphicsBufferInfo.hMutex;
|
|
|
|
/* Clear the framebuffer */
|
|
ZeroMemory(ConsoleFramebuffer, BitmapInfo->bmiHeader.biSizeImage);
|
|
|
|
/* Set the active buffer */
|
|
SetConsoleActiveScreenBuffer(GraphicsConsoleBuffer);
|
|
|
|
/* Set the graphics mode palette */
|
|
SetConsolePalette(GraphicsConsoleBuffer,
|
|
PaletteHandle,
|
|
SYSPAL_NOSTATIC256);
|
|
|
|
/* Set the screen mode flag */
|
|
ScreenMode = GRAPHICS_MODE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static VOID VgaLeaveGraphicsMode(VOID)
|
|
{
|
|
/* Release the console framebuffer mutex if needed */
|
|
ReleaseMutex(ConsoleMutex);
|
|
|
|
/* Switch back to the text buffer */
|
|
SetConsoleActiveScreenBuffer(TextConsoleBuffer);
|
|
|
|
/* Cleanup the video data */
|
|
CloseHandle(ConsoleMutex);
|
|
ConsoleMutex = NULL;
|
|
CloseHandle(GraphicsConsoleBuffer);
|
|
GraphicsConsoleBuffer = NULL;
|
|
DoubleVision = FALSE;
|
|
}
|
|
|
|
static BOOL VgaEnterTextMode(PCOORD Resolution)
|
|
{
|
|
/* Resize the console */
|
|
SetConsoleScreenBufferSize(TextConsoleBuffer, *Resolution);
|
|
|
|
/* Allocate a framebuffer */
|
|
ConsoleFramebuffer = HeapAlloc(GetProcessHeap(),
|
|
HEAP_ZERO_MEMORY,
|
|
Resolution->X * Resolution->Y
|
|
* sizeof(CHAR_INFO));
|
|
if (ConsoleFramebuffer == NULL)
|
|
{
|
|
DisplayMessage(L"An unexpected error occurred!\n");
|
|
VdmRunning = FALSE;
|
|
return FALSE;
|
|
}
|
|
|
|
/*
|
|
* Set the text mode palette.
|
|
*
|
|
* WARNING: This call should fail on Windows (and therefore
|
|
* we get the default palette and our external behaviour is
|
|
* just like Windows' one), but it should success on ReactOS
|
|
* (so that we get console palette changes even for text-mode
|
|
* screen-buffers, which is a new feature on ReactOS).
|
|
*/
|
|
SetConsolePalette(TextConsoleBuffer,
|
|
PaletteHandle,
|
|
SYSPAL_NOSTATIC256);
|
|
|
|
/* Set the screen mode flag */
|
|
ScreenMode = TEXT_MODE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static VOID VgaLeaveTextMode(VOID)
|
|
{
|
|
/* Free the old framebuffer */
|
|
HeapFree(GetProcessHeap(), 0, ConsoleFramebuffer);
|
|
ConsoleFramebuffer = NULL;
|
|
}
|
|
|
|
static VOID VgaChangeMode(VOID)
|
|
{
|
|
COORD Resolution = VgaGetDisplayResolution();
|
|
|
|
/* Reset the mode change flag */
|
|
// ModeChanged = FALSE;
|
|
|
|
if (ScreenMode == GRAPHICS_MODE)
|
|
{
|
|
/* Leave the current graphics mode */
|
|
VgaLeaveGraphicsMode();
|
|
}
|
|
else
|
|
{
|
|
/* Leave the current text mode */
|
|
VgaLeaveTextMode();
|
|
}
|
|
|
|
/* Check if the new mode is alphanumeric */
|
|
if (!(VgaGcRegisters[VGA_GC_MISC_REG] & VGA_GC_MISC_NOALPHA))
|
|
{
|
|
/* Enter new text mode */
|
|
if (!VgaEnterTextMode(&Resolution))
|
|
{
|
|
DisplayMessage(L"An unexpected VGA error occurred while switching into text mode.");
|
|
VdmRunning = FALSE;
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* Enter 8-bit graphics mode */
|
|
if (!VgaEnterGraphicsMode(&Resolution))
|
|
{
|
|
DisplayMessage(L"An unexpected VGA error occurred while switching into graphics mode.");
|
|
VdmRunning = FALSE;
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* Trigger a full update of the screen */
|
|
NeedsUpdate = TRUE;
|
|
UpdateRectangle.Left = 0;
|
|
UpdateRectangle.Top = 0;
|
|
UpdateRectangle.Right = Resolution.X;
|
|
UpdateRectangle.Bottom = Resolution.Y;
|
|
|
|
/* Reset the mode change flag */
|
|
ModeChanged = FALSE;
|
|
}
|
|
|
|
static VOID VgaUpdateFramebuffer(VOID)
|
|
{
|
|
INT i, j, k;
|
|
COORD Resolution = VgaGetDisplayResolution();
|
|
INT AddressSize = VgaGetAddressSize();
|
|
DWORD Address = (VgaCrtcRegisters[VGA_CRTC_START_ADDR_HIGH_REG] << 8)
|
|
+ VgaCrtcRegisters[VGA_CRTC_START_ADDR_LOW_REG];
|
|
DWORD ScanlineSize = (DWORD)VgaCrtcRegisters[VGA_CRTC_OFFSET_REG] * 2;
|
|
|
|
/*
|
|
* If console framebuffer is NULL, that means something went wrong
|
|
* earlier and this is the final display refresh.
|
|
*/
|
|
if (ConsoleFramebuffer == NULL) return;
|
|
|
|
/* Check if this is text mode or graphics mode */
|
|
if (VgaGcRegisters[VGA_GC_MISC_REG] & VGA_GC_MISC_NOALPHA)
|
|
{
|
|
/* Graphics mode */
|
|
PBYTE GraphicsBuffer = (PBYTE)ConsoleFramebuffer;
|
|
|
|
/*
|
|
* Synchronize access to the graphics framebuffer
|
|
* with the console framebuffer mutex.
|
|
*/
|
|
WaitForSingleObject(ConsoleMutex, INFINITE);
|
|
|
|
/* Loop through the scanlines */
|
|
for (i = 0; i < Resolution.Y; i++)
|
|
{
|
|
/* Loop through the pixels */
|
|
for (j = 0; j < Resolution.X; j++)
|
|
{
|
|
BYTE PixelData = 0;
|
|
|
|
/* Check the shifting mode */
|
|
if (VgaGcRegisters[VGA_GC_MODE_REG] & VGA_GC_MODE_SHIFT256)
|
|
{
|
|
/* 4 bits shifted from each plane */
|
|
|
|
/* Check if this is 16 or 256 color mode */
|
|
if (VgaAcRegisters[VGA_AC_CONTROL_REG] & VGA_AC_CONTROL_8BIT)
|
|
{
|
|
/* One byte per pixel */
|
|
PixelData = VgaMemory[(j % VGA_NUM_BANKS) * VGA_BANK_SIZE
|
|
+ (Address + (j / VGA_NUM_BANKS))
|
|
* AddressSize];
|
|
}
|
|
else
|
|
{
|
|
/* 4-bits per pixel */
|
|
|
|
PixelData = VgaMemory[(j % VGA_NUM_BANKS) * VGA_BANK_SIZE
|
|
+ (Address + (j / (VGA_NUM_BANKS * 2)))
|
|
* AddressSize];
|
|
|
|
/* Check if we should use the highest 4 bits or lowest 4 */
|
|
if (((j / VGA_NUM_BANKS) % 2) == 0)
|
|
{
|
|
/* Highest 4 */
|
|
PixelData >>= 4;
|
|
}
|
|
else
|
|
{
|
|
/* Lowest 4 */
|
|
PixelData &= 0x0F;
|
|
}
|
|
}
|
|
}
|
|
else if (VgaGcRegisters[VGA_GC_MODE_REG] & VGA_GC_MODE_SHIFTREG)
|
|
{
|
|
/* Check if this is 16 or 256 color mode */
|
|
if (VgaAcRegisters[VGA_AC_CONTROL_REG] & VGA_AC_CONTROL_8BIT)
|
|
{
|
|
// TODO: NOT IMPLEMENTED
|
|
DPRINT1("8-bit interleaved mode is not implemented!\n");
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
* 2 bits shifted from plane 0 and 2 for the first 4 pixels,
|
|
* then 2 bits shifted from plane 1 and 3 for the next 4
|
|
*/
|
|
BYTE LowPlaneData = VgaMemory[((j / 4) % 2) * VGA_BANK_SIZE
|
|
+ (Address + (j / 4)) * AddressSize];
|
|
BYTE HighPlaneData = VgaMemory[(((j / 4) % 2) + 2) * VGA_BANK_SIZE
|
|
+ (Address + (j / 4)) * AddressSize];
|
|
|
|
/* Extract the two bits from each plane */
|
|
LowPlaneData = (LowPlaneData >> (6 - ((j % 4) * 2))) & 3;
|
|
HighPlaneData = (HighPlaneData >> (6 - ((j % 4) * 2))) & 3;
|
|
|
|
/* Combine them into the pixel */
|
|
PixelData = LowPlaneData | (HighPlaneData << 2);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* 1 bit shifted from each plane */
|
|
|
|
/* Check if this is 16 or 256 color mode */
|
|
if (VgaAcRegisters[VGA_AC_CONTROL_REG] & VGA_AC_CONTROL_8BIT)
|
|
{
|
|
/* 8 bits per pixel, 2 on each plane */
|
|
|
|
for (k = 0; k < VGA_NUM_BANKS; k++)
|
|
{
|
|
/* The data is on plane k, 4 pixels per byte */
|
|
BYTE PlaneData = VgaMemory[k * VGA_BANK_SIZE
|
|
+ (Address + (j / 4)) * AddressSize];
|
|
|
|
/* The mask of the first bit in the pair */
|
|
BYTE BitMask = 1 << (((3 - (j % 4)) * 2) + 1);
|
|
|
|
/* Bits 0, 1, 2 and 3 come from the first bit of the pair */
|
|
if (PlaneData & BitMask) PixelData |= 1 << k;
|
|
|
|
/* Bits 4, 5, 6 and 7 come from the second bit of the pair */
|
|
if (PlaneData & (BitMask >> 1)) PixelData |= 1 << (k + 4);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* 4 bits per pixel, 1 on each plane */
|
|
|
|
for (k = 0; k < VGA_NUM_BANKS; k++)
|
|
{
|
|
BYTE PlaneData = VgaMemory[k * VGA_BANK_SIZE
|
|
+ (Address + (j / 8)) * AddressSize];
|
|
|
|
/* If the bit on that plane is set, set it */
|
|
if (PlaneData & (1 << (7 - (j % 8)))) PixelData |= 1 << k;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!(VgaAcRegisters[VGA_AC_CONTROL_REG] & VGA_AC_CONTROL_8BIT))
|
|
{
|
|
/* In 16 color mode, the value is an index to the AC registers */
|
|
PixelData = VgaAcRegisters[PixelData];
|
|
}
|
|
|
|
/* Take into account DoubleVision mode when checking for pixel updates */
|
|
if (DoubleVision)
|
|
{
|
|
/* Now check if the resulting pixel data has changed */
|
|
if (GraphicsBuffer[(i * Resolution.X * 4) + (j * 2)] != PixelData)
|
|
{
|
|
/* Yes, write the new value */
|
|
GraphicsBuffer[(i * Resolution.X * 4) + (j * 2)] = PixelData;
|
|
GraphicsBuffer[(i * Resolution.X * 4) + (j * 2 + 1)] = PixelData;
|
|
GraphicsBuffer[((i * 2 + 1) * Resolution.X * 2) + (j * 2)] = PixelData;
|
|
GraphicsBuffer[((i * 2 + 1) * Resolution.X * 2) + (j * 2 + 1)] = PixelData;
|
|
|
|
/* Mark the specified pixel as changed */
|
|
VgaMarkForUpdate(i, j);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* Now check if the resulting pixel data has changed */
|
|
if (GraphicsBuffer[i * Resolution.X + j] != PixelData)
|
|
{
|
|
/* Yes, write the new value */
|
|
GraphicsBuffer[i * Resolution.X + j] = PixelData;
|
|
|
|
/* Mark the specified pixel as changed */
|
|
VgaMarkForUpdate(i, j);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Move to the next scanline */
|
|
Address += ScanlineSize;
|
|
}
|
|
|
|
/*
|
|
* Release the console framebuffer mutex
|
|
* so that we allow for repainting.
|
|
*/
|
|
ReleaseMutex(ConsoleMutex);
|
|
}
|
|
else
|
|
{
|
|
/* Text mode */
|
|
PCHAR_INFO CharBuffer = (PCHAR_INFO)ConsoleFramebuffer;
|
|
|
|
/* Loop through the scanlines */
|
|
for (i = 0; i < Resolution.Y; i++)
|
|
{
|
|
/* Loop through the characters */
|
|
for (j = 0; j < Resolution.X; j++)
|
|
{
|
|
DWORD CurrentAddr = LOWORD((Address + j) * AddressSize);
|
|
CHAR_INFO CharInfo;
|
|
|
|
/* Plane 0 holds the character itself */
|
|
CharInfo.Char.AsciiChar = VgaMemory[CurrentAddr];
|
|
|
|
/* Plane 1 holds the attribute */
|
|
CharInfo.Attributes = VgaMemory[CurrentAddr + VGA_BANK_SIZE];
|
|
|
|
/* Now check if the resulting character data has changed */
|
|
if ((CharBuffer[i * Resolution.X + j].Char.AsciiChar != CharInfo.Char.AsciiChar)
|
|
|| (CharBuffer[i * Resolution.X + j].Attributes != CharInfo.Attributes))
|
|
{
|
|
/* Yes, write the new value */
|
|
CharBuffer[i * Resolution.X + j] = CharInfo;
|
|
|
|
/* Mark the specified cell as changed */
|
|
VgaMarkForUpdate(i, j);
|
|
}
|
|
}
|
|
|
|
/* Move to the next scanline */
|
|
Address += ScanlineSize;
|
|
}
|
|
}
|
|
}
|
|
|
|
static VOID VgaUpdateTextCursor(VOID)
|
|
{
|
|
COORD Position;
|
|
CONSOLE_CURSOR_INFO CursorInfo;
|
|
BYTE CursorStart = VgaCrtcRegisters[VGA_CRTC_CURSOR_START_REG] & 0x3F;
|
|
BYTE CursorEnd = VgaCrtcRegisters[VGA_CRTC_CURSOR_END_REG] & 0x1F;
|
|
DWORD ScanlineSize = (DWORD)VgaCrtcRegisters[VGA_CRTC_OFFSET_REG] * 2;
|
|
BYTE TextSize = 1 + (VgaCrtcRegisters[VGA_CRTC_MAX_SCAN_LINE_REG] & 0x1F);
|
|
WORD Location = MAKEWORD(VgaCrtcRegisters[VGA_CRTC_CURSOR_LOC_LOW_REG],
|
|
VgaCrtcRegisters[VGA_CRTC_CURSOR_LOC_HIGH_REG]);
|
|
|
|
/* Just return if we are not in text mode */
|
|
if ((VgaGcRegisters[VGA_GC_MISC_REG] & VGA_GC_MISC_NOALPHA) != 0) return;
|
|
|
|
if (CursorStart < CursorEnd)
|
|
{
|
|
/* Visible cursor */
|
|
CursorInfo.bVisible = TRUE;
|
|
CursorInfo.dwSize = (100 * (CursorEnd - CursorStart)) / TextSize;
|
|
}
|
|
else
|
|
{
|
|
/* No cursor */
|
|
CursorInfo.bVisible = FALSE;
|
|
CursorInfo.dwSize = 0;
|
|
}
|
|
|
|
/* Add the cursor skew to the location */
|
|
Location += (VgaCrtcRegisters[VGA_CRTC_CURSOR_END_REG] >> 5) & 3;
|
|
|
|
/* Find the coordinates of the new position */
|
|
Position.X = (WORD)(Location % ScanlineSize);
|
|
Position.Y = (WORD)(Location / ScanlineSize);
|
|
|
|
/* Update the physical cursor */
|
|
SetConsoleCursorInfo(TextConsoleBuffer, &CursorInfo);
|
|
SetConsoleCursorPosition(TextConsoleBuffer, Position);
|
|
|
|
/* Reset the cursor move flag */
|
|
CursorMoved = FALSE;
|
|
}
|
|
|
|
/* PUBLIC FUNCTIONS ***********************************************************/
|
|
|
|
DWORD VgaGetVideoBaseAddress(VOID)
|
|
{
|
|
return MemoryBase[(VgaGcRegisters[VGA_GC_MISC_REG] >> 2) & 0x03];
|
|
}
|
|
|
|
DWORD VgaGetVideoLimitAddress(VOID)
|
|
{
|
|
return MemoryLimit[(VgaGcRegisters[VGA_GC_MISC_REG] >> 2) & 0x03];
|
|
}
|
|
|
|
COORD VgaGetDisplayResolution(VOID)
|
|
{
|
|
COORD Resolution;
|
|
BYTE MaximumScanLine = 1 + (VgaCrtcRegisters[VGA_CRTC_MAX_SCAN_LINE_REG] & 0x1F);
|
|
|
|
/* The low 8 bits are in the display registers */
|
|
Resolution.X = VgaCrtcRegisters[VGA_CRTC_END_HORZ_DISP_REG];
|
|
Resolution.Y = VgaCrtcRegisters[VGA_CRTC_VERT_DISP_END_REG];
|
|
|
|
/* Set the top bits from the overflow register */
|
|
if (VgaCrtcRegisters[VGA_CRTC_OVERFLOW_REG] & VGA_CRTC_OVERFLOW_VDE8)
|
|
{
|
|
Resolution.Y |= 1 << 8;
|
|
}
|
|
if (VgaCrtcRegisters[VGA_CRTC_OVERFLOW_REG] & VGA_CRTC_OVERFLOW_VDE9)
|
|
{
|
|
Resolution.Y |= 1 << 9;
|
|
}
|
|
|
|
/* Increase the values by 1 */
|
|
Resolution.X++;
|
|
Resolution.Y++;
|
|
|
|
if (VgaGcRegisters[VGA_GC_MISC_REG] & VGA_GC_MISC_NOALPHA)
|
|
{
|
|
/* Multiply the horizontal resolution by the 9/8 dot mode */
|
|
Resolution.X *= (VgaSeqRegisters[VGA_SEQ_CLOCK_REG] & VGA_SEQ_CLOCK_98DM)
|
|
? 8 : 9;
|
|
|
|
/* The horizontal resolution is halved in 8-bit mode */
|
|
if (VgaAcRegisters[VGA_AC_CONTROL_REG] & VGA_AC_CONTROL_8BIT) Resolution.X /= 2;
|
|
}
|
|
|
|
if (VgaCrtcRegisters[VGA_CRTC_MAX_SCAN_LINE_REG] & VGA_CRTC_MAXSCANLINE_DOUBLE)
|
|
{
|
|
/* Halve the vertical resolution */
|
|
Resolution.Y >>= 1;
|
|
}
|
|
|
|
/* Divide the vertical resolution by the maximum scan line (== font size in text mode) */
|
|
Resolution.Y /= MaximumScanLine;
|
|
|
|
/* Return the resolution */
|
|
return Resolution;
|
|
}
|
|
|
|
VOID VgaRefreshDisplay(VOID)
|
|
{
|
|
HANDLE ConsoleBufferHandle = NULL;
|
|
COORD Resolution;
|
|
|
|
/* Set the vertical retrace flag */
|
|
InVerticalRetrace = TRUE;
|
|
|
|
/* If nothing has changed, just return */
|
|
if (!ModeChanged && !CursorMoved && !PaletteChanged && !NeedsUpdate)
|
|
return;
|
|
|
|
/* Retrieve the current resolution */
|
|
Resolution = VgaGetDisplayResolution();
|
|
|
|
/* Change the display mode */
|
|
if (ModeChanged) VgaChangeMode();
|
|
|
|
/* Change the text cursor location */
|
|
if (CursorMoved) VgaUpdateTextCursor();
|
|
|
|
if (PaletteChanged)
|
|
{
|
|
/* Trigger a full update of the screen */
|
|
NeedsUpdate = TRUE;
|
|
UpdateRectangle.Left = 0;
|
|
UpdateRectangle.Top = 0;
|
|
UpdateRectangle.Right = Resolution.X;
|
|
UpdateRectangle.Bottom = Resolution.Y;
|
|
|
|
PaletteChanged = FALSE;
|
|
}
|
|
|
|
/* Update the contents of the framebuffer */
|
|
VgaUpdateFramebuffer();
|
|
|
|
/* Ignore if there's nothing to update */
|
|
if (!NeedsUpdate) return;
|
|
|
|
DPRINT("Updating screen rectangle (%d, %d, %d, %d)\n",
|
|
UpdateRectangle.Left,
|
|
UpdateRectangle.Top,
|
|
UpdateRectangle.Right,
|
|
UpdateRectangle.Bottom);
|
|
|
|
/* Check if this is text mode or graphics mode */
|
|
if (VgaGcRegisters[VGA_GC_MISC_REG] & VGA_GC_MISC_NOALPHA)
|
|
{
|
|
/* Graphics mode */
|
|
ConsoleBufferHandle = GraphicsConsoleBuffer;
|
|
}
|
|
else
|
|
{
|
|
/* Text mode */
|
|
COORD Origin = { UpdateRectangle.Left, UpdateRectangle.Top };
|
|
ConsoleBufferHandle = TextConsoleBuffer;
|
|
|
|
/* Write the data to the console */
|
|
WriteConsoleOutputA(TextConsoleBuffer,
|
|
(PCHAR_INFO)ConsoleFramebuffer,
|
|
Resolution,
|
|
Origin,
|
|
&UpdateRectangle);
|
|
}
|
|
|
|
/* In DoubleVision mode, scale the update rectangle */
|
|
if (DoubleVision)
|
|
{
|
|
UpdateRectangle.Left *= 2;
|
|
UpdateRectangle.Top *= 2;
|
|
UpdateRectangle.Right = UpdateRectangle.Right * 2 + 1;
|
|
UpdateRectangle.Bottom = UpdateRectangle.Bottom * 2 + 1;
|
|
}
|
|
|
|
/* Redraw the screen */
|
|
InvalidateConsoleDIBits(ConsoleBufferHandle, &UpdateRectangle);
|
|
|
|
/* Clear the update flag */
|
|
NeedsUpdate = FALSE;
|
|
}
|
|
|
|
VOID VgaHorizontalRetrace(VOID)
|
|
{
|
|
/* Set the flag */
|
|
InHorizontalRetrace = TRUE;
|
|
}
|
|
|
|
VOID VgaReadMemory(DWORD Address, LPBYTE Buffer, DWORD Size)
|
|
{
|
|
DWORD i;
|
|
DWORD VideoAddress;
|
|
|
|
DPRINT("VgaReadMemory: Address 0x%08X, Size %lu\n", Address, Size);
|
|
|
|
/* Ignore if video RAM access is disabled */
|
|
if ((VgaMiscRegister & VGA_MISC_RAM_ENABLED) == 0) return;
|
|
|
|
/* Loop through each byte */
|
|
for (i = 0; i < Size; i++)
|
|
{
|
|
VideoAddress = VgaTranslateReadAddress(Address + i);
|
|
|
|
/* Load the latch registers */
|
|
VgaLatchRegisters[0] = VgaMemory[LOWORD(VideoAddress)];
|
|
VgaLatchRegisters[1] = VgaMemory[VGA_BANK_SIZE + LOWORD(VideoAddress)];
|
|
VgaLatchRegisters[2] = VgaMemory[(2 * VGA_BANK_SIZE) + LOWORD(VideoAddress)];
|
|
VgaLatchRegisters[3] = VgaMemory[(3 * VGA_BANK_SIZE) + LOWORD(VideoAddress)];
|
|
|
|
/* Copy the value to the buffer */
|
|
Buffer[i] = VgaMemory[VideoAddress];
|
|
}
|
|
}
|
|
|
|
VOID VgaWriteMemory(DWORD Address, LPBYTE Buffer, DWORD Size)
|
|
{
|
|
DWORD i, j;
|
|
DWORD VideoAddress;
|
|
|
|
DPRINT("VgaWriteMemory: Address 0x%08X, Size %lu\n", Address, Size);
|
|
|
|
/* Ignore if video RAM access is disabled */
|
|
if ((VgaMiscRegister & VGA_MISC_RAM_ENABLED) == 0) return;
|
|
|
|
/* Also ignore if write access to all planes is disabled */
|
|
if ((VgaSeqRegisters[VGA_SEQ_MASK_REG] & 0x0F) == 0x00) return;
|
|
|
|
/* Loop through each byte */
|
|
for (i = 0; i < Size; i++)
|
|
{
|
|
VideoAddress = VgaTranslateWriteAddress(Address + i);
|
|
|
|
for (j = 0; j < VGA_NUM_BANKS; j++)
|
|
{
|
|
/* Make sure the page is writeable */
|
|
if (!(VgaSeqRegisters[VGA_SEQ_MASK_REG] & (1 << j))) continue;
|
|
|
|
/* Check if this is chain-4 mode */
|
|
if (VgaSeqRegisters[VGA_SEQ_MEM_REG] & VGA_SEQ_MEM_C4)
|
|
{
|
|
if (((Address + i) & 3) != j)
|
|
{
|
|
/* This plane will not be accessed */
|
|
continue;
|
|
}
|
|
}
|
|
|
|
/* Check if this is odd-even mode */
|
|
if (VgaGcRegisters[VGA_GC_MODE_REG] & VGA_GC_MODE_OE)
|
|
{
|
|
if (((Address + i) & 1) != (j & 1))
|
|
{
|
|
/* This plane will not be accessed */
|
|
continue;
|
|
}
|
|
}
|
|
|
|
/* Copy the value to the VGA memory */
|
|
VgaMemory[VideoAddress + j * VGA_BANK_SIZE] = VgaTranslateByteForWriting(Buffer[i], j);
|
|
}
|
|
}
|
|
}
|
|
|
|
BYTE WINAPI VgaReadPort(ULONG Port)
|
|
{
|
|
DPRINT("VgaReadPort: Port 0x%X\n", Port);
|
|
|
|
switch (Port)
|
|
{
|
|
case VGA_MISC_READ:
|
|
return VgaMiscRegister;
|
|
|
|
case VGA_INSTAT0_READ:
|
|
return 0; // Not implemented
|
|
|
|
case VGA_INSTAT1_READ_MONO:
|
|
case VGA_INSTAT1_READ_COLOR:
|
|
{
|
|
BYTE Result = 0;
|
|
|
|
/* Reset the AC latch */
|
|
VgaAcLatch = FALSE;
|
|
|
|
/* Set a flag if there is a vertical or horizontal retrace */
|
|
if (InVerticalRetrace || InHorizontalRetrace) Result |= VGA_STAT_DD;
|
|
|
|
/* Set an additional flag if there was a vertical retrace */
|
|
if (InVerticalRetrace) Result |= VGA_STAT_VRETRACE;
|
|
|
|
/* Clear the flags */
|
|
InHorizontalRetrace = InVerticalRetrace = FALSE;
|
|
|
|
return Result;
|
|
}
|
|
|
|
case VGA_FEATURE_READ:
|
|
return VgaFeatureRegister;
|
|
|
|
case VGA_AC_INDEX:
|
|
return VgaAcIndex;
|
|
|
|
case VGA_AC_READ:
|
|
return VgaAcRegisters[VgaAcIndex];
|
|
|
|
case VGA_SEQ_INDEX:
|
|
return VgaSeqIndex;
|
|
|
|
case VGA_SEQ_DATA:
|
|
return VgaSeqRegisters[VgaSeqIndex];
|
|
|
|
case VGA_DAC_MASK:
|
|
return VgaDacMask;
|
|
|
|
case VGA_DAC_READ_INDEX:
|
|
/* This returns the read/write state */
|
|
return (VgaDacReadWrite ? 0 : 3);
|
|
|
|
case VGA_DAC_WRITE_INDEX:
|
|
return (VgaDacIndex / 3);
|
|
|
|
case VGA_DAC_DATA:
|
|
{
|
|
/* Ignore reads in write mode */
|
|
if (!VgaDacReadWrite)
|
|
{
|
|
BYTE Data = VgaDacRegisters[VgaDacIndex++];
|
|
VgaDacIndex %= VGA_PALETTE_SIZE;
|
|
return Data;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case VGA_CRTC_INDEX_MONO:
|
|
case VGA_CRTC_INDEX_COLOR:
|
|
return VgaCrtcIndex;
|
|
|
|
case VGA_CRTC_DATA_MONO:
|
|
case VGA_CRTC_DATA_COLOR:
|
|
return VgaCrtcRegisters[VgaCrtcIndex];
|
|
|
|
case VGA_GC_INDEX:
|
|
return VgaGcIndex;
|
|
|
|
case VGA_GC_DATA:
|
|
return VgaGcRegisters[VgaGcIndex];
|
|
|
|
default:
|
|
DPRINT1("VgaReadPort: Unknown port 0x%X\n", Port);
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
VOID WINAPI VgaWritePort(ULONG Port, BYTE Data)
|
|
{
|
|
DPRINT("VgaWritePort: Port 0x%X, Data 0x%02X\n", Port, Data);
|
|
|
|
switch (Port)
|
|
{
|
|
case VGA_MISC_WRITE:
|
|
{
|
|
VgaMiscRegister = Data;
|
|
|
|
if (VgaMiscRegister & 0x01)
|
|
{
|
|
/* Color emulation */
|
|
DPRINT1("Color emulation\n");
|
|
|
|
/* Register the new I/O Ports */
|
|
RegisterIoPort(0x3D4, VgaReadPort, VgaWritePort); // VGA_CRTC_INDEX_COLOR
|
|
RegisterIoPort(0x3D5, VgaReadPort, VgaWritePort); // VGA_CRTC_DATA_COLOR
|
|
RegisterIoPort(0x3DA, VgaReadPort, VgaWritePort); // VGA_INSTAT1_READ_COLOR, VGA_FEATURE_WRITE_COLOR
|
|
|
|
/* Unregister the old ones */
|
|
UnregisterIoPort(0x3B4); // VGA_CRTC_INDEX_MONO
|
|
UnregisterIoPort(0x3B5); // VGA_CRTC_DATA_MONO
|
|
UnregisterIoPort(0x3BA); // VGA_INSTAT1_READ_MONO, VGA_FEATURE_WRITE_MONO
|
|
}
|
|
else
|
|
{
|
|
/* Monochrome emulation */
|
|
DPRINT1("Monochrome emulation\n");
|
|
|
|
/* Register the new I/O Ports */
|
|
RegisterIoPort(0x3B4, VgaReadPort, VgaWritePort); // VGA_CRTC_INDEX_MONO
|
|
RegisterIoPort(0x3B5, VgaReadPort, VgaWritePort); // VGA_CRTC_DATA_MONO
|
|
RegisterIoPort(0x3BA, VgaReadPort, VgaWritePort); // VGA_INSTAT1_READ_MONO, VGA_FEATURE_WRITE_MONO
|
|
|
|
/* Unregister the old ones */
|
|
UnregisterIoPort(0x3D4); // VGA_CRTC_INDEX_COLOR
|
|
UnregisterIoPort(0x3D5); // VGA_CRTC_DATA_COLOR
|
|
UnregisterIoPort(0x3DA); // VGA_INSTAT1_READ_COLOR, VGA_FEATURE_WRITE_COLOR
|
|
}
|
|
|
|
// if (VgaMiscRegister & 0x02) { /* Enable RAM access */ } else { /* Disable RAM access */ }
|
|
break;
|
|
}
|
|
|
|
case VGA_FEATURE_WRITE_MONO:
|
|
case VGA_FEATURE_WRITE_COLOR:
|
|
{
|
|
VgaFeatureRegister = Data;
|
|
break;
|
|
}
|
|
|
|
case VGA_AC_INDEX:
|
|
// case VGA_AC_WRITE:
|
|
{
|
|
if (!VgaAcLatch)
|
|
{
|
|
/* Change the index */
|
|
if (Data < VGA_AC_MAX_REG) VgaAcIndex = Data;
|
|
}
|
|
else
|
|
{
|
|
/* Write the data */
|
|
VgaWriteAc(Data);
|
|
}
|
|
|
|
/* Toggle the latch */
|
|
VgaAcLatch = !VgaAcLatch;
|
|
break;
|
|
}
|
|
|
|
case VGA_SEQ_INDEX:
|
|
{
|
|
/* Set the sequencer index register */
|
|
if (Data < VGA_SEQ_MAX_REG) VgaSeqIndex = Data;
|
|
break;
|
|
}
|
|
|
|
case VGA_SEQ_DATA:
|
|
{
|
|
/* Call the sequencer function */
|
|
VgaWriteSequencer(Data);
|
|
break;
|
|
}
|
|
|
|
case VGA_DAC_MASK:
|
|
{
|
|
VgaDacMask = Data;
|
|
break;
|
|
}
|
|
|
|
case VGA_DAC_READ_INDEX:
|
|
{
|
|
VgaDacReadWrite = FALSE;
|
|
VgaDacIndex = Data * 3;
|
|
break;
|
|
}
|
|
|
|
case VGA_DAC_WRITE_INDEX:
|
|
{
|
|
VgaDacReadWrite = TRUE;
|
|
VgaDacIndex = Data * 3;
|
|
break;
|
|
}
|
|
|
|
case VGA_DAC_DATA:
|
|
{
|
|
/* Ignore writes in read mode */
|
|
if (VgaDacReadWrite) VgaWriteDac(Data & 0x3F);
|
|
break;
|
|
}
|
|
|
|
case VGA_CRTC_INDEX_MONO:
|
|
case VGA_CRTC_INDEX_COLOR:
|
|
{
|
|
/* Set the CRTC index register */
|
|
if (Data < VGA_CRTC_MAX_REG) VgaCrtcIndex = Data;
|
|
break;
|
|
}
|
|
|
|
case VGA_CRTC_DATA_MONO:
|
|
case VGA_CRTC_DATA_COLOR:
|
|
{
|
|
/* Call the CRTC function */
|
|
VgaWriteCrtc(Data);
|
|
break;
|
|
}
|
|
|
|
case VGA_GC_INDEX:
|
|
{
|
|
/* Set the GC index register */
|
|
if (Data < VGA_GC_MAX_REG) VgaGcIndex = Data;
|
|
break;
|
|
}
|
|
|
|
case VGA_GC_DATA:
|
|
{
|
|
/* Call the GC function */
|
|
VgaWriteGc(Data);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
DPRINT1("VgaWritePort: Unknown port 0x%X\n", Port);
|
|
break;
|
|
}
|
|
}
|
|
|
|
VOID VgaClearMemory(VOID)
|
|
{
|
|
ZeroMemory(VgaMemory, sizeof(VgaMemory));
|
|
}
|
|
|
|
VOID VgaResetPalette(VOID)
|
|
{
|
|
PALETTEENTRY Entries[VGA_MAX_COLORS];
|
|
|
|
/* Restore the default palette */
|
|
VgaRestoreDefaultPalette(Entries, VGA_MAX_COLORS);
|
|
|
|
SetPaletteEntries(PaletteHandle, 0, VGA_MAX_COLORS, Entries);
|
|
PaletteChanged = TRUE;
|
|
}
|
|
|
|
BOOLEAN VgaInitialize(HANDLE TextHandle)
|
|
{
|
|
INT i, j;
|
|
COORD Resolution;
|
|
INT AddressSize;
|
|
DWORD ScanlineSize;
|
|
COORD Origin = { 0, 0 };
|
|
SMALL_RECT ScreenRect;
|
|
PCHAR_INFO CharBuffer;
|
|
DWORD Address = 0;
|
|
DWORD CurrentAddr;
|
|
|
|
/* Initialize the VGA palette and fail if it isn't successfully created */
|
|
if (!VgaInitializePalette()) return FALSE;
|
|
|
|
/* Set the global handle */
|
|
TextConsoleBuffer = TextHandle;
|
|
|
|
/* Register the I/O Ports */
|
|
RegisterIoPort(0x3CC, VgaReadPort, NULL); // VGA_MISC_READ
|
|
RegisterIoPort(0x3C2, VgaReadPort, VgaWritePort); // VGA_MISC_WRITE, VGA_INSTAT0_READ
|
|
RegisterIoPort(0x3CA, VgaReadPort, NULL); // VGA_FEATURE_READ
|
|
RegisterIoPort(0x3C0, VgaReadPort, VgaWritePort); // VGA_AC_INDEX, VGA_AC_WRITE
|
|
RegisterIoPort(0x3C1, VgaReadPort, NULL); // VGA_AC_READ
|
|
RegisterIoPort(0x3C4, VgaReadPort, VgaWritePort); // VGA_SEQ_INDEX
|
|
RegisterIoPort(0x3C5, VgaReadPort, VgaWritePort); // VGA_SEQ_DATA
|
|
RegisterIoPort(0x3C6, VgaReadPort, VgaWritePort); // VGA_DAC_MASK
|
|
RegisterIoPort(0x3C7, VgaReadPort, VgaWritePort); // VGA_DAC_READ_INDEX
|
|
RegisterIoPort(0x3C8, VgaReadPort, VgaWritePort); // VGA_DAC_WRITE_INDEX
|
|
RegisterIoPort(0x3C9, VgaReadPort, VgaWritePort); // VGA_DAC_DATA
|
|
RegisterIoPort(0x3CE, VgaReadPort, VgaWritePort); // VGA_GC_INDEX
|
|
RegisterIoPort(0x3CF, VgaReadPort, VgaWritePort); // VGA_GC_DATA
|
|
|
|
/* Clear the VGA memory */
|
|
VgaClearMemory();
|
|
|
|
/* Set the default video mode */
|
|
BiosSetVideoMode(BIOS_DEFAULT_VIDEO_MODE);
|
|
VgaChangeMode();
|
|
|
|
/* Get the data */
|
|
Resolution = VgaGetDisplayResolution();
|
|
CharBuffer = (PCHAR_INFO)ConsoleFramebuffer;
|
|
AddressSize = VgaGetAddressSize();
|
|
ScreenRect.Left = ScreenRect.Top = 0;
|
|
ScreenRect.Right = Resolution.X;
|
|
ScreenRect.Bottom = Resolution.Y;
|
|
ScanlineSize = (DWORD)VgaCrtcRegisters[VGA_CRTC_OFFSET_REG] * 2;
|
|
|
|
/* Read the data from the console into the framebuffer */
|
|
ReadConsoleOutputA(TextConsoleBuffer,
|
|
CharBuffer,
|
|
Resolution,
|
|
Origin,
|
|
&ScreenRect);
|
|
|
|
/* Loop through the scanlines */
|
|
for (i = 0; i < Resolution.Y; i++)
|
|
{
|
|
/* Loop through the characters */
|
|
for (j = 0; j < Resolution.X; j++)
|
|
{
|
|
CurrentAddr = LOWORD((Address + j) * AddressSize);
|
|
|
|
/* Store the character in plane 0 */
|
|
VgaMemory[CurrentAddr] = CharBuffer[i * Resolution.X + j].Char.AsciiChar;
|
|
|
|
/* Store the attribute in plane 1 */
|
|
VgaMemory[CurrentAddr + VGA_BANK_SIZE] = (BYTE)CharBuffer[i * Resolution.X + j].Attributes;
|
|
}
|
|
|
|
/* Move to the next scanline */
|
|
Address += ScanlineSize;
|
|
}
|
|
|
|
/* Return success */
|
|
return TRUE;
|
|
}
|
|
|
|
/* EOF */
|