reactos/subsystems/ntvdm/registers.c
Hermès Bélusca-Maïto de64fe5965 [NTVDM]
- Add/fix few comments;
- Don't forget to redisable access to AC registers after modifying them in int 10h. Usurp, please retest Rescue Rover 2 :)
- Make EmulatorGet/Set/ClearFlag internal functions only and use set/get<FLAG> instead.

svn path=/branches/ntvdm/; revision=61263
2013-12-12 20:09:24 +00:00

677 lines
9.1 KiB
C

/*
* COPYRIGHT: GPL - See COPYING in the top level directory
* PROJECT: ReactOS Virtual DOS Machine
* FILE: registers.c
* PURPOSE: Exported functions for manipulating registers
* PROGRAMMERS: Hermes Belusca-Maito (hermes.belusca@sfr.fr)
*/
/* INCLUDES *******************************************************************/
#define NDEBUG
#include "emulator.h"
#include "registers.h"
/* PUBLIC FUNCTIONS ***********************************************************/
static inline BOOLEAN EmulatorGetFlag(ULONG Flag)
{
return (EmulatorContext.Flags.Long & Flag) ? TRUE : FALSE;
}
static inline VOID EmulatorSetFlag(ULONG Flag)
{
EmulatorContext.Flags.Long |= Flag;
}
static inline VOID EmulatorClearFlag(ULONG Flag)
{
EmulatorContext.Flags.Long &= ~Flag;
}
VOID EmulatorSetStack(WORD Segment, DWORD Offset)
{
Fast486SetStack(&EmulatorContext, Segment, Offset);
}
ULONG
CDECL
getEAX(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EAX].Long;
}
VOID
CDECL
setEAX(ULONG Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EAX].Long = Value;
}
USHORT
CDECL
getAX(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EAX].LowWord;
}
VOID
CDECL
setAX(USHORT Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EAX].LowWord = Value;
}
UCHAR
CDECL
getAH(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EAX].HighByte;
}
VOID
CDECL
setAH(UCHAR Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EAX].HighByte = Value;
}
UCHAR
CDECL
getAL(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EAX].LowByte;
}
VOID
CDECL
setAL(UCHAR Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EAX].LowByte = Value;
}
ULONG
CDECL
getEBX(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EBX].Long;
}
VOID
CDECL
setEBX(ULONG Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EBX].Long = Value;
}
USHORT
CDECL
getBX(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EBX].LowWord;
}
VOID
CDECL
setBX(USHORT Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EBX].LowWord = Value;
}
UCHAR
CDECL
getBH(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EBX].HighByte;
}
VOID
CDECL
setBH(UCHAR Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EBX].HighByte = Value;
}
UCHAR
CDECL
getBL(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EBX].LowByte;
}
VOID
CDECL
setBL(UCHAR Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EBX].LowByte = Value;
}
ULONG
CDECL
getECX(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_ECX].Long;
}
VOID
CDECL
setECX(ULONG Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_ECX].Long = Value;
}
USHORT
CDECL
getCX(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_ECX].LowWord;
}
VOID
CDECL
setCX(USHORT Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_ECX].LowWord = Value;
}
UCHAR
CDECL
getCH(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_ECX].HighByte;
}
VOID
CDECL
setCH(UCHAR Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_ECX].HighByte = Value;
}
UCHAR
CDECL
getCL(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_ECX].LowByte;
}
VOID
CDECL
setCL(UCHAR Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_ECX].LowByte = Value;
}
ULONG
CDECL
getEDX(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EDX].Long;
}
VOID
CDECL
setEDX(ULONG Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EDX].Long = Value;
}
USHORT
CDECL
getDX(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EDX].LowWord;
}
VOID
CDECL
setDX(USHORT Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EDX].LowWord = Value;
}
UCHAR
CDECL
getDH(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EDX].HighByte;
}
VOID
CDECL
setDH(UCHAR Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EDX].HighByte = Value;
}
UCHAR
CDECL
getDL(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EDX].LowByte;
}
VOID
CDECL
setDL(UCHAR Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EDX].LowByte = Value;
}
ULONG
CDECL
getESP(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_ESP].Long;
}
VOID
CDECL
setESP(ULONG Value)
{
EmulatorSetStack(getSS(), Value);
}
USHORT
CDECL
getSP(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_ESP].LowWord;
}
VOID
CDECL
setSP(USHORT Value)
{
EmulatorSetStack(getSS(), Value);
}
ULONG
CDECL
getEBP(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EBP].Long;
}
VOID
CDECL
setEBP(ULONG Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EBP].Long = Value;
}
USHORT
CDECL
getBP(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EBP].LowWord;
}
VOID
CDECL
setBP(USHORT Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EBP].LowWord = Value;
}
ULONG
CDECL
getESI(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_ESI].Long;
}
VOID
CDECL
setESI(ULONG Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_ESI].Long = Value;
}
USHORT
CDECL
getSI(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_ESI].LowWord;
}
VOID
CDECL
setSI(USHORT Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_ESI].LowWord = Value;
}
ULONG
CDECL
getEDI(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EDI].Long;
}
VOID
CDECL
setEDI(ULONG Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EDI].Long = Value;
}
USHORT
CDECL
getDI(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EDI].LowWord;
}
VOID
CDECL
setDI(USHORT Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EDI].LowWord = Value;
}
ULONG
CDECL
getEIP(VOID)
{
return EmulatorContext.InstPtr.Long;
}
VOID
CDECL
setEIP(ULONG Value)
{
EmulatorExecute(getCS(), Value);
}
USHORT
CDECL
getIP(VOID)
{
return EmulatorContext.InstPtr.LowWord;
}
VOID
CDECL
setIP(USHORT Value)
{
EmulatorExecute(getCS(), Value);
}
USHORT
CDECL
getCS(VOID)
{
return EmulatorContext.SegmentRegs[FAST486_REG_CS].Selector;
}
VOID
CDECL
setCS(USHORT Value)
{
Fast486SetSegment(&EmulatorContext, FAST486_REG_CS, Value);
}
USHORT
CDECL
getSS(VOID)
{
return EmulatorContext.SegmentRegs[FAST486_REG_SS].Selector;
}
VOID
CDECL
setSS(USHORT Value)
{
Fast486SetSegment(&EmulatorContext, FAST486_REG_SS, Value);
}
USHORT
CDECL
getDS(VOID)
{
return EmulatorContext.SegmentRegs[FAST486_REG_DS].Selector;
}
VOID
CDECL
setDS(USHORT Value)
{
Fast486SetSegment(&EmulatorContext, FAST486_REG_DS, Value);
}
USHORT
CDECL
getES(VOID)
{
return EmulatorContext.SegmentRegs[FAST486_REG_ES].Selector;
}
VOID
CDECL
setES(USHORT Value)
{
Fast486SetSegment(&EmulatorContext, FAST486_REG_ES, Value);
}
USHORT
CDECL
getFS(VOID)
{
return EmulatorContext.SegmentRegs[FAST486_REG_FS].Selector;
}
VOID
CDECL
setFS(USHORT Value)
{
Fast486SetSegment(&EmulatorContext, FAST486_REG_FS, Value);
}
USHORT
CDECL
getGS(VOID)
{
return EmulatorContext.SegmentRegs[FAST486_REG_GS].Selector;
}
VOID
CDECL
setGS(USHORT Value)
{
Fast486SetSegment(&EmulatorContext, FAST486_REG_GS, Value);
}
ULONG
CDECL
getCF(VOID)
{
return EmulatorGetFlag(EMULATOR_FLAG_CF);
}
VOID
CDECL
setCF(ULONG Flag)
{
if (Flag & 1)
EmulatorSetFlag(EMULATOR_FLAG_CF);
else
EmulatorClearFlag(EMULATOR_FLAG_CF);
}
ULONG
CDECL
getPF(VOID)
{
return EmulatorGetFlag(EMULATOR_FLAG_PF);
}
VOID
CDECL
setPF(ULONG Flag)
{
if (Flag & 1)
EmulatorSetFlag(EMULATOR_FLAG_PF);
else
EmulatorClearFlag(EMULATOR_FLAG_PF);
}
ULONG
CDECL
getAF(VOID)
{
return EmulatorGetFlag(EMULATOR_FLAG_AF);
}
VOID
CDECL
setAF(ULONG Flag)
{
if (Flag & 1)
EmulatorSetFlag(EMULATOR_FLAG_AF);
else
EmulatorClearFlag(EMULATOR_FLAG_AF);
}
ULONG
CDECL
getZF(VOID)
{
return EmulatorGetFlag(EMULATOR_FLAG_ZF);
}
VOID
CDECL
setZF(ULONG Flag)
{
if (Flag & 1)
EmulatorSetFlag(EMULATOR_FLAG_ZF);
else
EmulatorClearFlag(EMULATOR_FLAG_ZF);
}
ULONG
CDECL
getSF(VOID)
{
return EmulatorGetFlag(EMULATOR_FLAG_SF);
}
VOID
CDECL
setSF(ULONG Flag)
{
if (Flag & 1)
EmulatorSetFlag(EMULATOR_FLAG_SF);
else
EmulatorClearFlag(EMULATOR_FLAG_SF);
}
ULONG
CDECL
getIF(VOID)
{
return EmulatorGetFlag(EMULATOR_FLAG_IF);
}
VOID
CDECL
setIF(ULONG Flag)
{
if (Flag & 1)
EmulatorSetFlag(EMULATOR_FLAG_IF);
else
EmulatorClearFlag(EMULATOR_FLAG_IF);
}
ULONG
CDECL
getDF(VOID)
{
return EmulatorGetFlag(EMULATOR_FLAG_DF);
}
VOID
CDECL
setDF(ULONG Flag)
{
if (Flag & 1)
EmulatorSetFlag(EMULATOR_FLAG_DF);
else
EmulatorClearFlag(EMULATOR_FLAG_DF);
}
ULONG
CDECL
getOF(VOID)
{
return EmulatorGetFlag(EMULATOR_FLAG_OF);
}
VOID
CDECL
setOF(ULONG Flag)
{
if (Flag & 1)
EmulatorSetFlag(EMULATOR_FLAG_OF);
else
EmulatorClearFlag(EMULATOR_FLAG_OF);
}
ULONG
CDECL
getEFLAGS(VOID)
{
return EmulatorContext.Flags.Long;
}
VOID
CDECL
setEFLAGS(ULONG Flags)
{
EmulatorContext.Flags.Long = Flags;
}
USHORT
CDECL
getMSW(VOID)
{
return LOWORD(EmulatorContext.ControlRegisters[FAST486_REG_CR0]);
}
VOID
CDECL
setMSW(USHORT Value)
{
/* Set the lower 16 bits (Machine Status Word) of CR0 */
EmulatorContext.ControlRegisters[FAST486_REG_CR0] &= 0xFFFF0000;
EmulatorContext.ControlRegisters[FAST486_REG_CR0] |= Value & 0xFFFF;
}
/* EOF */