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e1ef078741
The idea then would be to have the following behaviour (when specifying the following options in the kernel command line): /DEBUGPORT=COMi --> load KDCOM.DLL and use COMi port (i == 1,2,3,4) if possible. /DEBUGPORT=FOO --> load KDFOO.DLL (useful for KDUSB.DLL, KD1394.DLL, KDBAZIS.DLL for VirtualKD, etc...) /DEBUGPORT=ROSDBG:[COMi|SCREEN|FILE|GDB|...] --> load KDROSDBG.DLL which contains the ROS kernel debugger, and use COMi or SCREEN or... as output port. svn path=/branches/kd++/; revision=58883
64 lines
1.3 KiB
C
64 lines
1.3 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS System Libraries
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* FILE: lib/user32/include/user32.h
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* PURPOSE: Win32 User Library
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* PROGRAMMER: Alex Ionescu (alex@relsoft.net)
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*/
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/* INCLUDES ******************************************************************/
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/* C Headers */
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#include <assert.h>
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#include <stdio.h>
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#include <math.h>
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/* SDK/NDK Headers */
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#define _USER32_
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#define OEMRESOURCE
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#define NTOS_MODE_USER
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#define WIN32_NO_STATUS
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#define _INC_WINDOWS
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#define COM_NO_WINDOWS_H
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#include <windef.h>
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#include <winbase.h>
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#include <wincon.h>
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#include <wingdi.h>
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#include <winreg.h>
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#include <winuser.h>
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#include <imm.h>
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#include <ddeml.h>
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#include <dde.h>
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#include <windowsx.h>
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#include <winnls32.h>
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#include <strsafe.h>
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#include <ndk/cmfuncs.h>
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#include <ndk/kefuncs.h>
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#include <ndk/obfuncs.h>
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#include <ndk/rtlfuncs.h>
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#include <ndk/umfuncs.h>
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/* CSRSS Header */
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#include <csr/csr.h>
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#include <win/winmsg.h>
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/* Public Win32K Headers */
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#include <ntusrtyp.h>
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#include <ntuser.h>
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#include <callback.h>
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/* Undocumented user definitions*/
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#include <undocuser.h>
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/* WINE Headers */
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#include <wine/unicode.h>
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/* SEH Support with PSEH */
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#include <pseh/pseh2.h>
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/* Internal User32 Headers */
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#include "user32p.h"
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/* User macros */
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#include "user_x.h"
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