reactos/dll/opengl/mesa/main/core.h

55 lines
1.7 KiB
C

/*
* Mesa 3-D graphics library
* Version: 7.9
*
* Copyright (C) 2010 LunarG Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
/**
* \file core.h
* The public header of core mesa.
*
* This file is the (only) public header of core mesa. It is supposed to be
* used by GLX, WGL, and GLSL. It is important that headers directly or
* indirectly included here do not perform feature tests (#if FEATURE_xxx).
*/
#ifndef CORE_H
#define CORE_H
#include "main/glheader.h"
#include "main/compiler.h"
#include "main/imports.h"
#include "main/macros.h"
#include "main/mtypes.h"
/* for GLSL */
#include "program/prog_parameter.h"
#endif /* CORE_H */