reactos/dll/directx/wine/d3dx9_36/line.c

310 lines
8.1 KiB
C

/*
* Copyright 2010 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "d3dx9_36_private.h"
struct d3dx9_line
{
ID3DXLine ID3DXLine_iface;
LONG ref;
IDirect3DDevice9 *device;
IDirect3DStateBlock9 *state;
};
static inline struct d3dx9_line *impl_from_ID3DXLine(ID3DXLine *iface)
{
return CONTAINING_RECORD(iface, struct d3dx9_line, ID3DXLine_iface);
}
static HRESULT WINAPI d3dx9_line_QueryInterface(ID3DXLine *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_ID3DXLine)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3DXLine_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3dx9_line_AddRef(ID3DXLine *iface)
{
struct d3dx9_line *line = impl_from_ID3DXLine(iface);
ULONG refcount = InterlockedIncrement(&line->ref);
TRACE("%p increasing refcount to %u.\n", line, refcount);
return refcount;
}
static ULONG WINAPI d3dx9_line_Release(ID3DXLine *iface)
{
struct d3dx9_line *line = impl_from_ID3DXLine(iface);
ULONG refcount = InterlockedDecrement(&line->ref);
TRACE("%p decreasing refcount to %u.\n", line, refcount);
if (!refcount)
{
IDirect3DDevice9_Release(line->device);
HeapFree(GetProcessHeap(), 0, line);
}
return refcount;
}
static HRESULT WINAPI d3dx9_line_GetDevice(struct ID3DXLine *iface, struct IDirect3DDevice9 **device)
{
struct d3dx9_line *line = impl_from_ID3DXLine(iface);
TRACE("iface %p, device %p.\n", iface, line);
if (!device)
return D3DERR_INVALIDCALL;
*device = line->device;
IDirect3DDevice9_AddRef(line->device);
return D3D_OK;
}
static HRESULT WINAPI d3dx9_line_Begin(ID3DXLine *iface)
{
struct d3dx9_line *line = impl_from_ID3DXLine(iface);
D3DXMATRIX identity, projection;
D3DVIEWPORT9 vp;
TRACE("iface %p.\n", iface);
if (line->state)
return D3DERR_INVALIDCALL;
if (FAILED(IDirect3DDevice9_CreateStateBlock(line->device, D3DSBT_ALL, &line->state)))
return D3DXERR_INVALIDDATA;
if (FAILED(IDirect3DDevice9_GetViewport(line->device, &vp)))
goto failed;
D3DXMatrixIdentity(&identity);
D3DXMatrixOrthoOffCenterLH(&projection, 0.0, (FLOAT)vp.Width, (FLOAT)vp.Height, 0.0, 0.0, 1.0);
if (FAILED(IDirect3DDevice9_SetTransform(line->device, D3DTS_WORLD, &identity)))
goto failed;
if (FAILED(IDirect3DDevice9_SetTransform(line->device, D3DTS_VIEW, &identity)))
goto failed;
if (FAILED(IDirect3DDevice9_SetTransform(line->device, D3DTS_PROJECTION, &projection)))
goto failed;
if (FAILED(IDirect3DDevice9_SetRenderState(line->device, D3DRS_LIGHTING, FALSE)))
goto failed;
if (FAILED(IDirect3DDevice9_SetRenderState(line->device, D3DRS_FOGENABLE, FALSE)))
goto failed;
if (FAILED(IDirect3DDevice9_SetRenderState(line->device, D3DRS_SHADEMODE, D3DSHADE_FLAT)))
goto failed;
if (FAILED(IDirect3DDevice9_SetRenderState(line->device, D3DRS_ALPHABLENDENABLE, TRUE)))
goto failed;
if (FAILED(IDirect3DDevice9_SetRenderState(line->device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA)))
goto failed;
if (FAILED(IDirect3DDevice9_SetRenderState(line->device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA)))
goto failed;
return D3D_OK;
failed:
IDirect3DStateBlock9_Apply(line->state);
IDirect3DStateBlock9_Release(line->state);
line->state = NULL;
return D3DXERR_INVALIDDATA;
}
static HRESULT WINAPI d3dx9_line_Draw(ID3DXLine *iface, const D3DXVECTOR2 *vertex_list,
DWORD vertex_list_count, D3DCOLOR color)
{
FIXME("iface %p, vertex_list %p, vertex_list_count %u, color 0x%08x stub!\n",
iface, vertex_list, vertex_list_count, color);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_line_DrawTransform(ID3DXLine *iface, const D3DXVECTOR3 *vertex_list,
DWORD vertex_list_count, const D3DXMATRIX *transform, D3DCOLOR color)
{
FIXME("iface %p, vertex_list %p, vertex_list_count %u, transform %p, color 0x%08x stub!\n",
iface, vertex_list, vertex_list_count, transform, color);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_line_SetPattern(ID3DXLine *iface, DWORD pattern)
{
FIXME("iface %p, pattern 0x%08x stub!\n", iface, pattern);
return E_NOTIMPL;
}
static DWORD WINAPI d3dx9_line_GetPattern(ID3DXLine *iface)
{
FIXME("iface %p stub!\n", iface);
return 0xffffffff;
}
static HRESULT WINAPI d3dx9_line_SetPatternScale(ID3DXLine *iface, float scale)
{
FIXME("iface %p, scale %.8e stub!\n", iface, scale);
return E_NOTIMPL;
}
static float WINAPI d3dx9_line_GetPatternScale(ID3DXLine *iface)
{
FIXME("iface %p stub!\n", iface);
return 1.0f;
}
static HRESULT WINAPI d3dx9_line_SetWidth(ID3DXLine *iface, float width)
{
FIXME("iface %p, width %.8e stub!\n", iface, width);
return E_NOTIMPL;
}
static float WINAPI d3dx9_line_GetWidth(ID3DXLine *iface)
{
FIXME("iface %p stub!\n", iface);
return 1.0f;
}
static HRESULT WINAPI d3dx9_line_SetAntialias(ID3DXLine *iface, BOOL antialias)
{
FIXME("iface %p, antialias %#x stub!\n", iface, antialias);
return E_NOTIMPL;
}
static BOOL WINAPI d3dx9_line_GetAntialias(ID3DXLine *iface)
{
FIXME("iface %p stub!\n", iface);
return FALSE;
}
static HRESULT WINAPI d3dx9_line_SetGLLines(ID3DXLine *iface, BOOL gl_lines)
{
FIXME("iface %p, gl_lines %#x stub!\n", iface, gl_lines);
return E_NOTIMPL;
}
static BOOL WINAPI d3dx9_line_GetGLLines(ID3DXLine *iface)
{
FIXME("iface %p stub!\n", iface);
return FALSE;
}
static HRESULT WINAPI d3dx9_line_End(ID3DXLine *iface)
{
struct d3dx9_line *line = impl_from_ID3DXLine(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
if (!line->state)
return D3DERR_INVALIDCALL;
hr = IDirect3DStateBlock9_Apply(line->state);
IDirect3DStateBlock9_Release(line->state);
line->state = NULL;
if (FAILED(hr))
return D3DXERR_INVALIDDATA;
return D3D_OK;
}
static HRESULT WINAPI d3dx9_line_OnLostDevice(ID3DXLine *iface)
{
FIXME("iface %p stub!\n", iface);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_line_OnResetDevice(ID3DXLine *iface)
{
FIXME("iface %p stub!\n", iface);
return E_NOTIMPL;
}
static const struct ID3DXLineVtbl d3dx9_line_vtbl =
{
d3dx9_line_QueryInterface,
d3dx9_line_AddRef,
d3dx9_line_Release,
d3dx9_line_GetDevice,
d3dx9_line_Begin,
d3dx9_line_Draw,
d3dx9_line_DrawTransform,
d3dx9_line_SetPattern,
d3dx9_line_GetPattern,
d3dx9_line_SetPatternScale,
d3dx9_line_GetPatternScale,
d3dx9_line_SetWidth,
d3dx9_line_GetWidth,
d3dx9_line_SetAntialias,
d3dx9_line_GetAntialias,
d3dx9_line_SetGLLines,
d3dx9_line_GetGLLines,
d3dx9_line_End,
d3dx9_line_OnLostDevice,
d3dx9_line_OnResetDevice,
};
HRESULT WINAPI D3DXCreateLine(struct IDirect3DDevice9 *device, struct ID3DXLine **line)
{
struct d3dx9_line *object;
TRACE("device %p, line %p.\n", device, line);
if (!device || !line)
return D3DERR_INVALIDCALL;
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
object->ID3DXLine_iface.lpVtbl = &d3dx9_line_vtbl;
object->ref = 1;
object->device = device;
IDirect3DDevice9_AddRef(device);
*line = &object->ID3DXLine_iface;
return D3D_OK;
}