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152 lines
3.9 KiB
C
152 lines
3.9 KiB
C
/*
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*
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* Copyright 2002 Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "d3dx9_36_private.h"
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struct ID3DXBufferImpl
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{
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ID3DXBuffer ID3DXBuffer_iface;
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LONG ref;
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void *buffer;
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DWORD size;
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};
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static inline struct ID3DXBufferImpl *impl_from_ID3DXBuffer(ID3DXBuffer *iface)
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{
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return CONTAINING_RECORD(iface, struct ID3DXBufferImpl, ID3DXBuffer_iface);
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}
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static HRESULT WINAPI ID3DXBufferImpl_QueryInterface(ID3DXBuffer *iface, REFIID riid, void **ppobj)
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{
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TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_ID3DXBuffer))
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{
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IUnknown_AddRef(iface);
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*ppobj = iface;
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return D3D_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
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return E_NOINTERFACE;
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}
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static ULONG WINAPI ID3DXBufferImpl_AddRef(ID3DXBuffer *iface)
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{
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struct ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface);
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("%p increasing refcount to %u\n", This, ref);
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return ref;
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}
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static ULONG WINAPI ID3DXBufferImpl_Release(ID3DXBuffer *iface)
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{
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struct ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface);
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("%p decreasing refcount to %u\n", This, ref);
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if (ref == 0)
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{
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HeapFree(GetProcessHeap(), 0, This->buffer);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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static void * WINAPI ID3DXBufferImpl_GetBufferPointer(ID3DXBuffer *iface)
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{
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struct ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface);
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TRACE("iface %p\n", iface);
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return This->buffer;
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}
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static DWORD WINAPI ID3DXBufferImpl_GetBufferSize(ID3DXBuffer *iface)
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{
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struct ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface);
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TRACE("iface %p\n", iface);
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return This->size;
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}
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static const struct ID3DXBufferVtbl ID3DXBufferImpl_Vtbl =
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{
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/* IUnknown methods */
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ID3DXBufferImpl_QueryInterface,
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ID3DXBufferImpl_AddRef,
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ID3DXBufferImpl_Release,
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/* ID3DXBuffer methods */
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ID3DXBufferImpl_GetBufferPointer,
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ID3DXBufferImpl_GetBufferSize
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};
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static HRESULT d3dx9_buffer_init(struct ID3DXBufferImpl *buffer, DWORD size)
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{
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buffer->ID3DXBuffer_iface.lpVtbl = &ID3DXBufferImpl_Vtbl;
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buffer->ref = 1;
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buffer->size = size;
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buffer->buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
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if (!buffer->buffer)
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{
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ERR("Failed to allocate buffer memory\n");
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return E_OUTOFMEMORY;
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}
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return D3D_OK;
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}
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HRESULT WINAPI D3DXCreateBuffer(DWORD size, ID3DXBuffer **buffer)
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{
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struct ID3DXBufferImpl *object;
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HRESULT hr;
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if (!buffer)
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{
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WARN("Invalid buffer specified.\n");
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return D3DERR_INVALIDCALL;
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}
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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return E_OUTOFMEMORY;
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hr = d3dx9_buffer_init(object, size);
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if (FAILED(hr))
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{
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WARN("Failed to initialize buffer, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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*buffer = &object->ID3DXBuffer_iface;
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TRACE("Created ID3DXBuffer %p.\n", *buffer);
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return D3D_OK;
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}
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