reactos/rosapps/applications/net/roshttpd/include/socket.h
Aleksey Bragin a92216f309 - Delete mc (stoneage old, there is a standalone win32 port now).
- Fit apps better in dir structure.
- Move old_wordpad to templates (Ged said it's a great framework).

svn path=/trunk/; revision=34308
2008-07-05 18:23:03 +00:00

141 lines
3.5 KiB
C++

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS HTTP Daemon
* FILE: include/socket.h
*/
#ifndef __SOCKET_H
#define __SOCKET_H
#include <stdio.h>
#include <winsock2.h>
#include <thread.h>
#include <list.h>
#include <exception>
#include <assert.h>
#define MAX_PENDING_CONNECTS 4 // The backlog allowed for listen()
VOID InitWinsock();
VOID DeinitWinsock();
class CSocket;
class CClientSocket;
class CServerClientSocket;
class CServerClientThread;
class CServerSocket;
typedef CSocket* LPCSocket;
typedef CClientSocket* LPCClientSocket;
typedef CServerClientSocket* LPCServerClientSocket;
typedef CServerClientThread* LPCServerClientThread;
typedef CServerSocket* LPCServerSocket;
class ESocket {
public:
ESocket() { Description = NULL; }
ESocket(LPTSTR description) { Description = description; }
LPTSTR what() { return Description; }
protected:
LPTSTR Description;
};
class ESocketWinsock : public ESocket {
public:
ESocketWinsock(LPTSTR description) { Description = description; }
};
class ESocketDll : public ESocket {
public:
ESocketDll(LPTSTR description) { Description = description; }
};
class ESocketOpen : public ESocket {
public:
ESocketOpen(LPTSTR description) { Description = description; }
};
class ESocketClose : public ESocket {
public:
ESocketClose(LPTSTR description) { Description = description; }
};
class ESocketSend : public ESocket {
public:
ESocketSend(LPTSTR description) { Description = description; }
};
class ESocketReceive : public ESocket {
public:
ESocketReceive(LPTSTR description) { Description = description; }
};
class CSocket {
public:
CSocket();
virtual ~CSocket();
virtual SOCKET GetSocket();
virtual VOID SetSocket(SOCKET socket);
virtual SOCKADDR_IN GetSockAddrIn();
virtual VOID SetSockAddrIn(SOCKADDR_IN sockaddrin);
virtual VOID SetEvents(LONG lEvents);
virtual LONG GetEvents();
virtual VOID SetPort( UINT nPort) {};
virtual VOID Open();
virtual VOID Close();
virtual INT Transmit( LPCSTR lpsBuffer, UINT nLength) { return 0; };
virtual INT Receive(LPSTR lpsBuffer, UINT nLength) { return 0; };
virtual INT SendText( LPCSTR lpsStr) { return 0; };
protected:
SOCKET Socket;
SOCKADDR_IN SockAddrIn;
WSAEVENT Event;
UINT Port;
BOOL Active;
private:
LONG Events;
};
class CServerClientSocket : public CSocket {
public:
CServerClientSocket() {};
CServerClientSocket(LPCServerSocket lpServerSocket);
CServerSocket *GetServerSocket();
virtual INT Transmit( LPCSTR lpsBuffer, UINT nLength);
virtual INT Receive(LPSTR lpsBuffer, UINT nLength);
virtual INT SendText( LPCSTR lpsText);
virtual VOID MessageLoop();
virtual VOID OnRead() {};
//virtual VOID OnWrite() {};
virtual VOID OnClose() {};
protected:
LPCServerSocket ServerSocket;
};
class CServerClientThread : public CThread {
public:
CServerClientThread() {};
CServerClientThread(CServerClientSocket *socket);
virtual ~CServerClientThread();
protected:
CServerClientSocket *ClientSocket;
};
class CServerSocket : public CSocket {
public:
CServerSocket();
virtual ~CServerSocket();
virtual VOID SetPort( UINT nPort);
virtual VOID Open();
virtual VOID Close();
virtual LPCServerClientSocket OnGetSocket(LPCServerSocket lpServerSocket);
virtual LPCServerClientThread OnGetThread(LPCServerClientSocket lpSocket);
virtual VOID OnAccept( LPCServerClientThread lpThread) {};
virtual VOID MessageLoop();
VOID InsertClient(LPCServerClientThread lpClient);
VOID RemoveClient(LPCServerClientThread lpClient);
protected:
CList<LPCServerClientThread> Connections;
};
#endif /* __SOCKET_H */