reactos/dll/directx/d3d9/d3d9_callbacks.c

50 lines
1.6 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS ReactX
* FILE: dll/directx/d3d9/d3d9_callbacks.c
* PURPOSE: Direct3D9's callback functions
* PROGRAMERS: Gregor Gullwi <gbrunmar (dot) ros (at) gmail (dot) com>
*/
#include "d3d9_common.h"
#include "d3d9_callbacks.h"
#include <d3d9.h>
#include <dll/directx/d3d8thk.h>
#include "d3d9_private.h"
#include "ddrawi.h"
DWORD WINAPI D3d9GetAvailDriverMemory(LPD3D9_GETAVAILDRIVERMEMORYDATA pData)
{
DWORD Ret = FALSE;
DDHAL_GETAVAILDRIVERMEMORYDATA Data;
ZeroMemory(&Data, sizeof(Data));
if (D3D9_GETAVAILDRIVERMEMORY_TYPE_ALL == pData->dwMemoryType)
{
Data.DDSCaps.dwCaps = DDSCAPS_VIDEOMEMORY;
}
else if (D3D9_GETAVAILDRIVERMEMORY_TYPE_LOCAL == pData->dwMemoryType)
{
Data.DDSCaps.dwCaps = DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM;
}
else if (D3D9_GETAVAILDRIVERMEMORY_TYPE_NONLOCAL == pData->dwMemoryType)
{
Data.DDSCaps.dwCaps = DDSCAPS_VIDEOMEMORY | DDSCAPS_NONLOCALVIDMEM;
}
if (Data.DDSCaps.dwCaps != 0)
{
if (0 == pData->dwTextureType)
Data.DDSCaps.dwCaps |= DDSCAPS_TEXTURE;
if (pData->dwTextureType & D3D9_TEXTURETYPE_HALSURFACE)
Data.DDSCaps.dwCaps |= DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
if (pData->dwTextureType & D3D9_TEXTURETYPE_BACKBUFFER)
Data.DDSCaps.dwCaps |= DDSCAPS_ZBUFFER;
Ret = OsThunkDdGetAvailDriverMemory(pData->pUnknown6BC->hDirectDrawLocal, (DD_GETAVAILDRIVERMEMORYDATA*)&Data);
pData->dwFree = Data.dwFree;
}
return Ret;
}