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908 lines
28 KiB
C
908 lines
28 KiB
C
/* DirectDraw Base Functions
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*
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* Copyright 1997-1999 Marcus Meissner
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* Copyright 1998 Lionel Ulmer
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* Copyright 2000-2001 TransGaming Technologies Inc.
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* Copyright 2006 Stefan Dösinger
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* Copyright 2008 Denver Gingerich
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#define DDRAW_INIT_GUID
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#include "ddraw_private.h"
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#include "rpcproxy.h"
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#include "wine/exception.h"
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#include "winreg.h"
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WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
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static struct list global_ddraw_list = LIST_INIT(global_ddraw_list);
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static HINSTANCE instance;
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/* value of ForceRefreshRate */
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DWORD force_refresh_rate = 0;
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/* Structure for converting DirectDrawEnumerateA to DirectDrawEnumerateExA */
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struct callback_info
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{
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LPDDENUMCALLBACKA callback;
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void *context;
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};
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/* Enumeration callback for converting DirectDrawEnumerateA to DirectDrawEnumerateExA */
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static BOOL CALLBACK enum_callback(GUID *guid, char *description, char *driver_name,
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void *context, HMONITOR monitor)
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{
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const struct callback_info *info = context;
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return info->callback(guid, description, driver_name, info->context);
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}
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static void ddraw_enumerate_secondary_devices(struct wined3d *wined3d, LPDDENUMCALLBACKEXA callback,
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void *context)
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{
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struct wined3d_adapter_identifier adapter_id;
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struct wined3d_output_desc output_desc;
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BOOL cont_enum = TRUE;
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HRESULT hr = S_OK;
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UINT adapter = 0;
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for (adapter = 0; SUCCEEDED(hr) && cont_enum; adapter++)
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{
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char DriverName[512] = "", DriverDescription[512] = "";
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/* The Battle.net System Checker expects the GetAdapterIdentifier DeviceName to match the
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* Driver Name, so obtain the DeviceName and GUID from D3D. */
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memset(&adapter_id, 0x0, sizeof(adapter_id));
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adapter_id.device_name = DriverName;
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adapter_id.device_name_size = sizeof(DriverName);
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adapter_id.description = DriverDescription;
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adapter_id.description_size = sizeof(DriverDescription);
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wined3d_mutex_lock();
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if (SUCCEEDED(hr = wined3d_get_adapter_identifier(wined3d, adapter, 0x0, &adapter_id)))
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hr = wined3d_get_output_desc(wined3d, adapter, &output_desc);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr))
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{
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TRACE("Interface %d: %s\n", adapter, wine_dbgstr_guid(&adapter_id.device_identifier));
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cont_enum = callback(&adapter_id.device_identifier, adapter_id.description,
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adapter_id.device_name, context, output_desc.monitor);
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}
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}
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}
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/* Handle table functions */
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BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size)
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{
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if (!(t->entries = heap_alloc_zero(initial_size * sizeof(*t->entries))))
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{
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ERR("Failed to allocate handle table memory.\n");
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return FALSE;
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}
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t->free_entries = NULL;
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t->table_size = initial_size;
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t->entry_count = 0;
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return TRUE;
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}
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void ddraw_handle_table_destroy(struct ddraw_handle_table *t)
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{
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heap_free(t->entries);
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memset(t, 0, sizeof(*t));
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}
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DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type)
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{
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struct ddraw_handle_entry *entry;
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if (t->free_entries)
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{
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DWORD idx = t->free_entries - t->entries;
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/* Use a free handle */
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entry = t->free_entries;
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if (entry->type != DDRAW_HANDLE_FREE)
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{
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ERR("Handle %#x (%p) is in the free list, but has type %#x.\n", idx, entry->object, entry->type);
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return DDRAW_INVALID_HANDLE;
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}
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t->free_entries = entry->object;
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entry->object = object;
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entry->type = type;
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return idx;
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}
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if (!(t->entry_count < t->table_size))
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{
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/* Grow the table */
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UINT new_size = t->table_size + (t->table_size >> 1);
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struct ddraw_handle_entry *new_entries;
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if (!(new_entries = heap_realloc(t->entries, new_size * sizeof(*t->entries))))
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{
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ERR("Failed to grow the handle table.\n");
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return DDRAW_INVALID_HANDLE;
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}
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t->entries = new_entries;
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t->table_size = new_size;
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}
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entry = &t->entries[t->entry_count];
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entry->object = object;
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entry->type = type;
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return t->entry_count++;
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}
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void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type)
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{
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struct ddraw_handle_entry *entry;
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void *object;
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if (handle == DDRAW_INVALID_HANDLE || handle >= t->entry_count)
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{
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WARN("Invalid handle %#x passed.\n", handle);
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return NULL;
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}
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entry = &t->entries[handle];
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if (entry->type != type)
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{
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WARN("Handle %#x (%p) is not of type %#x.\n", handle, entry->object, type);
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return NULL;
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}
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object = entry->object;
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entry->object = t->free_entries;
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entry->type = DDRAW_HANDLE_FREE;
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t->free_entries = entry;
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return object;
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}
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void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type)
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{
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struct ddraw_handle_entry *entry;
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if (handle == DDRAW_INVALID_HANDLE || handle >= t->entry_count)
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{
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WARN("Invalid handle %#x passed.\n", handle);
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return NULL;
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}
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entry = &t->entries[handle];
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if (entry->type != type)
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{
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WARN("Handle %#x (%p) is not of type %#x.\n", handle, entry->object, type);
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return NULL;
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}
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return entry->object;
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}
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HRESULT WINAPI GetSurfaceFromDC(HDC dc, IDirectDrawSurface4 **surface, HDC *device_dc)
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{
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struct ddraw *ddraw;
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TRACE("dc %p, surface %p, device_dc %p.\n", dc, surface, device_dc);
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if (!surface)
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return E_INVALIDARG;
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if (!device_dc)
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{
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*surface = NULL;
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return E_INVALIDARG;
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}
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wined3d_mutex_lock();
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LIST_FOR_EACH_ENTRY(ddraw, &global_ddraw_list, struct ddraw, ddraw_list_entry)
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{
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if (FAILED(IDirectDraw4_GetSurfaceFromDC(&ddraw->IDirectDraw4_iface, dc, surface)))
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continue;
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*device_dc = NULL; /* FIXME */
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wined3d_mutex_unlock();
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return DD_OK;
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}
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wined3d_mutex_unlock();
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*surface = NULL;
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*device_dc = NULL;
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return DDERR_NOTFOUND;
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}
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/***********************************************************************
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*
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* Helper function for DirectDrawCreate and friends
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* Creates a new DDraw interface with the given REFIID
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*
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* Interfaces that can be created:
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* IDirectDraw, IDirectDraw2, IDirectDraw4, IDirectDraw7
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* IDirect3D, IDirect3D2, IDirect3D3, IDirect3D7. (Does Windows return
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* IDirect3D interfaces?)
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*
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* Arguments:
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* guid: ID of the requested driver, NULL for the default driver.
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* The GUID can be queried with DirectDrawEnumerate(Ex)A/W
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* DD: Used to return the pointer to the created object
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* UnkOuter: For aggregation, which is unsupported. Must be NULL
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* iid: requested version ID.
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*
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* Returns:
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* DD_OK if the Interface was created successfully
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* CLASS_E_NOAGGREGATION if UnkOuter is not NULL
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* E_OUTOFMEMORY if some allocation failed
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*
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***********************************************************************/
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static HRESULT
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DDRAW_Create(const GUID *guid,
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void **DD,
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IUnknown *UnkOuter,
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REFIID iid)
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{
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enum wined3d_device_type device_type;
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struct ddraw *ddraw;
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HRESULT hr;
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DWORD flags = 0;
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TRACE("driver_guid %s, ddraw %p, outer_unknown %p, interface_iid %s.\n",
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debugstr_guid(guid), DD, UnkOuter, debugstr_guid(iid));
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*DD = NULL;
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if (guid == (GUID *) DDCREATE_EMULATIONONLY)
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{
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/* Use the reference device id. This doesn't actually change anything,
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* WineD3D always uses OpenGL for D3D rendering. One could make it request
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* indirect rendering
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*/
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device_type = WINED3D_DEVICE_TYPE_REF;
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}
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else if(guid == (GUID *) DDCREATE_HARDWAREONLY)
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{
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device_type = WINED3D_DEVICE_TYPE_HAL;
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}
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else
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{
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device_type = 0;
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}
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/* DDraw doesn't support aggregation, according to msdn */
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if (UnkOuter != NULL)
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return CLASS_E_NOAGGREGATION;
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if (!IsEqualGUID(iid, &IID_IDirectDraw7))
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flags = WINED3D_LEGACY_FFP_LIGHTING;
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/* DirectDraw creation comes here */
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if (!(ddraw = heap_alloc_zero(sizeof(*ddraw))))
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{
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ERR("Out of memory when creating DirectDraw\n");
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return E_OUTOFMEMORY;
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}
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hr = ddraw_init(ddraw, flags, device_type);
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if (FAILED(hr))
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{
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WARN("Failed to initialize ddraw object, hr %#x.\n", hr);
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heap_free(ddraw);
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return hr;
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}
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hr = IDirectDraw7_QueryInterface(&ddraw->IDirectDraw7_iface, iid, DD);
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IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
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if (SUCCEEDED(hr))
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list_add_head(&global_ddraw_list, &ddraw->ddraw_list_entry);
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else
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WARN("Failed to query interface %s from ddraw object %p.\n", debugstr_guid(iid), ddraw);
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return hr;
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}
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/***********************************************************************
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* DirectDrawCreate (DDRAW.@)
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*
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* Creates legacy DirectDraw Interfaces. Can't create IDirectDraw7
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* interfaces in theory
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*
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* Arguments, return values: See DDRAW_Create
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*
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***********************************************************************/
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HRESULT WINAPI DECLSPEC_HOTPATCH DirectDrawCreate(GUID *driver_guid, IDirectDraw **ddraw, IUnknown *outer)
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{
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HRESULT hr;
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TRACE("driver_guid %s, ddraw %p, outer %p.\n",
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debugstr_guid(driver_guid), ddraw, outer);
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wined3d_mutex_lock();
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hr = DDRAW_Create(driver_guid, (void **)ddraw, outer, &IID_IDirectDraw);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr))
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{
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if (FAILED(hr = IDirectDraw_Initialize(*ddraw, driver_guid)))
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IDirectDraw_Release(*ddraw);
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}
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return hr;
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}
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/***********************************************************************
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* DirectDrawCreateEx (DDRAW.@)
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*
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* Only creates new IDirectDraw7 interfaces, supposed to fail if legacy
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* interfaces are requested.
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*
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* Arguments, return values: See DDRAW_Create
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*
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***********************************************************************/
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HRESULT WINAPI DECLSPEC_HOTPATCH DirectDrawCreateEx(GUID *driver_guid,
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void **ddraw, REFIID interface_iid, IUnknown *outer)
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{
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HRESULT hr;
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TRACE("driver_guid %s, ddraw %p, interface_iid %s, outer %p.\n",
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debugstr_guid(driver_guid), ddraw, debugstr_guid(interface_iid), outer);
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if (!IsEqualGUID(interface_iid, &IID_IDirectDraw7))
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return DDERR_INVALIDPARAMS;
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wined3d_mutex_lock();
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hr = DDRAW_Create(driver_guid, ddraw, outer, interface_iid);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr))
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{
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IDirectDraw7 *ddraw7 = *(IDirectDraw7 **)ddraw;
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hr = IDirectDraw7_Initialize(ddraw7, driver_guid);
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if (FAILED(hr))
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IDirectDraw7_Release(ddraw7);
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}
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return hr;
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}
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/***********************************************************************
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* DirectDrawEnumerateA (DDRAW.@)
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*
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* Enumerates legacy ddraw drivers, ascii version. We only have one
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* driver, which relays to WineD3D. If we were sufficiently cool,
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* we could offer various interfaces, which use a different default surface
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* implementation, but I think it's better to offer this choice in
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* winecfg, because some apps use the default driver, so we would need
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* a winecfg option anyway, and there shouldn't be 2 ways to set one setting
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*
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* Arguments:
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* Callback: Callback function from the app
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* Context: Argument to the call back.
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*
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* Returns:
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* DD_OK on success
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* E_INVALIDARG if the Callback caused a page fault
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*
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*
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***********************************************************************/
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HRESULT WINAPI DirectDrawEnumerateA(LPDDENUMCALLBACKA callback, void *context)
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{
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struct callback_info info;
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TRACE("callback %p, context %p.\n", callback, context);
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info.callback = callback;
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info.context = context;
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return DirectDrawEnumerateExA(enum_callback, &info, 0x0);
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}
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/***********************************************************************
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* DirectDrawEnumerateExA (DDRAW.@)
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*
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* Enumerates DirectDraw7 drivers, ascii version. See
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* the comments above DirectDrawEnumerateA for more details.
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*
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* The Flag member is not supported right now.
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*
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***********************************************************************/
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HRESULT WINAPI DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA callback, void *context, DWORD flags)
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{
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struct wined3d *wined3d;
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TRACE("callback %p, context %p, flags %#x.\n", callback, context, flags);
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if (flags & ~(DDENUM_ATTACHEDSECONDARYDEVICES |
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DDENUM_DETACHEDSECONDARYDEVICES |
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DDENUM_NONDISPLAYDEVICES))
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return DDERR_INVALIDPARAMS;
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if (flags & ~DDENUM_ATTACHEDSECONDARYDEVICES)
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FIXME("flags 0x%08x not handled\n", flags & ~DDENUM_ATTACHEDSECONDARYDEVICES);
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TRACE("Enumerating ddraw interfaces\n");
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if (!(wined3d = wined3d_create(DDRAW_WINED3D_FLAGS)))
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{
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if (!(wined3d = wined3d_create(DDRAW_WINED3D_FLAGS | WINED3D_NO3D)))
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{
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WARN("Failed to create a wined3d object.\n");
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return E_FAIL;
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}
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WARN("Created a wined3d object without 3D support.\n");
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}
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__TRY
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{
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/* QuickTime expects the description "DirectDraw HAL" */
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static CHAR driver_desc[] = "DirectDraw HAL",
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driver_name[] = "display";
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BOOL cont_enum;
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TRACE("Default interface: DirectDraw HAL\n");
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cont_enum = callback(NULL, driver_desc, driver_name, context, 0);
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/* The Battle.net System Checker expects both a NULL device and a GUID-based device */
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if (cont_enum && (flags & DDENUM_ATTACHEDSECONDARYDEVICES))
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ddraw_enumerate_secondary_devices(wined3d, callback, context);
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}
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__EXCEPT_PAGE_FAULT
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{
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wined3d_decref(wined3d);
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return DDERR_INVALIDPARAMS;
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}
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__ENDTRY;
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wined3d_decref(wined3d);
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TRACE("End of enumeration\n");
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return DD_OK;
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}
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/***********************************************************************
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* DirectDrawEnumerateW (DDRAW.@)
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*
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* Enumerates legacy drivers, unicode version.
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* This function is not implemented on Windows.
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*
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***********************************************************************/
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HRESULT WINAPI DirectDrawEnumerateW(LPDDENUMCALLBACKW callback, void *context)
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{
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TRACE("callback %p, context %p.\n", callback, context);
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if (!callback)
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return DDERR_INVALIDPARAMS;
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else
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return DDERR_UNSUPPORTED;
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}
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/***********************************************************************
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* DirectDrawEnumerateExW (DDRAW.@)
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*
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* Enumerates DirectDraw7 drivers, unicode version.
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* This function is not implemented on Windows.
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*
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***********************************************************************/
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HRESULT WINAPI DirectDrawEnumerateExW(LPDDENUMCALLBACKEXW callback, void *context, DWORD flags)
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{
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TRACE("callback %p, context %p, flags %#x.\n", callback, context, flags);
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return DDERR_UNSUPPORTED;
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}
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/***********************************************************************
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* Classfactory implementation.
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***********************************************************************/
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/***********************************************************************
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* CF_CreateDirectDraw
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*
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* DDraw creation function for the class factory
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*
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* Params:
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* UnkOuter: Set to NULL
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* iid: ID of the wanted interface
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* obj: Address to pass the interface pointer back
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*
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* Returns
|
|
* DD_OK / DDERR*, see DDRAW_Create
|
|
*
|
|
***********************************************************************/
|
|
static HRESULT
|
|
CF_CreateDirectDraw(IUnknown* UnkOuter, REFIID iid,
|
|
void **obj)
|
|
{
|
|
HRESULT hr;
|
|
|
|
TRACE("outer_unknown %p, riid %s, object %p.\n", UnkOuter, debugstr_guid(iid), obj);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = DDRAW_Create(NULL, obj, UnkOuter, iid);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* CF_CreateDirectDraw
|
|
*
|
|
* Clipper creation function for the class factory
|
|
*
|
|
* Params:
|
|
* UnkOuter: Set to NULL
|
|
* iid: ID of the wanted interface
|
|
* obj: Address to pass the interface pointer back
|
|
*
|
|
* Returns
|
|
* DD_OK / DDERR*, see DDRAW_Create
|
|
*
|
|
***********************************************************************/
|
|
static HRESULT
|
|
CF_CreateDirectDrawClipper(IUnknown* UnkOuter, REFIID riid,
|
|
void **obj)
|
|
{
|
|
HRESULT hr;
|
|
IDirectDrawClipper *Clip;
|
|
|
|
TRACE("outer_unknown %p, riid %s, object %p.\n", UnkOuter, debugstr_guid(riid), obj);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = DirectDrawCreateClipper(0, &Clip, UnkOuter);
|
|
if (hr != DD_OK)
|
|
{
|
|
wined3d_mutex_unlock();
|
|
return hr;
|
|
}
|
|
|
|
hr = IDirectDrawClipper_QueryInterface(Clip, riid, obj);
|
|
IDirectDrawClipper_Release(Clip);
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static const struct object_creation_info object_creation[] =
|
|
{
|
|
{ &CLSID_DirectDraw, CF_CreateDirectDraw },
|
|
{ &CLSID_DirectDraw7, CF_CreateDirectDraw },
|
|
{ &CLSID_DirectDrawClipper, CF_CreateDirectDrawClipper }
|
|
};
|
|
|
|
struct ddraw_class_factory
|
|
{
|
|
IClassFactory IClassFactory_iface;
|
|
|
|
LONG ref;
|
|
HRESULT (*pfnCreateInstance)(IUnknown *outer, REFIID iid, void **out);
|
|
};
|
|
|
|
static inline struct ddraw_class_factory *impl_from_IClassFactory(IClassFactory *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct ddraw_class_factory, IClassFactory_iface);
|
|
}
|
|
|
|
/*******************************************************************************
|
|
* IDirectDrawClassFactory::QueryInterface
|
|
*
|
|
* QueryInterface for the class factory
|
|
*
|
|
* PARAMS
|
|
* riid Reference to identifier of queried interface
|
|
* ppv Address to return the interface pointer at
|
|
*
|
|
* RETURNS
|
|
* Success: S_OK
|
|
* Failure: E_NOINTERFACE
|
|
*
|
|
*******************************************************************************/
|
|
static HRESULT WINAPI ddraw_class_factory_QueryInterface(IClassFactory *iface, REFIID riid, void **out)
|
|
{
|
|
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
|
|
|
|
if (IsEqualGUID(riid, &IID_IUnknown)
|
|
|| IsEqualGUID(riid, &IID_IClassFactory))
|
|
{
|
|
IClassFactory_AddRef(iface);
|
|
*out = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
|
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
/*******************************************************************************
|
|
* IDirectDrawClassFactory::AddRef
|
|
*
|
|
* AddRef for the class factory
|
|
*
|
|
* RETURNS
|
|
* The new refcount
|
|
*
|
|
*******************************************************************************/
|
|
static ULONG WINAPI ddraw_class_factory_AddRef(IClassFactory *iface)
|
|
{
|
|
struct ddraw_class_factory *factory = impl_from_IClassFactory(iface);
|
|
ULONG ref = InterlockedIncrement(&factory->ref);
|
|
|
|
TRACE("%p increasing refcount to %u.\n", factory, ref);
|
|
|
|
return ref;
|
|
}
|
|
|
|
/*******************************************************************************
|
|
* IDirectDrawClassFactory::Release
|
|
*
|
|
* Release for the class factory. If the refcount falls to 0, the object
|
|
* is destroyed
|
|
*
|
|
* RETURNS
|
|
* The new refcount
|
|
*
|
|
*******************************************************************************/
|
|
static ULONG WINAPI ddraw_class_factory_Release(IClassFactory *iface)
|
|
{
|
|
struct ddraw_class_factory *factory = impl_from_IClassFactory(iface);
|
|
ULONG ref = InterlockedDecrement(&factory->ref);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", factory, ref);
|
|
|
|
if (!ref)
|
|
heap_free(factory);
|
|
|
|
return ref;
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
* IDirectDrawClassFactory::CreateInstance
|
|
*
|
|
* What is this? Seems to create DirectDraw objects...
|
|
*
|
|
* Params
|
|
* The usual things???
|
|
*
|
|
* RETURNS
|
|
* ???
|
|
*
|
|
*******************************************************************************/
|
|
static HRESULT WINAPI ddraw_class_factory_CreateInstance(IClassFactory *iface,
|
|
IUnknown *outer_unknown, REFIID riid, void **out)
|
|
{
|
|
struct ddraw_class_factory *factory = impl_from_IClassFactory(iface);
|
|
|
|
TRACE("iface %p, outer_unknown %p, riid %s, out %p.\n",
|
|
iface, outer_unknown, debugstr_guid(riid), out);
|
|
|
|
return factory->pfnCreateInstance(outer_unknown, riid, out);
|
|
}
|
|
|
|
/*******************************************************************************
|
|
* IDirectDrawClassFactory::LockServer
|
|
*
|
|
* What is this?
|
|
*
|
|
* Params
|
|
* ???
|
|
*
|
|
* RETURNS
|
|
* S_OK, because it's a stub
|
|
*
|
|
*******************************************************************************/
|
|
static HRESULT WINAPI ddraw_class_factory_LockServer(IClassFactory *iface, BOOL dolock)
|
|
{
|
|
FIXME("iface %p, dolock %#x stub!\n", iface, dolock);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
/*******************************************************************************
|
|
* The class factory VTable
|
|
*******************************************************************************/
|
|
static const IClassFactoryVtbl IClassFactory_Vtbl =
|
|
{
|
|
ddraw_class_factory_QueryInterface,
|
|
ddraw_class_factory_AddRef,
|
|
ddraw_class_factory_Release,
|
|
ddraw_class_factory_CreateInstance,
|
|
ddraw_class_factory_LockServer
|
|
};
|
|
|
|
HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, void **out)
|
|
{
|
|
struct ddraw_class_factory *factory;
|
|
unsigned int i;
|
|
|
|
TRACE("rclsid %s, riid %s, out %p.\n",
|
|
debugstr_guid(rclsid), debugstr_guid(riid), out);
|
|
|
|
if (!IsEqualGUID(&IID_IClassFactory, riid)
|
|
&& !IsEqualGUID(&IID_IUnknown, riid))
|
|
return E_NOINTERFACE;
|
|
|
|
for (i=0; i < ARRAY_SIZE(object_creation); i++)
|
|
{
|
|
if (IsEqualGUID(object_creation[i].clsid, rclsid))
|
|
break;
|
|
}
|
|
|
|
if (i == ARRAY_SIZE(object_creation))
|
|
{
|
|
FIXME("%s: no class found.\n", debugstr_guid(rclsid));
|
|
return CLASS_E_CLASSNOTAVAILABLE;
|
|
}
|
|
|
|
if (!(factory = heap_alloc_zero(sizeof(*factory))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
factory->IClassFactory_iface.lpVtbl = &IClassFactory_Vtbl;
|
|
factory->ref = 1;
|
|
|
|
factory->pfnCreateInstance = object_creation[i].pfnCreateInstance;
|
|
|
|
*out = factory;
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
* DllCanUnloadNow [DDRAW.@] Determines whether the DLL is in use.
|
|
*
|
|
* RETURNS
|
|
* Success: S_OK
|
|
* Failure: S_FALSE
|
|
*/
|
|
HRESULT WINAPI DllCanUnloadNow(void)
|
|
{
|
|
TRACE("\n");
|
|
|
|
return S_FALSE;
|
|
}
|
|
|
|
|
|
HRESULT WINAPI DllRegisterServer(void)
|
|
{
|
|
return __wine_register_resources( instance );
|
|
}
|
|
|
|
HRESULT WINAPI DllUnregisterServer(void)
|
|
{
|
|
return __wine_unregister_resources( instance );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* DllMain (DDRAW.0)
|
|
*
|
|
* Could be used to register DirectDraw drivers, if we have more than
|
|
* one. Also used to destroy any objects left at unload if the
|
|
* app didn't release them properly(Gothic 2, Diablo 2, Moto racer, ...)
|
|
*
|
|
***********************************************************************/
|
|
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
|
|
{
|
|
switch (reason)
|
|
{
|
|
case DLL_PROCESS_ATTACH:
|
|
{
|
|
static HMODULE ddraw_self;
|
|
HKEY hkey = 0;
|
|
WNDCLASSA wc;
|
|
|
|
/* Register the window class. This is used to create a hidden window
|
|
* for D3D rendering, if the application didn't pass one. It can also
|
|
* be used for creating a device window from SetCooperativeLevel(). */
|
|
wc.style = CS_HREDRAW | CS_VREDRAW;
|
|
wc.lpfnWndProc = DefWindowProcA;
|
|
wc.cbClsExtra = 0;
|
|
wc.cbWndExtra = 0;
|
|
wc.hInstance = inst;
|
|
wc.hIcon = 0;
|
|
wc.hCursor = 0;
|
|
wc.hbrBackground = GetStockObject(BLACK_BRUSH);
|
|
wc.lpszMenuName = NULL;
|
|
wc.lpszClassName = DDRAW_WINDOW_CLASS_NAME;
|
|
if (!RegisterClassA(&wc))
|
|
{
|
|
ERR("Failed to register ddraw window class, last error %#x.\n", GetLastError());
|
|
return FALSE;
|
|
}
|
|
|
|
/* On Windows one can force the refresh rate that DirectDraw uses by
|
|
* setting an override value in dxdiag. This is documented in KB315614
|
|
* (main article), KB230002, and KB217348. By comparing registry dumps
|
|
* before and after setting the override, we see that the override value
|
|
* is stored in HKLM\Software\Microsoft\DirectDraw\ForceRefreshRate as a
|
|
* DWORD that represents the refresh rate to force. We use this
|
|
* registry entry to modify the behavior of SetDisplayMode so that Wine
|
|
* users can override the refresh rate in a Windows-compatible way.
|
|
*
|
|
* dxdiag will not accept a refresh rate lower than 40 or higher than
|
|
* 120 so this value should be within that range. It is, of course,
|
|
* possible for a user to set the registry entry value directly so that
|
|
* assumption might not hold.
|
|
*
|
|
* There is no current mechanism for setting this value through the Wine
|
|
* GUI. It would be most appropriate to set this value through a dxdiag
|
|
* clone, but it may be sufficient to use winecfg.
|
|
*
|
|
* TODO: Create a mechanism for setting this value through the Wine GUI.
|
|
*/
|
|
if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Microsoft\\DirectDraw", &hkey ) )
|
|
{
|
|
DWORD type, data, size;
|
|
|
|
size = sizeof(data);
|
|
if (!RegQueryValueExA(hkey, "ForceRefreshRate", NULL, &type, (BYTE *)&data, &size) && type == REG_DWORD)
|
|
{
|
|
TRACE("ForceRefreshRate set; overriding refresh rate to %d Hz\n", data);
|
|
force_refresh_rate = data;
|
|
}
|
|
RegCloseKey( hkey );
|
|
}
|
|
|
|
/* Prevent the ddraw module from being unloaded. When switching to
|
|
* exclusive mode, we replace the window proc of the ddraw window. If
|
|
* an application would unload ddraw from the WM_DESTROY handler for
|
|
* that window, it would return to unmapped memory and die. Apparently
|
|
* this is supposed to work on Windows. */
|
|
|
|
/* ReactOS r61844: Comment out usage of GET_MODULE_HANDLE_EX_FLAG_PIN because it doesn't work */
|
|
if (!GetModuleHandleExW(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS /*| GET_MODULE_HANDLE_EX_FLAG_PIN*/,
|
|
(const WCHAR *)&ddraw_self, &ddraw_self))
|
|
ERR("Failed to get own module handle.\n");
|
|
|
|
instance = inst;
|
|
DisableThreadLibraryCalls(inst);
|
|
break;
|
|
}
|
|
|
|
case DLL_PROCESS_DETACH:
|
|
if (WARN_ON(ddraw))
|
|
{
|
|
struct ddraw *ddraw;
|
|
|
|
LIST_FOR_EACH_ENTRY(ddraw, &global_ddraw_list, struct ddraw, ddraw_list_entry)
|
|
{
|
|
struct ddraw_surface *surface;
|
|
|
|
WARN("DirectDraw object %p has reference counts {%u, %u, %u, %u, %u}.\n",
|
|
ddraw, ddraw->ref7, ddraw->ref4, ddraw->ref3, ddraw->ref2, ddraw->ref1);
|
|
|
|
if (ddraw->d3ddevice)
|
|
WARN("DirectDraw object %p has Direct3D device %p attached.\n", ddraw, ddraw->d3ddevice);
|
|
|
|
LIST_FOR_EACH_ENTRY(surface, &ddraw->surface_list, struct ddraw_surface, surface_list_entry)
|
|
{
|
|
WARN("Surface %p has reference counts {%u, %u, %u, %u, %u, %u}.\n",
|
|
surface, surface->ref7, surface->ref4, surface->ref3,
|
|
surface->ref2, surface->ref1, surface->gamma_count);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (reserved) break;
|
|
UnregisterClassA(DDRAW_WINDOW_CLASS_NAME, inst);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|