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There is no need to compile our DLLs as shared libraries since we are managing symbols exports and imports through spec files. On my system, this reduces the configure-time by a factor of two.
31 lines
715 B
CMake
31 lines
715 B
CMake
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add_definitions(
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-DCOM_NO_WINDOWS_H
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-D__WINESRC__)
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include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine)
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spec2def(dplayx.dll dplayx.spec ADD_IMPORTLIB)
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list(APPEND SOURCE
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dpclassfactory.c
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dplay.c
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dplaysp.c
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dplayx_global.c
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dplayx_main.c
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dplayx_messages.c
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dplobby.c
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lobbysp.c
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name_server.c
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precomp.h)
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add_library(dplayx MODULE
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${SOURCE}
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version.rc
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${CMAKE_CURRENT_BINARY_DIR}/dplayx.def)
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set_module_type(dplayx win32dll)
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target_link_libraries(dplayx dxguid uuid wine)
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add_importlibs(dplayx winmm ole32 user32 advapi32 msvcrt kernel32 ntdll)
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add_pch(dplayx precomp.h SOURCE)
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add_cd_file(TARGET dplayx DESTINATION reactos/system32 FOR all)
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