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![Klemens Friedl](/assets/img/avatar_default.png)
* sumatrapdf - vendor import * everything compiles (libjpeg, poppler, fitz, sumatrapdf) * does NOT link (remove the comment tags in the parent directory.rbuild file (rosapps dir) to build it) svn path=/trunk/; revision=29295
415 lines
11 KiB
C++
415 lines
11 KiB
C++
//========================================================================
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//
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// SplashXPath.cc
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//
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//========================================================================
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#include <config.h>
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#ifdef USE_GCC_PRAGMAS
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#pragma implementation
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include "goo/gmem.h"
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#include "SplashMath.h"
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#include "SplashPath.h"
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#include "SplashXPath.h"
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//------------------------------------------------------------------------
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#define maxCurveSplits (1 << 10)
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//------------------------------------------------------------------------
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// SplashXPath
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//------------------------------------------------------------------------
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SplashXPath::SplashXPath() {
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segs = NULL;
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length = size = 0;
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}
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SplashXPath::SplashXPath(SplashPath *path, SplashCoord flatness,
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GBool closeSubpaths) {
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SplashCoord xc, yc, dx, dy, r, x0, y0, x1, y1;
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int quad0, quad1, quad;
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int curSubpath, n, i, j;
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segs = NULL;
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length = size = 0;
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i = 0;
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curSubpath = 0;
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while (i < path->length) {
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// first point in subpath - skip it
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if (path->flags[i] & splashPathFirst) {
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curSubpath = i;
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++i;
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} else {
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// curve segment
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if (path->flags[i] & splashPathCurve) {
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addCurve(path->pts[i-1].x, path->pts[i-1].y,
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path->pts[i ].x, path->pts[i ].y,
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path->pts[i+1].x, path->pts[i+1].y,
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path->pts[i+2].x, path->pts[i+2].y,
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flatness,
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(path->flags[i-1] & splashPathFirst),
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(path->flags[i+2] & splashPathLast),
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!closeSubpaths &&
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(path->flags[i-1] & splashPathFirst) &&
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!(path->flags[i-1] & splashPathClosed),
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!closeSubpaths &&
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(path->flags[i+2] & splashPathLast) &&
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!(path->flags[i+2] & splashPathClosed));
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i += 3;
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// clockwise circular arc
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} else if (path->flags[i] & splashPathArcCW) {
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xc = path->pts[i].x;
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yc = path->pts[i].y;
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dx = path->pts[i+1].x - xc;
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dy = path->pts[i+1].y - yc;
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r = splashSqrt(dx * dx + dy * dy);
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if (path->pts[i-1].x < xc && path->pts[i-1].y <= yc) {
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quad0 = 0;
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} else if (path->pts[i-1].x >= xc && path->pts[i-1].y < yc) {
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quad0 = 1;
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} else if (path->pts[i-1].x > xc && path->pts[i-1].y >= yc) {
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quad0 = 2;
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} else {
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quad0 = 3;
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}
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if (path->pts[i+1].x <= xc && path->pts[i+1].y < yc) {
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quad1 = 0;
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} else if (path->pts[i+1].x > xc && path->pts[i+1].y <= yc) {
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quad1 = 1;
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} else if (path->pts[i+1].x >= xc && path->pts[i+1].y > yc) {
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quad1 = 2;
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} else {
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quad1 = 3;
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}
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n = 0; // make gcc happy
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if (quad0 == quad1) {
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switch (quad0) {
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case 0:
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case 1: n = path->pts[i-1].x < path->pts[i+1].x ? 0 : 4; break;
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case 2:
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case 3: n = path->pts[i-1].x > path->pts[i+1].x ? 0 : 4; break;
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}
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} else {
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n = (quad1 - quad0) & 3;
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}
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x0 = path->pts[i-1].x;
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y0 = path->pts[i-1].y;
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x1 = y1 = 0; // make gcc happy
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quad = quad0;
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for (j = 0; j < n; ++j) {
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switch (quad) {
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case 0: x1 = xc; y1 = yc - r; break;
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case 1: x1 = xc + r; y1 = yc; break;
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case 2: x1 = xc; y1 = yc + r; break;
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case 3: x1 = xc - r; y1 = yc; break;
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}
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addArc(x0, y0, x1, y1,
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xc, yc, r, quad, flatness,
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quad == quad0 && (path->flags[i-1] & splashPathFirst),
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gFalse,
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quad == quad0 && !closeSubpaths &&
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(path->flags[i-1] & splashPathFirst) &&
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!(path->flags[i-1] & splashPathClosed),
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gFalse);
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x0 = x1;
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y0 = y1;
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quad = (quad + 1) & 3;
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}
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addArc(x0, y0, path->pts[i+1].x, path->pts[i+1].y,
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xc, yc, r, quad, flatness,
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quad == quad0 && (path->flags[i-1] & splashPathFirst),
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(path->flags[i+1] & splashPathLast),
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quad == quad0 && !closeSubpaths &&
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(path->flags[i-1] & splashPathFirst) &&
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!(path->flags[i-1] & splashPathClosed),
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!closeSubpaths &&
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(path->flags[i+1] & splashPathLast) &&
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!(path->flags[i+1] & splashPathClosed));
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i += 2;
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// line segment
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} else {
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addSegment(path->pts[i-1].x, path->pts[i-1].y,
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path->pts[i].x, path->pts[i].y,
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path->flags[i-1] & splashPathFirst,
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path->flags[i] & splashPathLast,
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!closeSubpaths &&
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(path->flags[i-1] & splashPathFirst) &&
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!(path->flags[i-1] & splashPathClosed),
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!closeSubpaths &&
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(path->flags[i] & splashPathLast) &&
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!(path->flags[i] & splashPathClosed));
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++i;
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}
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// close a subpath
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if (closeSubpaths &&
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(path->flags[i-1] & splashPathLast) &&
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(path->pts[i-1].x != path->pts[curSubpath].x ||
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path->pts[i-1].y != path->pts[curSubpath]. y)) {
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addSegment(path->pts[i-1].x, path->pts[i-1].y,
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path->pts[curSubpath].x, path->pts[curSubpath].y,
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gFalse, gTrue, gFalse, gFalse);
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}
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}
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}
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}
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SplashXPath::SplashXPath(SplashXPath *xPath) {
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length = xPath->length;
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size = xPath->size;
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segs = (SplashXPathSeg *)gmallocn(size, sizeof(SplashXPathSeg));
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memcpy(segs, xPath->segs, length * sizeof(SplashXPathSeg));
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}
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SplashXPath::~SplashXPath() {
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gfree(segs);
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}
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// Add space for <nSegs> more segments
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void SplashXPath::grow(int nSegs) {
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if (length + nSegs > size) {
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if (size == 0) {
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size = 32;
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}
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while (size < length + nSegs) {
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size *= 2;
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}
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segs = (SplashXPathSeg *)greallocn(segs, size, sizeof(SplashXPathSeg));
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}
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}
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void SplashXPath::addCurve(SplashCoord x0, SplashCoord y0,
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SplashCoord x1, SplashCoord y1,
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SplashCoord x2, SplashCoord y2,
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SplashCoord x3, SplashCoord y3,
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SplashCoord flatness,
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GBool first, GBool last, GBool end0, GBool end1) {
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SplashCoord cx[maxCurveSplits + 1][3];
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SplashCoord cy[maxCurveSplits + 1][3];
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int cNext[maxCurveSplits + 1];
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SplashCoord xl0, xl1, xl2, xr0, xr1, xr2, xr3, xx1, xx2, xh;
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SplashCoord yl0, yl1, yl2, yr0, yr1, yr2, yr3, yy1, yy2, yh;
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SplashCoord dx, dy, mx, my, d1, d2, flatness2;
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int p1, p2, p3;
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flatness2 = flatness * flatness;
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// initial segment
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p1 = 0;
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p2 = maxCurveSplits;
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cx[p1][0] = x0; cy[p1][0] = y0;
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cx[p1][1] = x1; cy[p1][1] = y1;
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cx[p1][2] = x2; cy[p1][2] = y2;
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cx[p2][0] = x3; cy[p2][0] = y3;
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cNext[p1] = p2;
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while (p1 < maxCurveSplits) {
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// get the next segment
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xl0 = cx[p1][0]; yl0 = cy[p1][0];
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xx1 = cx[p1][1]; yy1 = cy[p1][1];
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xx2 = cx[p1][2]; yy2 = cy[p1][2];
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p2 = cNext[p1];
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xr3 = cx[p2][0]; yr3 = cy[p2][0];
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// compute the distances from the control points to the
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// midpoint of the straight line (this is a bit of a hack, but
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// it's much faster than computing the actual distances to the
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// line)
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mx = (xl0 + xr3) * 0.5;
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my = (yl0 + yr3) * 0.5;
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dx = xx1 - mx;
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dy = yy1 - my;
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d1 = dx*dx + dy*dy;
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dx = xx2 - mx;
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dy = yy2 - my;
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d2 = dx*dx + dy*dy;
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// if the curve is flat enough, or no more subdivisions are
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// allowed, add the straight line segment
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if (p2 - p1 == 1 || (d1 <= flatness2 && d2 <= flatness2)) {
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addSegment(xl0, yl0, xr3, yr3,
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p1 == 0 && first,
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p2 == maxCurveSplits && last,
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p1 == 0 && end0,
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p2 == maxCurveSplits && end1);
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p1 = p2;
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// otherwise, subdivide the curve
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} else {
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xl1 = (xl0 + xx1) * 0.5;
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yl1 = (yl0 + yy1) * 0.5;
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xh = (xx1 + xx2) * 0.5;
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yh = (yy1 + yy2) * 0.5;
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xl2 = (xl1 + xh) * 0.5;
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yl2 = (yl1 + yh) * 0.5;
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xr2 = (xx2 + xr3) * 0.5;
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yr2 = (yy2 + yr3) * 0.5;
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xr1 = (xh + xr2) * 0.5;
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yr1 = (yh + yr2) * 0.5;
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xr0 = (xl2 + xr1) * 0.5;
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yr0 = (yl2 + yr1) * 0.5;
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// add the new subdivision points
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p3 = (p1 + p2) / 2;
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cx[p1][1] = xl1; cy[p1][1] = yl1;
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cx[p1][2] = xl2; cy[p1][2] = yl2;
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cNext[p1] = p3;
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cx[p3][0] = xr0; cy[p3][0] = yr0;
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cx[p3][1] = xr1; cy[p3][1] = yr1;
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cx[p3][2] = xr2; cy[p3][2] = yr2;
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cNext[p3] = p2;
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}
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}
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}
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void SplashXPath::addArc(SplashCoord x0, SplashCoord y0,
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SplashCoord x1, SplashCoord y1,
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SplashCoord xc, SplashCoord yc,
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SplashCoord r, int quad,
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SplashCoord flatness,
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GBool first, GBool last, GBool end0, GBool end1) {
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SplashCoord px[maxCurveSplits + 1];
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SplashCoord py[maxCurveSplits + 1];
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int pNext[maxCurveSplits + 1];
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SplashCoord r2, flatness2;
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SplashCoord xx0, yy0, xx1, yy1, xm, ym, t, dx, dy;
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int p1, p2, p3;
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r2 = r * r;
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flatness2 = flatness * flatness;
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// initial segment
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p1 = 0;
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p2 = maxCurveSplits;
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px[p1] = x0; py[p1] = y0;
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px[p2] = x1; py[p2] = y1;
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pNext[p1] = p2;
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while (p1 < maxCurveSplits) {
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// get the next segment
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xx0 = px[p1]; yy0 = py[p1];
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p2 = pNext[p1];
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xx1 = px[p2]; yy1 = py[p2];
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// compute the arc midpoint
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t = (xx0 - xc) * (xx1 - xc) - (yy0 - yc) * (yy1 - yc);
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xm = splashSqrt((SplashCoord)0.5 * (r2 + t));
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ym = splashSqrt((SplashCoord)0.5 * (r2 - t));
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switch (quad) {
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case 0: xm = xc - xm; ym = yc - ym; break;
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case 1: xm = xc + xm; ym = yc - ym; break;
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case 2: xm = xc + xm; ym = yc + ym; break;
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case 3: xm = xc - xm; ym = yc + ym; break;
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}
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// compute distance from midpoint of straight segment to midpoint
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// of arc
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dx = (SplashCoord)0.5 * (xx0 + xx1) - xm;
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dy = (SplashCoord)0.5 * (yy0 + yy1) - ym;
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// if the arc is flat enough, or no more subdivisions are allowed,
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// add the straight line segment
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if (p2 - p1 == 1 || dx * dx + dy * dy <= flatness2) {
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addSegment(xx0, yy0, xx1, yy1,
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p1 == 0 && first,
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p2 == maxCurveSplits && last,
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p1 == 0 && end0,
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p2 == maxCurveSplits && end1);
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p1 = p2;
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// otherwise, subdivide the arc
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} else {
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p3 = (p1 + p2) / 2;
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px[p3] = xm;
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py[p3] = ym;
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pNext[p1] = p3;
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pNext[p3] = p2;
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}
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}
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}
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void SplashXPath::addSegment(SplashCoord x0, SplashCoord y0,
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SplashCoord x1, SplashCoord y1,
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GBool first, GBool last, GBool end0, GBool end1) {
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grow(1);
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segs[length].x0 = x0;
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segs[length].y0 = y0;
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segs[length].x1 = x1;
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segs[length].y1 = y1;
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segs[length].flags = 0;
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if (first) {
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segs[length].flags |= splashXPathFirst;
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}
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if (last) {
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segs[length].flags |= splashXPathLast;
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}
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if (end0) {
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segs[length].flags |= splashXPathEnd0;
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}
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if (end1) {
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segs[length].flags |= splashXPathEnd1;
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}
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if (y1 == y0) {
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segs[length].dxdy = segs[length].dydx = 0;
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segs[length].flags |= splashXPathHoriz;
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if (x1 == x0) {
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segs[length].flags |= splashXPathVert;
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}
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} else if (x1 == x0) {
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segs[length].dxdy = segs[length].dydx = 0;
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segs[length].flags |= splashXPathVert;
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} else {
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segs[length].dxdy = (x1 - x0) / (y1 - y0);
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segs[length].dydx = (SplashCoord)1 / segs[length].dxdy;
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}
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if (y0 > y1) {
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segs[length].flags |= splashXPathFlip;
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}
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++length;
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}
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static int cmpXPathSegs(const void *arg0, const void *arg1) {
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SplashXPathSeg *seg0 = (SplashXPathSeg *)arg0;
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SplashXPathSeg *seg1 = (SplashXPathSeg *)arg1;
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SplashCoord x0, y0, x1, y1;
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if (seg0->flags & splashXPathFlip) {
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x0 = seg0->x1;
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y0 = seg0->y1;
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} else {
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x0 = seg0->x0;
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y0 = seg0->y0;
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}
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if (seg1->flags & splashXPathFlip) {
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x1 = seg1->x1;
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y1 = seg1->y1;
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} else {
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x1 = seg1->x0;
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y1 = seg1->y0;
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}
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if (y0 != y1) {
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return (y0 > y1) ? 1 : -1;
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}
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if (x0 != x1) {
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return (x0 > x1) ? 1 : -1;
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}
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return 0;
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}
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void SplashXPath::sort() {
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qsort(segs, length, sizeof(SplashXPathSeg), &cmpXPathSegs);
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}
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