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![Klemens Friedl](/assets/img/avatar_default.png)
* sumatrapdf - vendor import * everything compiles (libjpeg, poppler, fitz, sumatrapdf) * does NOT link (remove the comment tags in the parent directory.rbuild file (rosapps dir) to build it) svn path=/trunk/; revision=29295
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
//========================================================================
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//
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// SplashBitmap.h
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//
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//========================================================================
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#ifndef SPLASHBITMAP_H
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#define SPLASHBITMAP_H
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#ifdef USE_GCC_PRAGMAS
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#pragma interface
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#endif
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#include "SplashTypes.h"
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//------------------------------------------------------------------------
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// SplashBitmap
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//------------------------------------------------------------------------
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class SplashBitmap {
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public:
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// Create a new bitmap. It will have <widthA> x <heightA> pixels in
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// color mode <modeA>. Rows will be padded out to a multiple of
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// <rowPad> bytes. If <topDown> is false, the bitmap will be stored
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// upside-down, i.e., with the last row first in memory.
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SplashBitmap(int widthA, int heightA, int rowPad,
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SplashColorMode modeA, GBool topDown = gTrue);
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~SplashBitmap();
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int getWidth() { return width; }
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int getHeight() { return height; }
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int getRowSize() { return rowSize; }
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SplashColorMode getMode() { return mode; }
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SplashColorPtr getDataPtr() { return data; }
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SplashError writePNMFile(char *fileName);
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void getPixel(int x, int y, SplashColorPtr pixel);
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private:
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int width, height; // size of bitmap
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int rowSize; // size of one row of data, in bytes
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// - negative for bottom-up bitmaps
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SplashColorMode mode; // color mode
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SplashColorPtr data; // pointer to row zero of the bitmap data
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friend class Splash;
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};
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#endif
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