reactos/rosapps/smartpdf/poppler/splash/SplashFontEngine.h
Klemens Friedl 435a566751 SmartPDF - lightweight pdf viewer app for rosapps
* sumatrapdf - vendor import
* everything compiles (libjpeg, poppler, fitz, sumatrapdf)
* does NOT link

(remove the comment tags in the parent directory.rbuild file (rosapps dir) to build it)

svn path=/trunk/; revision=29295
2007-09-29 08:39:35 +00:00

82 lines
2.2 KiB
C++

//========================================================================
//
// SplashFontEngine.h
//
//========================================================================
#ifndef SPLASHFONTENGINE_H
#define SPLASHFONTENGINE_H
#ifdef USE_GCC_PRAGMAS
#pragma interface
#endif
#include "goo/gtypes.h"
class SplashT1FontEngine;
class SplashFTFontEngine;
class SplashDTFontEngine;
class SplashFontFile;
class SplashFontFileID;
class SplashFont;
class SplashFontSrc;
//------------------------------------------------------------------------
#define splashFontCacheSize 16
//------------------------------------------------------------------------
// SplashFontEngine
//------------------------------------------------------------------------
class SplashFontEngine {
public:
// Create a font engine.
SplashFontEngine(
#if HAVE_T1LIB_H
GBool enableT1lib,
#endif
#if HAVE_FREETYPE_FREETYPE_H || HAVE_FREETYPE_H
GBool enableFreeType,
#endif
GBool aa);
~SplashFontEngine();
// Get a font file from the cache. Returns NULL if there is no
// matching entry in the cache.
SplashFontFile *getFontFile(SplashFontFileID *id);
// Load fonts - these create new SplashFontFile objects.
SplashFontFile *loadType1Font(SplashFontFileID *idA, SplashFontSrc *src, char **enc);
SplashFontFile *loadType1CFont(SplashFontFileID *idA, SplashFontSrc *src, char **enc);
SplashFontFile *loadCIDFont(SplashFontFileID *idA, SplashFontSrc *src);
SplashFontFile *loadTrueTypeFont(SplashFontFileID *idA, SplashFontSrc *src,
Gushort *codeToGID, int codeToGIDLen,
int faceIndex=0);
// Get a font - this does a cache lookup first, and if not found,
// creates a new SplashFont object and adds it to the cache. The
// matrix:
// [ mat[0] mat[1] ]
// [ mat[2] mat[3] ]
// specifies the font transform in PostScript style:
// [x' y'] = [x y] * mat
// Note that the Splash y axis points downward.
SplashFont *getFont(SplashFontFile *fontFile, SplashCoord *mat);
private:
SplashFont *fontCache[splashFontCacheSize];
#if HAVE_T1LIB_H
SplashT1FontEngine *t1Engine;
#endif
#if HAVE_FREETYPE_FREETYPE_H || HAVE_FREETYPE_H
SplashFTFontEngine *ftEngine;
#endif
};
#endif