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30 lines
1.1 KiB
C
30 lines
1.1 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS ReactX
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* FILE: dll/directx/d3d9/d3d9_texture.h
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* PURPOSE: d3d9.dll internal texture surface structures
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* PROGRAMERS: Gregor Gullwi <gbrunmar (dot) ros (at) gmail (dot) com>
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*/
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#ifndef _D3D9_TEXTURE_H_
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#define _D3D9_TEXTURE_H_
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#include "d3d9_resource.h"
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#include "d3d9_basetexture.h"
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struct IDirect3DBaseTexture9Vtbl;
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void InitDirect3DBaseTexture9(Direct3DBaseTexture9_INT* pBaseTexture,
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IDirect3DBaseTexture9Vtbl* pVtbl,
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DWORD Usage,
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UINT Levels,
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D3DFORMAT Format,
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D3DPOOL Pool,
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struct _Direct3DDevice9_INT* pDevice,
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enum REF_TYPE RefType);
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D3DTEXTUREFILTERTYPE WINAPI D3D9Texture_GetAutoGenFilterType(struct IDirect3DBaseTexture9* iface);
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DWORD WINAPI D3D9Texture_GetLOD(struct IDirect3DBaseTexture9* iface);
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DWORD WINAPI D3D9Texture_GetLevelCount(struct IDirect3DBaseTexture9* iface);
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#endif // _D3D9_TEXTURE_H_
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