reactos/dll/directx/wine/d3drm/CMakeLists.txt
Jérôme Gardou 23373acbb9 [CMAKE] Use modules instead of shared libraries
There is no need to compile our DLLs as shared libraries since we are
managing symbols exports and imports through spec files.

On my system, this reduces the configure-time by a factor of two.
2019-04-06 17:43:38 +02:00

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CMake

add_definitions(-D__WINESRC__)
include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine)
spec2def(d3drm.dll d3drm.spec ADD_IMPORTLIB)
list(APPEND SOURCE
d3drm.c
d3drm_main.c
device.c
face.c
frame.c
light.c
material.c
math.c
meshbuilder.c
texture.c
viewport.c
precomp.h)
add_library(d3drm MODULE
${SOURCE}
version.rc
${CMAKE_CURRENT_BINARY_DIR}/d3drm_stubs.c
${CMAKE_CURRENT_BINARY_DIR}/d3drm.def)
set_module_type(d3drm win32dll UNICODE)
target_link_libraries(d3drm dxguid uuid wine)
add_importlibs(d3drm ddraw d3dxof msvcrt kernel32 ntdll)
add_pch(d3drm precomp.h SOURCE)
add_cd_file(TARGET d3drm DESTINATION reactos/system32 FOR all)