reactos/base/setup/usetup/fslist.c
Eric Kohl 975b7d427d [SETUP] Remove myself from the 1st stage setup code
Congratulations Hermès!
You just earned yourself full maintainership of the 1st stage setup. It's yours now. I'm out!
2018-05-27 21:33:07 +02:00

221 lines
6.2 KiB
C

/*
* ReactOS kernel
* Copyright (C) 2003 ReactOS Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS text-mode setup
* FILE: base/setup/usetup/fslist.c
* PURPOSE: Filesystem list functions
* PROGRAMMER: Casper S. Hornstrup (chorns@users.sourceforge.net)
*/
#include "usetup.h"
#define NDEBUG
#include <debug.h>
/* FUNCTIONS ****************************************************************/
static VOID
AddProvider(
IN OUT PFILE_SYSTEM_LIST List,
IN PCWSTR FileSystemName, // Redundant, I need to check whether this is reaaaaally needed....
IN PFILE_SYSTEM FileSystem)
{
PFILE_SYSTEM_ITEM Item;
Item = (PFILE_SYSTEM_ITEM)RtlAllocateHeap(ProcessHeap, 0, sizeof(*Item));
if (!Item)
return;
Item->FileSystemName = FileSystemName;
Item->FileSystem = FileSystem;
Item->QuickFormat = TRUE;
InsertTailList(&List->ListHead, &Item->ListEntry);
if (!FileSystem)
return;
Item = (PFILE_SYSTEM_ITEM)RtlAllocateHeap(ProcessHeap, 0, sizeof(*Item));
if (!Item)
return;
Item->FileSystemName = FileSystemName;
Item->FileSystem = FileSystem;
Item->QuickFormat = FALSE;
InsertTailList(&List->ListHead, &Item->ListEntry);
}
static VOID
InitializeFileSystemList(
IN PFILE_SYSTEM_LIST List)
{
ULONG Count;
PFILE_SYSTEM FileSystems;
FileSystems = GetRegisteredFileSystems(&Count);
if (!FileSystems || Count == 0)
return;
while (Count--)
{
AddProvider(List, FileSystems->FileSystemName, FileSystems);
++FileSystems;
}
}
PFILE_SYSTEM_LIST
CreateFileSystemList(
IN SHORT Left,
IN SHORT Top,
IN BOOLEAN ForceFormat,
IN PCWSTR SelectFileSystem)
{
PFILE_SYSTEM_LIST List;
PFILE_SYSTEM_ITEM Item;
PLIST_ENTRY ListEntry;
List = (PFILE_SYSTEM_LIST)RtlAllocateHeap(ProcessHeap, 0, sizeof(*List));
if (List == NULL)
return NULL;
List->Left = Left;
List->Top = Top;
List->Selected = NULL;
InitializeListHead(&List->ListHead);
InitializeFileSystemList(List);
if (!ForceFormat)
{
/* Add the 'Keep existing filesystem' dummy provider */
AddProvider(List, NULL, NULL);
}
/* Search for SelectFileSystem in list */
ListEntry = List->ListHead.Flink;
while (ListEntry != &List->ListHead)
{
Item = CONTAINING_RECORD(ListEntry, FILE_SYSTEM_ITEM, ListEntry);
if (Item->FileSystemName && wcscmp(SelectFileSystem, Item->FileSystemName) == 0)
{
List->Selected = Item;
break;
}
ListEntry = ListEntry->Flink;
}
if (!List->Selected)
List->Selected = CONTAINING_RECORD(List->ListHead.Flink, FILE_SYSTEM_ITEM, ListEntry);
return List;
}
VOID
DestroyFileSystemList(
IN PFILE_SYSTEM_LIST List)
{
PLIST_ENTRY ListEntry;
PFILE_SYSTEM_ITEM Item;
ListEntry = List->ListHead.Flink;
while (!IsListEmpty(&List->ListHead))
{
ListEntry = RemoveHeadList(&List->ListHead);
Item = CONTAINING_RECORD(ListEntry, FILE_SYSTEM_ITEM, ListEntry);
RtlFreeHeap(ProcessHeap, 0, Item);
}
RtlFreeHeap(ProcessHeap, 0, List);
}
VOID
DrawFileSystemList(
IN PFILE_SYSTEM_LIST List)
{
PLIST_ENTRY ListEntry;
PFILE_SYSTEM_ITEM Item;
COORD coPos;
DWORD Written;
ULONG Index = 0;
CHAR Buffer[128];
ListEntry = List->ListHead.Flink;
while (ListEntry != &List->ListHead)
{
Item = CONTAINING_RECORD(ListEntry, FILE_SYSTEM_ITEM, ListEntry);
coPos.X = List->Left;
coPos.Y = List->Top + (SHORT)Index;
FillConsoleOutputAttribute(StdOutput,
FOREGROUND_WHITE | BACKGROUND_BLUE,
sizeof(Buffer),
coPos,
&Written);
FillConsoleOutputCharacterA(StdOutput,
' ',
sizeof(Buffer),
coPos,
&Written);
if (Item->FileSystemName)
{
if (Item->QuickFormat)
snprintf(Buffer, sizeof(Buffer), MUIGetString(STRING_FORMATDISK1), Item->FileSystemName);
else
snprintf(Buffer, sizeof(Buffer), MUIGetString(STRING_FORMATDISK2), Item->FileSystemName);
}
else
{
snprintf(Buffer, sizeof(Buffer), MUIGetString(STRING_KEEPFORMAT));
}
if (ListEntry == &List->Selected->ListEntry)
CONSOLE_SetInvertedTextXY(List->Left,
List->Top + (SHORT)Index,
Buffer);
else
CONSOLE_SetTextXY(List->Left,
List->Top + (SHORT)Index,
Buffer);
Index++;
ListEntry = ListEntry->Flink;
}
}
VOID
ScrollDownFileSystemList(
IN PFILE_SYSTEM_LIST List)
{
if (List->Selected->ListEntry.Flink != &List->ListHead)
{
List->Selected = CONTAINING_RECORD(List->Selected->ListEntry.Flink, FILE_SYSTEM_ITEM, ListEntry);
DrawFileSystemList(List);
}
}
VOID
ScrollUpFileSystemList(
IN PFILE_SYSTEM_LIST List)
{
if (List->Selected->ListEntry.Blink != &List->ListHead)
{
List->Selected = CONTAINING_RECORD(List->Selected->ListEntry.Blink, FILE_SYSTEM_ITEM, ListEntry);
DrawFileSystemList(List);
}
}
/* EOF */