reactos/dll/win32/kernel32/synch/sem.c
2011-05-24 18:40:34 +00:00

271 lines
6.9 KiB
C

/*
* PROJECT: ReactOS Win32 Base API
* LICENSE: GPL - See COPYING in the top level directory
* FILE: dll/win32/kernel32/synch/sem.c
* PURPOSE: Wrappers for the NT Semaphore Implementation
* PROGRAMMERS: Alex Ionescu (alex.ionescu@reactos.org)
*/
/* INCLUDES *****************************************************************/
#include <k32.h>
#define NDEBUG
#include <debug.h>
/* FUNCTIONS ****************************************************************/
/*
* @implemented
*/
HANDLE
WINAPI
CreateSemaphoreExA(IN LPSECURITY_ATTRIBUTES lpSemaphoreAttributes OPTIONAL,
IN LONG lInitialCount,
IN LONG lMaximumCount,
IN LPCSTR lpName OPTIONAL,
IN DWORD dwFlags,
IN DWORD dwDesiredAccess)
{
NTSTATUS Status;
ANSI_STRING AnsiName;
PUNICODE_STRING UnicodeCache;
LPCWSTR UnicodeName = NULL;
/* Check for a name */
if (lpName)
{
/* Use TEB Cache */
UnicodeCache = &NtCurrentTeb()->StaticUnicodeString;
/* Convert to unicode */
RtlInitAnsiString(&AnsiName, lpName);
Status = RtlAnsiStringToUnicodeString(UnicodeCache, &AnsiName, FALSE);
if (!NT_SUCCESS(Status))
{
/* Conversion failed */
SetLastErrorByStatus(Status);
return NULL;
}
/* Otherwise, save the buffer */
UnicodeName = (LPCWSTR)UnicodeCache->Buffer;
}
/* Call the Unicode API */
return CreateSemaphoreExW(lpSemaphoreAttributes,
lInitialCount,
lMaximumCount,
UnicodeName,
dwFlags,
dwDesiredAccess);
}
/*
* @implemented
*/
HANDLE
WINAPI
CreateSemaphoreExW(IN LPSECURITY_ATTRIBUTES lpSemaphoreAttributes OPTIONAL,
IN LONG lInitialCount,
IN LONG lMaximumCount,
IN LPCWSTR lpName OPTIONAL,
IN DWORD dwFlags,
IN DWORD dwDesiredAccess)
{
NTSTATUS Status;
OBJECT_ATTRIBUTES LocalAttributes;
POBJECT_ATTRIBUTES ObjectAttributes;
HANDLE Handle;
UNICODE_STRING ObjectName;
/* Now check if we got a name */
if (lpName) RtlInitUnicodeString(&ObjectName, lpName);
if (dwFlags != 0)
{
SetLastError(ERROR_INVALID_PARAMETER);
return NULL;
}
/* Now convert the object attributes */
ObjectAttributes = BasepConvertObjectAttributes(&LocalAttributes,
lpSemaphoreAttributes,
lpName ? &ObjectName : NULL);
/* Create the semaphore */
Status = NtCreateSemaphore(&Handle,
(ACCESS_MASK)dwDesiredAccess,
ObjectAttributes,
lInitialCount,
lMaximumCount);
if (NT_SUCCESS(Status))
{
/* Check if the object already existed */
if (Status == STATUS_OBJECT_NAME_EXISTS)
{
/* Set distinguished Win32 error code */
SetLastError(ERROR_ALREADY_EXISTS);
}
else
{
/* Otherwise, set success */
SetLastError(ERROR_SUCCESS);
}
/* Return the handle */
return Handle;
}
else
{
/* Convert the NT Status and fail */
SetLastErrorByStatus(Status);
return NULL;
}
}
/*
* @implemented
*/
HANDLE
WINAPI
CreateSemaphoreA(IN LPSECURITY_ATTRIBUTES lpSemaphoreAttributes OPTIONAL,
IN LONG lInitialCount,
IN LONG lMaximumCount,
IN LPCSTR lpName OPTIONAL)
{
return CreateSemaphoreExA(lpSemaphoreAttributes,
lInitialCount,
lMaximumCount,
lpName,
0,
SEMAPHORE_ALL_ACCESS);
}
/*
* @implemented
*/
HANDLE
WINAPI
CreateSemaphoreW(IN LPSECURITY_ATTRIBUTES lpSemaphoreAttributes OPTIONAL,
IN LONG lInitialCount,
IN LONG lMaximumCount,
IN LPCWSTR lpName OPTIONAL)
{
return CreateSemaphoreExW(lpSemaphoreAttributes,
lInitialCount,
lMaximumCount,
lpName,
0,
SEMAPHORE_ALL_ACCESS);
}
/*
* @implemented
*/
HANDLE
WINAPI
OpenSemaphoreA(IN DWORD dwDesiredAccess,
IN BOOL bInheritHandle,
IN LPCSTR lpName)
{
NTSTATUS Status;
ANSI_STRING AnsiName;
PUNICODE_STRING UnicodeCache;
/* Check for a name */
if (lpName)
{
/* Use TEB Cache */
UnicodeCache = &NtCurrentTeb()->StaticUnicodeString;
/* Convert to unicode */
RtlInitAnsiString(&AnsiName, lpName);
Status = RtlAnsiStringToUnicodeString(UnicodeCache, &AnsiName, FALSE);
if (!NT_SUCCESS(Status))
{
/* Conversion failed */
SetLastErrorByStatus(Status);
return NULL;
}
}
else
{
/* We need a name */
SetLastError(ERROR_INVALID_PARAMETER);
return NULL;
}
/* Call the Unicode API */
return OpenSemaphoreW(dwDesiredAccess,
bInheritHandle,
(LPCWSTR)UnicodeCache->Buffer);
}
/*
* @implemented
*/
HANDLE
WINAPI
OpenSemaphoreW(IN DWORD dwDesiredAccess,
IN BOOL bInheritHandle,
IN LPCWSTR lpName)
{
OBJECT_ATTRIBUTES ObjectAttributes;
UNICODE_STRING ObjectName;
NTSTATUS Status;
HANDLE Handle;
/* Make sure we got a name */
if (!lpName)
{
/* Fail without one */
SetLastErrorByStatus(STATUS_INVALID_PARAMETER);
return NULL;
}
/* Initialize the object name and attributes */
RtlInitUnicodeString(&ObjectName, lpName);
InitializeObjectAttributes(&ObjectAttributes,
&ObjectName,
bInheritHandle ? OBJ_INHERIT : 0,
hBaseDir,
NULL);
/* Open the semaphore */
Status = NtOpenSemaphore(&Handle, dwDesiredAccess, &ObjectAttributes);
if (!NT_SUCCESS(Status))
{
/* Convert the status and fail */
SetLastErrorByStatus(Status);
return NULL;
}
/* Return the handle */
return Handle;
}
/*
* @implemented
*/
BOOL
WINAPI
ReleaseSemaphore(IN HANDLE hSemaphore,
IN LONG lReleaseCount,
IN LPLONG lpPreviousCount)
{
NTSTATUS Status;
/* Release the semaphore */
Status = NtReleaseSemaphore(hSemaphore, lReleaseCount, lpPreviousCount);
if (NT_SUCCESS(Status)) return TRUE;
/* If we got here, then we failed */
SetLastErrorByStatus(Status);
return FALSE;
}
/* EOF */