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There is no need to compile our DLLs as shared libraries since we are managing symbols exports and imports through spec files. On my system, this reduces the configure-time by a factor of two. |
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.. | ||
CMakeLists.txt | ||
dpclassfactory.c | ||
dplay.c | ||
dplay_global.h | ||
dplaysp.c | ||
dplayx.idl | ||
dplayx.rgs | ||
dplayx.spec | ||
dplayx_global.c | ||
dplayx_global.h | ||
dplayx_main.c | ||
dplayx_messages.c | ||
dplayx_messages.h | ||
dplayx_queue.h | ||
dplobby.c | ||
lobbysp.c | ||
lobbysp.h | ||
name_server.c | ||
name_server.h | ||
precomp.h | ||
version.rc |