reactos/dll/opengl/opengl32/wgl.c
Hermès Bélusca-Maïto 9393fc320e
[FORMATTING] Remove trailing whitespace. Addendum to 34593d93.
Excluded: 3rd-party code (incl. wine) and most of the win32ss.
2021-09-13 03:52:22 +02:00

943 lines
26 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS
* FILE: dll/opengl/opengl32/wgl.c
* PURPOSE: OpenGL32 DLL, WGL functions
*/
#include "opengl32.h"
#include <pseh/pseh2.h>
WINE_DEFAULT_DEBUG_CHANNEL(wgl);
static CRITICAL_SECTION dc_data_cs = {NULL, -1, 0, 0, 0, 0};
static struct wgl_dc_data* dc_data_list = NULL;
LIST_ENTRY ContextListHead;
/* FIXME: suboptimal */
static
struct wgl_dc_data*
get_dc_data_ex(HDC hdc, INT format, UINT size, PIXELFORMATDESCRIPTOR *descr)
{
HWND hwnd = NULL;
struct wgl_dc_data* data;
DWORD objType = GetObjectType(hdc);
ULONG flags = 0;
union
{
HWND hwnd;
HDC hdc;
HANDLE u;
} id;
/* Look for the right data identifier */
if(objType == OBJ_DC)
{
hwnd = WindowFromDC(hdc);
if(!hwnd)
return NULL;
id.hwnd = hwnd;
flags = WGL_DC_OBJ_DC;
}
else if(objType == OBJ_MEMDC)
{
id.hdc = hdc;
}
else
{
return NULL;
}
EnterCriticalSection(&dc_data_cs);
data = dc_data_list;
while(data)
{
if(data->owner.u == id.u)
{
LeaveCriticalSection(&dc_data_cs);
return data;
}
data = data->next;
}
data= HeapAlloc(GetProcessHeap(), 0, sizeof(*data));
if(!data)
{
LeaveCriticalSection(&dc_data_cs);
return NULL;
}
/* initialize the structure */
data->owner.u = id.u;
data->flags = flags;
data->pixelformat = 0;
data->sw_data = NULL;
/* Load the driver */
data->icd_data = IntGetIcdData(hdc);
/* Get the number of available formats for this DC once and for all */
if(data->icd_data)
data->nb_icd_formats = data->icd_data->DrvDescribePixelFormat(hdc, format, size, descr);
else
data->nb_icd_formats = 0;
TRACE("ICD %S has %u formats for HDC %x.\n", data->icd_data ? data->icd_data->DriverName : NULL, data->nb_icd_formats, hdc);
data->nb_sw_formats = sw_DescribePixelFormat(hdc, 0, 0, NULL);
data->next = dc_data_list;
dc_data_list = data;
LeaveCriticalSection(&dc_data_cs);
return data;
}
static
struct wgl_dc_data*
get_dc_data(HDC hdc)
{
return get_dc_data_ex(hdc, 0, 0, NULL);
}
void release_dc_data(struct wgl_dc_data* dc_data)
{
(void)dc_data;
}
struct wgl_context* get_context(HGLRC hglrc)
{
struct wgl_context* context = (struct wgl_context*)hglrc;
if(!hglrc)
return NULL;
_SEH2_TRY
{
if(context->magic != 'GLRC')
context = NULL;
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
context = NULL;
}
_SEH2_END;
return context;
}
INT WINAPI wglDescribePixelFormat(HDC hdc, INT format, UINT size, PIXELFORMATDESCRIPTOR *descr )
{
struct wgl_dc_data* dc_data = get_dc_data_ex(hdc, format, size, descr);
INT ret;
if(!dc_data)
{
SetLastError(ERROR_INVALID_HANDLE);
return 0;
}
ret = dc_data->nb_icd_formats + dc_data->nb_sw_formats;
if(!descr)
{
release_dc_data(dc_data);
return ret;
}
if((format <= 0) || (format > ret) || (size < sizeof(*descr)))
{
release_dc_data(dc_data);
SetLastError(ERROR_INVALID_PARAMETER);
return 0;
}
/* Query ICD if needed */
if(format <= dc_data->nb_icd_formats)
{
struct ICD_Data* icd_data = dc_data->icd_data;
/* SetPixelFormat may have NULLified this */
if (!icd_data)
icd_data = IntGetIcdData(hdc);
if(!icd_data->DrvDescribePixelFormat(hdc, format, size, descr))
{
ret = 0;
}
}
else
{
/* This is a software format */
format -= dc_data->nb_icd_formats;
if(!sw_DescribePixelFormat(hdc, format, size, descr))
{
ret = 0;
}
}
release_dc_data(dc_data);
return ret;
}
INT WINAPI wglChoosePixelFormat(HDC hdc, const PIXELFORMATDESCRIPTOR* ppfd)
{
PIXELFORMATDESCRIPTOR format, best;
int i, count, best_format;
int bestDBuffer = -1, bestStereo = -1;
TRACE_(wgl)( "%p %p: size %u version %u flags %u type %u color %u %u,%u,%u,%u "
"accum %u depth %u stencil %u aux %u\n",
hdc, ppfd, ppfd->nSize, ppfd->nVersion, ppfd->dwFlags, ppfd->iPixelType,
ppfd->cColorBits, ppfd->cRedBits, ppfd->cGreenBits, ppfd->cBlueBits, ppfd->cAlphaBits,
ppfd->cAccumBits, ppfd->cDepthBits, ppfd->cStencilBits, ppfd->cAuxBuffers );
count = wglDescribePixelFormat( hdc, 0, 0, NULL );
if (!count) return 0;
best_format = 0;
best.dwFlags = PFD_GENERIC_FORMAT;
best.cAlphaBits = -1;
best.cColorBits = -1;
best.cDepthBits = -1;
best.cStencilBits = -1;
best.cAuxBuffers = -1;
for (i = 1; i <= count; i++)
{
if (!wglDescribePixelFormat( hdc, i, sizeof(format), &format )) continue;
if (ppfd->iPixelType != format.iPixelType)
{
TRACE( "pixel type mismatch for iPixelFormat=%d\n", i );
continue;
}
/* only use bitmap capable formats for bitmap rendering */
if ((ppfd->dwFlags & PFD_DRAW_TO_BITMAP) && !(format.dwFlags & PFD_DRAW_TO_BITMAP))
{
TRACE( "PFD_DRAW_TO_BITMAP mismatch for iPixelFormat=%d\n", i );
continue;
}
/* only use window capable formats for window rendering */
if ((ppfd->dwFlags & PFD_DRAW_TO_WINDOW) && !(format.dwFlags & PFD_DRAW_TO_WINDOW))
{
TRACE( "PFD_DRAW_TO_WINDOW mismatch for iPixelFormat=%d\n", i );
continue;
}
/* only use opengl capable formats for opengl rendering */
if ((ppfd->dwFlags & PFD_SUPPORT_OPENGL) && !(format.dwFlags & PFD_SUPPORT_OPENGL))
{
TRACE( "PFD_SUPPORT_OPENGL mismatch for iPixelFormat=%d\n", i );
continue;
}
/* only use GDI capable formats for GDI rendering */
if ((ppfd->dwFlags & PFD_SUPPORT_GDI) && !(format.dwFlags & PFD_SUPPORT_GDI))
{
TRACE( "PFD_SUPPORT_GDI mismatch for iPixelFormat=%d\n", i );
continue;
}
/* The behavior of PDF_STEREO/PFD_STEREO_DONTCARE and PFD_DOUBLEBUFFER / PFD_DOUBLEBUFFER_DONTCARE
* is not very clear on MSDN. They specify that ChoosePixelFormat tries to match pixel formats
* with the flag (PFD_STEREO / PFD_DOUBLEBUFFERING) set. Otherwise it says that it tries to match
* formats without the given flag set.
* A test on Windows using a Radeon 9500pro on WinXP (the driver doesn't support Stereo)
* has indicated that a format without stereo is returned when stereo is unavailable.
* So in case PFD_STEREO is set, formats that support it should have priority above formats
* without. In case PFD_STEREO_DONTCARE is set, stereo is ignored.
*
* To summarize the following is most likely the correct behavior:
* stereo not set -> prefer non-stereo formats, but also accept stereo formats
* stereo set -> prefer stereo formats, but also accept non-stereo formats
* stereo don't care -> it doesn't matter whether we get stereo or not
*
* In Wine we will treat non-stereo the same way as don't care because it makes
* format selection even more complicated and second drivers with Stereo advertise
* each format twice anyway.
*/
/* Doublebuffer, see the comments above */
if (!(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE))
{
if (((ppfd->dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer) &&
((format.dwFlags & PFD_DOUBLEBUFFER) == (ppfd->dwFlags & PFD_DOUBLEBUFFER)))
goto found;
if (bestDBuffer != -1 && (format.dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer) continue;
}
/* Stereo, see the comments above. */
if (!(ppfd->dwFlags & PFD_STEREO_DONTCARE))
{
if (((ppfd->dwFlags & PFD_STEREO) != bestStereo) &&
((format.dwFlags & PFD_STEREO) == (ppfd->dwFlags & PFD_STEREO)))
goto found;
if (bestStereo != -1 && (format.dwFlags & PFD_STEREO) != bestStereo) continue;
}
/* Below we will do a number of checks to select the 'best' pixelformat.
* We assume the precedence cColorBits > cAlphaBits > cDepthBits > cStencilBits -> cAuxBuffers.
* The code works by trying to match the most important options as close as possible.
* When a reasonable format is found, we will try to match more options.
* It appears (see the opengl32 test) that Windows opengl drivers ignore options
* like cColorBits, cAlphaBits and friends if they are set to 0, so they are considered
* as DONTCARE. At least Serious Sam TSE relies on this behavior. */
if (ppfd->cColorBits)
{
if (((ppfd->cColorBits > best.cColorBits) && (format.cColorBits > best.cColorBits)) ||
((format.cColorBits >= ppfd->cColorBits) && (format.cColorBits < best.cColorBits)))
goto found;
if (best.cColorBits != format.cColorBits) /* Do further checks if the format is compatible */
{
TRACE( "color mismatch for iPixelFormat=%d\n", i );
continue;
}
}
if (ppfd->cAlphaBits)
{
if (((ppfd->cAlphaBits > best.cAlphaBits) && (format.cAlphaBits > best.cAlphaBits)) ||
((format.cAlphaBits >= ppfd->cAlphaBits) && (format.cAlphaBits < best.cAlphaBits)))
goto found;
if (best.cAlphaBits != format.cAlphaBits)
{
TRACE( "alpha mismatch for iPixelFormat=%d\n", i );
continue;
}
}
if (ppfd->cDepthBits)
{
if (((ppfd->cDepthBits > best.cDepthBits) && (format.cDepthBits > best.cDepthBits)) ||
((format.cDepthBits >= ppfd->cDepthBits) && (format.cDepthBits < best.cDepthBits)))
goto found;
if (best.cDepthBits != format.cDepthBits)
{
TRACE( "depth mismatch for iPixelFormat=%d\n", i );
continue;
}
}
if (ppfd->cStencilBits)
{
if (((ppfd->cStencilBits > best.cStencilBits) && (format.cStencilBits > best.cStencilBits)) ||
((format.cStencilBits >= ppfd->cStencilBits) && (format.cStencilBits < best.cStencilBits)))
goto found;
if (best.cStencilBits != format.cStencilBits)
{
TRACE( "stencil mismatch for iPixelFormat=%d\n", i );
continue;
}
}
if (ppfd->cAuxBuffers)
{
if (((ppfd->cAuxBuffers > best.cAuxBuffers) && (format.cAuxBuffers > best.cAuxBuffers)) ||
((format.cAuxBuffers >= ppfd->cAuxBuffers) && (format.cAuxBuffers < best.cAuxBuffers)))
goto found;
if (best.cAuxBuffers != format.cAuxBuffers)
{
TRACE( "aux mismatch for iPixelFormat=%d\n", i );
continue;
}
}
continue;
found:
/* Prefer HW accelerated formats */
if ((format.dwFlags & PFD_GENERIC_FORMAT) && !(best.dwFlags & PFD_GENERIC_FORMAT))
continue;
best_format = i;
best = format;
bestDBuffer = format.dwFlags & PFD_DOUBLEBUFFER;
bestStereo = format.dwFlags & PFD_STEREO;
}
TRACE( "returning %u\n", best_format );
return best_format;
}
BOOL WINAPI wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask)
{
struct wgl_context* ctx_src = get_context(hglrcSrc);
struct wgl_context* ctx_dst = get_context(hglrcDst);
if(!ctx_src || !ctx_dst)
{
SetLastError(ERROR_INVALID_HANDLE);
return FALSE;
}
/* Check this is the same pixel format */
if((ctx_dst->icd_data != ctx_src->icd_data) ||
(ctx_dst->pixelformat != ctx_src->pixelformat))
{
SetLastError(ERROR_INVALID_PIXEL_FORMAT);
return FALSE;
}
if(ctx_src->icd_data)
return ctx_src->icd_data->DrvCopyContext(ctx_src->dhglrc, ctx_dst->dhglrc, mask);
return sw_CopyContext(ctx_src->dhglrc, ctx_dst->dhglrc, mask);
}
HGLRC WINAPI wglCreateContext(HDC hdc)
{
struct wgl_dc_data* dc_data = get_dc_data(hdc);
struct wgl_context* context;
DHGLRC dhglrc;
TRACE("Creating context for %p.\n", hdc);
if(!dc_data)
{
WARN("Not a DC handle!\n");
SetLastError(ERROR_INVALID_HANDLE);
return NULL;
}
if(!dc_data->pixelformat)
{
WARN("Pixel format not set!\n");
SetLastError(ERROR_INVALID_PIXEL_FORMAT);
return NULL;
}
if(!dc_data->icd_data)
{
TRACE("Calling SW implementation.\n");
dhglrc = sw_CreateContext(dc_data);
TRACE("done\n");
}
else
{
TRACE("Calling ICD.\n");
dhglrc = dc_data->icd_data->DrvCreateContext(hdc);
}
if(!dhglrc)
{
WARN("Failed!\n");
SetLastError(ERROR_INVALID_PIXEL_FORMAT);
return NULL;
}
context = HeapAlloc(GetProcessHeap(), 0, sizeof(*context));
if(!context)
{
WARN("Failed to allocate a context!\n");
if(!dc_data->icd_data)
sw_DeleteContext(dhglrc);
else
dc_data->icd_data->DrvDeleteContext(dhglrc);
SetLastError(ERROR_NOT_ENOUGH_MEMORY);
return NULL;
}
/* Copy info from the DC data */
context->dhglrc = dhglrc;
context->icd_data = dc_data->icd_data;
context->pixelformat = dc_data->pixelformat;
context->thread_id = 0;
/* Insert into the list */
InsertTailList(&ContextListHead, &context->ListEntry);
context->magic = 'GLRC';
TRACE("Success!\n");
return (HGLRC)context;
}
HGLRC WINAPI wglCreateLayerContext(HDC hdc, int iLayerPlane)
{
struct wgl_dc_data* dc_data = get_dc_data(hdc);
struct wgl_context* context;
DHGLRC dhglrc;
if(!dc_data)
{
SetLastError(ERROR_INVALID_HANDLE);
return NULL;
}
if(!dc_data->pixelformat)
{
release_dc_data(dc_data);
SetLastError(ERROR_INVALID_PIXEL_FORMAT);
return NULL;
}
if(!dc_data->icd_data)
{
if(iLayerPlane != 0)
{
/* Not supported in SW implementation */
release_dc_data(dc_data);
SetLastError(ERROR_INVALID_PIXEL_FORMAT);
return NULL;
}
dhglrc = sw_CreateContext(dc_data);
}
else
{
dhglrc = dc_data->icd_data->DrvCreateLayerContext(hdc, iLayerPlane);
}
if(!dhglrc)
{
release_dc_data(dc_data);
SetLastError(ERROR_INVALID_PIXEL_FORMAT);
return NULL;
}
context = HeapAlloc(GetProcessHeap(), 0, sizeof(*context));
if(!context)
{
if(!dc_data->icd_data)
sw_DeleteContext(dhglrc);
else
dc_data->icd_data->DrvDeleteContext(dhglrc);
release_dc_data(dc_data);
SetLastError(ERROR_NOT_ENOUGH_MEMORY);
return NULL;
}
/* Copy info from the DC data */
context->dhglrc = dhglrc;
context->icd_data = dc_data->icd_data;
context->pixelformat = dc_data->pixelformat;
context->thread_id = 0;
context->magic = 'GLRC';
release_dc_data(dc_data);
return (HGLRC)context;
}
BOOL WINAPI wglDeleteContext(HGLRC hglrc)
{
struct wgl_context* context = get_context(hglrc);
LONG thread_id = GetCurrentThreadId();
if(!context)
{
SetLastError(ERROR_INVALID_HANDLE);
return FALSE;
}
/* Own this context before touching it */
if(InterlockedCompareExchange(&context->thread_id, thread_id, 0) != 0)
{
/* We can't delete a context current to another thread */
if(context->thread_id != thread_id)
{
SetLastError(ERROR_BUSY);
return FALSE;
}
/* This is in our thread. Release and try again */
if(!wglMakeCurrent(NULL, NULL))
return FALSE;
return wglDeleteContext(hglrc);
}
if(context->icd_data)
context->icd_data->DrvDeleteContext(context->dhglrc);
else
sw_DeleteContext(context->dhglrc);
context->magic = 0;
RemoveEntryList(&context->ListEntry);
HeapFree(GetProcessHeap(), 0, context);
return TRUE;
}
BOOL WINAPI wglDescribeLayerPlane(HDC hdc,
int iPixelFormat,
int iLayerPlane,
UINT nBytes,
LPLAYERPLANEDESCRIPTOR plpd)
{
struct wgl_dc_data* dc_data = get_dc_data(hdc);
if(!dc_data)
{
SetLastError(ERROR_INVALID_HANDLE);
return FALSE;
}
if(iPixelFormat <= dc_data->nb_icd_formats)
return dc_data->icd_data->DrvDescribeLayerPlane(hdc, iPixelFormat, iLayerPlane, nBytes, plpd);
/* SW implementation doesn't support this */
return FALSE;
}
HGLRC WINAPI wglGetCurrentContext(void)
{
return IntGetCurrentRC();
}
HDC WINAPI wglGetCurrentDC(void)
{
return IntGetCurrentDC();
}
PROC WINAPI wglGetDefaultProcAddress(LPCSTR lpszProc)
{
/* undocumented... */
return NULL;
}
int WINAPI wglGetLayerPaletteEntries(HDC hdc, int iLayerPlane, int iStart, int cEntries, COLORREF* pcr )
{
struct wgl_dc_data* dc_data = get_dc_data(hdc);
if(!dc_data)
{
SetLastError(ERROR_INVALID_HANDLE);
return 0;
}
if(!dc_data->pixelformat)
{
SetLastError(ERROR_INVALID_PIXEL_FORMAT);
return 0;
}
if(dc_data->icd_data)
return dc_data->icd_data->DrvGetLayerPaletteEntries(hdc, iLayerPlane, iStart, cEntries, pcr);
/* SW implementation doesn't support this */
return 0;
}
INT WINAPI wglGetPixelFormat(HDC hdc)
{
INT ret;
struct wgl_dc_data* dc_data = get_dc_data(hdc);
if(!dc_data)
{
SetLastError(ERROR_INVALID_HANDLE);
return 0;
}
ret = dc_data->pixelformat;
release_dc_data(dc_data);
return ret;
}
PROC WINAPI wglGetProcAddress(LPCSTR name)
{
struct wgl_context* context = get_context(IntGetCurrentRC());
if(!context)
return NULL;
/* This shall fail for opengl 1.1 functions */
#define USE_GL_FUNC(func, w, x, y, z) if(!strcmp(name, "gl" #func)) return NULL;
#include "glfuncs.h"
/* Forward */
if(context->icd_data)
return context->icd_data->DrvGetProcAddress(name);
return sw_GetProcAddress(name);
}
void APIENTRY set_api_table(const GLCLTPROCTABLE* table)
{
IntSetCurrentDispatchTable(&table->glDispatchTable);
}
BOOL WINAPI wglMakeCurrent(HDC hdc, HGLRC hglrc)
{
struct wgl_context* ctx = get_context(hglrc);
struct wgl_context* old_ctx = get_context(IntGetCurrentRC());
const GLCLTPROCTABLE* apiTable;
LONG thread_id = (LONG)GetCurrentThreadId();
if(ctx)
{
struct wgl_dc_data* dc_data = get_dc_data(hdc);
if(!dc_data)
{
ERR("wglMakeCurrent was passed an invalid DC handle.\n");
SetLastError(ERROR_INVALID_HANDLE);
return FALSE;
}
/* Check compatibility */
if((ctx->icd_data != dc_data->icd_data) || (ctx->pixelformat != dc_data->pixelformat))
{
/* That's bad, man */
ERR("HGLRC %p and HDC %p are not compatible.\n", hglrc, hdc);
release_dc_data(dc_data);
SetLastError(ERROR_INVALID_HANDLE);
return FALSE;
}
/* Set the thread ID */
if(InterlockedCompareExchange(&ctx->thread_id, thread_id, 0) != 0)
{
/* Already current for a thread. Maybe it's us ? */
release_dc_data(dc_data);
if(ctx->thread_id != thread_id)
SetLastError(ERROR_BUSY);
return (ctx->thread_id == thread_id);
}
if(old_ctx)
{
/* Unset it */
if(old_ctx->icd_data)
old_ctx->icd_data->DrvReleaseContext(old_ctx->dhglrc);
else
sw_ReleaseContext(old_ctx->dhglrc);
InterlockedExchange(&old_ctx->thread_id, 0);
}
/* Call the ICD or SW implementation */
if(ctx->icd_data)
{
apiTable = ctx->icd_data->DrvSetContext(hdc, ctx->dhglrc, set_api_table);
if(!apiTable)
{
ERR("DrvSetContext failed!\n");
/* revert */
InterlockedExchange(&ctx->thread_id, 0);
IntSetCurrentDispatchTable(NULL);
SetLastError(ERROR_INVALID_PARAMETER);
return FALSE;
}
set_api_table(apiTable);
/* Make it current */
IntMakeCurrent(hglrc, hdc, dc_data);
}
else
{
/* We must set current before, SW implementation relies on it */
IntMakeCurrent(hglrc, hdc, dc_data);
if(!sw_SetContext(dc_data, ctx->dhglrc))
{
ERR("sw_SetContext failed!\n");
/* revert */
IntMakeCurrent(NULL, NULL, NULL);
InterlockedExchange(&ctx->thread_id, 0);
SetLastError(ERROR_INVALID_PARAMETER);
return FALSE;
}
}
}
else if(old_ctx)
{
if(old_ctx->icd_data)
old_ctx->icd_data->DrvReleaseContext(old_ctx->dhglrc);
else
sw_ReleaseContext(old_ctx->dhglrc);
InterlockedExchange(&old_ctx->thread_id, 0);
/* Unset it */
IntMakeCurrent(NULL, NULL, NULL);
IntSetCurrentDispatchTable(NULL);
/* Test conformance (extreme cases) */
return hglrc == NULL;
}
else
{
/* Winetest conformance */
DWORD objType = GetObjectType(hdc);
if (objType != OBJ_DC && objType != OBJ_MEMDC)
{
if (hdc)
{
ERR("hdc (%p) is not a DC handle (ObjectType: %d)!\n", hdc, objType);
}
SetLastError( ERROR_INVALID_HANDLE );
return FALSE;
}
}
return TRUE;
}
BOOL WINAPI wglRealizeLayerPalette(HDC hdc,
int iLayerPlane,
BOOL bRealize)
{
struct wgl_dc_data* dc_data = get_dc_data(hdc);
if(!dc_data)
{
SetLastError(ERROR_INVALID_HANDLE);
return FALSE;
}
if(!dc_data->pixelformat)
{
SetLastError(ERROR_INVALID_PIXEL_FORMAT);
return FALSE;
}
if(dc_data->icd_data)
return dc_data->icd_data->DrvRealizeLayerPalette(hdc, iLayerPlane, bRealize);
/* SW implementation doesn't support this */
return FALSE;
}
int WINAPI wglSetLayerPaletteEntries(HDC hdc,
int iLayerPlane,
int iStart,
int cEntries,
const COLORREF *pcr)
{
struct wgl_dc_data* dc_data = get_dc_data(hdc);
if(!dc_data)
{
SetLastError(ERROR_INVALID_HANDLE);
return 0;
}
if(!dc_data->pixelformat)
{
SetLastError(ERROR_INVALID_PIXEL_FORMAT);
return 0;
}
if(dc_data->icd_data)
return dc_data->icd_data->DrvSetLayerPaletteEntries(hdc, iLayerPlane, iStart, cEntries, pcr);
/* SW implementation doesn't support this */
return 0;
}
BOOL WINAPI wglSetPixelFormat(HDC hdc, INT format, const PIXELFORMATDESCRIPTOR *descr)
{
struct wgl_dc_data* dc_data = get_dc_data(hdc);
INT sw_format;
BOOL ret;
TRACE("HDC %p, format %i.\n", hdc, format);
if(!dc_data)
{
WARN("Not a valid DC!.\n");
SetLastError(ERROR_INVALID_HANDLE);
return FALSE;
}
if(!format)
{
WARN("format == 0!\n");
SetLastError(ERROR_INVALID_PARAMETER);
return FALSE;
}
if(dc_data->pixelformat)
{
TRACE("DC format already set, %i.\n", dc_data->pixelformat);
return (format == dc_data->pixelformat);
}
if(format <= dc_data->nb_icd_formats)
{
TRACE("Calling ICD.\n");
ret = dc_data->icd_data->DrvSetPixelFormat(hdc, format);
if(ret)
{
TRACE("Success!\n");
dc_data->pixelformat = format;
}
return ret;
}
sw_format = format - dc_data->nb_icd_formats;
if(sw_format <= dc_data->nb_sw_formats)
{
TRACE("Calling SW implementation.\n");
ret = sw_SetPixelFormat(hdc, dc_data, sw_format);
if(ret)
{
TRACE("Success!\n");
/* This is now officially a software-only HDC */
dc_data->icd_data = NULL;
dc_data->pixelformat = format;
}
return ret;
}
TRACE("Invalid pixel format!\n");
SetLastError(ERROR_INVALID_PARAMETER);
return FALSE;
}
BOOL WINAPI wglShareLists(HGLRC hglrcSrc, HGLRC hglrcDst)
{
struct wgl_context* ctx_src = get_context(hglrcSrc);
struct wgl_context* ctx_dst = get_context(hglrcDst);
if(!ctx_src || !ctx_dst)
{
SetLastError(ERROR_INVALID_HANDLE);
return FALSE;
}
/* Check this is the same pixel format */
if((ctx_dst->icd_data != ctx_src->icd_data) ||
(ctx_dst->pixelformat != ctx_src->pixelformat))
{
SetLastError(ERROR_INVALID_PIXEL_FORMAT);
return FALSE;
}
if(ctx_src->icd_data)
return ctx_src->icd_data->DrvShareLists(ctx_src->dhglrc, ctx_dst->dhglrc);
return sw_ShareLists(ctx_src->dhglrc, ctx_dst->dhglrc);
}
BOOL WINAPI DECLSPEC_HOTPATCH wglSwapBuffers(HDC hdc)
{
struct wgl_dc_data* dc_data = get_dc_data(hdc);
if(!dc_data)
{
SetLastError(ERROR_INVALID_HANDLE);
return FALSE;
}
if(!dc_data->pixelformat)
{
SetLastError(ERROR_INVALID_PIXEL_FORMAT);
return FALSE;
}
if(dc_data->icd_data)
return dc_data->icd_data->DrvSwapBuffers(hdc);
return sw_SwapBuffers(hdc, dc_data);
}
BOOL WINAPI wglSwapLayerBuffers(HDC hdc, UINT fuPlanes)
{
return FALSE;
}
DWORD WINAPI wglSwapMultipleBuffers(UINT count, CONST WGLSWAP * toSwap)
{
return 0;
}
/* Clean up on DLL unload */
void
IntDeleteAllContexts(void)
{
struct wgl_context* context;
LIST_ENTRY* Entry = ContextListHead.Flink;
while (Entry != &ContextListHead)
{
context = CONTAINING_RECORD(Entry, struct wgl_context, ListEntry);
wglDeleteContext((HGLRC)context);
Entry = Entry->Flink;
}
}