reactos/dll/opengl/mesa/texture.h
Jérôme Gardou 5f2bebf7a5 [OPENGL32][MESA] Downgrade Mesa library to version 2.6
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does.
It exposes :
  - The same pixel formats
  - The same set of extensions
  - Nothing more
All of this without taking 10% of your build time.
If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree.
CORE-7499
2019-01-19 14:23:54 +01:00

80 lines
2.3 KiB
C

/* $Id: texture.h,v 1.8 1997/11/13 02:17:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 2.5
* Copyright (C) 1995-1997 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* $Log: texture.h,v $
* Revision 1.8 1997/11/13 02:17:32 brianp
* added a few const keywords
*
* Revision 1.7 1997/05/03 00:53:56 brianp
* all-new texture sampling via gl_texture_object's SampleFunc pointer
*
* Revision 1.6 1997/04/14 02:02:39 brianp
* moved many functions into new texstate.c file
*
* Revision 1.5 1997/02/09 18:53:14 brianp
* added GL_EXT_texture3D support
*
* Revision 1.4 1997/01/09 19:48:58 brianp
* added gl_texturing_enabled()
*
* Revision 1.3 1996/11/14 01:03:09 brianp
* removed const's from gl_texgen() function to avoid VMS compiler warning
*
* Revision 1.2 1996/11/08 02:20:09 brianp
* gl_do_texgen() replaced with gl_texgen()
*
* Revision 1.1 1996/09/13 01:38:16 brianp
* Initial revision
*
*/
#ifndef TEXTURE_H
#define TEXTURE_H
#include "types.h"
extern void gl_texgen( GLcontext *ctx, GLint n,
GLfloat obj[][4], GLfloat eye[][4],
GLfloat normal[][3], GLfloat texcoord[][4] );
extern void gl_set_texture_sampler( struct gl_texture_object *t );
extern void gl_texture_pixels( GLcontext *ctx, GLuint n,
const GLfloat s[], const GLfloat t[],
const GLfloat r[],
const GLfloat lambda[],
GLubyte red[], GLubyte green[],
GLubyte blue[], GLubyte alpha[] );
#endif