reactos/dll/opengl/mesa/teximage.h
Jérôme Gardou 5f2bebf7a5 [OPENGL32][MESA] Downgrade Mesa library to version 2.6
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does.
It exposes :
  - The same pixel formats
  - The same set of extensions
  - Nothing more
All of this without taking 10% of your build time.
If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree.
CORE-7499
2019-01-19 14:23:54 +01:00

167 lines
5.7 KiB
C

/* $Id: teximage.h,v 1.4 1997/11/02 20:20:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 2.5
* Copyright (C) 1995-1997 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* $Log: teximage.h,v $
* Revision 1.4 1997/11/02 20:20:47 brianp
* removed gl_unpack_texsubimage3D()
*
* Revision 1.3 1997/02/09 18:53:05 brianp
* added GL_EXT_texture3D support
*
* Revision 1.2 1996/11/07 04:13:24 brianp
* all new texture image handling, now pixel scale, bias, mapping work
*
* Revision 1.1 1996/09/13 01:38:16 brianp
* Initial revision
*
*/
#ifndef TEXIMAGE_H
#define TEXIMAGE_H
#include "types.h"
/*** Internal functions ***/
extern struct gl_texture_image *gl_alloc_texture_image( void );
extern void gl_free_texture_image( struct gl_texture_image *teximage );
extern struct gl_image *
gl_unpack_texsubimage( GLcontext *ctx, GLint width, GLint height,
GLenum format, GLenum type, const GLvoid *pixels );
extern struct gl_texture_image *
gl_unpack_texture( GLcontext *ctx,
GLint dimensions,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width, GLsizei height,
GLint border,
GLenum format, GLenum type,
const GLvoid *pixels );
extern struct gl_texture_image *
gl_unpack_texture3D( GLcontext *ctx,
GLint dimensions,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border,
GLenum format, GLenum type,
const GLvoid *pixels );
extern void gl_tex_image_1D( GLcontext *ctx,
GLenum target, GLint level, GLint internalformat,
GLsizei width, GLint border, GLenum format,
GLenum type, const GLvoid *pixels );
extern void gl_tex_image_2D( GLcontext *ctx,
GLenum target, GLint level, GLint internalformat,
GLsizei width, GLint height, GLint border,
GLenum format, GLenum type,
const GLvoid *pixels );
extern void gl_tex_image_3D( GLcontext *ctx,
GLenum target, GLint level, GLint internalformat,
GLsizei width, GLint height, GLint depth,
GLint border,
GLenum format, GLenum type,
const GLvoid *pixels );
/*** API entry points ***/
extern void gl_TexImage1D( GLcontext *ctx,
GLenum target, GLint level, GLint internalformat,
GLsizei width, GLint border, GLenum format,
GLenum type, struct gl_image *teximage );
extern void gl_TexImage2D( GLcontext *ctx,
GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type,
struct gl_image *teximage );
extern void gl_GetTexImage( GLcontext *ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid *pixels );
extern void gl_TexSubImage1D( GLcontext *ctx,
GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format, GLenum type,
struct gl_image *image );
extern void gl_TexSubImage2D( GLcontext *ctx,
GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
struct gl_image *image );
extern void gl_CopyTexImage1D( GLcontext *ctx,
GLenum target, GLint level,
GLenum internalformat,
GLint x, GLint y,
GLsizei width, GLint border );
extern void gl_CopyTexImage2D( GLcontext *ctx,
GLenum target, GLint level,
GLenum internalformat, GLint x, GLint y,
GLsizei width, GLsizei height,
GLint border );
extern void gl_CopyTexSubImage1D( GLcontext *ctx,
GLenum target, GLint level,
GLint xoffset, GLint x, GLint y,
GLsizei width );
extern void gl_CopyTexSubImage2D( GLcontext *ctx,
GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y,
GLsizei width, GLsizei height );
#endif