reactos/dll/opengl/mesa/image.h
Jérôme Gardou 5f2bebf7a5 [OPENGL32][MESA] Downgrade Mesa library to version 2.6
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does.
It exposes :
  - The same pixel formats
  - The same set of extensions
  - Nothing more
All of this without taking 10% of your build time.
If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree.
CORE-7499
2019-01-19 14:23:54 +01:00

81 lines
2.2 KiB
C

/* $Id: image.h,v 1.5 1997/09/27 00:15:39 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 2.5
* Copyright (C) 1995-1997 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* $Log: image.h,v $
* Revision 1.5 1997/09/27 00:15:39 brianp
* changed parameters to gl_unpack_image()
*
* Revision 1.4 1997/02/09 20:05:03 brianp
* new arguments for gl_pixel_addr_in_image()
*
* Revision 1.3 1997/02/09 18:52:53 brianp
* added GL_EXT_texture3D support
*
* Revision 1.2 1996/11/06 04:22:23 brianp
* changed gl_unpack_image() components argument to srcFormat
*
* Revision 1.1 1996/09/13 01:38:16 brianp
* Initial revision
*
*/
#ifndef IMAGE_H
#define IMAGE_H
#include "types.h"
extern void gl_flip_bytes( GLubyte *p, GLuint n );
extern void gl_swap2( GLushort *p, GLuint n );
extern void gl_swap4( GLuint *p, GLuint n );
extern GLint gl_sizeof_type( GLenum type );
extern GLint gl_components_in_format( GLenum format );
extern GLvoid *gl_pixel_addr_in_image( struct gl_pixelstore_attrib *packing,
const GLvoid *image, GLsizei width,
GLsizei height, GLenum format, GLenum type,
GLint row);
extern struct gl_image *gl_unpack_image( GLcontext *ctx,
GLint width, GLint height,
GLenum srcFormat, GLenum srcType,
const GLvoid *pixels );
extern void gl_free_image( struct gl_image *image );
#endif