reactos/dll/opengl/mesa/image.c
Jérôme Gardou 5f2bebf7a5 [OPENGL32][MESA] Downgrade Mesa library to version 2.6
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does.
It exposes :
  - The same pixel formats
  - The same set of extensions
  - Nothing more
All of this without taking 10% of your build time.
If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree.
CORE-7499
2019-01-19 14:23:54 +01:00

668 lines
19 KiB
C

/* $Id: image.c,v 1.19 1997/11/07 03:49:04 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 2.5
* Copyright (C) 1995-1997 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* $Log: image.c,v $
* Revision 1.19 1997/11/07 03:49:04 brianp
* more error checking work (but more to be done)
*
* Revision 1.18 1997/11/02 20:19:47 brianp
* added more error checking to gl_unpack_image3D()
*
* Revision 1.17 1997/10/16 01:04:51 brianp
* added code to normalize color, depth values in gl_unpack_image3d()
*
* Revision 1.16 1997/09/27 00:15:39 brianp
* changed parameters to gl_unpack_image()
*
* Revision 1.15 1997/08/11 01:23:10 brianp
* added a pointer cast
*
* Revision 1.14 1997/07/24 01:25:18 brianp
* changed precompiled header symbol from PCH to PC_HEADER
*
* Revision 1.13 1997/05/28 03:25:26 brianp
* added precompiled header (PCH) support
*
* Revision 1.12 1997/04/29 01:26:25 brianp
* added #include "context.h"
*
* Revision 1.11 1997/04/20 20:28:49 brianp
* replaced abort() with gl_problem()
*
* Revision 1.10 1997/04/06 17:49:32 brianp
* image reference count wasn't always initialized to zero (Christopher Lloyd)
*
* Revision 1.9 1997/02/09 20:05:03 brianp
* new arguments for gl_pixel_addr_in_image()
*
* Revision 1.8 1997/02/09 18:52:53 brianp
* added GL_EXT_texture3D support
*
* Revision 1.7 1997/01/09 21:25:54 brianp
* initialize image reference count to zero
*
* Revision 1.6 1996/11/13 03:58:31 brianp
* fixed undefined "format" variable in gl_unpack_image()
*
* Revision 1.5 1996/11/10 17:48:03 brianp
* check if format is GL_DEPTH_COMPONENT or GL_STENCIL_COMPONENT
*
* Revision 1.4 1996/11/06 04:23:01 brianp
* changed gl_unpack_image() components argument to srcFormat
*
* Revision 1.3 1996/09/27 01:27:10 brianp
* removed unused variables
*
* Revision 1.2 1996/09/26 22:35:10 brianp
* fixed a few compiler warnings from IRIX 6 -n32 and -64 compiler
*
* Revision 1.1 1996/09/13 01:38:16 brianp
* Initial revision
*
*/
#ifdef PC_HEADER
#include "all.h"
#else
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "context.h"
#include "image.h"
#include "macros.h"
#include "pixel.h"
#include "types.h"
#endif
/*
* Flip the 8 bits in each byte of the given array.
*/
void gl_flip_bytes( GLubyte *p, GLuint n )
{
register GLuint i, a, b;
for (i=0;i<n;i++) {
b = (GLuint) p[i];
a = ((b & 0x01) << 7) |
((b & 0x02) << 5) |
((b & 0x04) << 3) |
((b & 0x08) << 1) |
((b & 0x10) >> 1) |
((b & 0x20) >> 3) |
((b & 0x40) >> 5) |
((b & 0x80) >> 7);
p[i] = (GLubyte) a;
}
}
/*
* Flip the order of the 2 bytes in each word in the given array.
*/
void gl_swap2( GLushort *p, GLuint n )
{
register GLuint i;
for (i=0;i<n;i++) {
p[i] = (p[i] >> 8) | ((p[i] << 8) & 0xff00);
}
}
/*
* Flip the order of the 4 bytes in each word in the given array.
*/
void gl_swap4( GLuint *p, GLuint n )
{
register GLuint i, a, b;
for (i=0;i<n;i++) {
b = p[i];
a = (b >> 24)
| ((b >> 8) & 0xff00)
| ((b << 8) & 0xff0000)
| ((b << 24) & 0xff000000);
p[i] = a;
}
}
/*
* Return the size, in bytes, of the given GL datatype.
* Return 0 if GL_BITMAP.
* Return -1 if invalid type enum.
*/
GLint gl_sizeof_type( GLenum type )
{
switch (type) {
case GL_BITMAP:
return 0;
case GL_UNSIGNED_BYTE:
return sizeof(GLubyte);
case GL_BYTE:
return sizeof(GLbyte);
case GL_UNSIGNED_SHORT:
return sizeof(GLushort);
case GL_SHORT:
return sizeof(GLshort);
case GL_UNSIGNED_INT:
return sizeof(GLuint);
case GL_INT:
return sizeof(GLint);
case GL_FLOAT:
return sizeof(GLfloat);
default:
return -1;
}
}
/*
* Return the number of components in a GL enum pixel type.
* Return -1 if bad format.
*/
GLint gl_components_in_format( GLenum format )
{
switch (format) {
case GL_COLOR_INDEX:
case GL_STENCIL_INDEX:
case GL_DEPTH_COMPONENT:
case GL_RED:
case GL_GREEN:
case GL_BLUE:
case GL_ALPHA:
case GL_LUMINANCE:
return 1;
case GL_LUMINANCE_ALPHA:
return 2;
case GL_RGB:
case GL_BGR_EXT:
return 3;
case GL_RGBA:
case GL_BGRA_EXT:
return 4;
default:
return -1;
}
}
/*
* Return the address of a pixel in an image (actually a volume).
* Pixel unpacking/packing parameters are observed according to 'packing'.
* Input: image - start of image data
* width, height - size of image
* format - image format
* type - pixel component type
* packing - GL_TRUE = use packing params
* GL_FALSE = use unpacking params.
* img - which image in the volume (0 for 2-D images)
* row, column - location of pixel in the image
* Return: address of pixel at (image,row,column) in image or NULL if error.
*/
GLvoid *gl_pixel_addr_in_image( struct gl_pixelstore_attrib *packing,
const GLvoid *image, GLsizei width,
GLsizei height, GLenum format, GLenum type,
GLint row)
{
GLint bytes_per_comp; /* bytes per component */
GLint comp_per_pixel; /* components per pixel */
GLint comps_per_row; /* components per row */
GLint pixels_per_row; /* pixels per row */
GLint alignment; /* 1, 2 or 4 */
GLint skiprows;
GLint skippixels;
GLubyte *pixel_addr;
/* Compute bytes per component */
bytes_per_comp = gl_sizeof_type( type );
if (bytes_per_comp<0) {
return NULL;
}
/* Compute number of components per pixel */
comp_per_pixel = gl_components_in_format( format );
if (comp_per_pixel<0) {
return NULL;
}
alignment = packing->Alignment;
if (packing->RowLength>0) {
pixels_per_row = packing->RowLength;
}
else {
pixels_per_row = width;
}
skiprows = packing->SkipRows;
skippixels = packing->SkipPixels;
if (type==GL_BITMAP) {
/* BITMAP data */
GLint bytes_per_row;
bytes_per_row = alignment
* CEILING( comp_per_pixel*pixels_per_row, 8*alignment );
pixel_addr = (GLubyte *) image
+ (skiprows + row) * bytes_per_row
+ (skippixels) / 8;
}
else {
/* Non-BITMAP data */
if (bytes_per_comp>=alignment) {
comps_per_row = comp_per_pixel * pixels_per_row;
}
else {
GLint bytes_per_row = bytes_per_comp * comp_per_pixel
* pixels_per_row;
comps_per_row = alignment / bytes_per_comp
* CEILING( bytes_per_row, alignment );
}
/* Copy/unpack pixel data to buffer */
pixel_addr = (GLubyte *) image
+ (skiprows + row) * bytes_per_comp * comps_per_row
+ (skippixels) * bytes_per_comp * comp_per_pixel;
}
return (GLvoid *) pixel_addr;
}
/*
* Unpack a 2-D image from user-supplied address, returning a pointer to
* a new gl_image struct.
*
* Input: width, height - size in pixels
* srcFormat - format of incoming pixel data, ignored if
* srcType BITMAP.
* srcType - GL_UNSIGNED_BYTE .. GL_FLOAT
* pixels - pointer to unpacked image in client memory space.
*/
struct gl_image *gl_unpack_image( GLcontext *ctx,
GLint width, GLint height,
GLenum srcFormat, GLenum srcType,
const GLvoid *pixels )
{
GLint components;
GLenum destType;
if (srcType==GL_UNSIGNED_BYTE) {
destType = GL_UNSIGNED_BYTE;
}
else if (srcType==GL_BITMAP) {
destType = GL_BITMAP;
}
else {
destType = GL_FLOAT;
}
components = gl_components_in_format( srcFormat );
if (components < 0)
return NULL;
if (srcType==GL_BITMAP || destType==GL_BITMAP) {
struct gl_image *image;
GLint bytes, i, width_in_bytes;
GLubyte *buffer, *dst;
assert( srcType==GL_BITMAP );
assert( destType==GL_BITMAP );
/* Alloc dest storage */
if (width > 0 && height > 0)
bytes = ((width+7)/8 * height);
else
bytes = 0;
if (bytes>0 && pixels!=NULL) {
buffer = (GLubyte *) malloc( bytes );
if (!buffer) {
return NULL;
}
/* Copy/unpack pixel data to buffer */
width_in_bytes = CEILING( width, 8 );
dst = buffer;
for (i=0; i<height; i++) {
GLvoid *src = gl_pixel_addr_in_image( &ctx->Unpack, pixels,
width, height,
GL_COLOR_INDEX, srcType,
i);
if (!src) {
free(buffer);
return NULL;
}
MEMCPY( dst, src, width_in_bytes );
dst += width_in_bytes;
}
/* Bit flipping */
if (ctx->Unpack.LsbFirst) {
gl_flip_bytes( buffer, bytes );
}
}
else {
/* a 'null' bitmap */
buffer = NULL;
}
image = (struct gl_image *) malloc( sizeof(struct gl_image) );
if (image) {
image->Width = width;
image->Height = height;
image->Components = 0;
image->Format = GL_COLOR_INDEX;
image->Type = GL_BITMAP;
image->Data = buffer;
image->RefCount = 0;
}
else {
if (buffer)
free( buffer );
return NULL;
}
return image;
}
else if (srcFormat==GL_DEPTH_COMPONENT) {
/* TODO: pack as GLdepth values (GLushort or GLuint) */
}
else if (srcFormat==GL_STENCIL_INDEX) {
/* TODO: pack as GLstencil (GLubyte or GLushort) */
}
else if (destType==GL_UNSIGNED_BYTE) {
struct gl_image *image;
GLint width_in_bytes;
GLubyte *buffer, *dst;
GLint i;
assert( srcType==GL_UNSIGNED_BYTE );
width_in_bytes = width * components * sizeof(GLubyte);
buffer = (GLubyte *) malloc( height * width_in_bytes );
if (!buffer) {
return NULL;
}
/* Copy/unpack pixel data to buffer */
dst = buffer;
for (i=0;i<height;i++) {
GLubyte *src = (GLubyte *) gl_pixel_addr_in_image( &ctx->Unpack,
pixels, width, height, srcFormat, srcType, i);
if (!src) {
free(buffer);
return NULL;
}
MEMCPY( dst, src, width_in_bytes );
dst += width_in_bytes;
}
if (ctx->Unpack.LsbFirst) {
gl_flip_bytes( buffer, height * width_in_bytes );
}
image = (struct gl_image *) malloc( sizeof(struct gl_image) );
if (image) {
image->Width = width;
image->Height = height;
image->Components = components;
image->Format = srcFormat;
image->Type = GL_UNSIGNED_BYTE;
image->Data = buffer;
image->RefCount = 0;
}
else {
free( buffer );
return NULL;
}
return image;
}
else if (destType==GL_FLOAT) {
struct gl_image *image;
GLfloat *buffer, *dst;
GLint elems_per_row;
GLint i, j;
GLboolean normalize;
elems_per_row = width * components;
buffer = (GLfloat *) malloc( height * elems_per_row * sizeof(GLfloat));
if (!buffer) {
return NULL;
}
normalize = (srcFormat != GL_COLOR_INDEX)
&& (srcFormat != GL_STENCIL_INDEX);
dst = buffer;
/** img_pixels= pixels;*/
for (i=0;i<height;i++) {
GLvoid *src = gl_pixel_addr_in_image( &ctx->Unpack, pixels,
width, height,
srcFormat, srcType,
i);
if (!src) {
free(buffer);
return NULL;
}
switch (srcType) {
case GL_UNSIGNED_BYTE:
if (normalize) {
for (j=0;j<elems_per_row;j++) {
*dst++ = UBYTE_TO_FLOAT(((GLubyte*)src)[j]);
}
}
else {
for (j=0;j<elems_per_row;j++) {
*dst++ = (GLfloat) ((GLubyte*)src)[j];
}
}
break;
case GL_BYTE:
if (normalize) {
for (j=0;j<elems_per_row;j++) {
*dst++ = BYTE_TO_FLOAT(((GLbyte*)src)[j]);
}
}
else {
for (j=0;j<elems_per_row;j++) {
*dst++ = (GLfloat) ((GLbyte*)src)[j];
}
}
break;
case GL_UNSIGNED_SHORT:
if (ctx->Unpack.SwapBytes) {
for (j=0;j<elems_per_row;j++) {
GLushort value = ((GLushort*)src)[j];
value = ((value >> 8) & 0xff) | ((value&0xff) << 8);
if (normalize) {
*dst++ = USHORT_TO_FLOAT(value);
}
else {
*dst++ = (GLfloat) value;
}
}
}
else {
if (normalize) {
for (j=0;j<elems_per_row;j++) {
*dst++ = USHORT_TO_FLOAT(((GLushort*)src)[j]);
}
}
else {
for (j=0;j<elems_per_row;j++) {
*dst++ = (GLfloat) ((GLushort*)src)[j];
}
}
}
break;
case GL_SHORT:
if (ctx->Unpack.SwapBytes) {
for (j=0;j<elems_per_row;j++) {
GLshort value = ((GLshort*)src)[j];
value = ((value >> 8) & 0xff) | ((value&0xff) << 8);
if (normalize) {
*dst++ = SHORT_TO_FLOAT(value);
}
else {
*dst++ = (GLfloat) value;
}
}
}
else {
if (normalize) {
for (j=0;j<elems_per_row;j++) {
*dst++ = SHORT_TO_FLOAT(((GLshort*)src)[j]);
}
}
else {
for (j=0;j<elems_per_row;j++) {
*dst++ = (GLfloat) ((GLshort*)src)[j];
}
}
}
break;
case GL_UNSIGNED_INT:
if (ctx->Unpack.SwapBytes) {
GLuint value;
for (j=0;j<elems_per_row;j++) {
value = ((GLuint*)src)[j];
value = ((value & 0xff000000) >> 24)
| ((value & 0x00ff0000) >> 8)
| ((value & 0x0000ff00) << 8)
| ((value & 0x000000ff) << 24);
if (normalize) {
*dst++ = UINT_TO_FLOAT(value);
}
else {
*dst++ = (GLfloat) value;
}
}
}
else {
if (normalize) {
for (j=0;j<elems_per_row;j++) {
*dst++ = UINT_TO_FLOAT(((GLuint*)src)[j]);
}
}
else {
for (j=0;j<elems_per_row;j++) {
*dst++ = (GLfloat) ((GLuint*)src)[j];
}
}
}
break;
case GL_INT:
if (ctx->Unpack.SwapBytes) {
GLint value;
for (j=0;j<elems_per_row;j++) {
value = ((GLint*)src)[j];
value = ((value & 0xff000000) >> 24)
| ((value & 0x00ff0000) >> 8)
| ((value & 0x0000ff00) << 8)
| ((value & 0x000000ff) << 24);
if (normalize) {
*dst++ = INT_TO_FLOAT(value);
}
else {
*dst++ = (GLfloat) value;
}
}
}
else {
if (normalize) {
for (j=0;j<elems_per_row;j++) {
*dst++ = INT_TO_FLOAT(((GLint*)src)[j]);
}
}
else {
for (j=0;j<elems_per_row;j++) {
*dst++ = (GLfloat) ((GLint*)src)[j];
}
}
}
break;
case GL_FLOAT:
if (ctx->Unpack.SwapBytes) {
GLint value;
for (j=0;j<elems_per_row;j++) {
value = ((GLuint*)src)[j];
value = ((value & 0xff000000) >> 24)
| ((value & 0x00ff0000) >> 8)
| ((value & 0x0000ff00) << 8)
| ((value & 0x000000ff) << 24);
*dst++ = *((GLfloat*) &value);
}
}
else {
MEMCPY( dst, src, elems_per_row*sizeof(GLfloat) );
dst += elems_per_row;
}
break;
default:
gl_problem(ctx, "Bad type in gl_unpack_image3D");
return NULL;
} /*switch*/
} /* for height */
image = (struct gl_image *) malloc( sizeof(struct gl_image) );
if (image) {
image->Width = width;
image->Height = height;
image->Components = components;
image->Format = srcFormat;
image->Type = GL_FLOAT;
image->Data = buffer;
image->RefCount = 0;
}
else {
free( buffer );
return NULL;
}
return image;
}
else {
gl_problem(ctx, "Bad dest type in gl_unpack_image3D");
return NULL;
}
return NULL; /* never get here */
}
void gl_free_image( struct gl_image *image )
{
if (image->Data) {
free(image->Data);
}
free(image);
}