reactos/dll/opengl/mesa/asm-386.h
Jérôme Gardou 5f2bebf7a5 [OPENGL32][MESA] Downgrade Mesa library to version 2.6
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does.
It exposes :
  - The same pixel formats
  - The same set of extensions
  - Nothing more
All of this without taking 10% of your build time.
If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree.
CORE-7499
2019-01-19 14:23:54 +01:00

100 lines
3.8 KiB
C

/* $Id: asm-386.h,v 1.1 1997/12/15 03:39:14 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 2.6
* Copyright (C) 1995-1997 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* $Log: asm-386.h,v $
* Revision 1.1 1997/12/15 03:39:14 brianp
* Initial revision
*
*/
#ifndef ASM_386_H
#define ASM_386_H
#include "GL/gl.h"
/*
* Prototypes for assembly functions.
*/
extern void asm_transform_points3_general( GLuint n, GLfloat d[][4],
GLfloat m[16], GLfloat s[][4] );
extern void asm_transform_points3_identity( GLuint n, GLfloat d[][4],
GLfloat s[][4] );
extern void asm_transform_points3_2d( GLuint n, GLfloat d[][4],
GLfloat m[16], GLfloat s[][4] );
extern void asm_transform_points3_2d_no_rot( GLuint n, GLfloat d[][4],
GLfloat m[16], GLfloat s[][4] );
extern void asm_transform_points3_3d( GLuint n, GLfloat d[][4], GLfloat m[16],
GLfloat s[][4] );
extern void asm_transform_points4_general( GLuint n, GLfloat d[][4],
GLfloat m[16], GLfloat s[][4] );
extern void asm_transform_points4_identity( GLuint n, GLfloat d[][4],
GLfloat s[][4] );
extern void asm_transform_points4_2d( GLuint n, GLfloat d[][4], GLfloat m[16],
GLfloat s[][4] );
extern void asm_transform_points4_2d_no_rot( GLuint n, GLfloat d[][4],
GLfloat m[16], GLfloat s[][4] );
extern void asm_transform_points4_3d( GLuint n, GLfloat d[][4], GLfloat m[16],
GLfloat s[][4] );
extern void asm_transform_points4_ortho( GLuint n, GLfloat d[][4],
GLfloat m[16], GLfloat s[][4] );
extern void asm_transform_points4_perspective( GLuint n, GLfloat d[][4],
GLfloat m[16], GLfloat s[][4] );
extern void asm_project_and_cliptest_general( GLuint n, GLfloat d[][4],
GLfloat m[16],
GLfloat s[][4], GLubyte clipmask[],
GLubyte *ormask, GLubyte *andmask );
extern void asm_project_and_cliptest_identity( GLuint n, GLfloat d[][4],
GLfloat s[][4], GLubyte clipmask[],
GLubyte *ormask, GLubyte *andmask );
extern void asm_project_and_cliptest_ortho( GLuint n, GLfloat d[][4],
GLfloat m[16],
GLfloat s[][4], GLubyte clipmask[],
GLubyte *ormask, GLubyte *andmask );
extern void asm_project_and_cliptest_perspective( GLuint n, GLfloat d[][4],
GLfloat m[16],
GLfloat s[][4], GLubyte clipmask[],
GLubyte *ormask, GLubyte *andmask );
#endif