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35 lines
955 B
C++
35 lines
955 B
C++
/* PROJECT: ReactOS sndrec32
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* LICENSE: GPL - See COPYING in the top level directory
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* FILE: base/applications/sndrec32/audio_def.hpp
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* PURPOSE: Winmm abstraction settings
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* PROGRAMMERS: Marco Pagliaricci (irc: rendar)
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*/
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#ifndef _AUDIO_DEF__H_
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#define _AUDIO_DEF__H_
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/* Defaults */
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#define _AUDIO_DEFAULT_FORMAT A44100_16BIT_STEREO
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#define _AUDIO_DEFAULT_WAVEINBUFFERS 3
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#define _AUDIO_DEFAULT_WAVEINBUFSECS 0.5f
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#define _AUDIO_DEFAULT_WAVEOUTBUFFERS 3
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#define _AUDIO_DEFAULT_WAVEOUTBUFSECS 0.1f
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#define _AUDIO_DEFAULT_BUFSECS 1.0f
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/* Namespace stuff */
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#define _AUDIO_NAMESPACE_START_ namespace snd {
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#define _AUDIO_NAMESPACE_END_ };
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/* Platform depend stuff */
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#include <mmsystem.h> // Windows MultiMedia (WINMM) audio apis
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#include <mmreg.h> // codecs stuff
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#include <msacm.h> // codecs stuff
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//#pragma comment(lib, "winmm.lib")
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//#pragma comment(lib, "msacm32.lib")
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#endif //ifdef _AUDIO_DEF__H_
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