reactos/dll/directx/wine/d3d9/CMakeLists.txt
Joachim Henze 81cffd7658 [D3D8][D3D9][DDRAW][D3DCOMPILER_43][WINED3D] Revert to Wine Staging 3.3
Avoid regressions CORE-14955 "Ddraw fullscreen crashes" and CORE-15652

This brings us back to before guilty commit 0.4.10-dev-55-g
7af3969e9f

and therefore downgrades
dll/directx/wine/
D3D8,D3D9,DDRAW,D3DCOMPILER_43,WINED3D
to WineStaging 3.3.
Also downgrades related header sdk/include/reactos/wine/wined3d.h
and for the first time also media/doc/README.WINE

Same versions of these dlls we had in every ros rls since 0.4.10rls.
Amine Khaldi agreed to perform this revert also for master now.

Purpose of this revert is to fix crashes when Ddraw apps switch
into fullscreen with VBEMP and inbuilt Mesa.
I tested, before:
 DxDiag crashed when switching to fullscreen (CORE-14955),
 Diablo II crashed immediately (CORE-15652),
 Monster-Truck-Madness 2 demo crashed after main menu

Afterwards all of these apps do run.
DXTN does still work after that, even with VBEMP and inbuilt Mesa.

squashed commit of 0.4.13-RC-2-g
67dd70e5ef
and 0.4.13-RC-3-g
9f1e2cd172
2019-10-03 18:38:29 +02:00

36 lines
762 B
CMake

add_definitions(
-D__WINESRC__
-DUSE_WIN32_OPENGL)
include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine)
spec2def(d3d9.dll d3d9.spec ADD_IMPORTLIB)
list(APPEND SOURCE
buffer.c
d3d9_main.c
device.c
directx.c
query.c
shader.c
stateblock.c
surface.c
swapchain.c
texture.c
vertexdeclaration.c
volume.c
precomp.h)
add_library(d3d9 SHARED
${SOURCE}
guid.c
version.rc
${CMAKE_CURRENT_BINARY_DIR}/d3d9_stubs.c
${CMAKE_CURRENT_BINARY_DIR}/d3d9.def)
set_module_type(d3d9 win32dll UNICODE)
target_link_libraries(d3d9 wine)
add_importlibs(d3d9 d3dwine user32 msvcrt kernel32 ntdll)
add_pch(d3d9 precomp.h SOURCE)
add_cd_file(TARGET d3d9 DESTINATION reactos/system32 FOR all)