reactos/base/setup/usetup/consup.c
Katayama Hirofumi MZ 3c5a56ed93
[USETUP][VGAFONTS] Improve Romanian character display (#4750)
- Modify media/vgafonts/28606-8x8.bin Romanian VGA font to display special characters.
- Add global variables for special characters "Char..." for Romanian VGA font.
- Toggle the global variables "Char..." in SetConsoleCodePage function.
CORE-18446
2022-10-08 07:46:00 +09:00

825 lines
17 KiB
C

/*
* ReactOS kernel
* Copyright (C) 2002 ReactOS Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS text-mode setup
* FILE: base/setup/usetup/consup.c
* PURPOSE: Console support functions
* PROGRAMMER:
*/
/* INCLUDES ******************************************************************/
#include <usetup.h>
#define NDEBUG
#include <debug.h>
/* GLOBALS ******************************************************************/
HANDLE StdInput = NULL;
HANDLE StdOutput = NULL;
SHORT xScreen = 0;
SHORT yScreen = 0;
/* FUNCTIONS *****************************************************************/
BOOLEAN
CONSOLE_Init(VOID)
{
CONSOLE_SCREEN_BUFFER_INFO csbi;
/* Allocate a new console */
if (!AllocConsole())
return FALSE;
/* Get the standard handles */
StdInput = GetStdHandle(STD_INPUT_HANDLE);
StdOutput = GetStdHandle(STD_OUTPUT_HANDLE);
/* Retrieve the size of the console */
if (!GetConsoleScreenBufferInfo(StdOutput, &csbi))
{
FreeConsole();
return FALSE;
}
xScreen = csbi.dwSize.X;
yScreen = csbi.dwSize.Y;
return TRUE;
}
VOID
CONSOLE_ConInKey(
OUT PINPUT_RECORD Buffer)
{
DWORD Read;
while (TRUE)
{
/* Wait for a key press */
ReadConsoleInput(StdInput, Buffer, 1, &Read);
if ((Buffer->EventType == KEY_EVENT) &&
(Buffer->Event.KeyEvent.bKeyDown != FALSE))
{
break;
}
}
}
BOOLEAN
CONSOLE_ConInKeyPeek(
OUT PINPUT_RECORD Buffer)
{
DWORD Read = 0;
while (TRUE)
{
/* Try to get a key press without blocking */
if (!PeekConsoleInput(StdInput, Buffer, 1, &Read))
return FALSE;
if (Read == 0)
return FALSE;
/* Consume it */
ReadConsoleInput(StdInput, Buffer, 1, &Read);
if ((Buffer->EventType == KEY_EVENT) &&
(Buffer->Event.KeyEvent.bKeyDown != FALSE))
{
return TRUE;
}
}
}
VOID
CONSOLE_ConOutChar(
IN CHAR c)
{
DWORD Written;
WriteConsole(StdOutput,
&c,
1,
&Written,
NULL);
}
VOID
CONSOLE_ConOutPuts(
IN LPCSTR szText)
{
DWORD Written;
WriteConsole(StdOutput,
szText,
(ULONG)strlen(szText),
&Written,
NULL);
WriteConsole(StdOutput,
"\n",
1,
&Written,
NULL);
}
VOID
CONSOLE_ConOutPrintfV(
IN LPCSTR szFormat,
IN va_list args)
{
CHAR szOut[256];
DWORD dwWritten;
vsprintf(szOut, szFormat, args);
WriteConsole(StdOutput,
szOut,
(ULONG)strlen(szOut),
&dwWritten,
NULL);
}
VOID
__cdecl
CONSOLE_ConOutPrintf(
IN LPCSTR szFormat,
...)
{
va_list arg_ptr;
va_start(arg_ptr, szFormat);
CONSOLE_ConOutPrintfV(szFormat, arg_ptr);
va_end(arg_ptr);
}
BOOL
CONSOLE_Flush(VOID)
{
return FlushConsoleInputBuffer(StdInput);
}
VOID
CONSOLE_GetCursorXY(
OUT PSHORT x,
OUT PSHORT y)
{
CONSOLE_SCREEN_BUFFER_INFO csbi;
GetConsoleScreenBufferInfo(StdOutput, &csbi);
*x = csbi.dwCursorPosition.X;
*y = csbi.dwCursorPosition.Y;
}
SHORT
CONSOLE_GetCursorX(VOID)
{
CONSOLE_SCREEN_BUFFER_INFO csbi;
GetConsoleScreenBufferInfo(StdOutput, &csbi);
return csbi.dwCursorPosition.X;
}
SHORT
CONSOLE_GetCursorY(VOID)
{
CONSOLE_SCREEN_BUFFER_INFO csbi;
GetConsoleScreenBufferInfo(StdOutput, &csbi);
return csbi.dwCursorPosition.Y;
}
VOID
CONSOLE_SetCursorType(
IN BOOL bInsert,
IN BOOL bVisible)
{
CONSOLE_CURSOR_INFO cci;
cci.dwSize = bInsert ? 10 : 99;
cci.bVisible = bVisible;
SetConsoleCursorInfo(StdOutput, &cci);
}
VOID
CONSOLE_SetCursorXY(
IN SHORT x,
IN SHORT y)
{
COORD coPos;
coPos.X = x;
coPos.Y = y;
SetConsoleCursorPosition(StdOutput, coPos);
}
VOID
CONSOLE_ClearScreen(VOID)
{
COORD coPos;
DWORD Written;
coPos.X = 0;
coPos.Y = 0;
/*
* Hide everything under the same foreground & background colors, so that
* the actual color and text blanking reset does not create a visual "blinking".
* We do this because we cannot do the screen scrolling trick that would
* allow to change both the text and the colors at the same time (the
* function is currently not available in our console "emulation" layer).
*/
FillConsoleOutputAttribute(StdOutput,
FOREGROUND_BLUE | BACKGROUND_BLUE,
xScreen * yScreen,
coPos,
&Written);
/* Blank the text */
FillConsoleOutputCharacterA(StdOutput,
' ',
xScreen * yScreen,
coPos,
&Written);
/* Reset the actual foreground & background colors */
FillConsoleOutputAttribute(StdOutput,
FOREGROUND_WHITE | BACKGROUND_BLUE,
xScreen * yScreen,
coPos,
&Written);
}
VOID
CONSOLE_InvertTextXY(
IN SHORT x,
IN SHORT y,
IN SHORT col,
IN SHORT row)
{
COORD coPos;
DWORD Written;
for (coPos.Y = y; coPos.Y < y + row; coPos.Y++)
{
coPos.X = x;
FillConsoleOutputAttribute(StdOutput,
FOREGROUND_BLUE | BACKGROUND_WHITE,
col,
coPos,
&Written);
}
}
VOID
CONSOLE_NormalTextXY(
IN SHORT x,
IN SHORT y,
IN SHORT col,
IN SHORT row)
{
COORD coPos;
DWORD Written;
for (coPos.Y = y; coPos.Y < y + row; coPos.Y++)
{
coPos.X = x;
FillConsoleOutputAttribute(StdOutput,
FOREGROUND_WHITE | BACKGROUND_BLUE,
col,
coPos,
&Written);
}
}
VOID
CONSOLE_SetTextXY(
IN SHORT x,
IN SHORT y,
IN LPCSTR Text)
{
COORD coPos;
DWORD Written;
coPos.X = x;
coPos.Y = y;
WriteConsoleOutputCharacterA(StdOutput,
Text,
(ULONG)strlen(Text),
coPos,
&Written);
}
VOID
CONSOLE_ClearTextXY(IN SHORT x,
IN SHORT y,
IN SHORT Length)
{
COORD coPos;
DWORD Written;
coPos.X = x;
coPos.Y = y;
FillConsoleOutputCharacterA(StdOutput,
' ',
Length,
coPos,
&Written);
}
VOID
CONSOLE_SetInputTextXY(
IN SHORT x,
IN SHORT y,
IN SHORT len,
IN LPCWSTR Text)
{
COORD coPos;
SHORT Length;
DWORD Written;
coPos.X = x;
coPos.Y = y;
Length = (SHORT)wcslen(Text);
if (Length > len - 1)
Length = len - 1;
FillConsoleOutputAttribute(StdOutput,
BACKGROUND_WHITE,
len,
coPos,
&Written);
WriteConsoleOutputCharacterW(StdOutput,
Text,
(ULONG)Length,
coPos,
&Written);
coPos.X += Length;
if (len > Length)
{
FillConsoleOutputCharacterA(StdOutput,
' ',
len - Length,
coPos,
&Written);
}
}
VOID
CONSOLE_SetUnderlinedTextXY(
IN SHORT x,
IN SHORT y,
IN LPCSTR Text)
{
COORD coPos;
DWORD Length;
DWORD Written;
coPos.X = x;
coPos.Y = y;
Length = (ULONG)strlen(Text);
WriteConsoleOutputCharacterA(StdOutput,
Text,
Length,
coPos,
&Written);
coPos.Y++;
FillConsoleOutputCharacterA(StdOutput,
CharDoubleHorizontalLine,
Length,
coPos,
&Written);
}
VOID
CONSOLE_SetStatusTextXV(
IN SHORT x,
IN LPCSTR fmt,
IN va_list args)
{
COORD coPos;
DWORD Written;
CHAR Buffer[128];
vsprintf(Buffer, fmt, args);
coPos.X = 0;
coPos.Y = yScreen - 1;
FillConsoleOutputAttribute(StdOutput,
BACKGROUND_WHITE,
xScreen,
coPos,
&Written);
FillConsoleOutputCharacterA(StdOutput,
' ',
xScreen,
coPos,
&Written);
coPos.X = x;
WriteConsoleOutputCharacterA(StdOutput,
Buffer,
(ULONG)strlen(Buffer),
coPos,
&Written);
}
VOID
__cdecl
CONSOLE_SetStatusTextX(
IN SHORT x,
IN LPCSTR fmt,
...)
{
va_list ap;
va_start(ap, fmt);
CONSOLE_SetStatusTextXV(x, fmt, ap);
va_end(ap);
}
VOID
CONSOLE_SetStatusTextV(
IN LPCSTR fmt,
IN va_list args)
{
CONSOLE_SetStatusTextXV(0, fmt, args);
}
VOID
__cdecl
CONSOLE_SetStatusText(
IN LPCSTR fmt,
...)
{
va_list ap;
va_start(ap, fmt);
CONSOLE_SetStatusTextV(fmt, ap);
va_end(ap);
}
static
VOID
CONSOLE_ClearStatusTextX(
IN SHORT x,
IN SHORT Length)
{
COORD coPos;
DWORD Written;
coPos.X = x;
coPos.Y = yScreen - 1;
FillConsoleOutputCharacterA(StdOutput,
' ',
Length,
coPos,
&Written);
}
VOID
__cdecl
CONSOLE_SetStatusTextAutoFitX(
IN SHORT x,
IN LPCSTR fmt,
...)
{
CHAR Buffer[128];
DWORD Length;
va_list ap;
va_start(ap, fmt);
vsprintf(Buffer, fmt, ap);
va_end(ap);
Length = (ULONG)strlen(Buffer);
if (Length + x <= 79)
{
CONSOLE_SetStatusTextX(x , Buffer);
}
else
{
CONSOLE_SetStatusTextX(79 - Length , Buffer);
}
}
VOID
CONSOLE_SetInvertedTextXY(
IN SHORT x,
IN SHORT y,
IN LPCSTR Text)
{
COORD coPos;
DWORD Length;
DWORD Written;
coPos.X = x;
coPos.Y = y;
Length = (ULONG)strlen(Text);
FillConsoleOutputAttribute(StdOutput,
FOREGROUND_BLUE | BACKGROUND_WHITE,
Length,
coPos,
&Written);
WriteConsoleOutputCharacterA(StdOutput,
Text,
Length,
coPos,
&Written);
}
VOID
CONSOLE_SetHighlightedTextXY(
IN SHORT x,
IN SHORT y,
IN LPCSTR Text)
{
COORD coPos;
DWORD Length;
DWORD Written;
coPos.X = x;
coPos.Y = y;
Length = (ULONG)strlen(Text);
FillConsoleOutputAttribute(StdOutput,
FOREGROUND_WHITE | FOREGROUND_INTENSITY | BACKGROUND_BLUE,
Length,
coPos,
&Written);
WriteConsoleOutputCharacterA(StdOutput,
Text,
Length,
coPos,
&Written);
}
VOID
__cdecl
CONSOLE_PrintTextXY(
IN SHORT x,
IN SHORT y,
IN LPCSTR fmt,
...)
{
CHAR buffer[512];
va_list ap;
COORD coPos;
DWORD Written;
va_start(ap, fmt);
vsprintf(buffer, fmt, ap);
va_end(ap);
coPos.X = x;
coPos.Y = y;
WriteConsoleOutputCharacterA(StdOutput,
buffer,
(ULONG)strlen(buffer),
coPos,
&Written);
}
VOID
__cdecl
CONSOLE_PrintTextXYN(
IN SHORT x,
IN SHORT y,
IN SHORT len,
IN LPCSTR fmt,
...)
{
CHAR buffer[512];
va_list ap;
COORD coPos;
SHORT Length;
DWORD Written;
va_start(ap, fmt);
vsprintf(buffer, fmt, ap);
va_end(ap);
coPos.X = x;
coPos.Y = y;
Length = (SHORT)strlen(buffer);
if (Length > len - 1)
Length = len - 1;
WriteConsoleOutputCharacterA(StdOutput,
buffer,
Length,
coPos,
&Written);
coPos.X += Length;
if (len > Length)
{
FillConsoleOutputCharacterA(StdOutput,
' ',
len - Length,
coPos,
&Written);
}
}
VOID
CONSOLE_SetStyledText(
IN SHORT x,
IN SHORT y,
IN INT Flags,
IN LPCSTR Text)
{
COORD coPos;
DWORD Length;
coPos.X = x;
coPos.Y = y;
Length = (ULONG)strlen(Text);
if (Flags & TEXT_TYPE_STATUS)
{
coPos.X = x;
coPos.Y = yScreen - 1;
}
else /* TEXT_TYPE_REGULAR (Default) */
{
coPos.X = x;
coPos.Y = y;
}
if (Flags & TEXT_ALIGN_CENTER)
{
coPos.X = (xScreen - Length) / 2;
}
else if(Flags & TEXT_ALIGN_RIGHT)
{
coPos.X = coPos.X - Length;
if (Flags & TEXT_PADDING_SMALL)
{
coPos.X -= 1;
}
else if (Flags & TEXT_PADDING_MEDIUM)
{
coPos.X -= 2;
}
else if (Flags & TEXT_PADDING_BIG)
{
coPos.X -= 3;
}
}
else /* TEXT_ALIGN_LEFT (Default) */
{
if (Flags & TEXT_PADDING_SMALL)
{
coPos.X += 1;
}
else if (Flags & TEXT_PADDING_MEDIUM)
{
coPos.X += 2;
}
else if (Flags & TEXT_PADDING_BIG)
{
coPos.X += 3;
}
}
if (Flags & TEXT_TYPE_STATUS)
{
CONSOLE_SetStatusTextX(coPos.X, Text);
}
else /* TEXT_TYPE_REGULAR (Default) */
{
if (Flags & TEXT_STYLE_HIGHLIGHT)
{
CONSOLE_SetHighlightedTextXY(coPos.X, coPos.Y, Text);
}
else if (Flags & TEXT_STYLE_UNDERLINE)
{
CONSOLE_SetUnderlinedTextXY(coPos.X, coPos.Y, Text);
}
else /* TEXT_STYLE_NORMAL (Default) */
{
CONSOLE_SetTextXY(coPos.X, coPos.Y, Text);
}
}
}
VOID
CONSOLE_ClearStyledText(
IN SHORT x,
IN SHORT y,
IN INT Flags,
IN SHORT Length)
{
COORD coPos;
coPos.X = x;
coPos.Y = y;
if (Flags & TEXT_TYPE_STATUS)
{
coPos.X = x;
coPos.Y = yScreen - 1;
}
else /* TEXT_TYPE_REGULAR (Default) */
{
coPos.X = x;
coPos.Y = y;
}
if (Flags & TEXT_ALIGN_CENTER)
{
coPos.X = (xScreen - Length) / 2;
}
else if(Flags & TEXT_ALIGN_RIGHT)
{
coPos.X = coPos.X - Length;
if (Flags & TEXT_PADDING_SMALL)
{
coPos.X -= 1;
}
else if (Flags & TEXT_PADDING_MEDIUM)
{
coPos.X -= 2;
}
else if (Flags & TEXT_PADDING_BIG)
{
coPos.X -= 3;
}
}
else /* TEXT_ALIGN_LEFT (Default) */
{
if (Flags & TEXT_PADDING_SMALL)
{
coPos.X += 1;
}
else if (Flags & TEXT_PADDING_MEDIUM)
{
coPos.X += 2;
}
else if (Flags & TEXT_PADDING_BIG)
{
coPos.X += 3;
}
}
if (Flags & TEXT_TYPE_STATUS)
{
CONSOLE_ClearStatusTextX(coPos.X, Length);
}
else /* TEXT_TYPE_REGULAR (Default) */
{
CONSOLE_ClearTextXY(coPos.X, coPos.Y, Length);
}
}
/* EOF */