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c424146e2c
svn path=/branches/cmake-bringup/; revision=48236
676 lines
17 KiB
C++
676 lines
17 KiB
C++
/*
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** License Applicability. Except to the extent portions of this file are
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** made subject to an alternative license as permitted in the SGI Free
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** Software License B, Version 1.1 (the "License"), the contents of this
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** file are subject only to the provisions of the License. You may not use
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** this file except in compliance with the License. You may obtain a copy
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** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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**
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** http://oss.sgi.com/projects/FreeB
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**
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** Note that, as provided in the License, the Software is distributed on an
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** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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**
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** Original Code. The Original Code is: OpenGL Sample Implementation,
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** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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** Copyright in any portions created by third parties is as indicated
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** elsewhere herein. All Rights Reserved.
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**
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** Additional Notice Provisions: The application programming interfaces
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** established by SGI in conjunction with the Original Code are The
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** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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** Window System(R) (Version 1.3), released October 19, 1998. This software
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** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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** published by SGI, but has not been independently verified as being
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** compliant with the OpenGL(R) version 1.2.1 Specification.
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**
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*/
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/*
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include "zlassert.h"
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#include "polyDBG.h"
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#ifdef __WATCOMC__
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#pragma warning 14 10
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#pragma warning 391 10
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#pragma warning 726 10
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#endif
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static Real area(Real A[2], Real B[2], Real C[2])
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{
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Real Bx, By, Cx, Cy;
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Bx = B[0] - A[0];
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By = B[1] - A[1];
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Cx = C[0] - A[0];
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Cy = C[1] - A[1];
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return Bx*Cy - Cx*By;
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}
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Int DBG_isConvex(directedLine *poly)
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{
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directedLine* temp;
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if(area(poly->head(), poly->tail(), poly->getNext()->tail()) < 0.00000)
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return 0;
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for(temp = poly->getNext(); temp != poly; temp = temp->getNext())
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{
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if(area(temp->head(), temp->tail(), temp->getNext()->tail()) < 0.00000)
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return 0;
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}
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return 1;
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}
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Int DBG_is_U_monotone(directedLine* poly)
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{
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Int n_changes = 0;
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Int prev_sign;
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Int cur_sign;
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directedLine* temp;
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cur_sign = compV2InX(poly->tail(), poly->head());
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n_changes = (compV2InX(poly->getPrev()->tail(), poly->getPrev()->head())
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!= cur_sign);
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for(temp = poly->getNext(); temp != poly; temp = temp->getNext())
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{
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prev_sign = cur_sign;
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cur_sign = compV2InX(temp->tail(), temp->head());
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if(cur_sign != prev_sign)
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n_changes++;
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}
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if(n_changes ==2) return 1;
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else return 0;
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}
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/*if u-monotone, and there is a long horizontal edge*/
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Int DBG_is_U_direction(directedLine* poly)
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{
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/*
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if(! DBG_is_U_monotone(poly))
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return 0;
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*/
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Int V_count = 0;
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Int U_count = 0;
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directedLine* temp;
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if( fabs(poly->head()[0] - poly->tail()[0]) <= fabs(poly->head()[1]-poly->tail()[1]))
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V_count += poly->get_npoints();
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else
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U_count += poly->get_npoints();
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/*
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else if(poly->head()[1] == poly->tail()[1])
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U_count += poly->get_npoints();
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*/
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for(temp = poly->getNext(); temp != poly; temp = temp->getNext())
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{
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if( fabs(temp->head()[0] - temp->tail()[0]) <= fabs(temp->head()[1]-temp->tail()[1]))
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V_count += temp->get_npoints();
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else
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U_count += temp->get_npoints();
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/*
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if(temp->head()[0] == temp->tail()[0])
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V_count += temp->get_npoints();
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else if(temp->head()[1] == temp->tail()[1])
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U_count += temp->get_npoints();
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*/
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}
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if(U_count > V_count) return 1;
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else return 0;
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}
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/*given two line segments, determine whether
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*they intersect each other or not.
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*return 1 if they do,
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*return 0 otherwise
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*/
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Int DBG_edgesIntersect(directedLine* l1, directedLine* l2)
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{
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if(l1->getNext() == l2)
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{
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if(area(l1->head(), l1->tail(), l2->tail()) == 0) //colinear
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{
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if( (l1->tail()[0] - l1->head()[0])*(l2->tail()[0]-l2->head()[0]) +
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(l1->tail()[1] - l1->head()[1])*(l2->tail()[1]-l2->head()[1]) >=0)
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return 0; //not intersect
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else
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return 1;
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}
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//else we use the normal code
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}
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else if(l1->getPrev() == l2)
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{
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if(area(l2->head(), l2->tail(), l1->tail()) == 0) //colinear
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{
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if( (l2->tail()[0] - l2->head()[0])*(l1->tail()[0]-l1->head()[0]) +
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(l2->tail()[1] - l2->head()[1])*(l1->tail()[1]-l1->head()[1]) >=0)
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return 0; //not intersect
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else
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return 1;
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}
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//else we use the normal code
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}
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else //the two edges are not connected
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{
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if((l1->head()[0] == l2->head()[0] &&
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l1->head()[1] == l2->head()[1]) ||
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(l1->tail()[0] == l2->tail()[0] &&
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l1->tail()[1] == l2->tail()[1]))
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return 1;
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}
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if(
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(
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area(l1->head(), l1->tail(), l2->head())
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*
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area(l1->head(), l1->tail(), l2->tail())
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< 0
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)
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&&
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(
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area(l2->head(), l2->tail(), l1->head())
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*area(l2->head(), l2->tail(), l1->tail())
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< 0
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)
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)
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return 1;
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else
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return 0;
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}
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/*whether AB and CD intersect
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*return 1 if they do
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*retur 0 otheriwse
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*/
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Int DBG_edgesIntersectGen(Real A[2], Real B[2], Real C[2], Real D[2])
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{
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if(
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(
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area(A, B, C) * area(A,B,D) <0
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)
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&&
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(
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area(C,D,A) * area(C,D,B) < 0
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)
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)
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return 1;
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else
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return 0;
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}
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/*determien whether (A,B) interesect chain[start] to [end]
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*/
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Int DBG_intersectChain(vertexArray* chain, Int start, Int end, Real A[2], Real B[2])
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{
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Int i;
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for(i=start; i<=end-2; i++)
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if(DBG_edgesIntersectGen(chain->getVertex(i), chain->getVertex(i+1), A, B))
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return 1;
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return 0;
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}
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/*determine whether a polygon intersect itself or not
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*return 1 is it does,
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* 0 otherwise
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*/
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Int DBG_polygonSelfIntersect(directedLine* poly)
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{
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directedLine* temp1;
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directedLine* temp2;
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temp1=poly;
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for(temp2=temp1->getNext(); temp2 != temp1; temp2=temp2->getNext())
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{
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if(DBG_edgesIntersect(temp1, temp2))
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{
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return 1;
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}
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}
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for(temp1=poly->getNext(); temp1 != poly; temp1 = temp1->getNext())
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for(temp2=temp1->getNext(); temp2 != temp1; temp2=temp2->getNext())
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{
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if(DBG_edgesIntersect(temp1, temp2))
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{
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return 1;
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}
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}
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return 0;
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}
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/*check whether a line segment intersects a polygon
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*/
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Int DBG_edgeIntersectPoly(directedLine* edge, directedLine* poly)
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{
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directedLine* temp;
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if(DBG_edgesIntersect(edge, poly))
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return 1;
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for(temp=poly->getNext(); temp != poly; temp=temp->getNext())
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if(DBG_edgesIntersect(edge, temp))
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return 1;
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return 0;
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}
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/*check whether two polygons intersect
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*/
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Int DBG_polygonsIntersect(directedLine* p1, directedLine* p2)
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{
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directedLine* temp;
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if(DBG_edgeIntersectPoly(p1, p2))
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return 1;
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for(temp=p1->getNext(); temp!= p1; temp = temp->getNext())
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if(DBG_edgeIntersectPoly(temp, p2))
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return 1;
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return 0;
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}
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/*check whether there are polygons intersecting each other in
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*a list of polygons
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*/
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Int DBG_polygonListIntersect(directedLine* pList)
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{
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directedLine *temp;
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for(temp=pList; temp != NULL; temp = temp->getNextPolygon())
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if(DBG_polygonSelfIntersect(temp))
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return 1;
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directedLine* temp2;
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for(temp=pList; temp!=NULL; temp=temp->getNextPolygon())
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{
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for(temp2=temp->getNextPolygon(); temp2 != NULL; temp2=temp2->getNextPolygon())
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if(DBG_polygonsIntersect(temp, temp2))
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return 1;
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}
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return 0;
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}
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Int DBG_isCounterclockwise(directedLine* poly)
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{
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return (poly->polyArea() > 0);
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}
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/*ray: v0 with direction (dx,dy).
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*edge: v1-v2.
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* the extra point v10[2] is given for the information at
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*v1. Basically this edge is connectd to edge
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* v10-v1. If v1 is on the ray,
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* then we need v10 to determine whether this ray intersects
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* the edge or not (that is, return 1 or return 0).
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* If v1 is on the ray, then if v2 and v10 are on the same side of the ray,
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* we return 0, otherwise return 1.
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*For v2, if v2 is on the ray, we always return 0.
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*Notice that v1 and v2 are not symmetric. So the edge is directed!!!
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* The purpose for this convention is such that: a point is inside a polygon
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* if and only if it intersets with odd number of edges.
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*/
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Int DBG_rayIntersectEdge(Real v0[2], Real dx, Real dy, Real v10[2], Real v1[2], Real v2[2])
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{
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/*
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if( (v1[1] >= v0[1] && v2[1]<= v0[1] )
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||(v2[1] >= v0[1] && v1[1]<= v0[1] )
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)
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printf("rayIntersectEdge, *********\n");
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*/
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Real denom = (v2[0]-v1[0])*(-dy) - (v2[1]-v1[1]) * (-dx);
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Real nomRay = (v2[0]-v1[0]) * (v0[1] - v1[1]) - (v2[1]-v1[1])*(v0[0]-v1[0]);
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Real nomEdge = (v0[0]-v1[0]) * (-dy) - (v0[1]-v1[1])*(-dx);
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/*if the ray is parallel to the edge, return 0: not intersect*/
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if(denom == 0.0)
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return 0;
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/*if v0 is on the edge, return 0: not intersect*/
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if(nomRay == 0.0)
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return 0;
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/*if v1 is on the positive ray, and the neighbor of v1 crosses the ray
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*return 1: intersect
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*/
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if(nomEdge == 0)
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{ /*v1 is on the positive or negative ray*/
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/*
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printf("v1 is on the ray\n");
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*/
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if(dx*(v1[0]-v0[0])>=0 && dy*(v1[1]-v0[1])>=0) /*v1 on positive ray*/
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{
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if(area(v0, v1, v10) * area(v0, v1, v2) >0)
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return 0;
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else
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return 1;
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}
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else /*v1 on negative ray*/
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return 0;
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}
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/*if v2 is on the ray, always return 0: not intersect*/
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if(nomEdge == denom) {
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/* printf("v2 is on the ray\n");*/
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return 0;
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}
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/*finally */
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if(denom*nomRay>0 && denom*nomEdge>0 && nomEdge/denom <=1.0)
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return 1;
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return 0;
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}
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/*return the number of intersections*/
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Int DBG_rayIntersectPoly(Real v0[2], Real dx, Real dy, directedLine* poly)
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{
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directedLine* temp;
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Int count=0;
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if(DBG_rayIntersectEdge(v0, dx, dy, poly->getPrev()->head(), poly->head(), poly->tail()))
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count++;
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for(temp=poly->getNext(); temp != poly; temp = temp->getNext())
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if(DBG_rayIntersectEdge(v0, dx, dy, temp->getPrev()->head(), temp->head(), temp->tail()))
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count++;
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/*printf("ray intersect poly: count=%i\n", count);*/
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return count;
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}
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Int DBG_pointInsidePoly(Real v[2], directedLine* poly)
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{
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/*
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printf("enter pointInsidePoly , v=(%f,%f)\n", v[0], v[1]);
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printf("the polygon is\n");
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poly->printList();
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*/
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/*for debug purpose*/
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assert( (DBG_rayIntersectPoly(v,1,0,poly) % 2 )
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== (DBG_rayIntersectPoly(v,1,Real(0.1234), poly) % 2 )
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);
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if(DBG_rayIntersectPoly(v, 1, 0, poly) % 2 == 1)
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return 1;
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else
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return 0;
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}
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/*return the number of polygons which contain thie polygon
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* as a subset
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*/
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Int DBG_enclosingPolygons(directedLine* poly, directedLine* list)
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{
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directedLine* temp;
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Int count=0;
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/*
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printf("%i\n", DBG_pointInsidePoly(poly->head(),
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list->getNextPolygon()
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->getNextPolygon()
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->getNextPolygon()
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->getNextPolygon()
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));
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*/
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for(temp = list; temp != NULL; temp = temp->getNextPolygon())
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{
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if(poly != temp)
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if(DBG_pointInsidePoly(poly->head(), temp))
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count++;
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/* printf("count=%i\n", count);*/
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}
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return count;
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}
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void DBG_reverse(directedLine* poly)
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{
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if(poly->getDirection() == INCREASING)
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poly->putDirection(DECREASING);
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else
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poly->putDirection(INCREASING);
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directedLine* oldNext = poly->getNext();
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poly->putNext(poly->getPrev());
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poly->putPrev(oldNext);
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directedLine* temp;
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for(temp=oldNext; temp!=poly; temp = oldNext)
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{
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if(temp->getDirection() == INCREASING)
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temp->putDirection(DECREASING);
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else
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temp->putDirection(INCREASING);
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oldNext = temp->getNext();
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temp->putNext(temp->getPrev());
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temp->putPrev(oldNext);
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}
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printf("reverse done\n");
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}
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Int DBG_checkConnectivity(directedLine *polygon)
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{
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if(polygon == NULL) return 1;
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directedLine* temp;
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if(polygon->head()[0] != polygon->getPrev()->tail()[0] ||
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polygon->head()[1] != polygon->getPrev()->tail()[1])
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return 0;
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for(temp=polygon->getNext(); temp != polygon; temp=temp->getNext())
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{
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if(temp->head()[0] != temp->getPrev()->tail()[0] ||
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temp->head()[1] != temp->getPrev()->tail()[1])
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return 0;
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}
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return 1;
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}
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/*print out error message.
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*If it cannot modify the polygon list to make it satify the
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*requirements, return 1.
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*otherwise modify the polygon list, and return 0
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*/
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Int DBG_check(directedLine *polyList)
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{
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directedLine* temp;
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if(polyList == NULL) return 0;
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/*if there are intersections, print out error message
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*/
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if(DBG_polygonListIntersect(polyList))
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{
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fprintf(stderr, "DBG_check: there are self intersections, don't know to modify the polygons\n");
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return 1;
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}
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/*check the connectivity of each polygon*/
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for(temp = polyList; temp!= NULL; temp = temp ->getNextPolygon())
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{
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if(! DBG_checkConnectivity(temp))
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{
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fprintf(stderr, "DBG_check, polygon not connected\n");
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return 1;
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}
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}
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/*check the orientation of each polygon*/
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for(temp = polyList; temp!= NULL; temp = temp ->getNextPolygon())
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{
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Int correctDir;
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if( DBG_enclosingPolygons(temp, polyList) % 2 == 0)
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correctDir = 1; /*counterclockwise*/
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else
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correctDir = 0; /*clockwise*/
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|
|
Int actualDir = DBG_isCounterclockwise(temp);
|
|
|
|
if(correctDir != actualDir)
|
|
{
|
|
fprintf(stderr, "DBG_check: polygon with incorrect orientations. reversed\n");
|
|
|
|
DBG_reverse(temp);
|
|
}
|
|
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/**************handle self intersections*****************/
|
|
//determine whether e interects [begin, end] or not
|
|
static directedLine* DBG_edgeIntersectChainD(directedLine *e,
|
|
directedLine *begin, directedLine *end)
|
|
{
|
|
directedLine *temp;
|
|
for(temp=begin; temp != end; temp = temp->getNext())
|
|
{
|
|
if(DBG_edgesIntersect(e, temp))
|
|
return temp;
|
|
}
|
|
if(DBG_edgesIntersect(e, end))
|
|
return end;
|
|
return NULL;
|
|
}
|
|
|
|
//given a polygon, cut the edges off and finally obtain a
|
|
//a polygon without intersections. The cut-off edges are
|
|
//dealloated. The new polygon is returned.
|
|
directedLine* DBG_cutIntersectionPoly(directedLine *polygon, int& cutOccur)
|
|
{
|
|
directedLine *begin, *end, *next;
|
|
begin = polygon;
|
|
end = polygon;
|
|
cutOccur = 0;
|
|
while( (next = end->getNext()) != begin)
|
|
{
|
|
directedLine *interc = NULL;
|
|
if( (interc = DBG_edgeIntersectChainD(next, begin, end)))
|
|
{
|
|
int fixed = 0;
|
|
if(DBG_edgesIntersect(next, interc->getNext()))
|
|
{
|
|
//trying to fix it
|
|
Real buf[2];
|
|
int i;
|
|
Int n=5;
|
|
buf[0] = interc->tail()[0];
|
|
buf[1] = interc->tail()[1];
|
|
|
|
for(i=1; i<n; i++)
|
|
{
|
|
Real r = ((Real)i) / ((Real) n);
|
|
Real u = (1-r) * interc->head()[0] + r * interc->tail()[0];
|
|
Real v = (1-r) * interc->head()[1] + r * interc->tail()[1];
|
|
interc->tail()[0] = interc->getNext()->head()[0] = u;
|
|
interc->tail()[1] = interc->getNext()->head()[1] = v;
|
|
if( (! DBG_edgesIntersect(next, interc)) &&
|
|
(! DBG_edgesIntersect(next, interc->getNext())))
|
|
break; //we fixed it
|
|
}
|
|
if(i==n) // we didn't fix it
|
|
{
|
|
fixed = 0;
|
|
//back to original
|
|
interc->tail()[0] = interc->getNext()->head()[0] = buf[0];
|
|
interc->tail()[1] = interc->getNext()->head()[1] = buf[1];
|
|
}
|
|
else
|
|
{
|
|
fixed = 1;
|
|
}
|
|
}
|
|
if(fixed == 0)
|
|
{
|
|
cutOccur = 1;
|
|
begin->deleteSingleLine(next);
|
|
|
|
if(begin != end)
|
|
{
|
|
if(DBG_polygonSelfIntersect(begin))
|
|
{
|
|
directedLine* newEnd = end->getPrev();
|
|
begin->deleteSingleLine(end);
|
|
end = newEnd;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
end = end->getNext();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
end = end->getNext();
|
|
}
|
|
}
|
|
return begin;
|
|
}
|
|
|
|
directedLine* DBG_cutIntersectionAllPoly(directedLine* list)
|
|
{
|
|
directedLine* temp;
|
|
directedLine* tempNext=NULL;
|
|
directedLine* ret = NULL;
|
|
int cutOccur=0;
|
|
for(temp=list; temp != NULL; temp = tempNext)
|
|
{
|
|
directedLine *left;
|
|
tempNext = temp->getNextPolygon();
|
|
|
|
left = DBG_cutIntersectionPoly(temp, cutOccur);
|
|
if(left != NULL)
|
|
ret=left->insertPolygon(ret);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
sampledLine* DBG_collectSampledLinesAllPoly(directedLine *polygonList)
|
|
{
|
|
directedLine *temp;
|
|
sampledLine* tempHead = NULL;
|
|
sampledLine* tempTail = NULL;
|
|
sampledLine* cHead = NULL;
|
|
sampledLine* cTail = NULL;
|
|
|
|
if(polygonList == NULL)
|
|
return NULL;
|
|
|
|
DBG_collectSampledLinesPoly(polygonList, cHead, cTail);
|
|
|
|
assert(cHead);
|
|
assert(cTail);
|
|
for(temp = polygonList->getNextPolygon(); temp != NULL; temp = temp->getNextPolygon())
|
|
{
|
|
DBG_collectSampledLinesPoly(temp, tempHead, tempTail);
|
|
cTail->insert(tempHead);
|
|
cTail = tempTail;
|
|
}
|
|
return cHead;
|
|
}
|
|
|
|
void DBG_collectSampledLinesPoly(directedLine *polygon, sampledLine*& retHead, sampledLine*& retTail)
|
|
{
|
|
directedLine *temp;
|
|
retHead = NULL;
|
|
retTail = NULL;
|
|
if(polygon == NULL)
|
|
return;
|
|
|
|
retHead = retTail = polygon->getSampledLine();
|
|
for(temp = polygon->getNext(); temp != polygon; temp=temp->getNext())
|
|
{
|
|
retHead = temp->getSampledLine()->insert(retHead);
|
|
}
|
|
}
|