mirror of
https://github.com/reactos/reactos.git
synced 2024-11-01 12:26:32 +00:00
627 lines
18 KiB
C++
627 lines
18 KiB
C++
//
|
|
// CardLib - CardRegion drawing support
|
|
//
|
|
// Freeware
|
|
// Copyright J Brown 2001
|
|
//
|
|
|
|
#include "cardlib.h"
|
|
|
|
HPALETTE UseNicePalette(HDC hdc, HPALETTE hPalette);
|
|
void PaintRect(HDC hdc, RECT *rect, COLORREF colour);
|
|
void CardBlt(HDC hdc, int x, int y, int nCardNum);
|
|
void DrawCard(HDC hdc, int x, int y, HDC hdcSource, int width, int height);
|
|
|
|
//
|
|
// Draw specified card at position x, y
|
|
// xoff - source offset from left of card
|
|
// yoff - source offset from top of card
|
|
// width - width to draw
|
|
// height - height to draw
|
|
//
|
|
void CardBlt(HDC hdc, int x, int y, int nCardNum)//, int xoff, int yoff, int width, int height)
|
|
{
|
|
int sx = nCardNum * __cardwidth;
|
|
int sy = 0;
|
|
int width = __cardwidth;
|
|
int height = __cardheight;
|
|
|
|
//draw main center band
|
|
BitBlt(hdc, x+2, y, width - 4, height, __hdcCardBitmaps, sx+2, sy+0, SRCCOPY);
|
|
|
|
//draw the two bits to the left
|
|
BitBlt(hdc, x, y+2, 1, height - 4, __hdcCardBitmaps, sx+0, sy+2, SRCCOPY);
|
|
BitBlt(hdc, x+1, y+1, 1, height - 2, __hdcCardBitmaps, sx+1, sy+1, SRCCOPY);
|
|
|
|
//draw the two bits to the right
|
|
BitBlt(hdc, x+width-2, y+1, 1, height - 2, __hdcCardBitmaps, sx+width-2, sy+1, SRCCOPY);
|
|
BitBlt(hdc, x+width-1, y+2, 1, height - 4, __hdcCardBitmaps, sx+width-1, sy+2, SRCCOPY);
|
|
}
|
|
|
|
//
|
|
// Draw a shape this this:
|
|
//
|
|
// ++++++++++++
|
|
// ++++++++++++++
|
|
// ++ ++
|
|
//
|
|
void DrawHorzCardStrip(HDC hdc, int x, int y, int nCardNum, int height, BOOL fDrawTips)
|
|
{
|
|
int sx = nCardNum * __cardwidth;
|
|
int sy = 0;
|
|
int one = 1;
|
|
int two = 2;
|
|
BOOL tips = fDrawTips ? FALSE : TRUE;
|
|
|
|
if(height == 0) return;
|
|
|
|
if(height < 0)
|
|
{
|
|
sy = sy + __cardheight;
|
|
y -= height;
|
|
one = -one;
|
|
two = -two;
|
|
}
|
|
|
|
// draw the main vertical band
|
|
//
|
|
BitBlt(hdc, x + 2, y, __cardwidth - 4, height, __hdcCardBitmaps, sx+2, sy, SRCCOPY);
|
|
|
|
//if(height <= 1) return;
|
|
|
|
// draw the "lips" at the left and right
|
|
BitBlt(hdc, x+1, y+one, 1, height-one*tips, __hdcCardBitmaps, sx+1, sy+one, SRCCOPY);
|
|
BitBlt(hdc, x+__cardwidth-2, y+one, 1, height-one*tips, __hdcCardBitmaps, sx+__cardwidth-2, sy+one, SRCCOPY);
|
|
|
|
//if(height <= 2) return;
|
|
|
|
// draw the outer-most lips
|
|
BitBlt(hdc, x, y+two, 1, height-two*tips, __hdcCardBitmaps, sx, sy+two, SRCCOPY);
|
|
BitBlt(hdc, x+__cardwidth-1, y+two, 1, height-two*tips, __hdcCardBitmaps, sx+__cardwidth-1, sy+two, SRCCOPY);
|
|
}
|
|
|
|
//
|
|
// Draw a shape like this:
|
|
//
|
|
// +++
|
|
// +++
|
|
// +++
|
|
// +++
|
|
// +++
|
|
// +++
|
|
// +++
|
|
// +++
|
|
// +++
|
|
// +++
|
|
//
|
|
//
|
|
void DrawVertCardStrip(HDC hdc, int x, int y, int nCardNum, int width, BOOL fDrawTips)
|
|
{
|
|
int sx = nCardNum * __cardwidth;
|
|
int sy = 0;
|
|
int one = 1;
|
|
int two = 2;
|
|
BOOL tips = fDrawTips ? FALSE : TRUE;
|
|
|
|
if(width == 0) return;
|
|
|
|
|
|
if(width < 0)
|
|
{
|
|
sx = sx + __cardwidth;
|
|
x -= width;
|
|
one = -1;
|
|
two = -2;
|
|
}
|
|
|
|
// draw the main vertical band
|
|
//
|
|
BitBlt(hdc, x, y + 2, width, __cardheight - 4, __hdcCardBitmaps, sx, sy+2, SRCCOPY);
|
|
|
|
//if(width <= 1) return;
|
|
|
|
// draw the "lips" at the top and bottom
|
|
BitBlt(hdc, x+one, y+1, width-one*tips, 1, __hdcCardBitmaps, sx+one, sy + 1, SRCCOPY);
|
|
BitBlt(hdc, x+one, y+__cardheight-2, width-one*tips, 1, __hdcCardBitmaps, sx+one, sy + __cardheight-2, SRCCOPY);
|
|
|
|
//if(width <= 2) return;
|
|
|
|
// draw the outer-most lips
|
|
BitBlt(hdc, x+two, y, width-two*tips, 1, __hdcCardBitmaps, sx+two, sy, SRCCOPY);
|
|
BitBlt(hdc, x+two, y+__cardheight-1, width-two*tips, 1, __hdcCardBitmaps, sx+two, sy + __cardheight-1, SRCCOPY);
|
|
}
|
|
|
|
//
|
|
// xdir - <0 or >0
|
|
// ydir - <0 or >0
|
|
//
|
|
void DrawCardCorner(HDC hdc, int x, int y, int cardval, int xdir, int ydir)
|
|
{
|
|
int sx = cardval * __cardwidth;
|
|
int sy = 0;
|
|
|
|
HDC hdcSource = __hdcCardBitmaps;
|
|
|
|
if(xdir < 0)
|
|
{
|
|
x += __cardwidth + xdir - 1;
|
|
sx += __cardwidth + xdir - 1;
|
|
}
|
|
else
|
|
{
|
|
x += xdir;
|
|
sx += xdir;
|
|
}
|
|
|
|
if(ydir < 0)
|
|
{
|
|
y += __cardheight + ydir - 1;
|
|
sy += __cardheight + ydir - 1;
|
|
}
|
|
else
|
|
{
|
|
y += ydir;
|
|
sy += ydir;
|
|
}
|
|
|
|
//convert x,y directions to -1, +1
|
|
xdir = xdir < 0 ? -1 : 1;
|
|
ydir = ydir < 0 ? -1 : 1;
|
|
|
|
SetPixel(hdc, x+xdir, y , GetPixel(hdcSource, sx+xdir, sy));
|
|
SetPixel(hdc, x, y, GetPixel(hdcSource, sx, sy));
|
|
SetPixel(hdc, x, y+ydir, GetPixel(hdcSource, sx, sy+ydir));
|
|
|
|
}
|
|
|
|
//
|
|
// Draw a card (i.e. miss out the corners)
|
|
//
|
|
void DrawCard(HDC hdc, int x, int y, HDC hdcDragCard, int width, int height)
|
|
{
|
|
//draw main center band
|
|
BitBlt(hdc, x+2, y, width - 4, height, hdcDragCard, 2, 0, SRCCOPY);
|
|
|
|
//draw the two bits to the left
|
|
BitBlt(hdc, x, y+2, 1, height - 4, hdcDragCard, 0, 2, SRCCOPY);
|
|
BitBlt(hdc, x+1, y+1, 1, height - 2, hdcDragCard, 1, 1, SRCCOPY);
|
|
|
|
//draw the two bits to the right
|
|
BitBlt(hdc, x+width-2, y+1, 1, height - 2, hdcDragCard, width-2, 1, SRCCOPY);
|
|
BitBlt(hdc, x+width-1, y+2, 1, height - 4, hdcDragCard, width-1, 2, SRCCOPY);
|
|
}
|
|
|
|
//
|
|
// Clip a card SHAPE - basically any rectangle
|
|
// with rounded corners
|
|
//
|
|
int ClipCard(HDC hdc, int x, int y, int width, int height)
|
|
{
|
|
ExcludeClipRect(hdc, x+2, y, x+2+width-4, y+ height);
|
|
ExcludeClipRect(hdc, x, y+2, x+1, y+2+height-4);
|
|
ExcludeClipRect(hdc, x+1, y+1, x+2, y+1+height-2);
|
|
ExcludeClipRect(hdc, x+width-2, y+1, x+width-2+1, y+1+height-2);
|
|
ExcludeClipRect(hdc, x+width-1, y+2, x+width-1+1, y+2+height-4);
|
|
return 0;
|
|
}
|
|
|
|
void CardRegion::Clip(HDC hdc)
|
|
{
|
|
int numtoclip;
|
|
|
|
if(fVisible == false)
|
|
return;
|
|
|
|
Update(); //Update this stack's size+card count
|
|
numtoclip = nNumApparentCards;
|
|
|
|
//if we are making this stack flash on/off, then only
|
|
//clip the stack for drawing if the flash is in its ON state
|
|
if(nFlashCount != 0)
|
|
{
|
|
if(fFlashVisible == FALSE)
|
|
numtoclip = 0;
|
|
}
|
|
|
|
//if offset along a diagonal
|
|
if(xoffset != 0 && yoffset != 0 && cardstack.NumCards() != 0)
|
|
{
|
|
for(int j = 0; j < numtoclip; j ++)
|
|
{
|
|
ClipCard(hdc, xpos + xoffset * j, ypos + yoffset * j, __cardwidth, __cardheight);
|
|
}
|
|
}
|
|
//otherwise if just offset along a horizontal/vertical axis
|
|
else
|
|
{
|
|
if(yoffset < 0 && numtoclip > 0)
|
|
{
|
|
ClipCard(hdc, xpos, ypos-((numtoclip-1)*-yoffset), width, height);
|
|
}
|
|
else if(xoffset < 0 && numtoclip > 0)
|
|
{
|
|
ClipCard(hdc, xpos-((numtoclip-1)*-xoffset), ypos, width, height);
|
|
}
|
|
else
|
|
{
|
|
ClipCard(hdc, xpos, ypos, width, height);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void CardRegion::Render(HDC hdc)
|
|
{
|
|
int cardnum = 0;
|
|
int numtodraw;
|
|
BOOL fDrawTips;
|
|
|
|
Update(); //Update this stack's card count + size
|
|
|
|
numtodraw = nNumApparentCards;
|
|
|
|
if(nFlashCount != 0)
|
|
{
|
|
if(fFlashVisible == false)
|
|
numtodraw = 0;
|
|
}
|
|
|
|
if(fVisible == 0) return;
|
|
|
|
cardnum = cardstack.NumCards() - numtodraw;
|
|
int counter;
|
|
|
|
for(counter = 0; counter < numtodraw; counter++)
|
|
{
|
|
int cardval;
|
|
|
|
int x = xoffset * counter + xpos;
|
|
int y = yoffset * counter + ypos;
|
|
|
|
//if about to draw last card, then actually draw the top card
|
|
if(counter == numtodraw - 1) cardnum = cardstack.NumCards() - 1;
|
|
|
|
Card card = cardstack.cardlist[cardnum];
|
|
cardval = card.Idx();
|
|
|
|
if(card.FaceDown())
|
|
cardval = nBackCardIdx; //card-back
|
|
|
|
//only draw the visible part of the card
|
|
if(counter < numtodraw - 1)
|
|
{
|
|
if(yoffset != 0 && xoffset != 0)
|
|
fDrawTips = FALSE;
|
|
else
|
|
fDrawTips = TRUE;
|
|
|
|
if((yoffset != 0 && abs(xoffset) == 1) || (xoffset != 0 && abs(yoffset) == 1))
|
|
fDrawTips = TRUE;
|
|
|
|
//draw horizontal strips
|
|
if(yoffset > 0)
|
|
{
|
|
DrawHorzCardStrip(hdc, x, y, cardval, yoffset, fDrawTips);
|
|
}
|
|
else if(yoffset < 0)
|
|
{
|
|
DrawHorzCardStrip(hdc, x, y+__cardheight+yoffset, cardval, yoffset, fDrawTips);
|
|
}
|
|
|
|
//draw some vertical bars
|
|
if(xoffset > 0)
|
|
{
|
|
DrawVertCardStrip(hdc, x, y, cardval, xoffset, fDrawTips);
|
|
}
|
|
else if(xoffset < 0)
|
|
{
|
|
DrawVertCardStrip(hdc, x+__cardwidth+xoffset, y, cardval, xoffset, fDrawTips);
|
|
}
|
|
|
|
if(yoffset != 0 && xoffset != 0)//fDrawTips == FALSE)
|
|
{
|
|
//if we didn't draw any tips, then this is a 2-dim stack
|
|
//(i.e, it goes at a diagonal).
|
|
//in this case, we need to fill in the small triangle in
|
|
//each corner!
|
|
DrawCardCorner(hdc, x, y, cardval, xoffset, yoffset);
|
|
}
|
|
}
|
|
//if the top card, draw the whole thing
|
|
else
|
|
{
|
|
CardBlt(hdc, x, y, cardval);
|
|
}
|
|
|
|
cardnum ++;
|
|
|
|
} //end of index
|
|
|
|
if(counter == 0) //if the cardstack is empty, then draw it that way
|
|
{
|
|
int x = xpos;
|
|
int y = ypos;
|
|
|
|
switch(uEmptyImage)
|
|
{
|
|
default:
|
|
case CS_EI_NONE:
|
|
//this wipes the RECT variable, so watch out!
|
|
//SetRect(&rect, x, y, x+__cardwidth, y+__cardheight);
|
|
//PaintRect(hdc, &rect, MAKE_PALETTERGB(crBackgnd));
|
|
parentWnd.PaintCardRgn(hdc, x, y, __cardwidth, __cardheight, x, y);
|
|
break;
|
|
|
|
case CS_EI_SUNK:
|
|
DrawCard(hdc, x, y, __hdcPlaceHolder, __cardwidth, __cardheight);
|
|
break;
|
|
|
|
case CS_EI_CIRC:
|
|
case CS_EI_X:
|
|
CardBlt(hdc, x, y, uEmptyImage);
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
int calc_offset(int offset, int numcards, int numtodrag, int realvisible)
|
|
{
|
|
if(offset >= 0)
|
|
return -offset * numcards;
|
|
else
|
|
return -offset * (numtodrag) +
|
|
-offset * (realvisible - 1);
|
|
}
|
|
|
|
void CardRegion::PrepareDragBitmaps(int numtodrag)
|
|
{
|
|
RECT rect;
|
|
HDC hdc;
|
|
int icard;
|
|
int numcards = cardstack.NumCards();
|
|
int xoff, yoff;
|
|
|
|
if(nThreedCount > 1)
|
|
{
|
|
PrepareDragBitmapsThreed(numtodrag);
|
|
return;
|
|
}
|
|
|
|
//work out how big the bitmaps need to be
|
|
nDragCardWidth = (numtodrag - 1) * abs(xoffset) + __cardwidth;
|
|
nDragCardHeight = (numtodrag - 1) * abs(yoffset) + __cardheight;
|
|
|
|
//Create bitmap for the back-buffer
|
|
hdc = GetDC(NULL);
|
|
hdcBackGnd = CreateCompatibleDC(hdc);
|
|
hbmBackGnd = CreateCompatibleBitmap(hdc, nDragCardWidth, nDragCardHeight);
|
|
SelectObject(hdcBackGnd, hbmBackGnd);
|
|
|
|
//Create bitmap for the drag-image
|
|
hdcDragCard = CreateCompatibleDC(hdc);
|
|
hbmDragCard = CreateCompatibleBitmap(hdc, nDragCardWidth, nDragCardHeight);
|
|
SelectObject(hdcDragCard, hbmDragCard);
|
|
ReleaseDC(NULL, hdc);
|
|
|
|
UseNicePalette(hdcBackGnd, __hPalette);
|
|
UseNicePalette(hdcDragCard, __hPalette);
|
|
|
|
int realvisible = numcards / nThreedCount;
|
|
|
|
//if(numcards > 0 && realvisible == 0) realvisible = 1;
|
|
int iwhichcard = numcards - 1;
|
|
if(nThreedCount == 1) iwhichcard = 0;
|
|
|
|
//grab the first bit of background so we can prep the back buffer; do this by
|
|
//rendering the card stack (minus the card we are dragging) to the temporary
|
|
//background buffer, so it appears if we have lifted the card from the stack
|
|
//PaintRect(hdcBackGnd, &rect, crBackgnd);
|
|
SetRect(&rect, 0, 0, nDragCardWidth, nDragCardHeight);
|
|
|
|
xoff = calc_offset(xoffset, numcards, numtodrag, realvisible);
|
|
yoff = calc_offset(yoffset, numcards, numtodrag, realvisible);
|
|
|
|
parentWnd.PaintCardRgn(hdcBackGnd, 0, 0, nDragCardWidth, nDragCardHeight, xpos - xoff, ypos - yoff);
|
|
|
|
//
|
|
// Render the cardstack into the back-buffer. The stack
|
|
// has already had the dragcards removed, so just draw
|
|
// what is left
|
|
//
|
|
for(icard = 0; icard < realvisible; icard++)
|
|
{
|
|
Card card = cardstack.cardlist[iwhichcard];
|
|
int nCardVal;
|
|
|
|
nCardVal = card.FaceUp() ? card.Idx() : nBackCardIdx;
|
|
|
|
xoff = xoffset * icard + calc_offset(xoffset, numcards, numtodrag, realvisible);//- xoffset * ((numcards+numtodrag) / nThreedCount - numtodrag);
|
|
yoff = yoffset * icard + calc_offset(yoffset, numcards, numtodrag, realvisible);//- yoffset * ((numcards+numtodrag) / nThreedCount - numtodrag);
|
|
|
|
CardBlt(hdcBackGnd, xoff, yoff, nCardVal);
|
|
iwhichcard++;
|
|
}
|
|
|
|
//
|
|
// If there are no cards under this one, just draw the place holder
|
|
//
|
|
if(numcards == 0)
|
|
{
|
|
int xoff = 0, yoff = 0;
|
|
|
|
if(xoffset < 0) xoff = nDragCardWidth - __cardwidth;
|
|
if(yoffset < 0) yoff = nDragCardHeight - __cardheight;
|
|
|
|
switch(uEmptyImage)
|
|
{
|
|
case CS_EI_NONE:
|
|
//No need to draw anything: We already cleared the
|
|
//back-buffer before the main loop..
|
|
|
|
//SetRect(&rc, xoff, yoff, xoff+ __cardwidth, yoff + __cardheight);
|
|
//PaintRect(hdcBackGnd, &rc, MAKE_PALETTERGB(crBackgnd));
|
|
//parentWnd.PaintCardRgn(hdcBackGnd, xoff, yoff, __cardwidth, __cardheight, xpos, ypos);// + xoff, ypos + yoff);
|
|
break;
|
|
|
|
case CS_EI_SUNK:
|
|
DrawCard(hdcBackGnd, xoff, yoff, __hdcPlaceHolder, __cardwidth, __cardheight);
|
|
break;
|
|
|
|
case CS_EI_CIRC:
|
|
case CS_EI_X:
|
|
CardBlt(hdc, xoff, yoff, uEmptyImage);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
// now render the drag-cards into the dragcard image
|
|
//
|
|
PaintRect(hdcDragCard, &rect, crBackgnd);
|
|
|
|
for(icard = 0; icard < numtodrag; icard++)
|
|
{
|
|
int nCardVal;
|
|
|
|
if(xoffset >= 0) xoff = xoffset * icard;
|
|
else xoff = -xoffset * (numtodrag - icard - 1);
|
|
|
|
if(yoffset >= 0) yoff = yoffset * icard;
|
|
else yoff = -yoffset * (numtodrag - icard - 1);
|
|
|
|
Card card = dragstack.cardlist[icard];
|
|
|
|
nCardVal = card.FaceUp() ? card.Idx() : nBackCardIdx;
|
|
|
|
CardBlt(hdcDragCard, xoff, yoff, nCardVal);
|
|
}
|
|
}
|
|
|
|
void CardRegion::PrepareDragBitmapsThreed(int numtodrag)
|
|
{
|
|
RECT rect;
|
|
HDC hdc;
|
|
int icard;
|
|
int numunder = 0;
|
|
int iwhichcard;
|
|
|
|
int numcards = cardstack.NumCards();
|
|
|
|
//work out how big the bitmaps need to be
|
|
nDragCardWidth = (numtodrag - 1) * abs(xoffset) + __cardwidth;
|
|
nDragCardHeight = (numtodrag - 1) * abs(yoffset) + __cardheight;
|
|
|
|
//Create bitmap for the back-buffer
|
|
hdc = GetDC(NULL);
|
|
hdcBackGnd = CreateCompatibleDC(hdc);
|
|
hbmBackGnd = CreateCompatibleBitmap(hdc, nDragCardWidth, nDragCardHeight);
|
|
SelectObject(hdcBackGnd, hbmBackGnd);
|
|
|
|
//create bitmap for the drag-image
|
|
hdcDragCard = CreateCompatibleDC(hdc);
|
|
hbmDragCard = CreateCompatibleBitmap(hdc, nDragCardWidth, nDragCardHeight);
|
|
SelectObject(hdcDragCard, hbmDragCard);
|
|
ReleaseDC(NULL, hdc);
|
|
|
|
UseNicePalette(hdcBackGnd, __hPalette);
|
|
UseNicePalette(hdcDragCard, __hPalette);
|
|
|
|
//grab the first bit of background so we can prep the back buffer; do this by
|
|
//rendering the card stack (minus the card we are dragging) to the temporary
|
|
//background buffer, so it appears if we have lifted the card from the stack
|
|
//--SetRect(&rect, 0, 0, nDragCardWidth, nDragCardHeight);
|
|
//--PaintRect(hdcBackGnd, &rect, crBackgnd);
|
|
|
|
int threedadjust = numcards % nThreedCount == 0;
|
|
|
|
numunder = CalcApparentCards(numcards);
|
|
iwhichcard = (numcards+numtodrag) - numunder - 1;
|
|
if(nThreedCount == 1) iwhichcard = 0;
|
|
|
|
int xoff = calc_offset(xoffset, numunder, numtodrag, numunder);
|
|
int yoff = calc_offset(yoffset, numunder, numtodrag, numunder);
|
|
|
|
parentWnd.PaintCardRgn(hdcBackGnd, 0,0, nDragCardWidth,nDragCardHeight, xpos - xoff,ypos - yoff);
|
|
|
|
//
|
|
// Render the cardstack into the back-buffer. The stack
|
|
// has already had the dragcards removed, so just draw
|
|
// what is left
|
|
//
|
|
for(icard = 0; icard < numunder; icard++)
|
|
{
|
|
Card card = cardstack.cardlist[iwhichcard];
|
|
int nCardVal = card.FaceUp() ? card.Idx() : nBackCardIdx;
|
|
|
|
CardBlt(hdcBackGnd,
|
|
xoffset * icard - xoffset*(numunder-numtodrag+threedadjust),
|
|
yoffset * icard - yoffset*(numunder-numtodrag+threedadjust),
|
|
nCardVal);
|
|
|
|
iwhichcard++;
|
|
}
|
|
|
|
//
|
|
// If there are no cards under this one, just draw the place holder
|
|
//
|
|
if(numcards == 0)
|
|
{
|
|
switch(uEmptyImage)
|
|
{
|
|
case CS_EI_NONE:
|
|
//no need! we've already cleared the whole
|
|
//back-buffer before the main loop!
|
|
//SetRect(&rect, 0, 0, __cardwidth, __cardheight);
|
|
//PaintRect(hdcBackGnd, &rect, MAKE_PALETTERGB(crBackgnd));
|
|
break;
|
|
|
|
case CS_EI_SUNK:
|
|
DrawCard(hdcBackGnd, 0, 0, __hdcPlaceHolder, __cardwidth, __cardheight);
|
|
break;
|
|
|
|
case CS_EI_CIRC:
|
|
case CS_EI_X:
|
|
CardBlt(hdc, 0, 0, uEmptyImage);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
// now render the drag-cards into the dragcard image
|
|
//
|
|
PaintRect(hdcDragCard, &rect, crBackgnd);
|
|
|
|
for(icard = 0; icard < numtodrag; icard++)
|
|
{
|
|
Card card = dragstack.cardlist[icard];
|
|
int nCardVal = card.FaceUp() ? card.Idx() : nBackCardIdx;
|
|
|
|
CardBlt(hdcDragCard, xoffset * icard, yoffset * icard, nCardVal);
|
|
}
|
|
}
|
|
|
|
void CardRegion::ReleaseDragBitmaps(void)
|
|
{
|
|
//SelectObject(hdcBackGnd, hOld1);
|
|
DeleteObject(hbmBackGnd);
|
|
DeleteDC(hdcBackGnd);
|
|
|
|
//SelectObject(hdcDragCard, hOld2);
|
|
DeleteObject(hbmDragCard);
|
|
DeleteDC(hdcDragCard);
|
|
}
|
|
|
|
|
|
void CardRegion::Redraw()
|
|
{
|
|
HDC hdc = GetDC((HWND)parentWnd);
|
|
|
|
Update();
|
|
Render(hdc);
|
|
|
|
ReleaseDC((HWND)parentWnd, hdc);
|
|
}
|