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There is no need to compile our DLLs as shared libraries since we are managing symbols exports and imports through spec files. On my system, this reduces the configure-time by a factor of two.
30 lines
705 B
CMake
30 lines
705 B
CMake
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include_directories(
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${REACTOS_SOURCE_DIR}/win32ss/user/winsrv/concfg)
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spec2def(console.dll console.spec)
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list(APPEND SOURCE
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console.c
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options.c
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font.c
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layout.c
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colors.c
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utils.c
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console.h)
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add_rc_deps(console.rc ${CMAKE_CURRENT_SOURCE_DIR}/res/terminal.ico)
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add_library(console MODULE
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${SOURCE}
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console.rc
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${CMAKE_CURRENT_BINARY_DIR}/console.def)
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set_module_type(console cpl UNICODE)
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set_target_properties(console PROPERTIES SUFFIX ".dll")
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target_link_libraries(console concfg)
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add_importlibs(console advapi32 user32 gdi32 comctl32 msvcrt kernel32 ntdll)
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add_pch(console console.h SOURCE)
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add_cd_file(TARGET console DESTINATION reactos/system32 FOR all)
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