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https://github.com/reactos/reactos.git
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1167 lines
33 KiB
C
1167 lines
33 KiB
C
/**************************************************************************
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Copyright 2002-2008 Tungsten Graphics Inc., Cedar Park, Texas.
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All Rights Reserved.
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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on the rights to use, copy, modify, merge, publish, distribute, sub
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license, and/or sell copies of the Software, and to permit persons to whom
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the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice (including the next
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paragraph) shall be included in all copies or substantial portions of the
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Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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USE OR OTHER DEALINGS IN THE SOFTWARE.
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**************************************************************************/
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/*
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* Authors:
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* Keith Whitwell <keith@tungstengraphics.com>
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*/
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#include <precomp.h>
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#ifdef ERROR
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#undef ERROR
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#endif
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/** ID/name for immediate-mode VBO */
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#define IMM_BUFFER_NAME 0xaabbccdd
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static void reset_attrfv( struct vbo_exec_context *exec );
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/**
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* Close off the last primitive, execute the buffer, restart the
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* primitive.
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*/
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static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
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{
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if (exec->vtx.prim_count == 0) {
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exec->vtx.copied.nr = 0;
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exec->vtx.vert_count = 0;
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exec->vtx.buffer_ptr = exec->vtx.buffer_map;
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}
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else {
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GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin;
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GLuint last_count;
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if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
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GLint i = exec->vtx.prim_count - 1;
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assert(i >= 0);
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exec->vtx.prim[i].count = (exec->vtx.vert_count -
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exec->vtx.prim[i].start);
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}
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last_count = exec->vtx.prim[exec->vtx.prim_count-1].count;
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/* Execute the buffer and save copied vertices.
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*/
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if (exec->vtx.vert_count)
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vbo_exec_vtx_flush( exec, GL_FALSE );
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else {
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exec->vtx.prim_count = 0;
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exec->vtx.copied.nr = 0;
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}
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/* Emit a glBegin to start the new list.
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*/
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assert(exec->vtx.prim_count == 0);
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if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
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exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
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exec->vtx.prim[0].start = 0;
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exec->vtx.prim[0].count = 0;
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exec->vtx.prim_count++;
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if (exec->vtx.copied.nr == last_count)
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exec->vtx.prim[0].begin = last_begin;
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}
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}
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}
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/**
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* Deal with buffer wrapping where provoked by the vertex buffer
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* filling up, as opposed to upgrade_vertex().
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*/
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void vbo_exec_vtx_wrap( struct vbo_exec_context *exec )
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{
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GLfloat *data = exec->vtx.copied.buffer;
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GLuint i;
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/* Run pipeline on current vertices, copy wrapped vertices
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* to exec->vtx.copied.
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*/
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vbo_exec_wrap_buffers( exec );
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/* Copy stored stored vertices to start of new list.
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*/
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assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
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for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
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memcpy( exec->vtx.buffer_ptr, data,
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exec->vtx.vertex_size * sizeof(GLfloat));
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exec->vtx.buffer_ptr += exec->vtx.vertex_size;
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data += exec->vtx.vertex_size;
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exec->vtx.vert_count++;
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}
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exec->vtx.copied.nr = 0;
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}
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/**
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* Copy the active vertex's values to the ctx->Current fields.
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*/
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static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
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{
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struct gl_context *ctx = exec->ctx;
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struct vbo_context *vbo = vbo_context(ctx);
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GLuint i;
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for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
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if (exec->vtx.attrsz[i]) {
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/* Note: the exec->vtx.current[i] pointers point into the
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* ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
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*/
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GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
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GLfloat tmp[4];
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COPY_CLEAN_4V(tmp,
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exec->vtx.attrsz[i],
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exec->vtx.attrptr[i]);
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if (memcmp(current, tmp, sizeof(tmp)) != 0) {
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memcpy(current, tmp, sizeof(tmp));
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/* Given that we explicitly state size here, there is no need
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* for the COPY_CLEAN above, could just copy 16 bytes and be
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* done. The only problem is when Mesa accesses ctx->Current
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* directly.
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*/
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vbo->currval[i].Size = exec->vtx.attrsz[i];
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assert(vbo->currval[i].Type == GL_FLOAT);
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vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat);
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/* This triggers rather too much recalculation of Mesa state
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* that doesn't get used (eg light positions).
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*/
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if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT && i <= VBO_ATTRIB_MAT_BACK_INDEXES)
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ctx->NewState |= _NEW_LIGHT;
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ctx->NewState |= _NEW_CURRENT_ATTRIB;
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}
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}
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}
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/* Colormaterial -- this kindof sucks.
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*/
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if (ctx->Light.ColorMaterialEnabled &&
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exec->vtx.attrsz[VBO_ATTRIB_COLOR]) {
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_mesa_update_color_material(ctx,
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ctx->Current.Attrib[VBO_ATTRIB_COLOR]);
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}
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}
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/**
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* Copy current vertex attribute values into the current vertex.
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*/
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static void
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vbo_exec_copy_from_current(struct vbo_exec_context *exec)
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{
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struct gl_context *ctx = exec->ctx;
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struct vbo_context *vbo = vbo_context(ctx);
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GLint i;
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for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
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const GLfloat *current = (GLfloat *) vbo->currval[i].Ptr;
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switch (exec->vtx.attrsz[i]) {
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case 4: exec->vtx.attrptr[i][3] = current[3];
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case 3: exec->vtx.attrptr[i][2] = current[2];
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case 2: exec->vtx.attrptr[i][1] = current[1];
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case 1: exec->vtx.attrptr[i][0] = current[0];
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break;
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}
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}
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}
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/**
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* Flush existing data, set new attrib size, replay copied vertices.
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* This is called when we transition from a small vertex attribute size
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* to a larger one. Ex: glTexCoord2f -> glTexCoord4f.
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* We need to go back over the previous 2-component texcoords and insert
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* zero and one values.
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*/
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static void
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vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
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GLuint attr, GLuint newSize )
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{
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struct gl_context *ctx = exec->ctx;
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struct vbo_context *vbo = vbo_context(ctx);
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const GLint lastcount = exec->vtx.vert_count;
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GLfloat *old_attrptr[VBO_ATTRIB_MAX];
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const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
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const GLuint oldSize = exec->vtx.attrsz[attr];
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GLuint i;
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/* Run pipeline on current vertices, copy wrapped vertices
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* to exec->vtx.copied.
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*/
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vbo_exec_wrap_buffers( exec );
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if (unlikely(exec->vtx.copied.nr)) {
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/* We're in the middle of a primitive, keep the old vertex
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* format around to be able to translate the copied vertices to
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* the new format.
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*/
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memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
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}
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if (unlikely(oldSize)) {
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/* Do a COPY_TO_CURRENT to ensure back-copying works for the
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* case when the attribute already exists in the vertex and is
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* having its size increased.
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*/
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vbo_exec_copy_to_current( exec );
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}
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/* Heuristic: Attempt to isolate attributes received outside
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* begin/end so that they don't bloat the vertices.
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*/
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if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END &&
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!oldSize && lastcount > 8 && exec->vtx.vertex_size) {
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vbo_exec_copy_to_current( exec );
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reset_attrfv( exec );
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}
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/* Fix up sizes:
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*/
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exec->vtx.attrsz[attr] = newSize;
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exec->vtx.vertex_size += newSize - oldSize;
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exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
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(exec->vtx.vertex_size * sizeof(GLfloat)));
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exec->vtx.vert_count = 0;
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exec->vtx.buffer_ptr = exec->vtx.buffer_map;
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if (unlikely(oldSize)) {
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/* Size changed, recalculate all the attrptr[] values
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*/
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GLfloat *tmp = exec->vtx.vertex;
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for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
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if (exec->vtx.attrsz[i]) {
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exec->vtx.attrptr[i] = tmp;
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tmp += exec->vtx.attrsz[i];
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}
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else
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exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
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}
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/* Copy from current to repopulate the vertex with correct
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* values.
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*/
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vbo_exec_copy_from_current( exec );
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}
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else {
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/* Just have to append the new attribute at the end */
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exec->vtx.attrptr[attr] = exec->vtx.vertex +
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exec->vtx.vertex_size - newSize;
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}
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/* Replay stored vertices to translate them
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* to new format here.
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*
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* -- No need to replay - just copy piecewise
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*/
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if (unlikely(exec->vtx.copied.nr)) {
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GLfloat *data = exec->vtx.copied.buffer;
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GLfloat *dest = exec->vtx.buffer_ptr;
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GLuint j;
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assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
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for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
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for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
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GLuint sz = exec->vtx.attrsz[j];
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if (sz) {
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GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
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GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
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if (j == attr) {
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if (oldSize) {
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GLfloat tmp[4];
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COPY_CLEAN_4V(tmp, oldSize, data + old_offset);
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COPY_SZ_4V(dest + new_offset, newSize, tmp);
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} else {
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GLfloat *current = (GLfloat *)vbo->currval[j].Ptr;
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COPY_SZ_4V(dest + new_offset, sz, current);
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}
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}
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else {
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COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
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}
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}
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}
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data += old_vtx_size;
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dest += exec->vtx.vertex_size;
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}
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exec->vtx.buffer_ptr = dest;
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exec->vtx.vert_count += exec->vtx.copied.nr;
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exec->vtx.copied.nr = 0;
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}
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}
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/**
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* This is when a vertex attribute transitions to a different size.
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* For example, we saw a bunch of glTexCoord2f() calls and now we got a
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* glTexCoord4f() call. We promote the array from size=2 to size=4.
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*/
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static void
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vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize)
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{
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struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
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if (newSize > exec->vtx.attrsz[attr]) {
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/* New size is larger. Need to flush existing vertices and get
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* an enlarged vertex format.
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*/
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vbo_exec_wrap_upgrade_vertex( exec, attr, newSize );
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}
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else if (newSize < exec->vtx.active_sz[attr]) {
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static const GLfloat id[4] = { 0, 0, 0, 1 };
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GLuint i;
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/* New size is smaller - just need to fill in some
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* zeros. Don't need to flush or wrap.
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*/
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for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
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exec->vtx.attrptr[attr][i-1] = id[i-1];
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}
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exec->vtx.active_sz[attr] = newSize;
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/* Does setting NeedFlush belong here? Necessitates resetting
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* vtxfmt on each flush (otherwise flags won't get reset
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* afterwards).
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*/
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if (attr == 0)
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ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
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}
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/**
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* This macro is used to implement all the glVertex, glColor, glTexCoord,
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* glVertexAttrib, etc functions.
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*/
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#define ATTR( A, N, V0, V1, V2, V3 ) \
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do { \
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struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
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\
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if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \
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ctx->Driver.BeginVertices( ctx ); \
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\
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if (unlikely(exec->vtx.active_sz[A] != N)) \
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vbo_exec_fixup_vertex(ctx, A, N); \
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\
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{ \
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GLfloat *dest = exec->vtx.attrptr[A]; \
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if (N>0) dest[0] = V0; \
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if (N>1) dest[1] = V1; \
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if (N>2) dest[2] = V2; \
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if (N>3) dest[3] = V3; \
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} \
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\
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if ((A) == 0) { \
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/* This is a glVertex call */ \
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GLuint i; \
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\
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for (i = 0; i < exec->vtx.vertex_size; i++) \
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exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
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\
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exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
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\
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/* Set FLUSH_STORED_VERTICES to indicate that there's now */ \
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/* something to draw (not just updating a color or texcoord).*/ \
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ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
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\
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if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
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vbo_exec_vtx_wrap( exec ); \
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} \
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} while (0)
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#define ERROR(err) _mesa_error( ctx, err, __FUNCTION__ )
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#define TAG(x) vbo_##x
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#include "vbo_attrib_tmp.h"
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/**
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* Execute a glMaterial call. Note that if GL_COLOR_MATERIAL is enabled,
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* this may be a (partial) no-op.
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*/
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static void GLAPIENTRY
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vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
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{
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GLbitfield updateMats;
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GET_CURRENT_CONTEXT(ctx);
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/* This function should be a no-op when it tries to update material
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* attributes which are currently tracking glColor via glColorMaterial.
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* The updateMats var will be a mask of the MAT_BIT_FRONT/BACK_x bits
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* indicating which material attributes can actually be updated below.
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*/
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if (ctx->Light.ColorMaterialEnabled) {
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updateMats = ~ctx->Light.ColorMaterialBitmask;
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}
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else {
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/* GL_COLOR_MATERIAL is disabled so don't skip any material updates */
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updateMats = ALL_MATERIAL_BITS;
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}
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if (face == GL_FRONT) {
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updateMats &= FRONT_MATERIAL_BITS;
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}
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else if (face == GL_BACK) {
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updateMats &= BACK_MATERIAL_BITS;
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}
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else if (face != GL_FRONT_AND_BACK) {
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_mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)");
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return;
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}
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switch (pname) {
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case GL_EMISSION:
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if (updateMats & MAT_BIT_FRONT_EMISSION)
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MAT_ATTR(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, params);
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if (updateMats & MAT_BIT_BACK_EMISSION)
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MAT_ATTR(VBO_ATTRIB_MAT_BACK_EMISSION, 4, params);
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break;
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case GL_AMBIENT:
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if (updateMats & MAT_BIT_FRONT_AMBIENT)
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MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
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if (updateMats & MAT_BIT_BACK_AMBIENT)
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MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
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break;
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case GL_DIFFUSE:
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if (updateMats & MAT_BIT_FRONT_DIFFUSE)
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MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
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if (updateMats & MAT_BIT_BACK_DIFFUSE)
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MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
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break;
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case GL_SPECULAR:
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if (updateMats & MAT_BIT_FRONT_SPECULAR)
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MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, params);
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if (updateMats & MAT_BIT_BACK_SPECULAR)
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MAT_ATTR(VBO_ATTRIB_MAT_BACK_SPECULAR, 4, params);
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break;
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case GL_SHININESS:
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if (*params < 0 || *params > ctx->Const.MaxShininess) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glMaterial(invalid shininess: %f out range [0, %f])",
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*params, ctx->Const.MaxShininess);
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return;
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}
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if (updateMats & MAT_BIT_FRONT_SHININESS)
|
|
MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, params);
|
|
if (updateMats & MAT_BIT_BACK_SHININESS)
|
|
MAT_ATTR(VBO_ATTRIB_MAT_BACK_SHININESS, 1, params);
|
|
break;
|
|
case GL_COLOR_INDEXES:
|
|
if (updateMats & MAT_BIT_FRONT_INDEXES)
|
|
MAT_ATTR(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, params);
|
|
if (updateMats & MAT_BIT_BACK_INDEXES)
|
|
MAT_ATTR(VBO_ATTRIB_MAT_BACK_INDEXES, 3, params);
|
|
break;
|
|
case GL_AMBIENT_AND_DIFFUSE:
|
|
if (updateMats & MAT_BIT_FRONT_AMBIENT)
|
|
MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
|
|
if (updateMats & MAT_BIT_FRONT_DIFFUSE)
|
|
MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
|
|
if (updateMats & MAT_BIT_BACK_AMBIENT)
|
|
MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
|
|
if (updateMats & MAT_BIT_BACK_DIFFUSE)
|
|
MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
|
|
break;
|
|
default:
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Flush (draw) vertices.
|
|
* \param unmap - leave VBO unmapped after flushing?
|
|
*/
|
|
static void
|
|
vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
|
|
{
|
|
if (exec->vtx.vert_count || unmap) {
|
|
vbo_exec_vtx_flush( exec, unmap );
|
|
}
|
|
|
|
if (exec->vtx.vertex_size) {
|
|
vbo_exec_copy_to_current( exec );
|
|
reset_attrfv( exec );
|
|
}
|
|
}
|
|
|
|
|
|
#if FEATURE_beginend
|
|
|
|
|
|
#if FEATURE_evaluators
|
|
|
|
static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
|
|
{
|
|
GET_CURRENT_CONTEXT( ctx );
|
|
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
|
|
|
|
{
|
|
GLint i;
|
|
if (exec->eval.recalculate_maps)
|
|
vbo_exec_eval_update( exec );
|
|
|
|
for (i = 0; i <= VBO_ATTRIB_TEX; i++) {
|
|
if (exec->eval.map1[i].map)
|
|
if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
|
|
vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz );
|
|
}
|
|
}
|
|
|
|
|
|
memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
|
|
exec->vtx.vertex_size * sizeof(GLfloat));
|
|
|
|
vbo_exec_do_EvalCoord1f( exec, u );
|
|
|
|
memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
|
|
exec->vtx.vertex_size * sizeof(GLfloat));
|
|
}
|
|
|
|
static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v )
|
|
{
|
|
GET_CURRENT_CONTEXT( ctx );
|
|
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
|
|
|
|
{
|
|
GLint i;
|
|
if (exec->eval.recalculate_maps)
|
|
vbo_exec_eval_update( exec );
|
|
|
|
for (i = 0; i <= VBO_ATTRIB_TEX; i++) {
|
|
if (exec->eval.map2[i].map)
|
|
if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
|
|
vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz );
|
|
}
|
|
|
|
if (ctx->Eval.AutoNormal)
|
|
if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
|
|
vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3 );
|
|
}
|
|
|
|
memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
|
|
exec->vtx.vertex_size * sizeof(GLfloat));
|
|
|
|
vbo_exec_do_EvalCoord2f( exec, u, v );
|
|
|
|
memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
|
|
exec->vtx.vertex_size * sizeof(GLfloat));
|
|
}
|
|
|
|
static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u )
|
|
{
|
|
vbo_exec_EvalCoord1f( u[0] );
|
|
}
|
|
|
|
static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u )
|
|
{
|
|
vbo_exec_EvalCoord2f( u[0], u[1] );
|
|
}
|
|
|
|
static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i )
|
|
{
|
|
GET_CURRENT_CONTEXT( ctx );
|
|
GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
|
|
(GLfloat) ctx->Eval.MapGrid1un);
|
|
GLfloat u = i * du + ctx->Eval.MapGrid1u1;
|
|
|
|
vbo_exec_EvalCoord1f( u );
|
|
}
|
|
|
|
|
|
static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
|
|
{
|
|
GET_CURRENT_CONTEXT( ctx );
|
|
GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
|
|
(GLfloat) ctx->Eval.MapGrid2un);
|
|
GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
|
|
(GLfloat) ctx->Eval.MapGrid2vn);
|
|
GLfloat u = i * du + ctx->Eval.MapGrid2u1;
|
|
GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
|
|
|
|
vbo_exec_EvalCoord2f( u, v );
|
|
}
|
|
|
|
|
|
static void GLAPIENTRY
|
|
vbo_exec_EvalMesh1(GLenum mode, GLint i1, GLint i2)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
GLint i;
|
|
GLfloat u, du;
|
|
GLenum prim;
|
|
|
|
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
|
|
|
switch (mode) {
|
|
case GL_POINT:
|
|
prim = GL_POINTS;
|
|
break;
|
|
case GL_LINE:
|
|
prim = GL_LINE_STRIP;
|
|
break;
|
|
default:
|
|
_mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" );
|
|
return;
|
|
}
|
|
|
|
/* No effect if vertex maps disabled.
|
|
*/
|
|
if (!ctx->Eval.Map1Vertex4 &&
|
|
!ctx->Eval.Map1Vertex3)
|
|
return;
|
|
|
|
du = ctx->Eval.MapGrid1du;
|
|
u = ctx->Eval.MapGrid1u1 + i1 * du;
|
|
|
|
CALL_Begin(GET_DISPATCH(), (prim));
|
|
for (i=i1;i<=i2;i++,u+=du) {
|
|
CALL_EvalCoord1f(GET_DISPATCH(), (u));
|
|
}
|
|
CALL_End(GET_DISPATCH(), ());
|
|
}
|
|
|
|
|
|
static void GLAPIENTRY
|
|
vbo_exec_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
GLfloat u, du, v, dv, v1, u1;
|
|
GLint i, j;
|
|
|
|
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
|
|
|
switch (mode) {
|
|
case GL_POINT:
|
|
case GL_LINE:
|
|
case GL_FILL:
|
|
break;
|
|
default:
|
|
_mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
|
|
return;
|
|
}
|
|
|
|
/* No effect if vertex maps disabled.
|
|
*/
|
|
if (!ctx->Eval.Map2Vertex4 &&
|
|
!ctx->Eval.Map2Vertex3)
|
|
return;
|
|
|
|
du = ctx->Eval.MapGrid2du;
|
|
dv = ctx->Eval.MapGrid2dv;
|
|
v1 = ctx->Eval.MapGrid2v1 + j1 * dv;
|
|
u1 = ctx->Eval.MapGrid2u1 + i1 * du;
|
|
|
|
switch (mode) {
|
|
case GL_POINT:
|
|
CALL_Begin(GET_DISPATCH(), (GL_POINTS));
|
|
for (v=v1,j=j1;j<=j2;j++,v+=dv) {
|
|
for (u=u1,i=i1;i<=i2;i++,u+=du) {
|
|
CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
|
|
}
|
|
}
|
|
CALL_End(GET_DISPATCH(), ());
|
|
break;
|
|
case GL_LINE:
|
|
for (v=v1,j=j1;j<=j2;j++,v+=dv) {
|
|
CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
|
|
for (u=u1,i=i1;i<=i2;i++,u+=du) {
|
|
CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
|
|
}
|
|
CALL_End(GET_DISPATCH(), ());
|
|
}
|
|
for (u=u1,i=i1;i<=i2;i++,u+=du) {
|
|
CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
|
|
for (v=v1,j=j1;j<=j2;j++,v+=dv) {
|
|
CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
|
|
}
|
|
CALL_End(GET_DISPATCH(), ());
|
|
}
|
|
break;
|
|
case GL_FILL:
|
|
for (v=v1,j=j1;j<j2;j++,v+=dv) {
|
|
CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP));
|
|
for (u=u1,i=i1;i<=i2;i++,u+=du) {
|
|
CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
|
|
CALL_EvalCoord2f(GET_DISPATCH(), (u, v+dv));
|
|
}
|
|
CALL_End(GET_DISPATCH(), ());
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
#endif /* FEATURE_evaluators */
|
|
|
|
|
|
/**
|
|
* Execute a glRectf() function. This is not suitable for GL_COMPILE
|
|
* modes (as the test for outside begin/end is not compiled),
|
|
* but may be useful for drivers in circumstances which exclude
|
|
* display list interactions.
|
|
*
|
|
* (None of the functions in this file are suitable for GL_COMPILE
|
|
* modes).
|
|
*/
|
|
static void GLAPIENTRY
|
|
vbo_exec_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
|
|
|
CALL_Begin(GET_DISPATCH(), (GL_QUADS));
|
|
CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
|
|
CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
|
|
CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
|
|
CALL_Vertex2f(GET_DISPATCH(), (x1, y2));
|
|
CALL_End(GET_DISPATCH(), ());
|
|
}
|
|
|
|
|
|
/**
|
|
* Called via glBegin.
|
|
*/
|
|
static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
|
|
{
|
|
GET_CURRENT_CONTEXT( ctx );
|
|
|
|
if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) {
|
|
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
|
|
int i;
|
|
|
|
if (!_mesa_valid_prim_mode(ctx, mode)) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glBegin");
|
|
return;
|
|
}
|
|
|
|
vbo_draw_method(exec, DRAW_BEGIN_END);
|
|
|
|
if (ctx->Driver.PrepareExecBegin)
|
|
ctx->Driver.PrepareExecBegin(ctx);
|
|
|
|
if (ctx->NewState) {
|
|
_mesa_update_state( ctx );
|
|
|
|
CALL_Begin(ctx->Exec, (mode));
|
|
return;
|
|
}
|
|
|
|
if (!_mesa_valid_to_render(ctx, "glBegin")) {
|
|
return;
|
|
}
|
|
|
|
/* Heuristic: attempt to isolate attributes occuring outside
|
|
* begin/end pairs.
|
|
*/
|
|
if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
|
|
vbo_exec_FlushVertices_internal(exec, GL_FALSE);
|
|
|
|
i = exec->vtx.prim_count++;
|
|
exec->vtx.prim[i].mode = mode;
|
|
exec->vtx.prim[i].begin = 1;
|
|
exec->vtx.prim[i].end = 0;
|
|
exec->vtx.prim[i].indexed = 0;
|
|
exec->vtx.prim[i].weak = 0;
|
|
exec->vtx.prim[i].pad = 0;
|
|
exec->vtx.prim[i].start = exec->vtx.vert_count;
|
|
exec->vtx.prim[i].count = 0;
|
|
exec->vtx.prim[i].num_instances = 1;
|
|
|
|
ctx->Driver.CurrentExecPrimitive = mode;
|
|
}
|
|
else
|
|
_mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" );
|
|
|
|
}
|
|
|
|
|
|
/**
|
|
* Called via glEnd.
|
|
*/
|
|
static void GLAPIENTRY vbo_exec_End( void )
|
|
{
|
|
GET_CURRENT_CONTEXT( ctx );
|
|
|
|
if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
|
|
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
|
|
|
|
if (exec->vtx.prim_count > 0) {
|
|
/* close off current primitive */
|
|
int idx = exec->vtx.vert_count;
|
|
int i = exec->vtx.prim_count - 1;
|
|
|
|
exec->vtx.prim[i].end = 1;
|
|
exec->vtx.prim[i].count = idx - exec->vtx.prim[i].start;
|
|
}
|
|
|
|
ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
|
|
|
|
if (exec->vtx.prim_count == VBO_MAX_PRIM)
|
|
vbo_exec_vtx_flush( exec, GL_FALSE );
|
|
}
|
|
else
|
|
_mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
|
|
}
|
|
|
|
|
|
static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
|
|
{
|
|
GLvertexformat *vfmt = &exec->vtxfmt;
|
|
|
|
_MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
|
|
|
|
vfmt->Begin = vbo_exec_Begin;
|
|
vfmt->End = vbo_exec_End;
|
|
|
|
_MESA_INIT_DLIST_VTXFMT(vfmt, _mesa_);
|
|
_MESA_INIT_EVAL_VTXFMT(vfmt, vbo_exec_);
|
|
|
|
vfmt->Rectf = vbo_exec_Rectf;
|
|
|
|
/* from attrib_tmp.h:
|
|
*/
|
|
vfmt->Color3f = vbo_Color3f;
|
|
vfmt->Color3fv = vbo_Color3fv;
|
|
vfmt->Color4f = vbo_Color4f;
|
|
vfmt->Color4fv = vbo_Color4fv;
|
|
vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
|
|
vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
|
|
vfmt->Normal3f = vbo_Normal3f;
|
|
vfmt->Normal3fv = vbo_Normal3fv;
|
|
vfmt->TexCoord1f = vbo_TexCoord1f;
|
|
vfmt->TexCoord1fv = vbo_TexCoord1fv;
|
|
vfmt->TexCoord2f = vbo_TexCoord2f;
|
|
vfmt->TexCoord2fv = vbo_TexCoord2fv;
|
|
vfmt->TexCoord3f = vbo_TexCoord3f;
|
|
vfmt->TexCoord3fv = vbo_TexCoord3fv;
|
|
vfmt->TexCoord4f = vbo_TexCoord4f;
|
|
vfmt->TexCoord4fv = vbo_TexCoord4fv;
|
|
vfmt->Vertex2f = vbo_Vertex2f;
|
|
vfmt->Vertex2fv = vbo_Vertex2fv;
|
|
vfmt->Vertex3f = vbo_Vertex3f;
|
|
vfmt->Vertex3fv = vbo_Vertex3fv;
|
|
vfmt->Vertex4f = vbo_Vertex4f;
|
|
vfmt->Vertex4fv = vbo_Vertex4fv;
|
|
|
|
vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
|
|
vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
|
|
vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
|
|
vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
|
|
vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
|
|
vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
|
|
vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
|
|
vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
|
|
|
|
vfmt->Materialfv = vbo_Materialfv;
|
|
|
|
vfmt->EdgeFlag = vbo_EdgeFlag;
|
|
vfmt->Indexf = vbo_Indexf;
|
|
vfmt->Indexfv = vbo_Indexfv;
|
|
}
|
|
|
|
|
|
#else /* FEATURE_beginend */
|
|
|
|
|
|
static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
|
|
{
|
|
/* silence warnings */
|
|
(void) vbo_Color3f;
|
|
(void) vbo_Color3fv;
|
|
(void) vbo_Color4f;
|
|
(void) vbo_Color4fv;
|
|
(void) vbo_FogCoordfEXT;
|
|
(void) vbo_FogCoordfvEXT;
|
|
(void) vbo_MultiTexCoord1f;
|
|
(void) vbo_MultiTexCoord1fv;
|
|
(void) vbo_MultiTexCoord2f;
|
|
(void) vbo_MultiTexCoord2fv;
|
|
(void) vbo_MultiTexCoord3f;
|
|
(void) vbo_MultiTexCoord3fv;
|
|
(void) vbo_MultiTexCoord4f;
|
|
(void) vbo_MultiTexCoord4fv;
|
|
(void) vbo_Normal3f;
|
|
(void) vbo_Normal3fv;
|
|
(void) vbo_TexCoord1f;
|
|
(void) vbo_TexCoord1fv;
|
|
(void) vbo_TexCoord2f;
|
|
(void) vbo_TexCoord2fv;
|
|
(void) vbo_TexCoord3f;
|
|
(void) vbo_TexCoord3fv;
|
|
(void) vbo_TexCoord4f;
|
|
(void) vbo_TexCoord4fv;
|
|
(void) vbo_Vertex2f;
|
|
(void) vbo_Vertex2fv;
|
|
(void) vbo_Vertex3f;
|
|
(void) vbo_Vertex3fv;
|
|
(void) vbo_Vertex4f;
|
|
(void) vbo_Vertex4fv;
|
|
|
|
(void) vbo_VertexAttrib1fNV;
|
|
(void) vbo_VertexAttrib1fvNV;
|
|
(void) vbo_VertexAttrib2fNV;
|
|
(void) vbo_VertexAttrib2fvNV;
|
|
(void) vbo_VertexAttrib3fNV;
|
|
(void) vbo_VertexAttrib3fvNV;
|
|
(void) vbo_VertexAttrib4fNV;
|
|
(void) vbo_VertexAttrib4fvNV;
|
|
|
|
(void) vbo_Materialfv;
|
|
|
|
(void) vbo_EdgeFlag;
|
|
(void) vbo_Indexf;
|
|
(void) vbo_Indexfv;
|
|
}
|
|
|
|
|
|
#endif /* FEATURE_beginend */
|
|
|
|
|
|
/**
|
|
* Tell the VBO module to use a real OpenGL vertex buffer object to
|
|
* store accumulated immediate-mode vertex data.
|
|
* This replaces the malloced buffer which was created in
|
|
* vb_exec_vtx_init() below.
|
|
*/
|
|
void vbo_use_buffer_objects(struct gl_context *ctx)
|
|
{
|
|
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
|
|
/* Any buffer name but 0 can be used here since this bufferobj won't
|
|
* go into the bufferobj hashtable.
|
|
*/
|
|
GLuint bufName = IMM_BUFFER_NAME;
|
|
GLenum target = GL_ARRAY_BUFFER_ARB;
|
|
GLenum usage = GL_STREAM_DRAW_ARB;
|
|
GLsizei size = VBO_VERT_BUFFER_SIZE;
|
|
|
|
/* Make sure this func is only used once */
|
|
assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
|
|
if (exec->vtx.buffer_map) {
|
|
_mesa_align_free(exec->vtx.buffer_map);
|
|
exec->vtx.buffer_map = NULL;
|
|
exec->vtx.buffer_ptr = NULL;
|
|
}
|
|
|
|
/* Allocate a real buffer object now */
|
|
_mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
|
|
exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName, target);
|
|
if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj)) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* If this function is called, all VBO buffers will be unmapped when
|
|
* we flush.
|
|
* Otherwise, if a simple command like glColor3f() is called and we flush,
|
|
* the current VBO may be left mapped.
|
|
*/
|
|
void
|
|
vbo_always_unmap_buffers(struct gl_context *ctx)
|
|
{
|
|
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
|
|
exec->begin_vertices_flags |= FLUSH_STORED_VERTICES;
|
|
}
|
|
|
|
|
|
void vbo_exec_vtx_init( struct vbo_exec_context *exec )
|
|
{
|
|
struct gl_context *ctx = exec->ctx;
|
|
struct vbo_context *vbo = vbo_context(ctx);
|
|
GLuint i;
|
|
|
|
/* Allocate a buffer object. Will just reuse this object
|
|
* continuously, unless vbo_use_buffer_objects() is called to enable
|
|
* use of real VBOs.
|
|
*/
|
|
_mesa_reference_buffer_object(ctx,
|
|
&exec->vtx.bufferobj,
|
|
ctx->Shared->NullBufferObj);
|
|
|
|
ASSERT(!exec->vtx.buffer_map);
|
|
exec->vtx.buffer_map = (GLfloat *)_mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
|
|
exec->vtx.buffer_ptr = exec->vtx.buffer_map;
|
|
|
|
vbo_exec_vtxfmt_init( exec );
|
|
_mesa_noop_vtxfmt_init(&exec->vtxfmt_noop);
|
|
|
|
/* Hook our functions into the dispatch table.
|
|
*/
|
|
_mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt );
|
|
|
|
for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
|
|
ASSERT(i < Elements(exec->vtx.attrsz));
|
|
exec->vtx.attrsz[i] = 0;
|
|
ASSERT(i < Elements(exec->vtx.active_sz));
|
|
exec->vtx.active_sz[i] = 0;
|
|
}
|
|
for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
|
|
ASSERT(i < Elements(exec->vtx.inputs));
|
|
ASSERT(i < Elements(exec->vtx.arrays));
|
|
exec->vtx.inputs[i] = &exec->vtx.arrays[i];
|
|
}
|
|
|
|
{
|
|
struct gl_client_array *arrays = exec->vtx.arrays;
|
|
unsigned i;
|
|
|
|
memcpy(arrays, vbo->legacy_currval,
|
|
VERT_ATTRIB_MAX * sizeof(arrays[0]));
|
|
for (i = 0; i < VERT_ATTRIB_MAX; ++i) {
|
|
struct gl_client_array *array;
|
|
array = &arrays[VERT_ATTRIB(i)];
|
|
array->BufferObj = NULL;
|
|
_mesa_reference_buffer_object(ctx, &arrays->BufferObj,
|
|
vbo->legacy_currval[i].BufferObj);
|
|
}
|
|
}
|
|
|
|
exec->vtx.vertex_size = 0;
|
|
|
|
exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT;
|
|
}
|
|
|
|
|
|
void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
|
|
{
|
|
/* using a real VBO for vertex data */
|
|
struct gl_context *ctx = exec->ctx;
|
|
unsigned i;
|
|
|
|
/* True VBOs should already be unmapped
|
|
*/
|
|
if (exec->vtx.buffer_map) {
|
|
ASSERT(exec->vtx.bufferobj->Name == 0 ||
|
|
exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
|
|
if (exec->vtx.bufferobj->Name == 0) {
|
|
_mesa_align_free(exec->vtx.buffer_map);
|
|
exec->vtx.buffer_map = NULL;
|
|
exec->vtx.buffer_ptr = NULL;
|
|
}
|
|
}
|
|
|
|
/* Drop any outstanding reference to the vertex buffer
|
|
*/
|
|
for (i = 0; i < Elements(exec->vtx.arrays); i++) {
|
|
_mesa_reference_buffer_object(ctx,
|
|
&exec->vtx.arrays[i].BufferObj,
|
|
NULL);
|
|
}
|
|
|
|
/* Free the vertex buffer. Unmap first if needed.
|
|
*/
|
|
if (_mesa_bufferobj_mapped(exec->vtx.bufferobj)) {
|
|
ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj);
|
|
}
|
|
_mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
|
|
}
|
|
|
|
|
|
/**
|
|
* Called upon first glVertex, glColor, glTexCoord, etc.
|
|
*/
|
|
void vbo_exec_BeginVertices( struct gl_context *ctx )
|
|
{
|
|
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
|
|
|
|
vbo_exec_vtx_map( exec );
|
|
|
|
assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
|
|
assert(exec->begin_vertices_flags);
|
|
|
|
ctx->Driver.NeedFlush |= exec->begin_vertices_flags;
|
|
}
|
|
|
|
|
|
/**
|
|
* Called via ctx->Driver.FlushVertices()
|
|
* \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
|
|
*/
|
|
void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
|
|
{
|
|
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
|
|
|
|
#ifdef DEBUG
|
|
/* debug check: make sure we don't get called recursively */
|
|
exec->flush_call_depth++;
|
|
assert(exec->flush_call_depth == 1);
|
|
#endif
|
|
|
|
if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
|
|
/* We've had glBegin but not glEnd! */
|
|
#ifdef DEBUG
|
|
exec->flush_call_depth--;
|
|
assert(exec->flush_call_depth == 0);
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
/* Flush (draw), and make sure VBO is left unmapped when done */
|
|
vbo_exec_FlushVertices_internal(exec, GL_TRUE);
|
|
|
|
/* Need to do this to ensure BeginVertices gets called again:
|
|
*/
|
|
ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
|
|
|
|
#ifdef DEBUG
|
|
exec->flush_call_depth--;
|
|
assert(exec->flush_call_depth == 0);
|
|
#endif
|
|
}
|
|
|
|
|
|
static void reset_attrfv( struct vbo_exec_context *exec )
|
|
{
|
|
GLuint i;
|
|
|
|
for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
|
|
exec->vtx.attrsz[i] = 0;
|
|
exec->vtx.active_sz[i] = 0;
|
|
}
|
|
|
|
exec->vtx.vertex_size = 0;
|
|
}
|