reactos/sdk/lib/crt/math/i386/ftol_asm.s
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ArmAsm

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS kernel
* PURPOSE: Run-Time Library
* FILE: lib/sdk/crt/math/i386/ftol_asm.s
* PROGRAMER: Alex Ionescu (alex@relsoft.net)
*
* Copyright (C) 2002 Michael Ringgaard.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the project nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES// LOSS OF USE, DATA, OR PROFITS// OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <asm.inc>
PUBLIC __ftol
/* FUNCTIONS ***************************************************************/
.code
/*
* This routine is called by MSVC-generated code to convert from floating point
* to integer representation. The floating point number to be converted is
* on the top of the floating point stack.
*/
__ftol:
/* Set up stack frame */
push ebp
mov ebp, esp
/* Set "round towards zero" mode */
fstcw [ebp-2]
wait
mov ax, [ebp-2]
or ah, 12
mov [ebp-4], ax
fldcw [ebp-4]
/* Do the conversion */
fistp qword ptr [ebp-12]
/* Restore rounding mode */
fldcw [ebp-2]
/* Return value */
mov eax, [ebp-12]
mov edx, [ebp-8]
/* Remove stack frame and return*/
leave
ret
END