reactos/subsystems/ntvdm/emulator.h
Hermès Bélusca-Maïto 39a527a21e [FAST486][NTVDM]
BOP numbers are 1 byte and map to a function (over 255). But one can pass additional "parameters" to those functions by adding extra bytes, however such functions must advance "by hand" the instruction pointer.

[NTVDM]
- Take into account our previous remark for the BIOS interrupt stubs, and comment them.
- Rework EmulatorBiosOperation (move almost all of its existing code into subfunctions in bop.c) so that one can call many other BOP functions in the future (WIP). The BOP number (still called) EMULATOR_INT_BOP (of value 0xFF) is used for internal 16 --> 32 bit switching for our 32bit bios.
- It appears that the IoRead/WriteCallback and IdleCallback must not be NULL for using fast486. I'm committing a temporary fix that I will definitely fix in a subsequent commit.

svn path=/branches/ntvdm/; revision=60812
2013-11-01 00:01:07 +00:00

106 lines
2.8 KiB
C

/*
* COPYRIGHT: GPL - See COPYING in the top level directory
* PROJECT: ReactOS Virtual DOS Machine
* FILE: emulator.h
* PURPOSE: Minimal x86 machine emulator for the VDM (header file)
* PROGRAMMERS: Aleksandar Andrejevic <theflash AT sdf DOT lonestar DOT org>
*/
#ifndef _EMULATOR_H_
#define _EMULATOR_H_
/* INCLUDES *******************************************************************/
#include "ntvdm.h"
#include <fast486.h>
/* DEFINES ********************************************************************/
/* FLAGS */
#define EMULATOR_FLAG_CF (1 << 0)
#define EMULATOR_FLAG_PF (1 << 2)
#define EMULATOR_FLAG_AF (1 << 4)
#define EMULATOR_FLAG_ZF (1 << 6)
#define EMULATOR_FLAG_SF (1 << 7)
#define EMULATOR_FLAG_TF (1 << 8)
#define EMULATOR_FLAG_IF (1 << 9)
#define EMULATOR_FLAG_DF (1 << 10)
#define EMULATOR_FLAG_OF (1 << 11)
#define EMULATOR_FLAG_NT (1 << 14)
#define EMULATOR_FLAG_RF (1 << 16)
#define EMULATOR_FLAG_VM (1 << 17)
#define EMULATOR_FLAG_AC (1 << 18)
#define EMULATOR_FLAG_VIF (1 << 19)
#define EMULATOR_FLAG_VIP (1 << 20)
#define EMULATOR_FLAG_ID (1 << 21)
/* Common definitions */
#define EMULATOR_BOP 0xC4C4
#define EMULATOR_INT_BOP 0xFF
#define STACK_COUNTER 0
#define STACK_INT_NUM 1
#define STACK_IP 2
#define STACK_CS 3
#define STACK_FLAGS 4
enum
{
EMULATOR_EXCEPTION_DIVISION_BY_ZERO,
EMULATOR_EXCEPTION_DEBUG,
EMULATOR_EXCEPTION_NMI,
EMULATOR_EXCEPTION_BREAKPOINT,
EMULATOR_EXCEPTION_OVERFLOW,
EMULATOR_EXCEPTION_BOUND,
EMULATOR_EXCEPTION_INVALID_OPCODE,
EMULATOR_EXCEPTION_NO_FPU,
EMULATOR_EXCEPTION_DOUBLE_FAULT,
EMULATOR_EXCEPTION_FPU_SEGMENT,
EMULATOR_EXCEPTION_INVALID_TSS,
EMULATOR_EXCEPTION_NO_SEGMENT,
EMULATOR_EXCEPTION_STACK_SEGMENT,
EMULATOR_EXCEPTION_GPF,
EMULATOR_EXCEPTION_PAGE_FAULT
};
enum
{
EMULATOR_REG_AX,
EMULATOR_REG_CX,
EMULATOR_REG_DX,
EMULATOR_REG_BX,
EMULATOR_REG_SP,
EMULATOR_REG_BP,
EMULATOR_REG_SI,
EMULATOR_REG_DI,
EMULATOR_REG_ES,
EMULATOR_REG_CS,
EMULATOR_REG_SS,
EMULATOR_REG_DS,
EMULATOR_REG_FS,
EMULATOR_REG_GS
};
extern FAST486_STATE EmulatorContext;
/* FUNCTIONS ******************************************************************/
BOOLEAN EmulatorInitialize();
VOID EmulatorSetStack(WORD Segment, DWORD Offset);
VOID EmulatorExecute(WORD Segment, WORD Offset);
VOID EmulatorInterrupt(BYTE Number);
VOID EmulatorInterruptSignal(VOID);
ULONG EmulatorGetRegister(ULONG Register);
ULONG EmulatorGetProgramCounter(VOID);
VOID EmulatorSetRegister(ULONG Register, ULONG Value);
BOOLEAN EmulatorGetFlag(ULONG Flag);
VOID EmulatorSetFlag(ULONG Flag);
VOID EmulatorClearFlag(ULONG Flag);
VOID EmulatorStep();
VOID EmulatorCleanup();
VOID EmulatorSetA20(BOOLEAN Enabled);
#endif // _EMULATOR_H_
/* EOF */