reactos/dll/cpl/wined3dcfg/wined3dcfg.h

48 lines
1.6 KiB
C

#ifndef _WINED3DCFG_PCH_
#define _WINED3DCFG_PCH_
#include <stdarg.h>
#define WIN32_NO_STATUS
#include <windef.h>
#include <winbase.h>
#include <winuser.h>
#include <commctrl.h>
#include "resource.h"
#define MAX_KEY_LENGTH 256
#define VALUE_GDI L"GDI"
#define VALUE_ENABLED L"Enabled"
#define VALUE_DISABLED L"Disabled"
#define VALUE_NONE L"None"
#define VALUE_BACKBUFFER L"Backbuffer"
#define VALUE_FBO L"FBO"
#define VALUE_DEFAULT L"Default"
#define KEY_WINE L"Software\\Wine\\Direct3D"
#define KEY_GLSL L"UseGLSL"
#define KEY_GSLEVEL L"MaxShaderModelGS"
#define KEY_VSLEVEL L"MaxShaderModelVS"
#define KEY_PSLEVEL L"MaxShaderModelPS"
#define KEY_STRICTDRAWORDERING L"StrictDrawOrdering"
#define KEY_OFFSCREEN L"OffscreenRenderingMode"
#define KEY_MULTISAMPLING L"Multisampling"
#define KEY_VIDMEMSIZE L"VideoMemorySize"
#define KEY_ALWAYSOFFSCREEN L"AlwaysOffscreen"
#define KEY_DDRENDERER L"DirectDrawRenderer"
#define INIT_CONTROL(a, b) InitControl(hWndDlg, hKey, KEY_##a, b, IDC_##a, sizeof(b)/sizeof(WINED3D_SETTINGS))
#define SAVE_CONTROL(a, b) SaveSetting(hWndDlg, hKey, KEY_##a, b, IDC_##a, sizeof(b)/sizeof(WINED3D_SETTINGS))
INT_PTR CALLBACK GeneralPageProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam);
typedef struct _WINED3D_SETTINGS{
WCHAR szValue[24];
INT iType;
INT iValue;
} WINED3D_SETTINGS, *PWINED3D_SETTINGS;
#endif /* _WINED3DCFG_PCH_ */