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65a72fb527
When creating a window station with CreateWindowStationW, the function ignores the security descriptor provided by the caller and instead it uses whatever descriptor the system can find.
443 lines
11 KiB
C
443 lines
11 KiB
C
/*
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* PROJECT: ReactOS user32.dll
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* LICENSE: GPL-2.0+ (https://spdx.org/licenses/GPL-2.0+)
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* PURPOSE: Window stations
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* COPYRIGHT: Copyright 2001-2018 Casper S. Hornstrup (chorns@users.sourceforge.net)
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* Copyright 2011-2018 Giannis Adamopoulos
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*/
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#include <user32.h>
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WINE_DEFAULT_DEBUG_CHANNEL(winsta);
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/*
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* @implemented
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*/
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HWINSTA
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WINAPI
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CreateWindowStationA(
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IN LPCSTR lpwinsta OPTIONAL,
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IN DWORD dwReserved,
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IN ACCESS_MASK dwDesiredAccess,
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IN LPSECURITY_ATTRIBUTES lpsa OPTIONAL)
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{
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HWINSTA hWinSta;
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UNICODE_STRING WindowStationNameU;
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if (lpwinsta)
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{
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/* After conversion, the buffer is zero-terminated */
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RtlCreateUnicodeStringFromAsciiz(&WindowStationNameU, lpwinsta);
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}
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else
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{
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RtlInitUnicodeString(&WindowStationNameU, NULL);
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}
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hWinSta = CreateWindowStationW(WindowStationNameU.Buffer,
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dwReserved,
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dwDesiredAccess,
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lpsa);
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/* Free the string if it was allocated */
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if (lpwinsta) RtlFreeUnicodeString(&WindowStationNameU);
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return hWinSta;
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}
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/*
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* @implemented
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*/
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HWINSTA
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WINAPI
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CreateWindowStationW(
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IN LPCWSTR lpwinsta OPTIONAL,
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IN DWORD dwReserved,
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IN ACCESS_MASK dwDesiredAccess,
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IN LPSECURITY_ATTRIBUTES lpsa OPTIONAL)
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{
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NTSTATUS Status;
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HWINSTA hWinSta;
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UNICODE_STRING WindowStationName;
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// FIXME: We should cache a per-session directory (see ntuser\winsta.c!UserCreateWinstaDirectory).
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UNICODE_STRING WindowStationsDir = RTL_CONSTANT_STRING(L"\\Windows\\WindowStations");
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OBJECT_ATTRIBUTES ObjectAttributes;
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HANDLE hWindowStationsDir;
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/*
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* If provided, the window station name is always relative to the
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* current user session's WindowStations directory.
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* Otherwise (the window station name is NULL or an empty string),
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* pass both an empty string and no WindowStations directory handle
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* to win32k, so that it will create a window station whose name
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* is based on the logon session identifier for the calling process.
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*/
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if (lpwinsta && *lpwinsta)
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{
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/* Open WindowStations directory */
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InitializeObjectAttributes(&ObjectAttributes,
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&WindowStationsDir,
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OBJ_CASE_INSENSITIVE,
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NULL,
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NULL);
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Status = NtOpenDirectoryObject(&hWindowStationsDir,
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DIRECTORY_CREATE_OBJECT,
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&ObjectAttributes);
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if (!NT_SUCCESS(Status))
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{
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ERR("Failed to open WindowStations directory\n");
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return NULL;
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}
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RtlInitUnicodeString(&WindowStationName, lpwinsta);
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}
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else
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{
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lpwinsta = NULL;
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hWindowStationsDir = NULL;
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}
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/* Create the window station object */
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InitializeObjectAttributes(&ObjectAttributes,
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lpwinsta ? &WindowStationName : NULL,
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OBJ_CASE_INSENSITIVE | OBJ_OPENIF,
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hWindowStationsDir,
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lpsa ? lpsa->lpSecurityDescriptor : NULL);
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/* Check if the handle should be inheritable */
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if (lpsa && lpsa->bInheritHandle)
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{
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ObjectAttributes.Attributes |= OBJ_INHERIT;
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}
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hWinSta = NtUserCreateWindowStation(&ObjectAttributes,
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dwDesiredAccess,
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0, 0, 0, 0, 0);
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if (hWindowStationsDir)
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NtClose(hWindowStationsDir);
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return hWinSta;
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}
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/*
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* Common code for EnumDesktopsA/W and EnumWindowStationsA/W
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*/
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BOOL
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FASTCALL
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EnumNamesW(HWINSTA WindowStation,
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NAMEENUMPROCW EnumFunc,
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LPARAM Context,
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BOOL Desktops)
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{
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CHAR Buffer[256];
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PVOID NameList;
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PWCHAR Name;
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NTSTATUS Status;
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ULONG RequiredSize;
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ULONG CurrentEntry, EntryCount;
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BOOL Ret;
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/* Check parameters */
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if (WindowStation == NULL && Desktops)
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{
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WindowStation = GetProcessWindowStation();
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}
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/* Try with fixed-size buffer */
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Status = NtUserBuildNameList(WindowStation, sizeof(Buffer), Buffer, &RequiredSize);
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if (NT_SUCCESS(Status))
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{
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/* Fixed-size buffer is large enough */
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NameList = (PWCHAR) Buffer;
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}
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else if (Status == STATUS_BUFFER_TOO_SMALL)
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{
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/* Allocate a larger buffer */
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NameList = HeapAlloc(GetProcessHeap(), 0, RequiredSize);
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if (NameList == NULL)
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return FALSE;
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/* Try again */
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Status = NtUserBuildNameList(WindowStation, RequiredSize, NameList, NULL);
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if (!NT_SUCCESS(Status))
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{
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HeapFree(GetProcessHeap(), 0, NameList);
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SetLastError(RtlNtStatusToDosError(Status));
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return FALSE;
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}
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}
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else
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{
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/* Some unrecognized error occured */
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SetLastError(RtlNtStatusToDosError(Status));
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return FALSE;
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}
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/* Enum the names one by one */
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EntryCount = *((DWORD *) NameList);
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Name = (PWCHAR) ((PCHAR) NameList + sizeof(DWORD));
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Ret = TRUE;
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for (CurrentEntry = 0; CurrentEntry < EntryCount && Ret; ++CurrentEntry)
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{
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Ret = (*EnumFunc)(Name, Context);
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Name += wcslen(Name) + 1;
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}
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/* Cleanup */
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if (NameList != Buffer)
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{
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HeapFree(GetProcessHeap(), 0, NameList);
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}
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return Ret;
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}
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/* For W->A conversion */
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typedef struct tagENUMNAMESASCIICONTEXT
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{
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NAMEENUMPROCA UserEnumFunc;
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LPARAM UserContext;
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} ENUMNAMESASCIICONTEXT, *PENUMNAMESASCIICONTEXT;
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/*
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* Callback used by Ascii versions. Converts the Unicode name to
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* Ascii and then calls the user callback
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*/
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BOOL
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CALLBACK
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EnumNamesCallback(LPWSTR Name, LPARAM Param)
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{
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PENUMNAMESASCIICONTEXT Context = (PENUMNAMESASCIICONTEXT) Param;
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CHAR FixedNameA[32];
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LPSTR NameA;
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INT Len;
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BOOL Ret;
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/*
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* Determine required size of Ascii string and see
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* if we can use fixed buffer.
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*/
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Len = WideCharToMultiByte(CP_ACP, 0, Name, -1, NULL, 0, NULL, NULL);
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if (Len <= 0)
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{
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/* Some strange error occured */
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return FALSE;
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}
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else if (Len <= sizeof(FixedNameA))
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{
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/* Fixed-size buffer is large enough */
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NameA = FixedNameA;
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}
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else
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{
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/* Allocate a larger buffer */
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NameA = HeapAlloc(GetProcessHeap(), 0, Len);
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if (NULL == NameA)
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{
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SetLastError(ERROR_NOT_ENOUGH_MEMORY);
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return FALSE;
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}
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}
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/* Do the Unicode ->Ascii conversion */
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if (0 == WideCharToMultiByte(CP_ACP, 0, Name, -1, NameA, Len, NULL, NULL))
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{
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/* Something went wrong, clean up */
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if (NameA != FixedNameA)
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{
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HeapFree(GetProcessHeap(), 0, NameA);
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}
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return FALSE;
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}
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/* Call user callback */
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Ret = Context->UserEnumFunc(NameA, Context->UserContext);
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/* Cleanup */
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if (NameA != FixedNameA)
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{
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HeapFree(GetProcessHeap(), 0, NameA);
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}
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return Ret;
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}
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/*
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* Common code for EnumDesktopsA and EnumWindowStationsA
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*/
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BOOL
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FASTCALL
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EnumNamesA(HWINSTA WindowStation,
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NAMEENUMPROCA EnumFunc,
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LPARAM Context,
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BOOL Desktops)
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{
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ENUMNAMESASCIICONTEXT PrivateContext;
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PrivateContext.UserEnumFunc = EnumFunc;
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PrivateContext.UserContext = Context;
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return EnumNamesW(WindowStation, EnumNamesCallback, (LPARAM) &PrivateContext, Desktops);
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}
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/*
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* @implemented
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*/
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BOOL
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WINAPI
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EnumWindowStationsA(
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IN WINSTAENUMPROCA EnumFunc,
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IN LPARAM Context)
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{
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return EnumNamesA(NULL, EnumFunc, Context, FALSE);
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}
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/*
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* @implemented
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*/
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BOOL
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WINAPI
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EnumWindowStationsW(
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IN WINSTAENUMPROCW EnumFunc,
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IN LPARAM Context)
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{
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return EnumNamesW(NULL, EnumFunc, Context, FALSE);
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}
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/*
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* @unimplemented on Win32k side
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*/
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BOOL
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WINAPI
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GetWinStationInfo(PVOID pUnknown)
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{
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return (BOOL)NtUserCallOneParam((DWORD_PTR)pUnknown, ONEPARAM_ROUTINE_GETWINSTAINFO);
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}
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/*
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* @implemented
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*/
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HWINSTA
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WINAPI
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OpenWindowStationA(
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IN LPCSTR lpszWinSta,
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IN BOOL fInherit,
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IN ACCESS_MASK dwDesiredAccess)
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{
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HWINSTA hWinSta;
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UNICODE_STRING WindowStationNameU;
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if (lpszWinSta)
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{
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/* After conversion, the buffer is zero-terminated */
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RtlCreateUnicodeStringFromAsciiz(&WindowStationNameU, lpszWinSta);
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}
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else
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{
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RtlInitUnicodeString(&WindowStationNameU, NULL);
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}
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hWinSta = OpenWindowStationW(WindowStationNameU.Buffer,
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fInherit,
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dwDesiredAccess);
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/* Free the string if it was allocated */
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if (lpszWinSta) RtlFreeUnicodeString(&WindowStationNameU);
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return hWinSta;
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}
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/*
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* @implemented
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*/
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HWINSTA
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WINAPI
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OpenWindowStationW(
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IN LPCWSTR lpszWinSta,
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IN BOOL fInherit,
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IN ACCESS_MASK dwDesiredAccess)
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{
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NTSTATUS Status;
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HWINSTA hWinSta;
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UNICODE_STRING WindowStationName;
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// FIXME: We should cache a per-session directory (see ntuser\winsta.c!UserCreateWinstaDirectory).
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UNICODE_STRING WindowStationsDir = RTL_CONSTANT_STRING(L"\\Windows\\WindowStations");
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OBJECT_ATTRIBUTES ObjectAttributes;
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HANDLE hWindowStationsDir;
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/* Open WindowStations directory */
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InitializeObjectAttributes(&ObjectAttributes,
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&WindowStationsDir,
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OBJ_CASE_INSENSITIVE,
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NULL,
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NULL);
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Status = NtOpenDirectoryObject(&hWindowStationsDir,
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DIRECTORY_TRAVERSE,
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&ObjectAttributes);
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if(!NT_SUCCESS(Status))
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{
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ERR("Failed to open WindowStations directory\n");
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return NULL;
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}
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/* Open the window station object */
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RtlInitUnicodeString(&WindowStationName, lpszWinSta);
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InitializeObjectAttributes(&ObjectAttributes,
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&WindowStationName,
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OBJ_CASE_INSENSITIVE,
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hWindowStationsDir,
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NULL);
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/* Check if the handle should be inheritable */
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if (fInherit)
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{
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ObjectAttributes.Attributes |= OBJ_INHERIT;
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}
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hWinSta = NtUserOpenWindowStation(&ObjectAttributes, dwDesiredAccess);
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NtClose(hWindowStationsDir);
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return hWinSta;
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}
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/*
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* @implemented
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*/
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BOOL
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WINAPI
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SetWindowStationUser(
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IN HWINSTA hWindowStation,
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IN PLUID pluid,
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IN PSID psid OPTIONAL,
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IN DWORD size)
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{
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BOOL Success;
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Success = NtUserSetWindowStationUser(hWindowStation, pluid, psid, size);
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if (Success)
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{
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/* Signal log-on/off to WINSRV */
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/* User is logging on if *pluid != LuidNone, otherwise it is a log-off */
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LUID LuidNone = {0, 0};
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BOOL IsLogon = (pluid && !RtlEqualLuid(pluid, &LuidNone));
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Logon(IsLogon);
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}
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return Success;
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}
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/* EOF */
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